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Technoself studies, commonly referred to as TSS, is an emerging, interdisciplinarity domain of scholarly research dealing with all aspects of
human Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, cultu ...
identity Identity may refer to: * Identity document * Identity (philosophy) * Identity (social science) * Identity (mathematics) Arts and entertainment Film and television * ''Identity'' (1987 film), an Iranian film * ''Identity'' (2003 film), ...
in a technological societyLuppicini pp. 1–25 focusing on the changing nature of relationships between the human and technology. As new and constantly changing experiences of human identity emerge due to constant technological change, technoself studies seeks to map and analyze these mutually influential developments with a focus on identity, rather than technical developments. Therefore, the self is a key concept of TSS. The term "technoself", advanced by Luppicini (2013), broadly denotes evolving human identity as a result of the adoption of new technology, while avoiding ideological or philosophical biases inherent in other related terms including
cyborg A cyborg ()—a portmanteau of ''cybernetic'' and ''organism''—is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.
, posthuman,
transhuman Transhuman, or trans-human, is the concept of an intermediary form between human and posthuman. In other words, a transhuman is a being that resembles a human in most respects but who has powers and abilities beyond those of standard humans. Th ...
, techno-human, beman (also known as bio-electric human),
digital identity A digital identity is information used by computer systems to represent an external agent – a person, organization, application, or device. Digital identities allow access to services provided with computers to be automated and make it possibl ...
,
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
, and homotechnicus though Luppicini acknowledges that these categories "capture important aspects of human identity". Technoself is further elaborated and explored in Luppicini's "''Handbook of Research on Technoself: Identity in a Technological Environment''".


History and contextual framing

Technoself evolved from early groundwork in identity studies,
philosophy of mind Philosophy of mind is a branch of philosophy that studies the ontology and nature of the mind and its relationship with the body. The mind–body problem is a paradigmatic issue in philosophy of mind, although a number of other issues are add ...
, and cognitive science.
René Descartes René Descartes ( or ; ; Latinized: Renatus Cartesius; 31 March 1596 – 11 February 1650) was a French philosopher, scientist, and mathematician, widely considered a seminal figure in the emergence of modern philosophy and science. Ma ...
is often credited as one of the first identity theorists of
Modernity Modernity, a topic in the humanities and social sciences, is both a historical period (the modern era) and the ensemble of particular socio-cultural norms, attitudes and practices that arose in the wake of the Renaissancein the "Age of Reas ...
to question the material world and the certainty of knowledge from the self. Despite heavy criticism, the question he posed regarding the necessary relation between the mind and body is still considered a prevalent theme in contemporary discussions of identity and technology. Another major development in identity studies came from early
social psychology Social psychology is the scientific study of how thoughts, feelings, and behaviors are influenced by the real or imagined presence of other people or by social norms. Social psychologists typically explain human behavior as a result of the ...
,
sociology Sociology is a social science that focuses on society, human social behavior, patterns of social relationships, social interaction, and aspects of culture associated with everyday life. It uses various methods of empirical investigation an ...
and
psychoanalysis PsychoanalysisFrom Greek: + . is a set of theories and therapeutic techniques"What is psychoanalysis? Of course, one is supposed to answer that it is many things — a theory, a research method, a therapy, a body of knowledge. In what might b ...
. Beginning with Freud, the psychoanalytic tradition shed some light on the dynamics of identity and personality development. Erving Goffman expanded the inquiry of identity with his dramaturgical theory, which emphasized the centrality of the social realm and the notion of self-presentation to identity. Later, Foucault further expanded the area of inquiry by contemplating how technologies could facilitate the emergence of new ways of relating to oneself. The most entrenched area of technoself studies is revolved around
ontological In metaphysics, ontology is the philosophical study of being, as well as related concepts such as existence, becoming, and reality. Ontology addresses questions like how entities are grouped into categories and which of these entities exi ...
considerations and conceptualizations of technoself. The effort to identify the essence of human being is frequent in philosophical circles and is entrenched within emerging theoretical scholarship on technoself. DeGrazia's (2005) examination on identify/numerical identity to shed light on the ethics of human enhancement. According to DeGrazia, human identity is divided into two parts: 1) numerical identity (concerns the continuity of an individual as the same object over time or across procedure), and 2) narrative identity (concerns the changes in self-perception experienced by an individual over time). By dividing human identity into two parts, DeGrazia is facilitating a discussion on the ethics of human enhancements. Meanwhile, Croon Fors(2012) research on the entanglement of the self and digitalization have helped frame ontological considerations related to the conceptualization of technoself studies. Furthermore, the changing nature of identity is a common theme within technoself studies. As a result, this has given way for scholars to analyze questions such as: How are advances in sensing technologies, biometrics, and genetics changing the way we define and recognize identity? How are technologies changing the way people define themselves and present themselves in society? These types of questions are being heavily analyzed as the conceptualization of identity is changing rapidly. Central to the understanding of the development of technoself studies as a field of research is the idea that human identity is shaped by the adoption of new technologies and the relationship between humans and technology. Advancements in digital technology have recently forced researchers to consider the conception of the
self The self is an individual as the object of that individual’s own reflective consciousness. Since the ''self'' is a reference by a subject to the same subject, this reference is necessarily subjective. The sense of having a self—or ''selfhoo ...
in relation to the increasing reliance of society on the use of technologies (such as cellphones, tablets, and
social media Social media are interactive media technologies that facilitate the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks. While challenges to the definition of ''social medi ...
) in daily tasks in peoples' personal and professional lives. New technologies, particularly
computer-mediated communication Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated format ...
tools, have raised questions related to identity in relationship to privacy issues, virtual identity boundaries, online fraud, citizen surveillance, etc. These issues come as our perspective on technology shifts from one of functionality to one of interaction. According to John Lester, in the future, "we won't simply enjoy using our tools, we will come to care for them".


