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Dungeoneer's Survival Guide
Dungeoneer's Survival Guide
Dungeoneer's Survival Guide
is a supplement to the Dungeons & Dragons fantasy role-playing game. The book was written by Douglas Niles, and published by TSR, Inc.
TSR, Inc.
in 1986.Contents1 Contents 2 Publication history 3 Reception 4 Additional reading 5 ReferencesContents[edit] The Dungeoneer's Survival Guide
Dungeoneer's Survival Guide
describes how to run underground adventures in great detail and includes special rules for movement, combat, mining, and skill proficiencies. The book contains a Dungeon Master's section that covers the underground environment and ecology, as well as the cultures of underground creatures
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Ghost Of Lion Castle
Ghost of Lion Castle is a 1984 adventure module for the Dungeons & Dragons fantasy roleplaying game. Its module code is BSOLO, and it was written by Merle M. Rasmussen with cover art by Bob Maurus.Contents1 Plot summary 2 Publication history 3 Reception 4 References 5 External linksPlot summary[edit] Ghost of Lion Castle is a solo scenario, including solo combat rules, and is intended for a low-level character.[1] The player character investigates a castle shaped like a vast lion.[1] Ghost of Lion Castle is a Basic D&D adventure that can be played in a few solitary hours, in which the player can be heir to the great wizard Sargon whose ghost haunts Lion Castle. The player can use one of six provided magic-user or elf characters or one of the player's own player characters, limited to the modified spells listed and to third level experience
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Adventure (role-playing Games)
An adventure is either a published or otherwise written collection of plot, character, and location details used by a gamemaster to manage the plot or story in a role-playing game. Each adventure is based upon a particular gaming genre and is normally designed for use with a specific game or gaming system. However, skilled gamemasters can often convert an adventure to different game systems, and many adventures are designed with such conversions in mind. Generally an adventure will have an overall goal to be accomplished by a party of player characters, and guidelines about the prerequisites for success. It then subdivides the plot into a set of scenes that the players could encounter during the course of play, and provide descriptions of the locations, details on creatures and other characters that could be encountered, and information concerning potential obstacles and hazards
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Adventures In Blackmoor
Adventures in Blackmoor
Adventures in Blackmoor
is a 64-page[1] Dungeons & Dragons fantasy role-playing game adventure, designed to be compatible with the Dungeons & Dragons Expert Set.Contents1 Plot summary 2 Publication history 3 Reception 4 See also 5 ReferencesPlot summary[edit] Adventures in Blackmoor
Adventures in Blackmoor
is a scenario set in the land of Blackmoor, 3000 years before other D&D scenarios by TSR. The player characters are transported from their "modern" time to the time of Blackmoor and must rescue King Uther from The Prison Out of Time.[2] The adventure takes place in three parts inside an inn. The first part of the adventure takes place in a dungeon setting. Clues found in the inn lead to the second part of the adventure. The inn shifts between dimensions for the second part of the adventure, which concerns itself with certain changes taking place inside the inn as it shifts
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Castle Amber (module)
Castle Amber is a Dungeons & Dragons adventure module designed by Tom Moldvay. This was the second module designed for use with the Expert D&D set. The module is in part an adaptation of Clark Ashton Smith's Averoigne stories, and set in the fictional medieval French province of that name.Contents1 Plot summary 2 Inspirations 3 Publication history 4 Reception 5 ReferencesPlot summary[edit] The player characters explore the haunted mansion of the Amber family, and encounter new monsters such as the brain collector.[2] The module is described as a medium to high-level scenario which takes place in a castle surrounded by a strange gray mist.[3] During their night's rest on their way to Glantri, the player characters are unexpectedly drawn into a large castle surrounded by an impenetrable, deadly mist
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game[1][2] and abbreviated to RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.[3] Actions taken within many games succeed or fail according to a formal system of rules and guidelines.[4] There are several forms of RPG
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Castle Caldwell And Beyond
Castle Caldwell and Beyond is an adventure module published by TSR, Inc. in 1985, for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 9143.Contents1 Plot summary 2 Publication history 3 Reception 4 Additional reading 5 Credits 6 See also 7 References and Footnotes 8 External linksPlot summary[edit] Castle Caldwell and Beyond is a module containing five miniscenarios.[1] As the player characters follow the module, they will clear out a castle and its dungeons, rescue an abducted princess, escape from a prison, and recover a holy item for a church.[1] The module contains five short adventures
