HOME

TheInfoList



OR:

Terrain cartography or relief mapping is the depiction of the shape of the surface of the Earth on a map, using one or more of several techniques that have been developed.
Terrain Terrain or relief (also topographical relief) involves the vertical and horizontal dimensions of land surface. The term bathymetry is used to describe underwater relief, while hypsometry studies terrain relative to sea level. The Latin wo ...
or relief is an essential aspect of
physical geography Physical geography (also known as physiography) is one of the three main branches of geography. Physical geography is the branch of natural science which deals with the processes and patterns in the natural environment such as the atmosphere, ...
, and as such its portrayal presents a central problem in
cartographic design Cartographic design or map design is the process of crafting the appearance of a map, applying the principles of design and knowledge of how maps are used to create a map that has both aesthetic appeal and practical function. It shares this dua ...
, and more recently geographic information systems and
geovisualization Geovisualization or geovisualisation (short for geographic visualization), also known as cartographic visualization, refers to a set of tools and techniques supporting the analysis of geospatial data through the use of interactive visualization. Li ...
.


Hill profiles

The most ancient form of relief depiction in cartography, hill profiles are simply illustrations of mountains and hills in profile, placed as appropriate on generally small-scale (broad area of coverage) maps. They are seldom used today except as part of an "antique" styling.


Physiographic illustration

In 1921, A.K. Lobeck published ''A Physiographic Diagram of the United States'', using an advanced version of the hill profile technique to illustrate the distribution of landforms on a small-scale map.Lobeck, A.K. (1921
''A Physiographic Diagram of the United States''
A.J. Nystrom & Co., digital scan at David Rumsey Map Collection, List No.7129.000
Erwin Raisz Erwin Raisz (1 March 1893, Lőcse, Hungary – 1 December 1968, Bangkok, Thailand) was a Hungary, Hungarian-born American cartographer, best known for his Physical geography, physiographic maps of landforms. Early life and education Born in L� ...
further developed, standardized, and taught this technique, which uses generalized texture to imitate landform shapes over a large area. A combination of hill profile and shaded relief, this style of terrain representation is simultaneously idiosyncratic to its creator—often hand-painted—and found insightful in illustrating geomorphological patterns.


Plan oblique relief

More recently, Tom Patterson developed a computer-generated technique for mapping terrain inspired by Raisz's work, called ''plan oblique relief''. This tool starts with a shaded relief image, then shifts pixels northward proportional to their elevation. The effect is to make mountains "stand up" and "lay over" features to the north, in the same fashion as hill profiles. Some viewers are able to see the effect more easily than others.


Hachures

Hachures, first standardized by the Austrian topographer Johann Georg Lehmann in 1799, are a form of shading using lines. They show the orientation of slope, and by their thickness and overall density they provide a general sense of steepness. Being non-numeric, they are less useful to a scientific survey than contours, but can successfully communicate quite specific shapes of terrain. They are especially effective at showing relatively low relief, such as rolling hills. It was a standard on topographic maps of Germany well into the 20th Century. There have been multiple attempts to recreate this technique using digital GIS data, with mixed results.


Contour lines

First developed in France in the 18th Century, contour lines (or isohypses) are isolines of equal elevation. This is the most common way of visualizing elevation quantitatively, and is familiar from
topographic map In modern mapping, a topographic map or topographic sheet is a type of map characterized by large- scale detail and quantitative representation of relief features, usually using contour lines (connecting points of equal elevation), but histori ...
s. Most 18th- and early 19th-century national surveys did not record relief across the entire area of coverage, calculating only spot elevations at survey points. The
United States Geological Survey The United States Geological Survey (USGS), formerly simply known as the Geological Survey, is a scientific agency of the United States government. The scientists of the USGS study the landscape of the United States, its natural resources, ...
(USGS) topographical survey maps included contour representation of relief, and so maps that show relief, especially with exact representation of elevation, came to be called topographic maps (or "topo" maps) in the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territori ...
, and the usage has spread internationally. On maps produced by Swisstopo, the color of the contour lines is used to indicate the type of ground: black for bare rock and
scree Scree is a collection of broken rock fragments at the base of a cliff or other steep rocky mass that has accumulated through periodic rockfall. Landforms associated with these materials are often called talus deposits. Talus deposits typically ...
, blue for ice and underwater contours, and brown for earth-covered ground.


Tanaka (relief) contours

The Tanaka (relief) contours technique is a method used to illuminate contour lines in order to help visualize terrain. Lines are highlighted or shaded depending on their relationship to a light source in the Northwest. If the object being illustrated would shadow a section of contour line, that contour would be represented with a black band. Otherwise, slopes facing the light source would be represented by white bands. This method was developed by Professor Tanaka Kitiro in 1950, but had been experimented with as early as 1870, with little success due to technological limitations in printing. The resulting terrain at this point was a grayscale image. Cartographer Berthold Horn later created software to digitally produce Tanaka Contours, and Patrick Kennelly, another cartographer, later found a way to add color to these maps, making them more realistic. There are a number of issues with this method. Historically, printing technology did not reproduce Tanaka contours well, especially the white lines on a gray background. This method is also very time-consuming. In addition, the terraced appearance does not look appealing or accurate in some kinds of terrain.