Related terms


Noeme

The noeme is a term coined in 2011 by biogerontologist Marios Kyriazis, and it denotes a "combination of a distinct physical brain function and that of an outsourced virtual one". A noeme is the intellectual "networked presence" of an individual within the
global brain The global brain is a neuroscience-inspired and futurological vision of the planetary information and communications technology network that interconnects all humans and their technological artifacts. As this network stores ever more information, t ...
, a meaningful synergy between each individual human, their social interactions and artificial agents, globally connected to other noemes through digital communications technology. Kyriazis further clarifies that:


Cyborg

A
cyborg A cyborg ()—a portmanteau of ''cybernetic'' and ''organism''—is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.
(cybernetic organism) is a term referring to individuals with "both biological and artificial parts." Cyborgs are known as being half-human, half machine organisms, due to the fact that they are always connected with technology. This term, which was coined in 1960 by
Manfred Clynes Manfred Edward Clynes (August 14, 1925 – January 19, 2020) was an Austrian-born scientist, inventor, and musician. He is best known for his innovations and discoveries in the interpretation of music, and for his contributions to the study of ...
, refers to and acknowledges those beings whose abilities have been enhanced due to the presence and advancement of technology. The notion of cyborg has played a part in breaking down boundaries between humans and non-humans living within a technologically advanced society. For example, those who have installed pacemakers, hearing aids, artificial body parts, cochlear implants as well as other technologies that may aid in enhancing an organisms abilities and capacities to perform, either physically or mentally. Hugh Herr, an American rock climber, engineer, and biophysicist, has successfully invented the next generation of cyborg (bionic limbs and robotic prosthetics). As the head of the Media Lab's Biomechatronics group in MIT, he shared his experience and presented the team achievement first time in a TED talk show.


Transhuman

Transhuman Transhuman, or trans-human, is the concept of an intermediary form between human and posthuman. In other words, a transhuman is a being that resembles a human in most respects but who has powers and abilities beyond those of standard humans. Th ...
is a concept that emerged as a result of the transhumanist movement which is centred around the notion of improving the abilities of human beings mainly through both 'scientific and technical means.' Unlike the posthuman concept, the notion of transhuman is based on human augmentation but does not commit itself to positing a new separate species. The philosophy of
transhumanism Transhumanism is a philosophical and intellectual movement which advocates the enhancement of the human condition by developing and making widely available sophisticated technologies that can greatly enhance longevity and cognition. Transhuma ...
was developed in the 1990s by British philosopher Max More who articulated the principles of transhumanism as a futurist philosophy. Transhuman philosophy has been subject to scrutiny by prominent scholars such as
Francis Fukuyama Francis Yoshihiro Fukuyama (; born October 27, 1952) is an American political scientist, political economist, international relations scholar and writer. Fukuyama is known for his book ''The End of History and the Last Man'' (1992), which argue ...
.


Posthuman

Posthuman is a concept that aims towards signifying and characterizing a fresh and enhanced type of being. This organism is highly representative of a being that embraces drastic capabilities that exceed current human capabilities that are presently defining human beings. This posthuman state of identity has mainly resulted from the advancement of technological presence. According to Luppicini, posthuman capabilities "suggest a new type of being over and above human. This compromises the neutrality needed for a clear conception of human identity in the face of human-technological integration." This concept aims towards enabling a brighter future concerned with gaining a better perception of the world through various viewpoints.


