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Show business, sometimes shortened to show biz or showbiz (since 1945), is a
vernacular A vernacular or vernacular language is in contrast with a "standard language". It refers to the language or dialect that is spoken by people that are inhabiting a particular country or region. The vernacular is typically the native language, n ...
term for all aspects of the
entertainment industry Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousan ...
.''Oxford English Dictionary'' 2nd Ed. (1989) From the business side (including managers, agents, producers, and distributors), the term applies to the creative element (including artists, performers, writers, musicians, and technicians) and was in common usage throughout the 20th century, though the first known use in print dates from 1850. At that time and for several decades, it typically included an initial ''the''. By the latter part of the century, it had acquired a slightly arcane quality associated with the era of variety, but the term is still in active use. In modern entertainment industry, it is also associated with the fashion industry (creating trend and fashion) and acquiring intellectual property rights from the invested research in the entertainment business.


Industry

The global media and entertainment (M&E) market, including film, television shows and
advertising Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a ...
,
streaming media Streaming media is multimedia that is delivered and consumed in a continuous manner from a source, with little or no intermediate storage in network elements. ''Streaming'' refers to the delivery method of content, rather than the content i ...
, music, broadcasting, radio, book publishing, video games, and ancillary services and products was worth US$1.72 trillion in 2015, $1.9 trillion in 2016, and estimated at $2.14 trillion by 2020. About one third of the total ($735 billion in 2017) is made up by the U.S. entertainment industry, the largest M&E market in the world.


Sectors and companies

The entertainment sector can be split up into the following subsectors: *
Amusement park An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central ...
s *
Animation Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most ani ...
*
Circus A circus is a company of performers who put on diverse entertainment shows that may include clowns, acrobats, trained animals, trapeze acts, musicians, dancers, hoopers, tightrope walkers, jugglers, magicians, ventriloquists, and unicyclis ...
* Event management * Film *
Gambling Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three ele ...
* Game manufacturers *
Home video Home video is prerecorded media sold or rented for home viewing. The term originates from the VHS and Betamax era, when the predominant medium was videotapes, but has carried over to optical disc formats such as DVD, Blu-ray and streaming me ...
and home video
distributor A distributor is an enclosed rotating switch used in spark-ignition internal combustion engines that have mechanically timed ignition. The distributor's main function is to route high voltage current from the ignition coil to the spark plug ...
s * Media *
Music Music is generally defined as the art of arranging sound to create some combination of form, harmony, melody, rhythm or otherwise expressive content. Exact definitions of music vary considerably around the world, though it is an aspe ...
* Politics * Sports * Sex business * Talent agency * Theatre production * Sports entertainment


ISIC

The industry segment is covered by class "R" of the International Standard Industrial Classification: "Arts, entertainment and
recreation Recreation is an activity of leisure, leisure being discretionary time. The "need to do something for recreation" is an essential element of human biology and psychology. Recreational activities are often done for enjoyment, amusement, or plea ...
".


See also

* Creative industries *
Cultural industry The term culture industry (german: Kulturindustrie) was coined by the critical theorists Theodor Adorno (1903–1969) and Max Horkheimer (1895–1973), and was presented as critical vocabulary in the chapter "The Culture Industry: Enlightenmen ...
*
Cultural technology Cultural technology () is a system used by South Korean talent agencies to promote K-pop culture throughout the world as part of the Korean Wave. The system was developed by Lee Soo-man, founder of talent agency and record company SM Entertainmen ...
*
Light entertainment Light entertainment encompasses a broad range of television and radio programming that includes comedies, variety shows, game shows, quiz shows and the like. In Great Britain In the early days of the BBC virtually all broadcast entertainment w ...
* List of show business families *
Outline of entertainment The following outline provides an overview of and topical guide to entertainment and the entertainment industry: Entertainment is any activity which provides a diversion or permits people to amuse themselves in their leisure time, and may also p ...
* '' This Is Show Business'', television series running from 1949 to 1956 * ''Show Business'' magazine * " There's No Business Like Show Business"


References

{{Authority control Entertainment industry Performing arts