Hypsometric tints


Shaded relief

Shaded relief, or hill-shading, shows the shape of the terrain in a realistic fashion by showing how the three-dimensional surface would be illuminated from a point light source. The
shadow A shadow is a dark area where light from a light source is blocked by an opaque object. It occupies all of the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two-dimensional silhouette, ...
s normally follow the convention of top-left lighting in which the light source is placed near the upper-left corner of the map. If the map is oriented with north at the top, the result is that the light appears to come from the north-west. Although this is unrealistic lighting in the northern hemisphere, using a southern light source can cause multistable perception illusions, in which the topography appears inverted. Shaded relief was traditionally drawn with charcoal,
airbrush An airbrush is a small, Pneumatics, air-operated tool that Atomizer nozzle, atomizes and sprays various media, most often paint but also ink and dye, and Foundation (cosmetics), foundation. Spray painting developed from the airbrush and is c ...
and other artist's media. The Swiss cartographer Eduard Imhof is widely regarded as a master of manual hill-shading technique and theory. Shaded relief is today almost exclusively computer-generated from
digital elevation model A digital elevation model (DEM) or digital surface model (DSM) is a 3D computer graphics representation of elevation data to represent terrain or overlaying objects, commonly of a planet, moon, or asteroid. A "global DEM" refers to a discrete g ...
s (DEM). The mathematical basis of ''analytical hillshading'' is to calculate the surface normal at each location, then calculate the angle between that vector and the vector pointing to the illumination using the
Dot product In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a scalar as a result". It is also used sometimes for other symmetric bilinear forms, for example in a pseudo-Euclidean space. is an alge ...
; the smaller that angle, the more illumination that location is receiving. However, most software implementations use algorithms that shorten those calculations. This tool is available in a variety of GIS and graphics software, including
Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1988 by Thomas and John Knoll. Since then, the software has become the industry standard not only in raster ...
,
QGIS QGIS is a free and open-source cross-platform desktop geographic information system (GIS) application that supports viewing, editing, printing, and analysis of geospatial data. Functionality QGIS functions as geographic information system (GIS ...
,
GRASS GIS ''Geographic Resources Analysis Support System'' (commonly termed ''GRASS GIS'') is a geographic information system (GIS) software suite used for geospatial data management and analysis, image processing, producing graphics and maps, spatial and ...
or ArcMap's Spatial Analyst extension. While these relatively simple tools have made shaded relief almost ubiquitous in maps, many cartographers have been unhappy with the product, and have developed techniques to improve its appearance, including the following:


Illuminated shading

Imhof's contributions included a multi-color approach to shading, with purples in valleys and yellows on peaks, which is known as “illuminated shading.” Illuminating the sides of the terrain facing the light source with yellow colors provides greater realism (since direct sunlight is more yellow, and ambient light is more blue), enhances the sense of the three-dimensional nature of the terrain, and make the map more aesthetically pleasing and artistic-looking. Much work has been done in digitally recreating the work of Eduard Imhof, which has been fairly successful in some cases.


Multi-directional shading

A common criticism of computer-generated analytical hillshading is its stark, artificial look, in which slopes facing the light are solid white, and slopes facing away are solid black. Raisz called it "plastic shading," and others have said it looks like a moonscape. One solution is to incorporate multiple lighting directions to imitate the effect of ambient lighting, creating a much more realistic looking product. Multiple techniques have been proposed for doing this, including using Geographic information systems software for generating multiple shaded relief images and averaging them together, using 3-d modeling software to render terrain, and custom software tools to imitate natural lighting using up to hundreds of individual sources. This technique has been found to be most effective for very rugged terrain at medium scales of 1:30,000 to 1:1,000,000.


Texture/bump mapping

It is possible to make the terrain look more realistic by imitating the three-dimensional look of not only the bare land surface, but also the features covering that land surface, such as buildings and plants. Texture mapping or bump mapping is a technique adapted from
Computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
that adds a layer of shaded texture to the shaded surface relief that imitates the look of the local land cover.Blinn, James F
"Simulation of Wrinkled Surfaces"
Computer Graphics, Vol. 12 (3), pp. 286-292 SIGGRAPH-ACM (August 1978)
This texture can be generated in several ways: * Texture substitution: Copying, abstracting, and merging remote sensing imagery of land cover. * Texture generation: Creating a simulated land cover elevation layer in GIS, such as a random scattering of "trees," then generating a shaded relief of this. * Elevation measurement: Using fine resolution remote sensing techniques, especially Lidar and drones, to directly or indirectly (through Photogrammetry) measure the height and or shape of land cover features, and shade that elevation surface. This technique is most useful at producing realistic maps at relatively large scales, 1:5,000 to 1:50,000.