Homotechnicus

Homo technicus is a term "first coined by Galvin in 2003 to help refine the definition of human beings to more accurately reflect the evolving condition of human beings intertwined within advancing technological society"."Handbook of Research on Technoself: Identity in a Technological Society", ''Information Science Reference'' (2013), by Rocci Luppicini. It refers to the notion that human beings are technological by nature and evolve simultaneously with technology. Galvin states in his article titled "On Technoethics", "mankind cannot do away with the technical dimension, going even to the point of considering this part of its constitution: mankind is technical by nature. Technology is not an addition to man but is, in fact, one of the ways in which mankind distinguishes itself from animals." Luppicini builds upon the concept of homo technicus in his book ''Handbook of Research on Technoself: Identity in a Technological Society''. Luppicini feels that the notion of homo technicus contributes to the conception of humans as technoselves in two ways. First it helps to solidify the idea of technology as being a key component in defining humans and society and secondly it demonstrates the importance of technology as a human creation that aligns with human values. He further goes onto explain that human interactions with the material world around them helps to create meaning and this unique way of creating meaning has affected how humans have evolved as a species. Note: the term homo technicus was coined earlier than 2003. For instance, it was used by Russell E. Willis in his 1990 PhD dissertation for Emory University: Toward a Theological Ethics of Technology: An analysis in Dialogue with Jacques Ellul, James Gustafson, and the Philosophy of Technology. It was later used by Willis in "Complex Responsibility in an Age of Technology," in Living Responsibly in Community, ed. Fredrick E. Glennon, et al. (University Press of America, 1997): 251ff. In both publications homo technicus is offered as a model for the responsible self in an age of pervasive technology.


Avatar

Avatars Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearanc ...
represent the individual, the individual's alter ego, or character(s) within virtual environments controlled by a human user. Avatars provide a unique opportunity to experiment with one's identity construction within virtual worlds (Turkle, 1995) and to do so with others". Examples of avatars can include personas in online games or virtual life simulations such as Second Life.


Technohuman

A new hybrid form of creature that results from an intertwinement between human and machine.


Technosapien

A techno-sapien would be a slang term for a human being who is familiar and comfortable with technology. Someone who has the latest gadgets and electronic machinery would be techno-sapien.


Digital identity

Digital identity A digital identity is information used by computer systems to represent an external agent – a person, organization, application, or device. Digital identities allow access to services provided with computers to be automated and make it possibl ...
is the data that uniquely describes a person or a thing and contains information about the subject's relationships. The social identity that an internet user establishes through digital identities in cyberspace is referred to as online identity.


Key areas and issues

The areas of focus in TSS are: philosophical inquiry and theoretical framing,
digital identity A digital identity is information used by computer systems to represent an external agent – a person, organization, application, or device. Digital identities allow access to services provided with computers to be automated and make it possibl ...
and virtual life,
human enhancement Human enhancement (HE) can be described as the natural, artificial, or technological alteration of the human body in order to enhance physical or mental capabilities. Technologies Existing technologies Three forms of human enhancement curre ...
technologies Technology is the application of knowledge to reach practical goals in a specifiable and reproducible way. The word ''technology'' may also mean the product of such an endeavor. The use of technology is widely prevalent in medicine, science, ...
, and their regulation. These areas of study have been influenced by extensive research, and input from an editorial advisory and review board over the course of several years.


