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Object-oriented programming (OOP) is a
programming paradigm Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, suc ...
based on the concept of "
objects Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an ai ...
", which can contain data and
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communication ...
. The data is in the form of
fields Fields may refer to: Music *Fields (band), an indie rock band formed in 2006 *Fields (progressive rock band), a progressive rock band formed in 1971 * ''Fields'' (album), an LP by Swedish-based indie rock band Junip (2010) * "Fields", a song by ...
(often known as
attributes Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing) In computing, an attribute is a sp ...
or ''properties''), and the code is in the form of procedures (often known as ''
methods Method ( grc, μέθοδος, methodos) literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In recent centuries it more often means a prescribed process for completing a task. It may refer to: *Scien ...
''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imperative,
procedural programming Procedural programming is a programming paradigm, derived from imperative programming, based on the concept of the ''procedure call''. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carried ...
. Significant object-oriented languages include: Java,
C++ C, or c, is the third letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''cee'' (pronounced ), plural ''cees''. History "C" ...
, C#,
Python Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (pr ...
, R, PHP, Visual Basic.NET, JavaScript, Ruby, Perl, Raku, SIMSCRIPT, Object Pascal,
Objective-C Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTS ...
,
Dart Dart or DART may refer to: * Dart, the equipment in the game of darts Arts, entertainment and media * Dart (comics), an Image Comics superhero * Dart, a character from ''G.I. Joe'' * Dart, a ''Thomas & Friends'' railway engine character * Da ...
, Swift, Scala, Kotlin, Common Lisp,
MATLAB MATLAB (an abbreviation of "MATrix LABoratory") is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks. MATLAB allows matrix manipulations, plotting of functions and data, implementatio ...
, and
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan K ...
.