Resolution mixing or bumping

One challenge with shaded relief, especially at small scales (1:500,000 or less), is that the technique is very good at visualizing local (high-frequency) relief, but may not effectively show larger features. For example, a rugged area of hills and valleys will show as much or more variation than a large, smooth mountain. Resolution bumping is a hybrid technique developed by
NPS NPS may refer to: Organizations * National Park Service, U.S. * National Pension System, India * National Pension Service, Korea * National Phobics Society, UK charity * National Piers Society, UK charity * National Poetry Slam, competition * N ...
cartographer Tom Patterson to mitigate this problem. A fine-resolution DEM is averaged with a heavily smoothed version (i.e., significantly coarser resolution). When the hillshading algorithm is applied to this, it has the effect of blending the fine details of the original terrain model with the broader features brought out by the smoothed model. This technique works best at small scales and in regions that are consistently rugged.


Oblique view

A three-dimensional view (projected onto a two-dimensional medium) of the surface of the Earth, along with the geographic features resting on it. Imagined aerial views of cities were first produced during the late
Middle ages In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire ...
, but these "bird's eye views" became very popular in the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territori ...
during the 1800s. The advent of GIS (especially recent advances in 3-D and global visualization) and 3-D graphics modeling software has made the production of realistic aerial views relatively easy, although the execution of quality
Cartographic design Cartographic design or map design is the process of crafting the appearance of a map, applying the principles of design and knowledge of how maps are used to create a map that has both aesthetic appeal and practical function. It shares this dua ...
on these models remains a challenge.


Raised-relief map

This is a map in which relief is shown as a three-dimensional object. The most intuitive way to depict relief is to imitate it at scale. Hand-crafted dioramas may date back to 200BCE in China, but mass production did not become available until
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing ...
with the invention of vacuum-formed plastic maps, and computerized machining to create molds efficiently. Machining is also used to create large custom models from substrates such as high-density foam, and can even color them based on aerial photography by placing an
inkjet Inkjet printing is a type of computer printing that recreates a digital image by propelling droplets of ink onto paper and plastic substrates. Inkjet printers were the most commonly used type of printer in 2008, and range from small inexpens ...
printhead on the machining device. The advent of
3D printing 3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer co ...
has introduced a much more economical means to produce raised-relief maps, although most 3D printers are too small to efficiently produce large dioramas.


Rendering

Terrain rendering covers a variety of methods of depicting real-world or imaginary world
surface A surface, as the term is most generally used, is the outermost or uppermost layer of a physical object or space. It is the portion or region of the object that can first be perceived by an observer using the senses of sight and touch, and is ...
s. Most common
terrain Terrain or relief (also topographical relief) involves the vertical and horizontal dimensions of land surface. The term bathymetry is used to describe underwater relief, while hypsometry studies terrain relative to sea level. The Latin wo ...
rendering is the depiction of
Earth Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's surfa ...
's surface. It is used in various applications to give an observer a frame of reference. It is also often used in combination with rendering of non-terrain objects, such as
tree In botany, a tree is a perennial plant with an elongated stem, or trunk, usually supporting branches and leaves. In some usages, the definition of a tree may be narrower, including only woody plants with secondary growth, plants that are ...
s,
building A building, or edifice, is an enclosed structure with a roof and walls standing more or less permanently in one place, such as a house or factory (although there's also portable buildings). Buildings come in a variety of sizes, shapes, and fu ...
s,
river A river is a natural flowing watercourse, usually freshwater, flowing towards an ocean, sea, lake or another river. In some cases, a river flows into the ground and becomes dry at the end of its course without reaching another body of w ...
s, etc. There are two major modes of terrain rendering: top-down and perspective rendering. Top-down terrain rendering has been known for centuries in the way of
cartographic Cartography (; from grc, χάρτης , "papyrus, sheet of paper, map"; and , "write") is the study and practice of making and using maps. Combining science, aesthetics and technique, cartography builds on the premise that reality (or an im ...
maps. Perspective terrain rendering has also been known for quite some time. However, only with the advent of computers and
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
perspective rendering has become mainstream.