Digital identity and virtual life

Digital identity and virtual life looks at how individuals explore, develop and represent their identities in online, virtual, or mediated environments. Research on virtual life and digital identities is concerned not only with how individuals relate to their own mediated identities, but also with how they relate to those of others. With the current popularity of social networking service sites, it is no surprise that TSS scholars have also begun studying the effects that such constant and mediated social connections have on identity. Topics that fall under this category have included
intellectual disability Intellectual disability (ID), also known as general learning disability in the United Kingdom and formerly mental retardation, Rosa's Law, Pub. L. 111-256124 Stat. 2643(2010). is a generalized neurodevelopmental disorder characterized by signif ...
,
gender identity Gender identity is the personal sense of one's own gender. Gender identity can correlate with a person's assigned sex or can differ from it. In most individuals, the various biological determinants of sex are congruent, and consistent with the ...
, and
mass media Mass media refers to a diverse array of media technologies that reach a large audience via mass communication. The technologies through which this communication takes place include a variety of outlets. Broadcast media transmit informati ...
in sport. Critical areas of research include: how individuals treat the identity of others in an online space; how people use media to develop and project their identity; and how digital representation can alter life meaning and identity (Luppicini, 2013). Such research examines the advantages and disadvantages of online life and digital identity construction.Luppicini, pp. 15–16 Areas of digital identity and virtual life have become quite popular, e.g. online avatars. Scholars are now focused on the role avatars play in identity exploration, priming behaviours, and self-presentation. Other research looks at the use of
communication Communication (from la, communicare, meaning "to share" or "to be in relation with") is usually defined as the transmission of information. The term may also refer to the message communicated through such transmissions or the field of inqui ...
technologies by immigrant individuals as part of a digital diaspora. These scholars examine a trend in which diasporic immigrants who feel disconnected from their cultural identities have turned to digital technologies as a way to reconnect. The term "technoself" is often used interchangeably with "virtual self". In this case, technoself is used to refer to a virtual manifestation of one's self. The ability to project one's self into a virtual world allows users to control their appearance and personality. Users are able to customize their virtual identity and craft a persona to their liking. The malleability of online identities allows users to not only create their own virtual self, but also to continually change and mold their online selves in ways impossible to do with their real identities. Users can edit and change their virtual selves' appearance and behavior to control other users' perception of them. The ability to create and change your identity in this way, is due to anonymity. Anonymity is a paramount and dynamic feature of virtual social interaction within the online
public sphere The public sphere (german: Öffentlichkeit) is an area in social life where individuals can come together to freely discuss and identify societal problems, and through that discussion influence political action. A "Public" is "of or concerning the ...
. As individuals are not required to reveal their real identity, they are able to explore new and undiscovered aspects of themselves. In this expansion of the self, anonymous individuals may try on various identities which break traditional social norms, without fear of retribution or judgment. This contributes to the creation of 'super-selves', through which individuals may amplify aspects of their projected identities in order to form an ideal expression of the self. The fact that the vast majority of virtual encounters are anonymous in nature allows a 'strangers on a train' phenomenon to take place. Through invented and unknown personae, individuals are able to engage in self-disclosure, transvestism, and fantasies. However, this freedom may not be absolute, as there are many risks in participating in an online community, including identity theft and the potential linkage between anonymous and manifest identities. Anonymity also may have legal ramifications, making it difficult for law enforcement to maintain control over online communities. Tracking down online law-breakers is difficult when their identity is unknown. Anonymity also frees individuals so that they are able to behave in socially undesirable and harmful ways, which can result in forms of hate speech and cruel online behaviour. Lastly, anonymity also diminishes the integrity of information, and as a result, diminished the overall trust of online environment. Many online users choose to attempt anonymity through the use of avatars. Users associate themselves with avatars as digital representatives within a duplicated and simulated
virtual community A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communi ...
. The user's body is essentially plugged in within the avatar world, thereby creating the illusion of infinite "space" behind the computer screen. As a result, they provide the opportunity for users to manipulate their worlds and the spaces and objects with which they interact. Participation in online communities has resulted in the creation of a virtual economy based on the semantic value of digital products. This form of online consumerism is centered on the creation of avatars as extensions of the self. The purchase of symbolic goods for these avatars relates to the emotional and social value that the user holds for these items. These products may indicate roles or personality traits of players within a community and consist primarily of task oriented and nonfunctional items. Luppicini argues that the rise of online life creates serious questions on the advantages and disadvantages of
online communities An online community, also called an internet community or web community, is a community whose members interact with each other primarily via the Internet. Members of the community usually share common interests. For many, online communities may fe ...
along with the challenges to online identity construction (Turkle, 1999). He notes the negative influence of the impersonality of virtual communities on offline interaction and the consequence of
Internet addiction Problematic internet use or pathological internet use is generally defined as problematic, compulsive use of the internet, that results in significant impairment in an individual's function in various life domains over a prolonged period of time. ...
.
Sherry Turkle Sherry Turkle (born June 18, 1948) is the Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology at the Massachusetts Institute of Technology. She obtained an BA in social studies and later a PhD in sociology and perso ...
states: "We discovered the network – the world of connectivity – to be uniquely suited to the overworked and overscheduled life it makes possible. And now we look to the network to defend us against loneliness even as we want it to control the intensity of our connections".


