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FIPS 153
PHIGS (Programmer's Hierarchical Interactive Graphics System) is an application programming interface (API) standard for rendering 3D computer graphics, considered to be the 3D graphics standard for the 1980s through the early 1990s. Subsequently, a combination of features and power led to the rise of OpenGL, which became the most popular professional 3D API of the mid to late 1990s. Large vendors typically offered versions of PHIGS for their platforms, including DEC PHIGS, IBM's graPHIGS and Sun's SunPHIGS. It could also be used within the X Window System, supported via PEX. PEX consisted of an extension to X, adding commands that would be forwarded from the X server to the PEX system for rendering. Workstations were placed in windows typically, but could also be forwarded to take over the whole screen, or to various printer-output devices. PHIGS was designed in the 1980s, inheriting many of its ideas from the Graphical Kernel System (GKS) of the late 1970s, and became a standar ...
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American National Standards Institute
The American National Standards Institute (ANSI ) is a private non-profit organization that oversees the development of voluntary consensus standards for products, services, processes, systems, and personnel in the United States. The organization also coordinates U.S. standards with international standards so that American products can be used worldwide. ANSI accredits standards that are developed by representatives of other standards organizations, government agencies, consumer groups, companies, and others. These standards ensure that the characteristics and performance of products are consistent, that people use the same definitions and terms, and that products are tested the same way. ANSI also accredits organizations that carry out product or personnel certification in accordance with requirements defined in international standards. The organization's headquarters are in Washington, D.C. ANSI's operations office is located in New York City. The ANSI annual operati ...
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Texture Mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near- photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or poly ...
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Graphics Standards
An Image file format is a file format for a digital image. There are many formats that can be used, such as JPEG, PNG, and GIF. Most formats up until 2022 were for storing 2D images, not 3D ones. The data stored in an image file format may be compressed or uncompressed. If the data is compressed, it may be done so using lossy compression or lossless compression. For graphic design applications, vector formats are often used. Some image file formats support transparency. Raster formats are for 2D images. A 3D image can be represented within a 2D format, as in a stereogram or autostereogram, but this 3D image will not be a true light field, and thereby may cause the vergence-accommodation conflict. Image files are composed of digital data in one of these formats so that the data can be displayed on a digital (computer) display or printed out using a printer. A common method for displaying digital image information has historically been rasterization. Image file sizes T ...
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Graphics Libraries
A graphics library is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations. The use of graphics libraries in connection with video production systems, such as Pixar RenderMan, is not covered here. Some APIs use Graphics Library (GL) in their name, notably OpenGL and WebGL. Examples * Allegro *ANGLE * Apple Macintosh QuickDraw * Cairo (graphics) * Clutter * DFPSR https://dawoodoz.com/dfpsr.html (GUI toolki ...
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American National Standards Institute Standards
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * ...
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3D Scenegraph APIs
3-D, 3D, or 3d may refer to: Science, technology, and mathematics Relating to three-dimensionality * Three-dimensional space ** 3D computer graphics, computer graphics that use a three-dimensional representation of geometric data ** 3D film, a motion picture that gives the illusion of three-dimensional perception ** 3D modeling, developing a representation of any three-dimensional surface or object ** 3D printing, making a three-dimensional solid object of a shape from a digital model ** 3D display, a type of information display that conveys depth to the viewer ** 3D television, television that conveys depth perception to the viewer ** Stereoscopy, any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image Other uses in science and technology or commercial products * 3D projection * 3D rendering * 3D scanning, making a digital representation of three-dimensional objects * 3D video game (other) * 3-D Secure, a ...
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DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name ''DirectX'' was coined as a shorthand term for all of these APIs (the ''X'' standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the ''X'' was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The ''X'' initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite. Direct3D (the 3D graphics API within DirectX) is widely used in the de ...
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XFree86
XFree86 is an implementation of the X Window System. It was originally written for Unix-like operating systems on IBM PC compatibles and was available for many other operating systems and platforms. It is free and open source software under the XFree86 License version 1.1. It was developed by the XFree86 Project, Inc. The lead developer was David Dawes. The last released version was 4.8.0, released December 2008. The last XFree86 CVS commit was made on May 18, 2009; the project was confirmed dormant in December 2011. For most of the 1990s and early 2000s, the project was the source of most innovation in X and was the ''de facto'' steward of X development. Until early 2004, it was almost universal on Linux and the BSDs. In February 2004, with version 4.4.0, The XFree86 Project began distributing new code with a copyright license that the Free Software Foundation considered GPL incompatible. Most open source operating systems using XFree86 found this unacceptable and moved to ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory), decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers and o ...
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Immediate Mode (computer Graphics)
Immediate mode in computer graphics is a design pattern of API design in graphics libraries, in which * the client calls directly cause rendering of graphics objects to the display, or in which * the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of '' immediate mode primitive rendering''), without the use of extensive indirection – thus'' immediate ''– to retained resources. It does not preclude the use of double-buffering. Retained mode is an alternative approach. Historically, retained mode has been the dominant style in GUI libraries; however, both can coexist in the same library and are not necessarily exclusive in practice. Overview In immediate mode, the scene (complete object model of the rendering primitives) is retained in the memory space of the client, instead of the graphics library. This implies that in an immediate mode application the lists of graphical objects to be ...
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Non-uniform Rational B-spline
Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae) and modeled shapes. It is a type of curve modeling, as opposed to polygonal modeling or digital sculpting. NURBS curves are commonly used in computer-aided design (CAD), manufacturing (CAM), and engineering (CAE). They are part of numerous industry-wide standards, such as IGES, STEP, ACIS, and PHIGS. Tools for creating and editing NURBS surfaces are found in various 3D graphics and animation software packages. They can be efficiently handled by computer programs yet allow for easy human interaction. NURBS surfaces are functions of two parameters mapping to a surface in three-dimensional space. The shape of the surface is determined by control points. In a compact form, NURBS surfaces c ...
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Scene Graph
Scene (from Greek σκηνή ''skēnḗ'') may refer to: Arts, entertainment, and media Music * Scene (subculture), a youth subculture from the early 2000s characterized by a distinct music and style. Groups and performers * The Scene who recorded the song "Scenes (from Another World)" * Scene, the stage name used by Japanese Punk guitarist Minoru Kojima * Selena Gomez & the Scene, an American band * The Scene (Canadian band), a late 1960s psychedelic Canadian band * The Scene (Dutch band), a Dutch band formed by Thé Lau Albums * ''Scene'', a 2005 noise album by Merzbow * ''Scenes'' (album), a 1992 music album by Marty Friedman * ''The Scene'' (Eskimo Callboy album), an Eskimo Callboy album * ''The Scene'', the debut album of The Scene Other uses in music * S.C.E.N.E. Music Festival, an annual festival held in downtown St. Catharines, Ontario, Canada * "The Scene" (song), a song by Canadian band Big Sugar from their 1998 album ''Heated'' Periodicals * ''Scene'' (s ...
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