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Bright (Suikoden)
Suikoden
Suikoden
(Japanese: 幻想水滸伝, Hepburn: Gensō Suikoden,  listen (help·info)) is a role-playing game published by Konami
Konami
as the first installment of the Suikoden
Suikoden
series. Developed by Konami
Konami
Computer Entertainment Tokyo, it was released initially in 1995 for the PlayStation in Japan. North American and British releases followed one year later, and a mainland European release came the following March. The game was also released for the Sega Saturn
Sega Saturn
in 1998 only in Japan, and for Microsoft Windows
Microsoft Windows
in 1998 in Japan
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Suikoden
Suikoden
Suikoden
(Japanese: 幻想水滸伝, Hepburn: Gensō Suikoden) is a role-playing video game series originally created by Yoshitaka Murayama. The game series is loosely based on the classical Chinese novel Shui Hu Zhuan by Shi Naian.[1] Shui Hu Zhuan is rendered as 水滸伝 in Japanese, and read phonetically as Suikoden. Each individual game in the series centers on relative themes of politics, corruption, revolution, mystical crystals known as True Runes and the "108 Stars of Destiny"—the 108 protagonists who are loosely interpreted from the source material. Though the Suikoden
Suikoden
games follow an irregular chronological sequence of events, the entire series (except for Tierkreis and Tsumugareshi Hyakunen no Toki) takes place within the same world among continuing and overlapping histories
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Save Point
A saved game (also sometimes called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a "Game over"
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PlayStation 3
The PlayStation
PlayStation
3 (PS3) is a home video game console developed by Sony Computer Entertainment. It is the successor to PlayStation
PlayStation
2, and is part of the PlayStation
PlayStation
brand of consoles. It was first released on November 11, 2006, in Japan,[8] November 17, 2006, in North America, and March 23, 2007, in Europe
Europe
and Australia.[9][10][11] The PlayStation
PlayStation
3 mainly competed against consoles such as Microsoft's Xbox 360
Xbox 360
and Nintendo's Wii
Wii
as part of the seventh generation of video game consoles. The console was first officially announced at E3 2005, and was released at the end of 2006
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PlayStation Portable
The PlayStation
PlayStation
Portable[a] (PSP) is a handheld game console developed by Sony
Sony
Computer Entertainment.[6] Development of the handheld was announced during E3 2003,[7] and it was unveiled on May 11, 2004, at a Sony
Sony
press conference before E3 2004.[8] The system was released in Japan
Japan
on December 12, 2004,[9] in North America
North America
on March 24, 2005,[10] and in the PAL region
PAL region
on September 1, 2005.[11] It primarily competed with the Nintendo
Nintendo
DS, as part of the seventh generation of video games consoles. The PlayStation
PlayStation
Portable became the most powerful portable system when launched, just after the Nintendo DS
Nintendo DS
in 2004
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108 Stars Of Destiny (Suikoden)
Suikoden (Japanese: 幻想水滸伝, Hepburn: Gensō Suikoden) is a role-playing video game series originally created by Yoshitaka Murayama. The game series is loosely based on the classical Chinese novel Shui Hu Zhuan by Shi Naian.[1] Shui Hu Zhuan is rendered as 水滸伝 in Japanese, and read phonetically as Suikoden. Each individual game in the series centers on relative themes of politics, corruption, revolution, mystical crystals known as True Runes and the "108 Stars of Destiny"—the 108 protagonists who are loosely interpreted from the source material. Though the Suikoden games follow an irregular chronological sequence of events, the entire series (except for Tierkreis and Tsumugareshi Hyakunen no Toki) takes place within the same world among continuing and overlapping histories
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Water Margin
Water Margin[1] is a Chinese novel attributed to Shi Nai'an. Considered one of the Four Great Classical Novels of Chinese literature, the novel is written in vernacular Chinese rather than Classical Chinese.[2] The story, set in the Song dynasty, tells of how a group of 108 outlaws gather at Mount Liang (or Liangshan Marsh) to form a sizable army before they are eventually granted amnesty by the government and sent on campaigns to resist foreign invaders and suppress rebel forces
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Beyond The Beyond
Beyond the Beyond, known in Japan as Beyond the Beyond: Harukanaru Kanān e (ビヨンド ザ ビヨンド ~遥かなるカナーンへ~, lit. "Beyond the Beyond: To Far Away Kanaan"), is a role-playing video game that was developed by Camelot Software Planning and published by Sony Computer Entertainment for the PlayStation in 1995. Though not the first role-playing game released for the PlayStation, Beyond the Beyond was the first RPG available in the west for the console using a traditional Japanese RPG gameplay style like Final Fantasy, Dragon Quest and Phantasy Star.[1] The characters were designed by popular manga artist Ami Shibata.[2]Contents1 Gameplay 2 Plot 3 Characters 4 Music 5 Reception 6 References 7 External linksGameplay[edit] Gameplay in Beyond the Beyond is, for the most part, standard for a role-playing video game
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Final Fantasy VII
Final Fantasy
Final Fantasy
VII[a] is a 1997 role-playing video game developed by Square for the PlayStation
PlayStation
console. It is the seventh main installment in the Final Fantasy
Final Fantasy
series. Published in Japan
Japan