Privacy and surveillance of the technoself

Computer networking A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are ...
and smart technologies such as
radio frequency identification Radio-frequency identification (RFID) uses electromagnetic fields to automatically identify and track tags attached to objects. An RFID system consists of a tiny radio transponder, a radio receiver and transmitter. When triggered by an electrom ...
(RFID),
geographical information systems A geographic information system (GIS) is a type of database containing geographic data (that is, descriptions of phenomena for which location is relevant), combined with software tools for managing, analyzing, and visualizing those data. In a b ...
(GIS), and
global positioning systems The Global Positioning System (GPS), originally Navstar GPS, is a satellite-based radionavigation system owned by the United States government and operated by the United States Space Force. It is one of the global navigation satellite sy ...
(GPS) are providing new tools and techniques for monitoring individuals and their behavior. The rise in these types of technologies has raised concerns over the invasion of privacy, and the misuse of information. That is because the networked identity of technoselves can be exploited by third parties who may want to gain access and control over personal information. Moreover, the implications of the sophisticated technologies for identifying and tracking people, the storage of this data, and the governmental use of surveillance to track suspicious types of people are significant issues in privacy/ surveillance and TSS. The availability of related technologies (e.g.
EyeTap An EyeTap is a concept for a wearable computing device that is worn in front of the eye that acts as a camera to record the scene available to the eye as well as a display to superimpose computer-generated imagery on the original scene availabl ...
, Memoto) to individuals (as opposed to governments or commercial interests) has also led to the phenomenon dubbed
sousveillance Sousveillance ( ) is the recording of an activity by a member of the public, rather than a person or organisation in authority, typically by way of small wearable or portable personal technologies. The term, coined by Steve Mann, stems from th ...
, whereby individuals track or record authorities' activities either online or in real environments. Leading scholars in the study of surveillance include David Lyon and Mark Andrejevic. In addition to contributing to the advent of
citizen journalism Citizen journalism, also known as collaborative media, participatory journalism, democratic journalism, guerrilla journalism or street journalism, is based upon public citizens "playing an active role in the process of collecting, reporting, a ...
, the proliferation of sousveillance technologies has suggested a number of legal/regulatory, ethical, and social implications for democratic and consumer rights. A dramatic illustration of these concerns comes from University of Toronto Professor Steve Mann, a privacy rights advocate and pioneering engineer of such technologies. After being allegedly assaulted in a French McDonald's restaurant for wearing an augmented-reality digital eye glass device, Mann was, ironically, allegedly denied access to McDonald's own surveillance camera footage. This led to Mann's coinage of the term "McVeillance" for instances of surveillance/sousveillance double standards and to his contribution the proposal of the Mann-Wassell law in the New York legislature.


Human enhancement technology

Human enhancement Human enhancement (HE) can be described as the natural, artificial, or technological alteration of the human body in order to enhance physical or mental capabilities. Technologies Existing technologies Three forms of human enhancement curre ...
technology (HET) is the study of tools that would better and improve a human being's way of life.Luppicini, p. 15 It seeks to advance and progress what humans already do within their normal lives. However, customarily it seeks to aid any illnesses and weaknesses in the body. Popular topics within this new area of study include,
sex reassignment surgery Gender-affirming surgery (GAS) is a surgical procedure, or series of procedures, that alters a transgender or transsexual person's physical appearance and sexual characteristics to resemble those associated with their identified gender, and a ...
, mood enhancers, genomics, and neuroenhancement. Enhancement within the workplace is a new topic of discussion, while the workplace should be adapting to the various types of human impairment, it seems that improving the workers is of more concern to corporations. Through the use of
cyborg A cyborg ()—a portmanteau of ''cybernetic'' and ''organism''—is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.
prosthetics one can assemble themselves in their own vision, any disfigurement or handicap can possibly disappear. Within the evolution of cyborg prosthetics a human is able to physically grasp things more easily, allowing more of the population to engage in whatever they choose. A large aspect of this technology stems from the ability to determine who may and may not benefit, as well as how access to these new technologies should be controlled. Human bodies can now not only be improved upon through natural means, but through the effects of technology. This new form of enhancement is connected with what humans perceive of themselves, and as to how their own identity is created. A human operates based on their abilities; these capabilities are the factors and characteristics that create a personality. The augmentation of these aptitudes leads to a new human, who has a renewed sense of who they are. The term 'free to be me' is closely related to this new form of enhancement, wherein technological enhancements can be either cosmetic or reconstructive. Through the incorporation of medicine and technology "... cosmetic surgery then becomes a technology through which the body is normalized and homogenized as much as enhanced". A proper example relating to human enhancement and cyborgs could be the recently convicted Oscar Pistorius. In past years,
Pistorius Pistorius or Pistor (from Latin ''pistor'' meaning miller or baker) are Latinized surnames, corresponding to the Dutch Bakker or the German Becker. Notable people with the surname include: Pistorius * Boris Pistorius (born 1960), German politi ...
fought with the International Olympic Committee to have a place in the hurdles events of the 2012 Olympics in London. The controversy surrounding Pistorius extended to his artificial legs, and how they compared to the natural human anatomy; did Pistorius have an unfair advantage over his competitors? The ruling was left up to a scientific analysis of his legs and running stride which ultimately led to his participation in the Olympic Games. Therefore, we have come to a time where decisions, and thus human panels, need to determine what is human, what is natural, and what is artificial. Rights and privacy issues over human enhancement technology has given rise to challenging topics within technoself studies. For example, the consideration of ethical policies and guidelines in the deployment of HET is an emerging topic within TSS. Further, the question of access to HET, and where we draw the line between necessary therapeutic technologies, and frivolous human enhancement are being raised in TSS. Therefore, the emerging topic regarding the rights and privacy over HET is of great interest within TSS. Popular HET's topics in recent research academia include: Sex (re assignment) (Diamond & Sigmundson, 1997; Zucker, 2002), mood enhancers (Rabin, 2006), cognitive enhancers (Walker, 2008), genomics (Zwart, 2009), and neuroenhancement (Northoff,1996). A second line of inquiry explores social, legal, and ethical aspects of human enhancement and possible threats to human dignity that could arise from the implementation of human enhancements (Bostrom, 2005). Some critiques engage a discussion between the development of HET and the socio-economic environment.
Francis Fukuyama Francis Yoshihiro Fukuyama (; born October 27, 1952) is an American political scientist, political economist, international relations scholar and writer. Fukuyama is known for his book ''The End of History and the Last Man'' (1992), which argue ...
, an American political scientist concerns about the future of HET might cause the extension of contradiction between the rich and poor within comparatively rich, industrialized nations because HET is likely to be a luxury product. At the moment, HET seems to be hard to be mainstream in public health services due to the price, which creates a deeper distinctions among those who can afford the technology and those who will remain disabled.