History

Terminology invoking "objects" and "oriented" in the modern sense of object-oriented programming made its first appearance at
MIT The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the m ...
in the late 1950s and early 1960s. In the environment of the
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
group, as early as 1960, "object" could refer to identified items ( LISP atoms) with properties (attributes);
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) des ...
later cited a detailed understanding of LISP internals as a strong influence on his thinking in 1966. Another early MIT example was Sketchpad created by Ivan Sutherland in 1960–1961; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Also, an MIT
ALGOL ALGOL (; short for "Algorithmic Language") is a family of imperative computer programming languages originally developed in 1958. ALGOL heavily influenced many other languages and was the standard method for algorithm description used by the ...
version, AED-0, established a direct link between data structures ("plexes", in that dialect) and procedures, prefiguring what were later termed "messages", "methods", and "member functions". The Development of the Simula Languages, Kristen Nygaard, Ole-Johan Dahl, p.254
Uni-kl.ac.at
Simula introduced important concepts that are today an essential part of object-oriented programming, such as
class Class or The Class may refer to: Common uses not otherwise categorized * Class (biology), a taxonomic rank * Class (knowledge representation), a collection of individuals or objects * Class (philosophy), an analytical concept used differently ...
and
object Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an ...
, inheritance, and dynamic binding. The object-oriented Simula programming language was used mainly by researchers involved with physical modelling, such as models to study and improve the movement of ships and their content through cargo ports. In the 1970s, the first version of the
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan K ...
programming language was developed at Xerox PARC by
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) des ...
,
Dan Ingalls Daniel Henry Holmes Ingalls Jr. (born 1944) is a pioneer of object-oriented computer programming and the principal architect, designer and implementer of five generations of Smalltalk environments. He designed the bytecoded virtual machine tha ...
and Adele Goldberg. Smalltalk-72 included a programming environment and was dynamically typed, and at first was interpreted, not
compiled In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
. Smalltalk became noted for its application of object orientation at the language-level and its graphical development environment. Smalltalk went through various versions and interest in the language grew. While Smalltalk was influenced by the ideas introduced in Simula 67 it was designed to be a fully dynamic system in which classes could be created and modified dynamically. In the 1970s, Smalltalk influenced the Lisp community to incorporate object-based techniques that were introduced to developers via the Lisp machine. Experimentation with various extensions to Lisp (such as LOOPS and Flavors introducing
multiple inheritance Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or ...
and mixins) eventually led to the
Common Lisp Object System The Common Lisp Object System (CLOS) is the facility for object-oriented programming which is part of ANSI Common Lisp. CLOS is a powerful dynamic object system which differs radically from the OOP facilities found in more static languages suc ...
, which integrates functional programming and object-oriented programming and allows extension via a
Meta-object protocol In computer science, a metaobject is an object that manipulates, creates, describes, or implements objects (including itself). The object that the metaobject pertains to is called the base object. Some information that a metaobject might define inc ...
. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the
Intel iAPX 432 The iAPX 432 (''Intel Advanced Performance Architecture'') is a discontinued computer architecture introduced in 1981. It was Intel's first 32-bit processor design. The main processor of the architecture, the ''general data processor'', is im ...
and the Linn Smart Rekursiv. In 1981, Goldberg edited the August issue of
Byte Magazine ''Byte'' (stylized as ''BYTE'') was a microcomputer magazine, influential in the late 1970s and throughout the 1980s because of its wide-ranging editorial coverage. "''Byte'' magazine, the leading publication serving the homebrew market ..." '' ...
, introducing Smalltalk and object-oriented programming to a wider audience. In 1986, the
Association for Computing Machinery The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional membe ...
organised the first ''Conference on Object-Oriented Programming, Systems, Languages, and Applications'' (OOPSLA), which was unexpectedly attended by 1,000 people. In the mid-1980s
Objective-C Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTS ...
was developed by
Brad Cox Brad J. Cox (May 2, 1944 – January 2, 2021) was an American computer scientist who was known mostly for creating the Objective-C programming language with his business partner Tom Love and for his work in software engineering (specifically ...
, who had used Smalltalk at
ITT Inc. ITT Inc., formerly ITT Corporation, is an American worldwide manufacturing company based in Stamford, Connecticut. The company produces specialty components for the aerospace, transportation, energy and industrial markets. ITT's three business ...
, and
Bjarne Stroustrup Bjarne Stroustrup (; ; born 30 December 1950) is a Danish computer scientist, most notable for the invention and development of the C++ programming language. As of July 2022, Stroustrup is a professor of Computer Science at Columbia Universit ...
, who had used Simula for his PhD thesis, eventually went to create the object-oriented
C++ C, or c, is the third letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''cee'' (pronounced ), plural ''cees''. History "C" ...
. In 1985,
Bertrand Meyer Bertrand Meyer (; ; born 21 November 1950) is a French academic, author, and consultant in the field of computer languages. He created the Eiffel programming language and the idea of design by contract. Education and academic career Meyer rece ...
also produced the first design of the Eiffel language. Focused on software quality, Eiffel is a purely object-oriented programming language and a notation supporting the entire software lifecycle. Meyer described the Eiffel software development method, based on a small number of key ideas from software engineering and computer science, in Object-Oriented Software Construction. Essential to the quality focus of Eiffel is Meyer's reliability mechanism, Design by Contract, which is an integral part of both the method and language. In the early and mid-1990s object-oriented programming developed as the dominant programming paradigm when programming languages supporting the techniques became widely available. These included Visual
FoxPro FoxPro was a text-based procedurally oriented programming language and database management system (DBMS), and it was also an object-oriented programming language, originally published by Fox Software and later by Microsoft, for MS-DOS, Windows, ...
3.0,
C++ C, or c, is the third letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''cee'' (pronounced ), plural ''cees''. History "C" ...
, and Delphi. Its dominance was further enhanced by the rising popularity of graphical user interfaces, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the
Cocoa Cocoa may refer to: Chocolate * Chocolate * ''Theobroma cacao'', the cocoa tree * Cocoa bean, seed of ''Theobroma cacao'' * Chocolate liquor, or cocoa liquor, pure, liquid chocolate extracted from the cocoa bean, including both cocoa butter an ...
frameworks on Mac OS X, written in
Objective-C Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTS ...
, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of event-driven programming (although this concept is not limited to OOP). At ETH Zürich,
Niklaus Wirth Niklaus Emil Wirth (born 15 February 1934) is a Swiss computer scientist. He has designed several programming languages, including Pascal, and pioneered several classic topics in software engineering. In 1984, he won the Turing Award, generally ...
and his colleagues had also been investigating such topics as data abstraction and
modular programming Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functi ...
(although this had been in common use in the 1960s or earlier).
Modula-2 Modula-2 is a structured, procedural programming language developed between 1977 and 1985/8 by Niklaus Wirth at ETH Zurich. It was created as the language for the operating system and application software of the Lilith personal workstation. It ...
(1978) included both, and their succeeding design, Oberon, included a distinctive approach to object orientation, classes, and such. Object-oriented features have been added to many previously existing languages, including Ada,
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College i ...
, Fortran,
Pascal Pascal, Pascal's or PASCAL may refer to: People and fictional characters * Pascal (given name), including a list of people with the name * Pascal (surname), including a list of people and fictional characters with the name ** Blaise Pascal, Frenc ...
, and
COBOL COBOL (; an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use. It is an imperative, procedural and, since 2002, object-oriented language. COBOL is primarily us ...
. Adding these features to languages that were not initially designed for them often led to problems with compatibility and maintainability of code. More recently, a number of languages have emerged that are primarily object-oriented, but that are also compatible with procedural methodology. Two such languages are
Python Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (pr ...
and Ruby. Probably the most commercially important recent object-oriented languages are Java, developed by Sun Microsystems, as well as C# and Visual Basic.NET (VB.NET), both designed for Microsoft's .NET platform. Each of these two frameworks shows, in its own way, the benefit of using OOP by creating an abstraction from implementation. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language.


