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Archer MacLean
Archer Maclean (born 28 January 1962) is a British video game programmer. He is the author of Dropzone
Dropzone
which he developed for the Atari 8-bit family
Atari 8-bit family
and was ported to other systems. Archer also created International Karate
International Karate
and the sequel, IK+ which was developed for the Commodore 64
Commodore 64
and ported to other systems
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United Kingdom
The United Kingdom
United Kingdom
of Great Britain
Great Britain
and Northern Ireland, commonly known as the United Kingdom
United Kingdom
(UK) or Britain, is a sovereign country in western Europe
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Eurogamer
EurogamerType of site Video game
Video game
journalismOwner Gamer Network (ReedPOP) (Reed Exhibitions)Editor Oli WelshDivisions USgamer, Digital Foundry, GamesIndustry.bizWebsite eurogamer.netAlexa rank 1927 (December 2017[update])[1]Commercial YesRegistration Optional (free)Launched 3 May 1999; 18 years ago (1999-05-03)[2]Current status Active Eurogamer
Eurogamer
is a website focused on video game news, reviews, and other features. It is operated by Gamer Network Ltd. with headquarters in Brighton, East Sussex
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Wii
Wii
Wii
Family EditionNA: October 23, 2011[6] EU: November 4, 2011[5] AU: November 11, 2011 Wii
Wii
MiniCAN: December 7, 2012[8] EU: March 22, 2013[7] NA: November 17, 2013[9]
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Mercury Meltdown Revolution
Mercury Meltdown Revolution is a puzzle video game developed and published by Ignition Entertainment for the Nintendo Wii. The game is part of a series of puzzle games including Mercury Meltdown and Archer Maclean's Mercury. In the game, players use the motion sensing Wii Remote to manipulate the environment in order to move a blob of mercury to its goal and As in Mercury Meltdown, this game is divided into ten worlds, or "melting labs", each containing 16 stages. This time, however, the melting labs are different, with the replacement of Chem and Micro labs with the Chrono and Cryo Labs from Mercury Meltdown Remix. The only melting lab available at the beginning of the game is the Astro Lab. By filling up a bar to the right (by completing stages with 100% mercury and getting high scores), new labs are progressively unlocked.Contents1 Gameplay 2 Reception 3 References 4 External linksGameplay[edit] Each level is represented by a test tube
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PlayStation 2
The PlayStation
PlayStation
2 (PS2) is a home video game console that was developed by Sony
Sony
Computer Entertainment. It is the successor to the PlayStation
PlayStation
and is the second installment in the PlayStation
PlayStation
lineup of consoles. It was released on March 4, 2000, in Japan; October 26, 2000, in North America; November 24, 2000, in Europe; and November 17, 2000, in Australia. It competed with Sega's Dreamcast, Microsoft's Xbox, and Nintendo's GameCube
GameCube
in the sixth generation of video game consoles. Announced in 1999, the PlayStation
PlayStation
2 was the first PlayStation
PlayStation
console to offer backwards compatibility for its predecessor's DualShock controller, as well as for its games
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PlayStation Portable
The PlayStation
PlayStation
Portable[a] (PSP) is a handheld game console developed by Sony
Sony
Computer Entertainment.[6] Development of the handheld was announced during E3 2003,[7] and it was unveiled on May 11, 2004, at a Sony
Sony
press conference before E3 2004.[8] The system was released in Japan
Japan
on December 12, 2004,[9] in North America
North America
on March 24, 2005,[10] and in the PAL region
PAL region
on September 1, 2005.[11] It primarily competed with the Nintendo
Nintendo
DS, as part of the seventh generation of video games consoles. The PlayStation
PlayStation
Portable became the most powerful portable system when launched, just after the Nintendo DS
Nintendo DS
in 2004
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Mercury Meltdown
Mercury Meltdown is a video game for the PlayStation 2 and PlayStation Portable. It is the sequel to the 2005 title Archer Maclean's Mercury. Like the first game, the goal is to tilt the lab or the playing area and guide one or more blobs of mercury to the destination.Contents1 Gameplay1.1 Party Games2 Graphics2.1 Mercury Skins3 Improvements3.1 Difficulty4 Reception 5 ReferencesGameplay[edit] As in the first game, players tilt a substance known as Mercury around a level. The aim is to guide the mercury to one or more finish posts in the level, similar to Marble Madness. Each melting Lab is split into 16 initial stages, and each stage is represented by a test-tube. Depending on how well the player has done, the test-tube will gain attributes to show this; the amount of fluid in the tube represents how much mercury has been saved, and a cork is added when all of it is saved. A star sticker indicates that the player has collected all the 'Bonus Stars' in the level
