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Club Nintendo
Nintendo
Nintendo
Co., Ltd.[a] is a Japanese multinational consumer electronics and video game company headquartered in Kyoto
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Nintendo Entertainment System
The Nintendo
Nintendo
Entertainment System (commonly abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan
Japan
as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon) and abbreviated as FC) on July 15, 1983, and was later released in New York City in 1985, and throughout the U.S as well as in Europe
Europe
during 1986 and 1987, and Australia in 1987. In South Korea, it was known as the Hyundai
Hyundai
Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix
SK Hynix
which then was known as Hyundai
Hyundai
Electronics
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Mario (franchise)
The Mario
Mario
(Japanese: マリオ, Hepburn: Mario) franchise is a video game franchise published and produced by Nintendo
Nintendo
starring the fictional Italian character Mario. The franchise's other forms of media include several television series and a feature film. It was originally created by game designer Shigeru Miyamoto
Shigeru Miyamoto
with the arcade game Donkey Kong, released on July 9, 1981. The games have been developed by a variety of developers including Nintendo, Hudson Soft, and AlphaDream
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Nintendo Software Technology
Nintendo
Nintendo
Software Technology (or NST) is an American video game developer. NST was created by Nintendo
Nintendo
as a first-party developer to create games for the North American market, though their games have also been released in other territories such as Europe and Japan, exclusively for Nintendo
Nintendo
consoles. Although the development team is based in North America, there is a traditional Nintendo
Nintendo
and Japanese-centric design applied to the development of the software. Co-founders Scott Tsumura
Scott Tsumura
and Claude Comair
Claude Comair
retired in 2002 and 2006, respectively
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Subsidiary
A subsidiary, subsidiary company or daughter company[1][2][3] is a company that is owned or controlled by another company, which is called the parent company, parent, or holding company.[4][5] The subsidiary can be a company, corporation, or limited liability company. In some cases it is a government or state-owned enterprise. In some cases, particularly in the music and book publishing industries, subsidiaries are referred to as imprints. In the United States railroad industry, an operating subsidiary is a company that is a subsidiary but operates with its own identity, locomotives and rolling stock
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1-UP Studio
1-UP Studio
1-UP Studio
Co., Ltd. (1‐UPスタジオ株式会社, Wan-Appu Sutajio Kabushiki Gaisha), formerly Brownie Brown Inc. (ブラウニーブラウン, Buraunī Buraun), is a Japanese Nintendo-funded and owned video game developer founded on June 30, 2000 in Tokyo, Japan. On February 1, 2013, the company announced that due to their recent co-development efforts with Nintendo, that they were undergoing a change in internal structure, which included changing the name of their company to 1-UP Studio.[2]Contents1 History 2 List of games developed2.1 Game Boy
Game Boy
Advance 2.2 Nintendo
Nintendo
DS 2.3 Nintendo
Nintendo
3DS 2.4 Wii U 2.5 Nintendo
Nintendo
Switch3 References 4 External linksHistory[edit] The company consists of many ex-Square Co., Ltd. 2D artists
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Monolith Soft
Monolith Soft, Inc. (Japanese: 株式会社モノリスソフト, Hepburn: Kabushiki gaisha
Kabushiki gaisha
Monorisu Sofuto) is a Japanese video game development company. It was originally owned by Namco
Namco
(later Bandai Namco) and currently owned by Nintendo. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco
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Nd Cube
Nd Cube
Nd Cube
Co., Ltd. (エヌディーキューブ株式会社 Enudī Kyūbu Kabushiki Gaisha) is a Nintendo
Nintendo
subsidiary and Japanese video game developer based in Japan with offices in Tokyo and Sapporo. Nd Cube is a fully owned Nintendo
Nintendo
subsidiary. The company was founded on March 1, 2000, as a joint venture between Nintendo
Nintendo
and advertising firm Dentsu, hence the Nd in the name. The subsidiary shares were purchased by 78% in part by Nintendo, 13.3% by Dentsu, 8.7% by yet undecided shareholders
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Retro Studios
Retro Studios, Inc. is an American first-party video game developer and division of Nintendo
Nintendo
based in Austin, Texas. The studio is best known for its work on the Metroid Prime
Metroid Prime