Structure

A typical terrain rendering application consists of a terrain
database In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases s ...
, a
central processing unit A central processing unit (CPU), also called a central processor, main processor or just Processor (computing), processor, is the electronic circuitry that executes Instruction (computing), instructions comprising a computer program. The CPU per ...
(CPU), a dedicated
graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, m ...
(GPU), and a display. A
software application Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists ...
is configured to start at initial location in the world space. The output of the application is screen space representation of the real world on a display. The software application uses the CPU to identify and load terrain data corresponding to initial location from the terrain database, then applies the required transformations to build a
mesh A mesh is a barrier made of connected strands of metal, fiber, or other flexible or ductile materials. A mesh is similar to a web or a net in that it has many attached or woven strands. Types * A plastic mesh may be extruded, oriented, exp ...
of points that can be rendered by the GPU, which completes geometrical transformations, creating screen space objects (such as
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
s) that create a picture closely resembling the location of the real world.


Texture

There are a number of ways to
texture Texture may refer to: Science and technology * Surface texture, the texture means smoothness, roughness, or bumpiness of the surface of an object * Texture (roads), road surface characteristics with waves shorter than road roughness * Texture ...
the terrain surface. Some applications benefit from using artificial textures, such as elevation coloring, checkerboard, or other generic textures. Some applications attempt to recreate the real-world surface to the best possible representation using
aerial photography Aerial photography (or airborne imagery) is the taking of photographs from an aircraft or other airborne platforms. When taking motion pictures, it is also known as aerial videography. Platforms for aerial photography include fixed-wing airc ...
and satellite imagery. In
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
, texture splatting is used to texture the terrain surface.


Generation

There are a great variety of methods to generate terrain surfaces. The main problem solved by all these methods is managing number of processed and rendered polygons. It is possible to create a very detailed picture of the world using billions of data points. However such applications are limited to static pictures. Most uses of terrain rendering are moving images, which require the software application to make decisions on how to simplify (by discarding or approximating) source terrain data. Virtually all terrain rendering applications use level of detail to manage number of data points processed by CPU and GPU. There are several modern algorithms for terrain surfaces generating.Ruzinoor Che Mat & Norani Nordin, 'Silhouette Rendering Algorithm Using Vectorisation Technique from Kedah Topography Maps', Proceeding 2nd National Conference on Computer Graphics and Multimedia (CoGRAMM’04), Selangor, December 2004. https://s3.amazonaws.com/academia.edu.documents/30969013/449317633605827_1.pdf?AWSAccessKeyId=AKIAIWOWYYGZ2Y53UL3A&Expires=1505553957&Signature=7GA1T7nvGM5BOhLQ0OCELIKVYbY%3D&response-content-disposition=inline%3B%20filename%3D3D_Silhouette_Rendering_Algorithms_using.pdf


Applications

Terrain rendering is widely used in computer games to represent both Earth's surface and imaginary worlds. Some games also have terrain deformation (or deformable terrain). One important application of terrain rendering is in synthetic vision systems. Pilots flying aircraft benefit greatly from the ability to see terrain surface at all times regardless of conditions outside the aircraft.


Skeletal, structural, or break lines

Emphasizes
hydrological Hydrology () is the scientific study of the movement, distribution, and management of water on Earth and other planets, including the water cycle, water resources, and environmental watershed sustainability. A practitioner of hydrology is calle ...
drainage divide and watershed streams.


Forums and associations

Portrayal of relief is especially important in
mountain A mountain is an elevated portion of the Earth's crust, generally with steep sides that show significant exposed bedrock. Although definitions vary, a mountain may differ from a plateau in having a limited summit area, and is usually highe ...
ous regions. Th
Commission on Mountain Cartography
of the
International Cartographic Association The International Cartographic Association (ICA) (french: Association Cartographique Internationale, ''ACI''), is an organization formed of national member organizations, to provide a forum for issues and techniques in cartography and geographic ...
is the best-known forum for discussion of theory and techniques for mapping these regions.


See also

*
Cartographic labeling Typography, as an aspect of cartographic design, is the craft of designing and placing text on a map in support of the map symbols, together representing geographic features and their properties. It is also often called map labeling or lettering, ...
* Pictorial maps *
Geomipmapping Geomipmapping or geometrical mipmapping is a real-time block-based terrain rendering algorithm developed by W.H. de Boer in 2000 that aims to reduce CPU processing time which is a common bottleneck in level of detail approaches to terrain render ...
* Geometry Clipmaps *
ROAM Real-time optimally adapting mesh (ROAM) is a continuous level of detail algorithm that optimizes terrain meshes. On modern computers, sometimes it is more effective to send a small amount of unneeded polygons to the GPU, rather than burden the C ...
(Real-time optimally adapting mesh)


References


External links

{{Commons category, Topographic shading
Shaded Relief
a website by Tom Patterson
Relief Shading
a website of the Institute of Cartography at ETH Zurich * Wikipedia Graphic Lab, a tutorial on creating shaded relief maps using free and open source software
Rendering a map using relief shading technique in Photoshop

Virtual Terrain Project
Cartography Physical geography fr:Hachure#Cartographie