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GeForce
GeForce is a brand of graphics processing units (GPUs) designed by Nvidia. As of the GeForce 40 series, there have been eighteen iterations of the design. The first GeForce products were discrete GPUs designed for add-on graphics boards, intended for the high-margin PC gaming market, and later diversification of the product line covered all tiers of the PC graphics market, ranging from cost-sensitive GPUs integrated on motherboards, to mainstream add-in retail boards. Most recently, GeForce technology has been introduced into Nvidia's line of embedded application processors, designed for electronic handhelds and mobile handsets. With respect to discrete GPUs, found in add-in graphics-boards, Nvidia's GeForce and AMD's Radeon GPUs are the only remaining competitors in the high-end market. GeForce GPUs are very dominant in the general-purpose graphics processor unit (GPGPU) market thanks to their proprietary CUDA architecture. GPGPU is expected to expand GPU functionality beyo ...
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GeForce 700 Series
The GeForce 700 series (stylized as GEFORCE GTX 700 SERIES) is a series of graphics processing units developed by Nvidia. While mainly a refresh of the Kepler microarchitecture (GK-codenamed chips), some cards use Fermi (GF) and later cards use Maxwell (GM). GeForce 700 series cards were first released in 2013, starting with the release of the GeForce GTX Titan on February 19, 2013, followed by the GeForce GTX 780 on May 23, 2013. The first mobile GeForce 700 series chips were released in April 2013. Overview GK110 was designed and marketed with computational performance in mind. It contains 7.1 billion transistors. This model also attempts to maximise energy efficiency through the execution of as many tasks as possible in parallel according to the capabilities of its streaming processors. With GK110, increases in memory space and bandwidth for both the register file and the L2 cache over previous models, are seen. At the SMX level, GK110's register file space has increased ...
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GeForce 7 Series
The GeForce 7 series is the seventh generation of Nvidia's GeForce graphics processing units. This was the last series available on AGP cards. A slightly modified GeForce 7-based card (more specifically based on the 7800GTX) is present as the RSX Reality Synthesizer, which is present on the PlayStation 3. Features The following features are common to all models in the GeForce 7 series except the GeForce 7100, which lacks GCAA(Gamma Corrected Anti-Aliasing): * Intellisample 4.0 * Scalable Link Interface (SLI) * TurboCache * Nvidia PureVideo The GeForce 7 supports hardware acceleration for H.264, but this feature was not used on Windows by Adobe Flash Player until the GeForce 8 Series. GeForce 7100 series The 7100 series was introduced on August 30, 2006 and is based on GeForce 6200 series architecture. This series supports only PCI Express interface. Only one model, the 7100 GS, is available. ;Features The 7100 series supports all of the standard features common to ...
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CUDA
CUDA (or Compute Unified Device Architecture) is a parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for general purpose processing, an approach called general-purpose computing on GPUs ( GPGPU). CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements, for the execution of compute kernels. CUDA is designed to work with programming languages such as C, C++, and Fortran. This accessibility makes it easier for specialists in parallel programming to use GPU resources, in contrast to prior APIs like Direct3D and OpenGL, which required advanced skills in graphics programming. CUDA-powered GPUs also support programming frameworks such as OpenMP, OpenACC and OpenCL; and HIP by compiling such code to CUDA. CUDA was created by Nvidia. When it was first introduced, the name was an acronym for Compute Unified Device ...
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GeForce 6 Series
The GeForce 6 series (codename NV40) is Nvidia's sixth generation of GeForce graphic processing units. Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, '' SLI'' technology, and '' Shader Model 3.0'' support (compliant with Microsoft DirectX 9.0c specification and OpenGL 2.0). GeForce 6 series features SLI The Scalable Link Interface (SLI) allows two GeForce 6 cards of the same type to be connected in tandem. The driver software balances the workload between the cards. SLI-capability is limited to select members of the GeForce 6 family; 6500 and above. SLI is only available for cards utilizing the PCI-Express bus. Nvidia PureVideo Technology Nvidia PureVideo technology is the combination of a dedicated video processing core and software which decodes H.264, VC-1, WMV, and MPEG-2 videos with reduced CPU utilization. Shader Model 3.0 Nvidia was the first to deliver Shader Model 3.0 (SM3) capability in its GPUs. SM3 extends S ...
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GeForce 600 Series
The GeForce 600 series is a series of graphics processing units developed by Nvidia, first released in 2012. They served as the introduction of the Kepler architecture. Overview Where the goal of the previous architecture, Fermi, was to increase raw performance (particularly for compute and tessellation), Nvidia's goal with the Kepler architecture was to increase performance per watt, while still striving for overall performance increases. The primary way Nvidia achieved this goal was through the use of a unified clock. By abandoning the shader clock found in their previous GPU designs, efficiency is increased, even though it requires more cores to achieve similar levels of performance. This is not only because the cores are more power efficient (two Kepler cores using about 90% of the power of one Fermi core, according to Nvidia's numbers), but also because the reduction in clock speed delivers a 50% reduction in power consumption in that area. Kepler also introduced a new ...
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GeForce 9 Series
The GeForce 9 series is the ninth generation of Nvidia's GeForce series of graphics processing units, the first of which was released on February 21, 2008. Products are based on a slightly repolished Tesla microarchitecture, adding PCIe 2.0 support, improved color and z-compression, and built on a 65 nm process, later using 55 nm process to reduce power consumption and die size ( GeForce 8 G8x GPUs only supported PCIe 1.1 and were built on 90 nm process or 80 nm process). GeForce 9300 Series Geforce 9100 G * 65 nm G98 GPU * PCI-E x16 * 64-bit bus * 4 raster operations pipelines (ROP), 8 unified shaders * 540 MHz core clock * 256 MB DDR2, 400 MHz memory clock * 1300 MHz shader clock * 5.1 G texels/s fill rate * 7.6 GB/s memory bandwidth * Supports DirectX 10, SM 4.0 * OpenGL 2.1 compliance * Supports 1st generation PureVideo HD technology with partial VC1 decoding Geforce 9300 GS On May 1, 2008, the GeForce 9300 GS w ...