by Square, it was released in other regions by Sony Computer Entertainment, and became the first in the main series to see a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a superhuman intent on destroying their planet. During the journey, Cloud builds close friendships with his party members, including Aerith Gainsborough, who holds the secret to saving their world. Development began in 1994, originally for the Super NES
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Random Encounter
A random encounter is a feature commonly used in various role-playing games whereby encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in games like Dragon Quest,[1], Pokémon and the Final Fantasy series. Role-playing games[edit] Random
Random
encounters—sometimes called wandering monsters—were a feature of Dungeons & Dragons from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a random encounter table
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Turn-based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based.Contents1 Real-time 2 Turn-based 3 Sub-types3.1 Timed turns and time compression 3.2 Ticks and rounds 3.3 Active Time
Time
Battle3.3.1 Notable games featuring the ATB system3.4 Simultaneously executed and clock-based turns 3.5 Unit initiative and acting outside one's turn 3.6 Special
Special
turns and phases 3.7 Partially or optionally turn-based and real-time 3.8 Pausable real-time4 Real-time vs. turn-based gameplay 5 See also 6 References 7 External linksReal-time[edit] See also: Real-time strategy
Real-time strategy
and Real-time tacticsThis section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed
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Hit Point
Health or vitality is an attribute assigned to entities such as characters or objects within role-playing games and video games, that indicates their continued ability to function.[1] Health is usually measured in hit points or health points, shortened to HP which lowers by set amounts when the entity is attacked or injured. When the HP of a player character or Non-player character reaches zero, that character is incapacitated and barred from taking further action. In some games, such as those with cooperative multiplayer and party based role playing games, it may be possible for an ally to revive a character whose reached 0 hit points and let them return to action. In single player games, running out of health usually equates to "dying" and (in the case of a player character) losing a life or receiving a Game Over. Any entity within a game could have a health value, including the player character, non-player characters and objects
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Game Over
"Game over" is a message in video games which signals to the player that the game has ended, usually received negatively such as losing all of one's lives, though it sometimes also appears after successful completion of a game. The phrase has since been turned into quasi-slang, usually describing an event that will cause significant harm, injury, or bad luck to a person.Contents1 History 2 Outside video gaming 3 See also 4 ReferencesHistory[edit] The phrase was used as early as 1950 in devices such as electromechanical pinball machines, which would light up the phrase with a lamp (lightbulb).[1] Before the advent of home consoles and personal computing, arcades were the predominant platform for playing games, which required users to deposit a token or coin (traditionally a quarter, in the U.S.) into an arcade game machine in order to play
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Duel
A duel is an arranged engagement in combat between two people, with matched weapons, in accordance with agreed-upon rules. Duels in this form were chiefly practiced in early modern Europe with precedents in the medieval code of chivalry, and continued into the modern period (19th to early 20th centuries) especially among military officers. During the 17th and 18th centuries (and earlier), duels were mostly fought with swords (the rapier, and later the smallsword), but beginning in the late 18th century in England, duels were more commonly fought using pistols. Fencing
Fencing
and pistol duels continued to co-exist throughout the 19th century. The duel was based on a code of honor
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Hepburn Romanization
Hepburn romanization
Hepburn romanization
(ヘボン式ローマ字, Hebon-shiki Rōmaji, 'Hepburn-type Roman letters')[1] is a system for the romanization of Japanese, that uses the Latin alphabet
Latin alphabet
to write the Japanese language. It is used by most foreigners learning to spell Japanese in the Latin alphabet[2] and by the Japanese for romanizing personal names, geographical locations, and other information such as train tables, road signs, and official communications with foreign countries.[3] Largely based on English writing conventions, consonants closely correspond to the English pronunciation and vowels approximate the Italian pronunciation.[1] The Hepburn style (Hebon-shiki) was developed in the late 19th century by an international commission that was formed to develop a unified system of romanization
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Rock, Paper, Scissors
This audio file was created from a revision of the article "Rock–paper–scissors" dated 2006-07-14, and does not reflect subsequent edits to the article. (Audio help) More spoken articles Rock–paper–scissors
Rock–paper–scissors
(also known as paper, scissors, stone or other variants) is a hand game usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes are "rock" (a closed fist), "paper" (a flat hand), and "scissors" (a fist with the index and middle fingers extended, forming a V). "Scissors" is identical to the two-fingered V sign (aka "victory" or "peace sign") except that it is pointed horizontally instead of being held upright in the air
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