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Video Game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices
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Video Game Developer
A video game developer is a software developer that specializes in video game development – the process and related disciplines of creating video games.[1][2] A game developer can range from one person who undertakes all tasks[3] to a large business with employee responsibilities split between individual disciplines, such as programming, design, art, testing, etc. Most game development companies have video game publisher financial and usually marketing support.[4] Self-funded developers are known as independent or indie developers and usually make indie games.[5] A developer may specialize in a certain video game console (such as Nintendo's Nintendo
Nintendo
Switch, Microsoft's Xbox One, Sony's PlayStation 4), or may develop for a number of systems (including personal computers and mobile devices).[citation needed] Video-game developers specialize in certain types of games (such as role-playing video games or first-person shooters)
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Billiards
Cue sports
Cue sports
(sometimes written cuesports), also known as billiard sports,[1][2] are a wide variety of games of skill generally played with a cue stick, which is used to strike billiard balls and thereby cause them to move around a cloth-covered billiards table bounded by elastic bumpers known as cushions. Historically, the umbrella term was billiards. While that familiar name is still employed by some as a generic label for all such games, the word's usage has splintered into more exclusive competing meanings in various parts of the world
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Snooker
Snooker
Snooker
(UK: /ˈsnuːkər/, US: /ˈsnʊkər/)[2][3] is a cue sport which originated among British Army
British Army
officers in Etawah, India
India
in the later half of the 19th century. It is played on a rectangular table covered with a green cloth, or baize, with pockets at each of the four corners and in the middle of each long side. Using a cue and 22 coloured balls, players must strike the white ball (or "cue ball") to pot the remaining balls in the correct sequence, accumulating points for each pot. An individual game, or frame, is won by the player who scores the most points. A match is won when a player wins a predetermined number of frames. In the 1870s, billiards was a popular sport played by members of the British Army
British Army
stationed in India
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Commodore 64
The Commodore 64, also known as the C64 or the CBM 64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, in Las Vegas, January 7–10, 1982).[5] It has been listed in the Guinness World Records
Guinness World Records
as the highest-selling single computer model of all time,[6] with independent estimates placing the number sold between 10 and 17 million units.[3] Volume production started in early 1982, marketing in August for US$595 (equivalent to $1,509 in 2017).[7][8] Preceded by the Commodore VIC-20
Commodore VIC-20
and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM
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MobyGames
MobyGames
MobyGames
is a commercial website which catalogs video games both past and present. As of February 2018[update], this includes over 200 gaming platforms (arcade, consoles, computers, social networking sites, handheld game systems, and mobile phones) and over 150,000 games.[4] The site is supported by banner ads and by users paying to become patrons.[5]Contents1 Overview 2 History 3 References 4 External linksOverview[edit] The MobyGames
MobyGames
database contains information on video games and the people and companies behind them. Some individual developer profiles have biographical information. Content is added on a volunteer crowdsourced basis, with all items tracked to a non-anonymous user account
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g. different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is portable when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch
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Atari 8-bit Family
The Atari
Atari
8-bit family is a series of 8-bit home computers introduced by Atari, Inc.
Atari, Inc.
in 1979 [2] and manufactured until 1992. All of the machines in the family are technically similar and differ primarily in packaging. They are based on the MOS Technology 6502
MOS Technology 6502
CPU running at 1.79 MHz,[a] and were the first home computers designed with custom co-processor chips. This architecture enabled graphics and sound capabilities that were more advanced than contemporary machines like the Apple II
Apple II
or Commodore PET, and gaming on the platform was a major draw
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