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GeForce 500 Series
A refresh of the Fermi based GeForce 400 series, the GeForce 500 series is a series of graphics processing units developed by Nvidia, first released on November 9, 2010 with the GeForce GTX 580. Its direct competitor was AMD's Radeon HD 6000 Series; they were launched approximately a month apart. Overview The Nvidia Geforce 500 series graphics cards are significantly modified versions of the GeForce 400 series graphics cards, in terms of performance and power management. Like the Nvidia GeForce 400 series graphics cards, the Nvidia Geforce 500 series supports DirectX 11.0,OpenGL 4.6, and OpenCL 1.1. The refreshed Fermi chip includes 512 stream processors, grouped in 16 stream multiprocessors clusters (each with 32 CUDA cores), and is manufactured by TSMC in a 40 nm process. The Nvidia GeForce GTX 580 graphics card is the first in the Nvidia GeForce 500 series to use a fully enabled chip based on the refreshed Fermi architecture, with all 16 stream multiprocessors cluste ...
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GeForce 200 Series
The GeForce 200 series is a series of Tesla-based GeForce graphics processing units developed by Nvidia. Architecture The GeForce 200 Series introduced Nvidia's second generation of Tesla (microarchitecture), Nvidia's unified shader architecture; the first major update to it since introduced with the GeForce 8 Series. The GeForce GTX 280 and GTX 260 are based on the same processor core. During the manufacturing process, GTX chips were binned and separated through defect testing of the core's logic functionality. Those that fail to meet the GTX 280 hardware specification are re-tested and binned as GTX 260 (which is specified with fewer stream processors, less ROPs and a narrower memory bus). In late 2008, Nvidia re-released the GTX 260 with 216 stream processors, up from 192. Effectively, there were two GTX 260 cards in production with non-trivial performance differences. The GeForce 200 series GPUs (GT200a/b GPU), excluding GeForce GTS 250, GTS 240 GPUs (these are older G ...
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GeForce 400 Series
Serving as the introduction of Fermi, the GeForce 400 series is a series of graphics processing units developed by Nvidia. Its release was originally slated in November 2009; however, after delays, it was released on March 26, 2010 with availability following in April 2010. Its direct competitor was ATI's Radeon HD 5000 Series. Architecture Nvidia described the Fermi microarchitecture as the next major step in its line of GPUs following the Tesla microarchitecture used since the G80. The GF100, the first Fermi-architecture product, is large: 512 stream processors, in sixteen groups of 32, and 3.0 billion transistors, manufactured by TSMC in a 40 nm process. It is Nvidia's first chip to support OpenGL 4.0 and Direct3D 11. No products with a fully enabled GF100 GPU were ever sold. The GTX 480 had one streaming multiprocessor disabled. The GTX 470 had two streaming multiprocessors and one memory controller disabled. The GTX 465 had five streaming multiprocessors and ...
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GeForce FX Series
The GeForce FX or "GeForce 5" series (codenamed NV30) is a line of graphics processing units from the manufacturer Nvidia. Overview Nvidia's GeForce FX series is the fifth generation of the GeForce line. With GeForce 3, the company introduced programmable shader functionality into their 3D architecture, in line with the release of Microsoft's DirectX 8.0. The GeForce 4 Ti was an enhancement of the GeForce 3 technology. With real-time 3D graphics technology continually advancing, the release of DirectX 9.0 brought further refinement of programmable pipeline technology with the arrival of Shader Model 2.0. The GeForce FX series is Nvidia's first generation Direct3D 9-compliant hardware. The series was manufactured on TSMC's 130 nm fabrication process. It is compliant with Shader Model 2.0/2.0A, allowing more flexibility in complex shader/fragment programs and much higher arithmetic precision. It supports a number of new memory technologies, including DDR2, GDDR2 and GDDR3 a ...
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GeForce 3 Series
The GeForce 3 series (NV20) is the third generation of Nvidia's GeForce graphics processing units (GPUs). Introduced in February 2001, it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample anti-aliasing and improved the overall efficiency of the rendering process. The GeForce 3 was unveiled during the 2001 Macworld Conference & Expo/Tokyo 2001 in Makuhari Messe and powered realtime demos of Pixar's Junior Lamp and id Software's Doom 3. Apple would later announce launch rights for its new line of computers. The GeForce 3 family comprises 3 consumer models: the GeForce 3, the GeForce 3 Ti200, and the GeForce 3 Ti500. A separate professional version, with a feature-set tailored for computer aided design, was sold as the Quadro DCC. A derivative of the GeForce 3, known as the NV2A, is used in the Microsoft Xbox game console. Architecture Introduced three months after Nvidia acquired the assets of 3dfx and marketed as the ''nFinite ...
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GeForce 256
The GeForce 256 is the original release in Nvidia's " GeForce" product-line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor ( RIVA TNT2) by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video. It offered a notably large leap in 3D PC gaming performance and was the first fully Direct3D 7-compliant 3D accelerator. The chip was manufactured by TSMC using its 220 nm CMOS process. There are two versions of the GeForce 256 the SDR version released in October 1999 and the DDR version released in mid-December 1999 each with a different type of SDRAM memory. The SDR version uses SDR SDRAM memory from Samsung Electronics, while the later DDR version uses DDR SDRAM memory from Hyundai Electronics (now SK Hynix). Architecture GeForce 256 was marketed as "the world's first 'G ...
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