Transhumanism

Transhuman Transhuman, or trans-human, is the concept of an intermediary form between human and posthuman. In other words, a transhuman is a being that resembles a human in most respects but who has powers and abilities beyond those of standard humans. Th ...
thought focuses on beliefs held that the fundamental transformation of the human condition will be through the development of various technology, which will eventually eliminate human aging and will enhance human capacities, both physical and mental. Believers in this theory think that the future of human development will see a new intelligent species that will be enhanced by the technological advances. They use these technological advances to approach various issues regarding the human experience, like morality and health issues. They see this convergence happening through the support of current technologies and the vision of technology in the future; using these advances to eventually make humans more than human, enhanced through this technology. Their central argument is that humans need to be able to choose whether or not this technology is used by them or not. This theory expands on the notion of technoself, as
transhumanism Transhumanism is a philosophical and intellectual movement which advocates the enhancement of the human condition by developing and making widely available sophisticated technologies that can greatly enhance longevity and cognition. Transhuma ...
poses what to many who hold these beliefs is the natural evolution of the human condition. Many look to the history of technological advancements as proof that these future advancements are possible, at least in theory.


Real and virtual identities

Avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
s are a visual representation of a user in an online environment. This representation may be an accurate physical representation of the user, or may be completely different. This online representation may affect the offline self. Pena and his colleagues explored a phenomenon known as the " Proteus effect" wherein "avatars can prime negative attitudes and cognition in desktop virtual settings". They conducted a study that demonstrated how the appearance and affiliations of an individual's online avatar can alter the individual's offscreen personality and attitudes. Pena's group used virtual group discussions to gauge the aggressiveness of individuals using avatars wearing black cloaks versus their control group counterparts wearing white and found more aggressive intentions and attitudes in the black cloak group. Similar results were found in a second study that used Thematic Apperception Test studies to determine the differences between values and attitudes of a control group and a group using a Ku Klux Klan (KKK)-associated avatar. Individuals using the KKK-associated avatars were less affiliative and displayed more negative thoughts than the control group. Further support for Pena et al.'s work can be found in other studies that yielded similar results: "Yee and Bailenson found that, in an immersive 3D environment, participants using avatars with more attractive faces walked closer and disclosed more information when compared to those using avatars with less attractive faces. In addition...participants using taller avatars tended to negotiate more forcefully in comparison to those using shorter avatars." A growing body of evidence supports how our online personas can affect our offline self; altering our attitudes and values.


