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Atari Flashback 2
The ATARI FLASHBACK is a series of dedicated consoles marketed by Atari, Inc.
Atari, Inc.
from 2004 to 2011. Since 2011, the consoles have been produced and marketed by AtGames under license from Atari. They are "plug and play" versions of the classic Atari 2600
Atari 2600
and Atari
Atari
7800 consoles: rather than using ROM cartridges , the games are built-in. The systems are powered by an AC adapter (included), come with a pair of joystick controllers, and use standard composite video and monaural audio RCA connectors to connect to a television
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Centipede (arcade Game)
CENTIPEDE is a vertically oriented fixed shooter arcade game produced by Atari, Inc.
Atari, Inc.
in 1980. The game was designed by Ed Logg and Dona Bailey . It was one of the most commercially successful games from the video arcade's golden age . The player fights off centipedes, spiders, scorpions and fleas, completing a round after eliminating the centipede that winds down the playing field. Centipede
Centipede
was ported to Atari's own Atari 2600
Atari 2600
, Atari 5200
Atari 5200
, Atari 7800 , and Atari 8-bit family
Atari 8-bit family

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Food Fight (video Game)
FOOD FIGHT (also styled as Charley Chuck's Food Fight) is an arcade game released by Atari, Inc.
Atari, Inc.
in March 1983. The player guides Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him. The game sold 1,951 video game arcade cabinets . Food Fight was ported to the Atari 7800
Atari 7800
console in 1987, and also released as an Atari 8-bit family
Atari 8-bit family
cartridge styled for the then new Atari XEGS
Atari XEGS
the same year. A port for the Atari 2600
Atari 2600
was canceled
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History Of Video Game Consoles (second Generation)
The SECOND GENERATION of computer and video games began in 1976 with the release of the Fairchild Channel F
Fairchild Channel F
and Radofin Electronics' 1292 Advanced Programmable Video System . It coincided with and was partly fuelled by the golden age of arcade video games , a peak era of popularity and innovation for the medium. The early period saw the launch of several consoles as various companies decided to enter the market; later releases were in direct response to the earlier consoles. The Atari 2600
Atari 2600
was the dominant console for much of the second generation, with other consoles such as Intellivision
Intellivision
, the Odyssey² , and ColecoVision
ColecoVision
also enjoying market share. The second generation had a mixed legacy affected by the video game crash of 1983
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Homebrew (video Games)
HOMEBREW is a term frequently applied to video games or other software produced by consumers to target proprietary hardware platforms (usually with hardware restrictions ) not typically user-programmable or that use proprietary storage methods. This can include games developed with official development kits, such as Net Yaroze , Linux for PlayStation 2 or Microsoft XNA
Microsoft XNA
. Many homebrew games are offered as freeware , although others are offered for sale. One popular type of homebrew game is the fangame . In Japan
Japan
, these games are usually called " Dōjin soft ". Homebrew games for older systems are typically developed using emulators for convenience, since testing them requires no extra hardware on the part of the programmer. Development for newer systems typically involves actual hardware given the lack of accurate emulators
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Warlords (1980 Video Game)
WARLORDS is an arcade game released by Atari, Inc. in 1980. The game resembles a combination of Breakout and Quadrapong
Quadrapong
(an early Atari arcade game) in the sense that not only can up to 4 players play the game at the same time, but also the "castles" in the four corners of the screen are brick walls that could be broken with a flaming ball. Warlords uses spinner controllers for player control, and came in both an upright 2 player version and a 4 player cocktail version. The upright version uses a black and white monitor, and reflects the game image onto a mirror, with a backdrop of castles, giving the game a 3D feel. The upright version only supports up to two simultaneous players, which move through the levels as a team. The cocktail version is in color, and supports 1-4 players. 3-4 player games are free-for-all's where the game ends as soon as one player wins. 1-2 player games play identical to the upright version
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Solaris (Atari 2600)
SOLARIS is a game for the Atari 2600
Atari 2600
published in 1986 by Atari
Atari
. The game was programmed by Doug Neubauer , who owns the copyright to the game and the Solaris trademark . Solaris is a sequel to Neubauer's Star Raiders , . Both games feature an enemy race known as "Zylons." Solaris was at one point going to be based on The Last Starfighter
The Last Starfighter
, while the Atari
Atari
8-bit version of The Last Starfighter
The Last Starfighter
was renamed Star Raiders 2 . GAMEPLAYThe galaxy of Solaris is made up of 16 quadrants, each containing 48 sectors
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Crystal Castles (video Game)
CRYSTAL CASTLES is an arcade game released by Atari, Inc.
Atari, Inc.
in 1983. The player controls the character Bentley Bear who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies out to get him as well as the gems. Crystal Castles is notable for being one of the first arcade action games with an actual ending, whereas most games of the time either continued indefinitely, ended in what was termed a kill screen or simply just restarted from the first level, and to contain advance warp zones
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Gravitar
GRAVITAR is a color vector graphics arcade game released by Atari, Inc. in 1982. Using the same rotate-and-thrust controls as Asteroids , Gravitar
Gravitar
was known for its difficulty. It was the first of over twenty games Mike Hally designed and produced for Atari, including Star Wars . The main programmer was Rich Adam and the cabinet art was designed by Brad Chaboya. Over 5,427 cabinets were produced. An Atari 2600 version by Dan Hitchens was published by Atari in 1983. Gravitar
Gravitar
was developed with a working title of Lunar Battle. CONTENTS * 1 Gameplay * 2 Ports and re-releases * 3 Legacy * 4 Records * 5 References * 6 External links GAMEPLAYThe player controls a small blue spacecraft. The game starts in a fictional solar system with several planets to explore. If the player moves his ship into a planet, he will be taken to a side-view landscape
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Millipede (arcade Game)
MILLIPEDE is a 1982 arcade game by Atari, Inc.