series and the Donkey Kong Country series, and has contributed to several other Nintendo
Nintendo
game projects, such as Metroid Prime
Metroid Prime
Hunters and Mario
Mario
Kart 7. Retro was founded in 1998 as an alliance between Nintendo
Nintendo
and former Iguana Entertainment
Iguana Entertainment
founder Jeff Spangenberg, hoping to create titles for the then-upcoming GameCube
GameCube
aiming at an older demographic
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IQue
iQue, Ltd. (simplified Chinese: 神游科技; traditional Chinese: 神遊科技; pinyin: Shényóu Kējì) is a Chinese–based company located in Suzhou. It was founded as a joint venture between Wei Yen and Nintendo
Nintendo
in 2002. The following year, the company released the iQue Player. The company had since manufactured and distributed official Nintendo
Nintendo
products for the mainland Chinese market under the iQue brand. iQue only released portable Nintendo
Nintendo
games for iQue 3DS XL, DS, Game Boy Advance, and Game Boy Advance
Game Boy Advance
SP. The iQue Player is the only home console available from the company in China
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Lists Of Video Game Companies
The following lists of video game companies are available:List of video game developers List of video game publishers List of indie game developersSee also[edit] Game development
Game development
and Video game
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Pokémon
Pokémon
Pokémon
(Japanese: ポケモン, Hepburn: Pokemon, Japanese: [pokemoɴ]; English: /ˈpoʊkɪˌmɒn, -ki-, -keɪ-/)[1][2][3] is a media franchise managed by The Pokémon Company, a Japanese consortium between Nintendo, Game Freak, and Creatures.[4] The franchise copyright is shared by all three companies, but Nintendo
Nintendo
is the sole owner of the trademark.[5] The franchise was created by Satoshi Tajiri in 1995,[6] and is centered on fictional creatures called "Pokémon", which humans, known as Pokémon Trainers, catch and train to battle each other for sport. The franchise began as a pair of video games for the original Game Boy that were developed by Game Freak
Game Freak
and published by Nintendo. It now spans video games, trading card games, animated television shows and movies, comic books, and toys
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Nintendo European Research & Development
Nintendo
Nintendo
European Research & Development (or NERD), formerly known as Mobiclip and Actimagine /ˈɑːktɪmədʒiːn/, is a Nintendo subsidiary, located in Paris, which develops software technologies and middleware for Nintendo
Nintendo
platforms.[1] Some notable customers, aside from Nintendo, included Sony Pictures Digital, and Fisher-Price. Nintendo
Nintendo
licensed Mobiclip compression technology for the Game Boy Advance
Game Boy Advance
and Nintendo
Nintendo
DS video game consoles, used by popular games such as Square Enix's Final Fantasy III and Konami's Contra 4. Fisher-Price
Fisher-Price
used them for its Pixter Multi-Media educational toy
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Playing Card
A playing card is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games. Playing cards are typically palm-sized for convenient handling, and were first invented in China
China
during the Tang dynasty.[1]Contents1 History1.1 Early history 1.2 Persia and Arabia 1.3 Egypt 1.4 Spread across Europe and early design changes 1.5 Later design changes2 Modern deck formats2.1 French suits3 Symbols in Unicode 4 See also 5 Further reading 6 References 7 Cited sources 8 External linksHistory[edit] Early history[edit]A Chinese printed playing card dated c
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Love Hotel
A love hotel is a type of short-stay hotel found around the world operated primarily for the purpose of allowing guests privacy for sexual activities. The name originates from "Hotel Love" in Osaka, which was built in 1968 and had a rotating sign.[1]Contents1 Distinguishing characteristics 2 Around the world2.1 Japan 2.2 South Korea 2.3 Thailand 2.4 Other countries3 Economic aspects 4 See also 5 References 6 Further reading 7 External linksDistinguishing characteristics[edit] Love hotel
Love hotel
with no windowsLove hotels can usually be identified using symbols such as hearts and the offer of a room rate for a "rest" (休憩, kyūkei) as well as for an overnight stay.[2] The period of a "rest" varies, typically ranging from one to three hours. Cheaper daytime off-peak rates are common. In general, reservations are not possible, and leaving the hotel will forfeit access to the room; overnight-stay rates become available only after 22:00
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Video Game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices
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