Online anonymity and presentation of the self

Online anonymity is commonly described using the phrase "
On the Internet, nobody knows you're a dog "On the Internet, nobody knows you're a dog" is an adage and Internet meme about Internet anonymity which began as a caption to a cartoon drawn by Peter Steiner, published by ''The New Yorker'' on July 5, 1993. dead link The words are those ...
". Online anonymity allows users to present different versions of themselves in online environments. Unconstrained by physical limitations, users are free to choose and construct their virtual form(s) and identities. Virtual spaces which foster such freedom and anonymity therefore allow users to depart from the expectations, norms, and behaviours of their daily lives. It can be said that this unlimited freedom of anonymous expression allows for the transfer of real world suppressed emotions to the online domain. However, if one continually chooses to express their true self anonymously online as opposed to in the real world via face to face interaction, which realm would be more 'real'? As extreme as this scenario may seem, one could say the suppression of norms and natural expression would deem the physical self the avatar, and the online avatar the true self. A user's
online identity Internet identity (IID), also online identity or internet persona, is a social identity that an Internet user establishes in online communities and websites. It may also be an actively constructed presentation of oneself. Although some people choo ...
is a social identity that represents the user in the online environment, allowing a user a high level of control over their identity in a way that differs from the offline world. Turkle found that the level of control over creating an online identity also extends to the intensity of connections made in such virtual spaces, as users may engage and disengage at will. Dervin and Abbas note that Turkle, in her early work was "one of the first to show how anonymity 'provides ample room for individuals to express unexplored parts of themselves' more easily than in face-to-face interaction". Within this notion of being free in online anonymity, technoself studies also looks at what the element of hiding does to us. Turkle suggests that, "our networked life allows us to hide from each other, even as we are tethered to each other". Technoself studies explores what these profiles do to the human unconscious. While people are "exposing" themselves, they question their level of exposure and sharing compared to extent in what they are truly hiding in reality. Furthermore, when creating online profiles, people risk others' perceptions of the information shared and if they receive the messages that the sender intended. Without verbal communication misperceptions, messages can alter identity or personal development. Avatars can be an important element of the online presentation of the user. In many cases, "avatars in blogging were created to accurately reflect their owners' physical appearance, lifestyle and preferences. By contrast, participants in the dating and gaming treatments accentuated certain aspects of their avatar to reflect the tone and perceived expectations of the context". In other words, individuals often emphasize or downplay certain characteristics depending upon the context of their online interactions. These inconsistencies tend to be trivial, however. For instance, men tend to mildly exaggerate their height, while women often underestimate their weight. This is typically not an attempt to mislead others but to be as honest as possible while still presenting themselves in the best light. According to Vasalou & Joinson, although various online forums may present people with the opportunity to create (an) alternate persona(s), they typically choose to create an avatar or represent themselves in a way that is consistent with reality: "In having equal access to everyday artifacts and fantasy options, participants were inclined to draw on existing self-views rather than grasping the opportunity to explore other personas". Furthermore, Vasalou and Joinson also claim that, in the context of online communication, high self-awareness (as demonstrated by an avatar largely consistent with an individual's offline persona), contributes to a higher rate of interpersonal communication. One consequence of online anonymity and creating false identities is the ability to "catfish".
Catfishing Catfishing is a deceptive activity in which a person creates a fictional persona or fake identity on a social networking service, usually targeting a specific victim. The practice may be used for financial gain, to compromise a victim in so ...
is a recent internet phenomenon, of manipulating, deceiving and luring people into relationships, through creating an online fictional persona. In many cases these deceptions are used to create romantic or intimate affairs. Since the affair happens entirely through technology, one is able to hide their true identity and carry on the relationship through their made up character. The majority of these incidences happen through social media sites, such as
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin Mosk ...
, and internet dating sites where people are already looking for love, and therefore can be easily manipulated by peoples personas and deceptions.


New directions and opportunities in research


Personalized robots and social integration of artificial creatures

New directions and opportunities in technoself research involving personalized robots and social integration of artificial creatures is becoming an increasing reality. Considering the work of pioneering computer scientists and robotics experts such a Rodney Brooks and Hiroshi Ishiguro, human interaction with personal and social robots reached mainstream audiences beginning with the popularization of robotic dolls and pets for children.Luppicini, p. 17 Research by
Sherry Turkle Sherry Turkle (born June 18, 1948) is the Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology at the Massachusetts Institute of Technology. She obtained an BA in social studies and later a PhD in sociology and perso ...
examines many of the effects of these social robots on children, middle and elderly. There are also robots for adults aimed at therapeutic (technotherapy), personal, and social applications ( Paro Phobot, Roxxxy, etc.). These types of therapeutic robots are used in nursing homes and hospitals, with the purpose of creating an environment where one can nurture and communicate with an animal. This allows people in a lonely or isolated environment the ability to have something to care for and interact with that is also able to respond and interact back. This has shown to provide happiness and a larger sense of purpose for the individuals, even if for a short period of time. With personalized robots and the social integration of artificial intelligence, technoself is developing in children through relationships with robotic pets and related robotic technologies based on animals, objects, or people (
Tamagotchi The is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the USA on May 1, 1997, quickly becoming one of the biggest toy fads o ...
,
Furby Furby is an American electronic robotic toy that was originally released in 1998 by Tiger Electronics. It resembles a hamster or owllike creature and went through a period of being a " must-have" toy following its holiday season launch, with c ...
,
AIBO AIBO (''stylized aibo, Artificial Intelligence Robot'', homonymous with , "pal" or "partner" in Japanese) is a series of robotic dogs designed and manufactured by Sony. Sony announced a prototype Aibo in mid-1998, and the first consumer model wa ...
, etc.). Current areas of interest in this topic are reported in Melson (2012), which provide helpful insights into children's views about robot pets, children's relationship with robotic pets and, conceptualizations of self-identity within child-robot relationships. Other research is focusing more on personalized robots for adults. If the trend towards the personalization of robots and social integration of artificial creatures continues, it is expected that this research will become more prevalent. David Levy, the artificial intelligence researcher in
University of Maastricht Maastricht University (abbreviated as UM; nl, Universiteit Maastricht) is a public research university in Maastricht, Netherlands. Founded in 1976, it is the second youngest of the thirteen Dutch universities. In 2021, 22,383 students studied at ...
contains the forecast of robot and human relationship in his thesis, "Intimate Relationships with Artificial Partners". In his interview Forecast: Sex and Marriage with Robots by 2050 with ''
LiveScience Live Science is a science news website run by Future via Purch, which it purchased from Imaginova in 2009. Stories and editorial commentary are typically syndicated to major news outlets, such as Yahoo!, MSNBC, AOL, and Fox News.{{fact, date=Marc ...
'', Levy says :"My forecast is that around 2050, the state of Massachusetts will be the first jurisdiction to legalize marriages with robots". are real life experience suggesting that humans can develop an psychological level relationship with artificial subjects, even if the subject itself is not in any physical shape. Judith Newman wrote an article on ''
New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' about the relationship between the
Siri Siri ( ) is a virtual assistant that is part of Apple Inc.'s iOS, iPadOS, watchOS, macOS, tvOS, and audioOS operating systems. It uses voice queries, gesture based control, focus-tracking and a natural-language user interface to answer qu ...
system and her 13-year-old son who has autism. Newman says his son develops a close relationship with the system and learning to show affection to it even though he knows Siri is not 'real'. Newman suggest that Siri could be a potential companion to those children who have a hard time to communicate with people. Duggan (2016) describes how users already form relationships with technology that share many of the features of relationships between humans. These relationships have important implications for the future of healthcare as interactive technology increasingly replaces roles traditionally filled by humans.


