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AVC-Intra
AVC-Intra is a type of video coding developed by Panasonic, and then supported in products made by other companies. AVC-Intra is available in Panasonic's high definition broadcast products, such as, for example, their P2 card equipped broadcast cameras.[1][2]Contents1 Technical details1.1 AVC-Ultra2 Third-party support 3 ReferencesTechnical details[edit] Panasonic
Panasonic
announced AVC-Intra codec support in April 2007
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Panasonic
Panasonic Corporation
Panasonic Corporation
(パナソニック株式会社, Panasonikku Kabushiki-gaisha), formerly known as Matsushita Electric Industrial Co., Ltd. (松下電器産業株式会社, Matsushita Denki Sangyō Kabushiki-gaisha), is a Japanese multinational electronics corporation headquartered in Kadoma, Osaka, Japan.[1] The company was founded in 1918 as a producer of lightbulb sockets and has grown to become one of the largest Japanese electronics producers alongside Sony, Hitachi, Toshiba
Toshiba
and Canon Inc.
Canon Inc.
In addition to electronics, it offers non-electronic products and services such as home renovation services
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Motion JPEG 2000
Motion JPEG 2000 (MJ2 or MJP2) is a file format for motion sequences of JPEG 2000 images and associated audio, based on the MP4/QuickTime format. Filename extensions for Motion JPEG 2000 video files are .mj2 and .mjp2, as defined in RFC 3745.Contents1 ISO Standards 2 MPEG vs MJ2 3 See also 4 References 5 External linksISO Standards[edit] See also: JPEG 2000 § Motion JPEG 2000 MJ2, first defined by Part 3 of the ISO Standard for JPEG 2000 ISO/IEC 15444 in November 2001[1] (ISO/IEC 15444-3:2002) as a standalone document, has later been defined by ISO/IEC 15444-3:2007, ISO/IEC 15444-3:2007/Amd 1:2010, additional profiles for archiving applications, and by ISO/IEC 15444-12 which defines the JPEG 2000 base media format, which contains the timing, structure, and media information for timed sequences of media data. The standard is available for download from ITU-T as their Recommendation T.802.[2] MPEG vs MJ2[edit] Motion JPEG2000 was always intended to coexist with MPEG
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Libav
Libav is a free software project, forked from FFmpeg in 2011, that produces libraries and programs for handling multimedia data.Contents1 History1.1 Fork from FFmpeg 1.2 Confusion 1.3 Software using Libav instead of FFmpeg2 Legal aspects2.1 Codecs 2.2 Logo3 Google Summer of Code participation 4 Technical details4.1 Components 4.2 Contained codecs4.2.1 Video codecs 4.2.2 Audio codecs4.3 Supported file formats 4.4 Supported protocols5 See also 6 References 7 External linksHistory[edit] Fork from FFmpeg[edit] The Libav project is a fork of the FFmpeg project[5] which was originally started by Fabrice Bellard[4] (using the pseudonym "Gérard Lantau")
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X264
x264 is a free software library developed by VideoLAN for encoding video streams into the H.264/MPEG-4 AVC format.[1] It is released under the terms of the GNU General Public License.[1]Contents1 History 2 Capabilities 3 Tandberg controversy 4 x264 frontends 5 See also 6 References 7 External linksHistory[edit] x264 was originally developed by Laurent Aimar, who stopped development in 2004 after being hired by ATEME[citation needed]. Loren Merritt then took over development. Today, x264 is primarily developed by Loren Merritt, Fiona Glaser, Anton Mitrofanov and Henrik Gramner. Capabilities[edit] x264 provides a command line interface as well as an API
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Semiconductor Intellectual Property Core
In electronic design a semiconductor intellectual property core, IP core, or IP block is a reusable unit of logic, cell, or integrated circuit (commonly called a "chip") layout design that is the intellectual property of one party. IP cores may be licensed to another party or can be owned and used by a single party alone. The term is derived from the licensing of the patent and/or source code copyright that exist in the design. IP cores can be used as building blocks within application-specific integrated circuit (ASIC) designs or field-programmable gate array (FPGA) logic designs.Contents1 History 2 Types of IP cores2.1 Soft cores 2.2 Hard cores3 Sources of IP cores3.1 Licensed functionality 3.2 Vendors3.2.1 IP hardening3.3 Free and open-source 3.4 Aggregators4 See also 5 References 6 External linksHistory[edit] The licensing and use of IP cores in chip design came into common practice in the 1990s
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Multimedia
Multimedia
Multimedia
is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content. Multimedia
Multimedia
contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material. Multimedia
Multimedia
can be recorded and played, displayed, interacted with or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia
Multimedia
devices are electronic media devices used to store and experience multimedia content. Multimedia
Multimedia
is distinguished from mixed media in fine art; for example, by including audio it has a broader scope
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Data Compression
