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Antivirus Software
Antivirus software (abbreviated to AV software), also known as anti-malware, is a computer program used to prevent, detect, and remove malware. Antivirus software was originally developed to detect and remove computer viruses, hence the name. However, with the proliferation of other malware, antivirus software started to protect from other computer threats. In particular, modern antivirus software can protect users from malicious browser helper objects (BHOs), browser hijackers, ransomware, keyloggers, backdoors, rootkits, trojan horses, worms, malicious LSPs, dialers, fraud tools, adware, and spyware. Some products also include protection from other computer threats, such as infected and malicious URLs, spam, scam and phishing attacks, online identity (privacy), online banking attacks, social engineering techniques, advanced persistent threat (APT), and botnet DDoS attacks. History 1949–1980 period (pre-antivirus days) Although the roots of the compute ...
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ClamTk 5
ClamTk is a free software graphical interface for the ClamAV command line antivirus software program, for Linux desktop users. It provides both on-demand and scheduled scanning. The project was started by Dave Mauroni in February 2004 and remains under development. ClamTk was originally written using the Tk widget toolkit, for which it is named, but it was later re-written in Perl, using the GTK toolkit. The interface has evolved considerably over time and recent versions are quite different than early releases, adding features and changing the interface presentation. It is dual-licensed under the GNU General Public License version 1 or later, and the Artistic License. Features The ClamTk interface allows scanning of single files or directories. It can be configured for recursive scans, scanning all sub-directories, for whitelists, to scan for potentially unwanted applications (PUAs), to exclude hidden files, or large files over 20 MB. In 2017 GHacks reviewer Mike Turco ...
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Threat (computer)
In computer security, a threat is a potential negative action or event facilitated by a vulnerability that results in an unwanted impact to a computer system or application. A threat can be either a negative "intentional" event (i.e. hacking: an individual cracker or a criminal organization) or an "accidental" negative event (e.g. the possibility of a computer malfunctioning, or the possibility of a natural disaster event such as an earthquake, a fire, or a tornado) or otherwise a circumstance, capability, action, or event.Internet Engineering Task Force RFC 2828 Internet Security Glossary This is differentiated from a threat actor who is an individual or group that can perform the threat action, such as exploiting a vulnerability to actualise a negative impact. A more comprehensive definition, tied to an Information assurance point of view, can be found in "''Federal Information Processing Standards (FIPS) 200, Minimum Security Requirements for Federal Information and Inform ...
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Digital Equipment Corporation
Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president until forced to resign in 1992, after the company had gone into precipitous decline. The company produced many different product lines over its history. It is best known for the work in the minicomputer market starting in the mid-1960s. The company produced a series of machines known as the PDP line, with the PDP-8 and PDP-11 being among the most successful minis in history. Their success was only surpassed by another DEC product, the late-1970s VAX "supermini" systems that were designed to replace the PDP-11. Although a number of competitors had successfully competed with Digital through the 1970s, the VAX cemented the company's place as a leading vendor in the computer space. As microcomputers improved in the late 1980s, especially ...
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Creeper (program)
Creeper was the first computer worm, while Reaper was the first antivirus software, designed to eliminate Creeper. Creeper Creeper was an experimental computer program written by Bob Thomas at BBN in 1971. Its original iteration was designed to move between DEC PDP-10 mainframe computers running the TENEX operating system using the ARPANET, with a later version by Ray Tomlinson designed to copy itself between computers rather than simply move. This self-replicating version of Creeper is generally accepted to be the first computer worm. Creeper was a test created to demonstrate the possibility of a self-replicating computer program that could spread to other computers. The program was not actively malicious software as it caused no damage to data, the only effect being a message it output to the teletype reading "I'M THE CREEPER. CATCH ME IF YOU CAN!"
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John Von Neumann
John von Neumann (; hu, Neumann János Lajos, ; December 28, 1903 – February 8, 1957) was a Hungarian-American mathematician, physicist, computer scientist, engineer and polymath. He was regarded as having perhaps the widest coverage of any mathematician of his time and was said to have been "the last representative of the great mathematicians who were equally at home in both pure and applied mathematics". He integrated pure and applied sciences. Von Neumann made major contributions to many fields, including mathematics ( foundations of mathematics, measure theory, functional analysis, ergodic theory, group theory, lattice theory, representation theory, operator algebras, matrix theory, geometry, and numerical analysis), physics ( quantum mechanics, hydrodynamics, ballistics, nuclear physics and quantum statistical mechanics), economics ( game theory and general equilibrium theory), computing ( Von Neumann architecture, linear programming, numeri ...