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City Of The Gods
City of the Gods is a 1987 adventure module for the Dungeons & Dragons role-playing game. Its module code is DA3 and its TSR product code is TSR 9191.[2]Contents1 Plot summary 2 Publication history 3 Reception 4 See also 5 References 6 External linksPlot summary[edit] In this scenario, the player characters (PCs) are sent to the City of the Gods by the leaders of Blackmoor to acquire divine magic, either by bargaining or by stealing.[3] The PCs journey 4,000 years into the past to the land of Blackmoor
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Dungeons & Dragons Rulebooks
Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. Many D&D fans, however, continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of D&D was introduced in 1974, the game was split into two branches in 1977: the rules-light system of Dungeons & Dragons and the more complex, rules-heavy system of Advanced Dungeons & Dragons (AD&D). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the Dungeons & Dragons Rules Cyclopedia. Meanwhile, the 2nd edition of AD&D was published in 1989. In 2000, the 3rd edition, called simply Dungeons & Dragons, debuted
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Games Workshop
Games Workshop
Games Workshop
Group PLC (often abbreviated as GW) is a British miniature wargaming manufacturing company based in Nottingham, England. Games Workshop
Games Workshop
is best known as developer and publisher of the tabletop wargames Warhammer Age of Sigmar
Warhammer Age of Sigmar
(previously Warhammer Fantasy Battle), Warhammer 40,000, The Lord of the Rings
The Lord of the Rings
Strategy Battle Game and The Hobbit
The Hobbit
Strategy Battle Game
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Lawrence Schick
Lawrence
Lawrence
may refer to: Lawrence
Lawrence
(given name) Lawrence
Lawrence
(surname)Contents1 People 2 Places2.1 Australia 2.2 New Zealand 2.3 United States3 Transport 4 Ships 5 Education5.1 Colleges and universities 5.2 Preparatory & high schools 5.3 Research Laboratories6 See alsoPeople[edit] Lawrence of Rome
Lawrence of Rome
(died 258), Italian deacon and Roman Catholic saint, born in Spain Brother Lawrence
Brother Lawrence
(died 1691), a Carmelite monk T. E. Lawrence
T. E

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Combat Shield And Mini-adventure
AC2 Combat Shield and Mini-Adventure is a 14-page accessory designed for the Basic Set and Expert Set of the Dungeons & Dragons fantasy role-playing game. It was published in 1984 by TSR, Inc.
TSR, Inc.
and written by David Cook.Contents1 Contents1.1 Combat Shield 1.2 The Treasure of the Hideous One1.2.1 Plot summary2 Publication history 3 Reception 4 References 5 External linksContents[edit] David Cook wrote Combat Shield and Mini-Adventure as a supplement with two purposes in mind. First it included a screen to hide a Gamemaster's material and dice rolls during the course of play and provide useful tables for quick reference. Secondly, a small adventure, The Treasure of the Hideous One, came in the same supplement.[1] Combat Shield[edit] This DM's screen contains tables for the Basic and Expert D&D rules.[1] The Combat Shield in this supplement is a precursor to far more elaborate GM screens used today
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Curse Of Xanathon
Curse of Xanathon
Curse of Xanathon
is a Dungeons & Dragons adventure module designed by Douglas Niles for use with the D&D Expert Set
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White Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop
Games Workshop
and Citadel Miniatures
Citadel Miniatures
products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games Advanced Dungeons & Dragons (AD&D), RuneQuest and Traveller. These games were all published by other games companies and distributed by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s
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Jim Bambra
Jim Bambra (born 1956)[1] is a British designer and reviewer of fantasy roleplaying games (RPG), and a former company director. He is particularly known for his contributions to Dungeons and Dragons, Fighting Fantasy, Warhammer, and Star Wars: The Roleplaying Game which was based on the Star Wars films
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Death's Ride
Death's Ride (ISBN 978-0-88038-117-8) is a 1984 adventure module for the Dungeons & Dragons roleplaying game. Its associated code is CM2. The module was designed by Garry Spiegle, with cover and interior art by Jeff Easley.Contents1 Plot summary 2 Publication history 3 Reception 4 See also 5 References 6 External linksPlot summary[edit] In this scenario, the player characters are sent to see why communication with a distant barony has been cut.[1] The module includes a complete description of the barony, a wizard's tower, and a village which has been taken over by undead.[1] A strange black cloud hangs over the Norworld barony of Two Lake Vale, which is cut off from the rest of the world
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