Features

Object-oriented programming uses objects, but not all of the associated techniques and structures are supported directly in languages that claim to support OOP. It performs operations on operands. The features listed below are common among languages considered to be strongly class- and object-oriented (or multi-paradigm with OOP support), with notable exceptions mentioned.Deborah J. Armstrong. ''The Quarks of Object-Oriented Development''. A survey of nearly 40 years of computing literature which identified a number of fundamental concepts found in the large majority of definitions of OOP, in descending order of popularity: Inheritance, Object, Class, Encapsulation, Method, Message Passing, Polymorphism, and Abstraction., section 18.1 "What is Object-Oriented Programming?" Lists: Dynamic dispatch, encapsulation or multi-methods (multiple dispatch), subtype polymorphism, inheritance or delegation, open recursion ("this"/"self")


Shared with non-OOP languages

* Variables that can store information formatted in a small number of built-in data types like integers and alphanumeric
characters Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
. This may include
data structures In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, ...
like strings,
lists A ''list'' is any set of items in a row. List or lists may also refer to: People * List (surname) Organizations * List College, an undergraduate division of the Jewish Theological Seminary of America * SC Germania List, German rugby union ...
, and
hash table In computing, a hash table, also known as hash map, is a data structure that implements an associative array or dictionary. It is an abstract data type that maps keys to values. A hash table uses a hash function to compute an ''index'', ...
s that are either built-in or result from combining variables using memory pointers. * Procedures – also known as functions, methods, routines, or subroutines – that take input, generate output, and manipulate data. Modern languages include
structured programming Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( ...
constructs like loops and conditionals.
Modular programming Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functi ...
support provides the ability to group procedures into files and modules for organizational purposes. Modules are namespaced so identifiers in one module will not conflict with a procedure or variable sharing the same name in another file or module.