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Computer Virus
A computer virus is a type of computer program that, when executed, replicates itself by modifying other computer programs and inserting its own code. If this replication succeeds, the affected areas are then said to be "infected" with a computer virus, a metaphor derived from biological viruses. Computer viruses generally require a host program. The virus writes its own code into the host program. When the program runs, the written virus program is executed first, causing infection and damage. A computer worm does not need a host program, as it is an independent program or code chunk. Therefore, it is not restricted by the host program, but can run independently and actively carry out attacks. Virus writers use social engineering deceptions and exploit detailed knowledge of security vulnerabilities to initially infect systems and to spread the virus. Viruses use complex anti-detection/stealth strategies to evade antivirus software. Motives for creating viruses can inclu ...
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DDoS
In computing, a denial-of-service attack (DoS attack) is a cyber-attack in which the perpetrator seeks to make a machine or network resource unavailable to its intended users by temporarily or indefinitely disrupting services of a host connected to a network. Denial of service is typically accomplished by flooding the targeted machine or resource with superfluous requests in an attempt to overload systems and prevent some or all legitimate requests from being fulfilled. In a distributed denial-of-service attack (DDoS attack), the incoming traffic flooding the victim originates from many different sources. More sophisticated strategies are required to mitigate this type of attack, as simply attempting to block a single source is insufficient because there are multiple sources. A DoS or DDoS attack is analogous to a group of people crowding the entry door of a shop, making it hard for legitimate customers to enter, thus disrupting trade. Criminal perpetrators of DoS attacks ...
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Botnet
A botnet is a group of Internet-connected devices, each of which runs one or more bots. Botnets can be used to perform Distributed Denial-of-Service (DDoS) attacks, steal data, send spam, and allow the attacker to access the device and its connection. The owner can control the botnet using command and control (C&C) software. The word "botnet" is a portmanteau of the words "robot" and "network". The term is usually used with a negative or malicious connotation. Overview A botnet is a logical collection of Internet-connected devices, such as computers, smartphones or Internet of things (IoT) devices whose security have been breached and control ceded to a third party. Each compromised device, known as a "bot," is created when a device is penetrated by software from a ''malware'' (malicious software) distribution. The controller of a botnet is able to direct the activities of these compromised computers through communication channels formed by standards-based network protocols, suc ...
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Advanced Persistent Threat
An advanced persistent threat (APT) is a stealthy threat actor, typically a nation state or state-sponsored group, which gains unauthorized access to a computer network and remains undetected for an extended period. In recent times, the term may also refer to non-state-sponsored groups conducting large-scale targeted intrusions for specific goals. Such threat actors' motivations are typically political or economic. Every major business sector has recorded instances of cyberattacks by advanced actors with specific goals, whether to steal, spy, or disrupt. These targeted sectors include government, defense, financial services, legal services, industrial, telecoms, consumer goods and many more. Some groups utilize traditional espionage vectors, including social engineering, human intelligence and infiltration to gain access to a physical location to enable network attacks. The purpose of these attacks is to install custom malware (malicious software). The median "dwell-time", th ...
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Social Engineering (security)
Social engineering may refer to: * Social engineering (political science), a means of influencing particular attitudes and social behaviors on a large scale * Social engineering (security), obtaining confidential information by manipulating and/or deceiving people and artificial intelligence See also * Cultural engineering * Manufacturing Consent (other) * Mass media Mass media refers to a diverse array of media technologies that reach a large audience via mass communication. The technologies through which this communication takes place include a variety of outlets. Broadcast media transmit informati ... * Noble lie * Propaganda * Social dynamics * Social software * Social technology * Urban planning {{disambiguation Social science disambiguation pages ...
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Online Banking
Online banking, also known as internet banking, web banking or home banking, is an electronic payment system that enables customers of a bank or other financial institution to conduct a range of financial transactions through the financial institution's website. The online banking system will typically connect to or be part of the core banking system operated by a bank to provide customers access to banking services in addition to or in place of traditional branch banking. Online banking significantly reduces the banks' operating cost by reducing reliance on a branch network and offers greater convenience to some customers by lessening the need to visit a branch bank as well as the convenience of being able to perform banking transactions even when branches are closed. Internet banking provides personal and corporate banking services offering features such as viewing account balances, obtaining statements, checking recent transactions, transferring money between accounts, and ...
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Online Identity
Internet identity (IID), also online identity or internet persona, is a social identity that an Internet user establishes in online communities and websites. It may also be an actively constructed presentation of oneself. Although some people choose to use their real names online, some Internet users prefer to be anonymous, identifying themselves by means of pseudonyms, which reveal varying amounts of personally identifiable information. An online identity may even be determined by a user's relationship to a certain social group they are a part of online. Some can be deceptive about their identity. In some online contexts, including Internet forums, online chats, and massively multiplayer online role-playing games (MMORPGs), users can represent themselves visually by choosing an avatar, an icon-sized graphic image. Avatars are one way users express their online identity. Through interaction with other users, an established online identity acquires a reputation, which enables other ...
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