In signal processing, data compression, source coding,[1] or bit-rate reduction involves encoding information using fewer bits than the original representation.[2] Compression can be either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information.[3] The process of reducing the size of a data file is often referred to as data compression. In the context of data transmission, it is called source coding; encoding done at the source of the data before it is stored or transmitted.[4] Source coding should not be confused with channel coding, for error detection and correction or line coding, the means for mapping data onto a signal. Compression is useful because it reduces resources required to store and transmit data
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Digital Container Format
A container or wrapper format is a metafile format whose specification describes how different elements of data and metadata coexist in a computer file.[1] Among the earliest cross-platform container formats were Distinguished Encoding Rules and the 1985 Interchange File
File
Format. Containers are frequently used in multimedia applications.Contents1 Properties 2 Multimedia
Multimedia
container formats 3 Single coding formats 4 Issues 5 See also5.1 Similar packaging structures6 References 7 External linksProperties[edit] Since the container does not describe how data or metadata is encoded, a program able to identify and open a container file might not be able to decode the contained data. This may be caused by the program lacking the required decoding algorithm. By definition, a container format could wrap any kind of data. Though there are some examples of such file formats (e.g
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International Organization For Standardization
The International Organization for Standardization
Standardization
(ISO) is an international standard-setting body composed of representatives from various national standards organizations. Founded on 23 February 1947, the organization promotes worldwide proprietary, industrial and commercial standards
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International Electrotechnical Commission
The International Electrotechnical Commission[3] (IEC; in French: Commission électrotechnique internationale) is an international standards organization[4][5] that prepares and publishes International Standards for all electrical, electronic and related technologies – collectively known as "electrotechnology". IEC standards cover a vast range of technologies from power generation, transmission and distribution to home appliances and office equipment, semiconductors, fibre optics, batteries, solar energy, nanotechnology and marine energy as well as many others
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Motion JPEG
In multimedia, Motion JPEG
JPEG
(M- JPEG
JPEG
or MJPEG) is a video compression format in which each video frame or interlaced field of a digital video sequence is compressed separately as a JPEG
JPEG
image. Originally developed for multimedia PC applications, M- JPEG
JPEG
is now used by video-capture devices such as digital cameras, IP cameras, and webcams, as well as by non-linear video editing systems
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MPEG-1
MPEG-1
MPEG-1
is a standard for lossy compression of video and audio. It is designed to compress VHS-quality raw digital video and CD audio down to 1.5 Mbit/s (26:1 and 6:1 compression ratios respectively)[1] without excessive quality loss, making video CDs, digital cable/satellite TV and digital audio broadcasting (DAB) possible.[2][3] Today, MPEG-1
MPEG-1
has become the most widely compatible lossy audio/video format in the world, and is used in a large number of products and technologies
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Adobe Systems
Coordinates: 37°19′50″N 121°53′38″W / 37.3306844°N 121.8939647°W / 37.3306844; -121.8939647 Adobe Systems
Adobe Systems
Incorporated Adobe Systems
Adobe Systems

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MPEG-2
MPEG-2
MPEG-2
(a.k.a. H.222/ H.262
H.262
as defined by the ITU) is a standard for "the generic coding of moving pictures and associated audio information".[1] It describes a combination of lossy video compression and lossy audio data compression methods, which permit storage and transmission of movies using currently available storage media and transmission bandwidth
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H.262/MPEG-2 Part 2
H.262[1] or MPEG-2
MPEG-2
Part 2 (formally known as ITU-T Recommendation H.262 and ISO/IEC 13818-2,[2] also known as MPEG-2
MPEG-2
Video) is a video coding format developed and maintained jointly by ITU-T Video Coding Experts Group (VCEG) and ISO/IEC Moving Picture Experts Group
Moving Picture Experts Group
(MPEG). It is the second part of the ISO/IEC MPEG-2
MPEG-2
standard. The ITU-T Recommendation H.262 and ISO/IEC 13818-2 documents are identical. The standard is available for a fee from the ITU-T[1] and ISO. MPEG-2
MPEG-2
Video is similar to MPEG-1, but also provides support for interlaced video (an encoding technique used in analog NTSC, PAL and SECAM television systems). MPEG-2
MPEG-2
video is not optimized for low bit-rates (less than 1 Mbit/s), but outperforms MPEG-1
MPEG-1
at 3 Mbit/s and above
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