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Dolby Pro Logic
Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround. Dolby Stereo (also known as ''Dolby MP'' or ''Dolby SVA'') was developed by Dolby in 1976 for analog cinema sound systems. The format was adapted for home use in 1982 as Dolby Surround when HiFi capable consumer VCRs were introduced. It was further improved with the Dolby Pro Logic decoding system after 1987. The ''Dolby MP Matrix'' was the professional system that encoded four channels of film sound into two. This track used by the ''Dolby Stereo'' theater system on a 35mm optical stereo print and decoded back to the original 4.0 Surround. The same four-channel encoded stereo track was largely left unchanged and made available to consumers as ''"Dolby Surround"'' on home video. However, the original Dolby Surround decoders in 1982 were a simple passive matrix three-channel decoder: L/R and Mono Surround. The surround was li ...
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Height Channel
Height channels are audio channels in surround sound multichannel audio. Height channels are located above the listening area and increase the sound field beyond the horizontal plane. Two systems that use height channels, Dolby Pro Logic IIz and DTS Neo:X, which matrixes a front left and front right height out of the front left and front right channels. According to Dolby, non-directional ambient effects such as rain and wind are mapped to the height channels. This is similar to what is mapped to rear surround channels. In 2002, Dolby premiered a master of ''We Were Soldiers'' which featured a Sonic Whole Overhead Sound soundtrack. DTS-HD is a format which supports virtually any amount (over 2000) discrete channels for which a demonstration of an 11.2 system using four height channels was given at a Consumer Electronics Show. Tomlinson Holman's 10.2 surround sound, a format currently under development, uses 12 or 14 fully discrete channels, both including two height channels; ...
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Dolby Laboratories
Dolby Laboratories, Inc. (often shortened to Dolby Labs and known simply as Dolby) is an American company specializing in audio noise reduction, audio encoding/compression, spatial audio, and HDR imaging. Dolby licenses its technologies to consumer electronics manufacturers. History Dolby Labs was founded by Ray Dolby (1933–2013) in London, England, in 1965. In the same year, he invented the Dolby Noise Reduction system, a form of audio signal processing for reducing the background hissing sound on audio tape recordings. His first U.S. patent on the technology was filed in 1969, four years later. The method was first used by Decca Records in the UK. He moved the company headquarters to the United States (San Francisco, California) in 1976. The first product Dolby Labs produced was the Dolby 301 unit which incorporated Type A Dolby Noise Reduction, a compander-based noise reduction system. These units were intended for use in professional recording studios. Dolby was ...
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FFmpeg
FFmpeg is a free and open-source software project consisting of a suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the command-line ffmpeg tool itself, designed for processing of video and audio files. It is widely used for format transcoding, basic editing (trimming and concatenation), video scaling, video post-production effects and standards compliance (SMPTE, ITU). FFmpeg also includes other tools: ffplay, a simple media player and ffprobe, a command-line tool to display media information. Among included libraries are libavcodec, an audio/video codec library used by many commercial and free software products, libavformat (Lavf), an audio/video container mux and demux library, and libavfilter, a library for enhancing and editing filters through a Gstreamer-like filtergraph. FFmpeg is part of the workflow of many other software projects, and its libraries are a core part of software media players such as VLC, an ...
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Liba52
MPlayer is a free and open-source media player software application. It is available for Linux, OS X and Microsoft Windows. Versions for OS/2, Syllable, AmigaOS, MorphOS and AROS Research Operating System are also available. A port for DOS using DJGPP is also available. Versions for the Wii Homebrew Channel and Amazon Kindle have also been developed. History Development of MPlayer began in 2000. The original author, Hungarian Árpád Gereöffy, started the project because he was unable to find any satisfactory video players for Linux after XAnim stopped development in 1999. The first version was titled ''mpg12play v0.1'' and was hacked together in a half-hour using ''libmpeg3'' from . After ''mpg12play v0.95pre5'', the code was merged with an AVI player based on ''avifile''s ''Win32 DLL loader'' to form MPlayer v0.3 in November 2000. Gereöffy was soon joined by many other programmers, in the beginning mostly from Hungary, but later worldwide. Alex Beregszászi has maintai ...
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Dolby Atmos
Dolby Atmos is a surround sound technology developed by Dolby Laboratories. It expands on existing surround sound systems by adding height channels, allowing sounds to be interpreted as three-dimensional objects with neither horizontal, nor vertical limitation. Following the release of Atmos for the cinema market, a variety of consumer technologies have been released under the Atmos brand, using in-ceiling and up-firing speakers. History The first Dolby Atmos installation was in the El Capitan Theater in Los Angeles, for the premiere of ''Brave'' in June 2012. Throughout 2012, it saw a limited release of about 25 installations worldwide, with an increase to 300 locations in 2013. As of October 2022, there were over 10,000 Dolby Atmos enabled cinema screens, installed, or committed to. Dolby Atmos has also been adapted to a home theater format and is the audio component of Dolby Cinema. Most electronic devices since 2016, as well as smartphones after 2017, have been enabled fo ...
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Nintendo GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include ''Super Smash Bros. Melee'', ''Luigi's Mansion'', '' Super Mario Sunshine'', '' Metroid Prime'', '' Mario Kart: Double Dash'', ''Pikmin'', '' Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', ''Chibi-Robo!'', and '' Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM c ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox. It is the best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered backward-compatibility for its predecessor's DualShock controller, as well as its games. The PlayStation 2 received widespread critical acclaim upon release. A total of over 4,000 game titles were released worldwide, with over 1.5 billion copies sold. In 2004, Sony released a smaller, lighter ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud ...
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Negative Feedback
Negative feedback (or balancing feedback) occurs when some function of the output of a system, process, or mechanism is fed back in a manner that tends to reduce the fluctuations in the output, whether caused by changes in the input or by other disturbances. Whereas positive feedback tends to lead to instability via exponential growth, oscillation or chaotic behavior, negative feedback generally promotes stability. Negative feedback tends to promote a settling to equilibrium, and reduces the effects of perturbations. Negative feedback loops in which just the right amount of correction is applied with optimum timing can be very stable, accurate, and responsive. Negative feedback is widely used in mechanical and electronic engineering, and also within living organisms, and can be seen in many other fields from chemistry and economics to physical systems such as the climate. General negative feedback systems are studied in control systems engineering. Negative feedback ...
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Servomechanism
In control engineering a servomechanism, usually shortened to servo, is an automatic device that uses error-sensing negative feedback to correct the action of a mechanism. On displacement-controlled applications, it usually includes a built-in encoder or other position feedback mechanism to ensure the output is achieving the desired effect. The term correctly applies only to systems where the feedback or error-correction signals help control mechanical position, speed, attitude or any other measurable variables. For example, an automotive power window control is not a servomechanism, as there is no automatic feedback that controls position—the operator does this by observation. By contrast a car's cruise control uses closed-loop feedback, which classifies it as a servomechanism. Applications Position control A common type of servo provides ''position control''. Commonly, servos are electric, hydraulic, or pneumatic. They operate on the principle of negative feedback ...
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