Atari, Inc.
and is the sequel to the arcade hit, Centipede , with more gameplay variety and a wider array of insects than the original. The objective is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as destroying and avoiding other enemies. The game is played with a trackball and a single fire button, which can be held down for rapid-fire. The game is over when the player's last life is lost. Millipede
Millipede
was ported to the Atari 2600
Atari 2600
, Atari 8-bit family
Atari 8-bit family
, Atari ST , and later the Nintendo Entertainment System
Nintendo Entertainment System

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Sky Diver
SKY DIVER is an arcade video game designed by Owen Rubin, and released by Atari, Inc.
Atari, Inc.
in 1978. It was ported to Atari 2600
Atari 2600
in 1979 by Jim Huether. Its interface is a simple third-person view of a parachuting drop zone . Sky Diver
Sky Diver
is a two-player game, although one player can play. CONTENTS * 1 Gameplay * 2 Ports * 3 References * 4 External links GAMEPLAYThe object of Sky Diver
Sky Diver
is to jump out of a plane, release a parachute and land on the landing pad. To get higher points, the player must release the parachute closer to the ground. The player has nine jumps. If the landing pad is missed, the player loses points. The highest score possible is 99 points (11 points maximum per jump)
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Activision
ACTIVISION PUBLISHING, INC., also known as ACTIVISION, is an American video game publisher . It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles . Its first products were cartridges for the Atari 2600 video console system published from July 1980 for the US market and from August 1981 for the international market (UK). As of January 2017, Activision
Activision
is one of the largest third party video game publishers in the world and was also the top publisher for 2016 in the United States. Its CEO is Eric Hirshberg
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Television Interface Adaptor
The TELEVISION INTERFACE ADAPTOR (TIA) is the custom computer chip that is the heart of the Atari 2600
Atari 2600
game console, generating the screen display, sound effects, and reading input controllers. Its design was widely affected by an attempt to reduce the amount of RAM needed to operate the display. The resulting design is notoriously difficult to program, an ongoing challenge for developers. Development of the TIA was led by Jay Miner
Jay Miner
who continued at Atari expanding on the design of the TIA for the Atari 400/800 computers with the ANTIC and CTIA/GTIA chips. Jay Miner
Jay Miner
would go on to lead the design of the custom chips for the Amiga
Amiga
Lorraine which would become the Commodore Amiga
Amiga
computer
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Pong
PONG is one of the earliest arcade video games and the first sports arcade video game. It is a table tennis sports game featuring simple two-dimensional graphics . While other arcade video games such as Computer Space came before it, Pong
Pong
was one of the first video games to reach mainstream popularity. The game was originally manufactured by Atari
Atari
, which released it in 1972. Allan Alcorn created Pong
Pong
as a training exercise assigned to him by Atari
Atari
co-founder Nolan Bushnell
Nolan Bushnell
. Bushnell based the idea on an electronic ping-pong game included in the Magnavox Odyssey , which later resulted in a lawsuit against Atari. Surprised by the quality of Alcorn's work, Bushnell and Atari co-founder Ted Dabney decided to manufacture the game
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Lunar Lander (arcade Game)
LUNAR LANDER is a single-player arcade game in the Lunar Lander subgenre. It was developed by Atari, Inc. and released in August 1979. In the game, the player controls a lunar landing module as viewed from the side and attempts to land safely on the Moon. The player burns fuel points to rotate the module and fires a thruster to counteract gravity, earning points based on the skillfulness and difficulty of the landing. The game resets the module after every successful landing or crash with a new landing terrain and ends when the player runs out of fuel. Players can insert more coins at any time to buy more fuel, allowing for potentially indefinite gameplay. Development of the game began with the creation of a vector graphics engine by Atari after the release of the 1978 Cinematronics game Space Wars
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Missile Command
MISSILE COMMAND is a 1980 arcade game developed and published by Atari, Inc.
Atari, Inc.
and licensed to Sega
Sega
for European release. It was designed by Dave Theurer , who also designed Atari's vector graphics game Tempest from the same year. The 1981 Atari 2600
Atari 2600
port of Missile Command by Rob Fulop sold over 2.5 million copies and became the third most popular cartridge for the system. CONTENTS * 1 Plot * 2 Gameplay * 3 Production * 4 Reception * 5 Ports * 6 Legacy * 7 World records * 7.1 Marathon settings * 7.2 Tournament settings * 8 In popular culture * 9 Film * 10 References * 11 External links PLOTThe player's six cities are being attacked by an endless hail of ballistic missiles , some of them even splitting like multiple independently targetable reentry vehicles (MIRVs )
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