Camp Hyrule
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Camp Hyrule
Camp Hyrule was an annual online virtual camp that was sponsored and moderated by Nintendo of America. It first opened in the summer of 1995, and emerged as Nintendo's biggest online event. Camp Hyrule, which was usually held in August, allowed Nintendo fans to chat, play online games, and win prizes under the supervision of Nintendo employees and ''Nintendo Power'' columnists. The camp's name is named after the fictional land of Hyrule, a prominent and recurring setting in ''The Legend of Zelda'' series. The last camp was in 2007, with no plans to host another Camp Hyrule. Background Essentially an online simulation of a summer camp, Camp Hyrule had refined many traditional outdoor themes, such as campfires, water sports, and archery into many Java-based games. Participants were assigned to cabins, where they worked with other teammates to earn points by participating in games, Photoshop contests, and other activities. After the camp session ended, the cabin with the most poin ...
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Camp may refer to: Outdoor accommodation and recreation * Campsite or campground, a recreational outdoor sleeping and eating site * a temporary settlement for nomads * Camp, a term used in New England, Northern Ontario and New Brunswick to describe a cottage * Military camp * Summer camp, typically organized for groups of children or youth * Tent city, a housing facility often occupied by homeless people or protesters Areas of imprisonment or confinement * Concentration camp * Extermination camp * Federal prison camp, a minimum-security United States federal prison facility * Internment camp, also called a concentration camp, resettlement camp, relocation camp, or detention camp * Labor camp * Prisoner-of-war camp ** Parole camp guards its own soldiers as prisoners of war Gatherings of people * Camp, a mining community * Camp, a term commonly used in the titles of technology-related unconferences * Camp meeting, a Christian gathering which originated in 19th-century Ameri ...
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Twilight Princess
''The Legend of Zelda: Twilight Princess'' is a 2006 action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. Originally planned for release exclusively on the GameCube in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was a launch game in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was also released in December 2006 as the final first-party game for the console. The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and he is assisted by a mysterious creature named Midna. The game takes place over a century after '' Ocarina of Time'' and ''Majora's Mask'' and before ''Four Swords Advent ...
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Sweepstakes
A sweepstake is a type of contest where a prize or prizes may be awarded to a winner or winners. Sweepstakes began as a form of lottery that were tied to products sold. In response, the FCC and FTC refined U.S. broadcasting laws (creating the anti-lottery laws). Under these laws sweepstakes became strictly "No purchase necessary to enter or win" and "A purchase will not increase your chances of winning", especially since many sweepstakes companies skirted the law by stating only "no purchase necessary to enter", removing the consideration (one of the three legally required elements of gambling) to stop abuse of sweepstakes. Today, sweepstakes in the United States are used as marketing promotions to reward existing consumers and to draw attention to a product. By definition, the winner is determined by pure random chance rather than skill. Marketing Sweepstakes with large grand prizes tend to attract more entries regardless of the odds of winning. Therefore, the value of smal ...
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Glitch
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code." Etymology Some reference books, including ''Random House's American Slang'', claim that the term comes from the German word ''glitschen'' ("to slip") and the Yiddish word ''glitshn'' ("to slide", "to skid"). Either way, it is a relatively n ...
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Majora's Mask
''The Legend of Zelda: Majora's Mask'' is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64 home console. It was released worldwide in 2000 as a main installment in The Legend of Zelda, ''The Legend of Zelda'' series and was the second to use 3D computer graphics, 3D graphics, following 1998's ''The Legend of Zelda: Ocarina of Time'', to which it is a direct sequel. Designed by a creative team led by Eiji Aonuma, Yoshiaki Koizumi, and Shigeru Miyamoto, ''Majora's Mask'' was completed in less than two years. It featured enhanced graphics and several gameplay changes from its predecessor, though it reused a number of elements and character models, which the game's creators called a creative decision made necessary by time constraints. The story of ''Majora's Mask'' takes place two months after the events of ''Ocarina of Time''. It follows Link (The Legend of Zelda), Link, who on a personal quest, ends up in Termina, a world parallel to Hyrule. Up ...
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