Human enhancement regulation and governance

Human enhancement regulation, governance, and legal concerns has become another growing concern for the opportunity of TSS research. According to Saner and Geelen (2012), there is one framework to guide technoself governance which distinguishes six different approaches to which emerging technologies may affect human identity: # physical alteration of existing human beings # changes to how existing human bodies are perceived # the creation of novel humanoid bodies # physical alteration of existing human environments # changes to the way humans perceive existing human environments # creation of novel human environments. Luppicini posits that this sort of model could "prove invaluable for guiding future decision making directed at the framing of HET regulation debates, as well as leveraging strategic planning and decision making concerning HET adaption standards."
Technoethics The ethics of technology is a sub-field of ethics addressing the ethical questions specific to the Technology Age, the transitional shift in society wherein personal computers and subsequent devices provide for the quick and easy transfer of info ...
relates to the ethical considerations concerning technology in society.Human enhancement improves aspects of human function and may temporarily or permanently overcome the limitations of the human body through natural or artificial means. The consequences of such technological alterations implies ethical questions such as the unfair physical and mental categorization of certain individuals. Therefore, further consideration will need to be associated with ethical questions surrounding the evolution of technology. With growing trends of artificial intelligence and technological devices, such as
Google Glass Google Glass, or simply Glass, is a brand of smart glasses developed and sold by Google. It was developed by X (previously Google X), with the mission of producing an ubiquitous computer. Google Glass displays information to the wearer using ...
, stricter regulation will be necessary. Furthermore,
Elon Musk Elon Reeve Musk ( ; born June 28, 1971) is a business magnate and investor. He is the founder, CEO and chief engineer of SpaceX; angel investor, CEO and product architect of Tesla, Inc.; owner and CEO of Twitter, Inc.; founder of The ...
recently stated that "We need to be careful with AI (artificial intelligence). Potentially more dangerous than nukes", meaning that there may be need to worry about the evolution of technology, and specifically how humans employ it to their benefit.


See also

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Technology and society Technology society and life or technology and culture refers to the inter-dependency, co-dependence, co-influence, and co-production of technology and society upon one another. Evidence for this synergy has been found since humanity first start ...
*
Online identity Internet identity (IID), also online identity or internet persona, is a social identity that an Internet user establishes in online communities and websites. It may also be an actively constructed presentation of oneself. Although some people choo ...
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Identity formation Identity formation, also called identity development or identity construction, is a complex process in which humans develop a clear and unique view of themselves and of their identity. Self-concept, personality development, and values are all clo ...


References


Sources

* {{cite book, author=Luppicini, R., year=2013, title=The Emerging Field of Technoself Studies. Handbook of Research on Technoself: Identity in a Technological Society, location=Hershey, PA, publisher=Information Science Reference, isbn=9781466622128 Identity (social science) Technological change Technology in society 2010s neologisms