Objects and classes

Languages that support object-oriented programming (OOP) typically use
inheritance Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Officiall ...
for code reuse and extensibility in the form of either classes or prototypes. Those that use classes support two main concepts: * Classes – the definitions for the data format and available procedures for a given type or class of object; may also contain data and procedures (known as class methods) themselves, i.e. classes contain the data members and member functions *
Objects Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an ai ...
– instances of classes Objects sometimes correspond to things found in the real world. For example, a graphics program may have objects such as "circle", "square", "menu". An online shopping system might have objects such as "shopping cart", "customer", and "product". Sometimes objects represent more abstract entities, like an object that represents an open file, or an object that provides the service of translating measurements from U.S. customary to metric. Each object is said to be an instance of a particular class (for example, an object with its name field set to "Mary" might be an instance of class Employee). Procedures in object-oriented programming are known as
methods Method ( grc, μέθοδος, methodos) literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In recent centuries it more often means a prescribed process for completing a task. It may refer to: *Scien ...
; variables are also known as
fields Fields may refer to: Music *Fields (band), an indie rock band formed in 2006 *Fields (progressive rock band), a progressive rock band formed in 1971 * ''Fields'' (album), an LP by Swedish-based indie rock band Junip (2010) * "Fields", a song by ...
, members, attributes, or properties. This leads to the following terms: *
Class variable In class-based, object-oriented programming, a class variable is a variable defined in a class of which a single copy exists, regardless of how many instances of the class exist. A class variable is not an instance variable. It is a special t ...
s – belong to the ''class as a whole''; there is only one copy of each one * Instance variables or attributes – data that belongs to individual ''objects''; every object has its own copy of each one * Member variables – refers to both the class and instance variables that are defined by a particular class * Class methods – belong to the ''class as a whole'' and have access to only class variables and inputs from the procedure call * Instance methods – belong to ''individual objects'', and have access to instance variables for the specific object they are called on, inputs, and class variables Objects are accessed somewhat like variables with complex internal structure, and in many languages are effectively
pointers Pointer may refer to: Places * Pointer, Kentucky * Pointers, New Jersey * Pointers Airport, Wasco County, Oregon, United States * The Pointers, a pair of rocks off Antarctica People with the name * Pointer (surname), a surname (including a ...
, serving as actual references to a single instance of said object in memory within a heap or stack. They provide a layer of
abstraction Abstraction in its main sense is a conceptual process wherein general rules and concepts are derived from the usage and classification of specific examples, literal ("real" or "concrete") signifiers, first principles, or other methods. "An abst ...
which can be used to separate internal from external code. External code can use an object by calling a specific instance method with a certain set of input parameters, read an instance variable, or write to an instance variable. Objects are created by calling a special type of method in the class known as a constructor. A program may create many instances of the same class as it runs, which operate independently. This is an easy way for the same procedures to be used on different sets of data. Object-oriented programming that uses classes is sometimes called
class-based programming Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance occurs via defining '' classes'' of objects, instead of inheritance occurring via the objects alone (compare protot ...
, while prototype-based programming does not typically use classes. As a result, significantly different yet analogous terminology is used to define the concepts of ''object'' and ''instance''. In some languages classes and objects can be composed using other concepts like traits and
mixin In object-oriented programming languages, a mixin (or mix-in) is a class that contains methods for use by other classes without having to be the parent class of those other classes. How those other classes gain access to the mixin's methods depen ...
s.


Class-based vs prototype-based

In class-based languages the ''classes'' are defined beforehand and the ''objects'' are instantiated based on the classes. If two objects ''apple'' and ''orange'' are instantiated from the class ''Fruit'', they are inherently fruits and it is guaranteed that you may handle them in the same way; e.g. a programmer can expect the existence of the same attributes such as ''color'' or ''sugar_content'' or ''is_ripe''. In prototype-based languages the ''objects'' are the primary entities. No ''classes'' even exist. The ''prototype'' of an object is just another object to which the object is linked. Every object has one ''prototype'' link (and only one). New objects can be created based on already existing objects chosen as their prototype. You may call two different objects ''apple'' and ''orange'' a fruit, if the object ''fruit'' exists, and both ''apple'' and ''orange'' have ''fruit'' as their prototype. The idea of the ''fruit'' class doesn't exist explicitly, but as the equivalence class of the objects sharing the same prototype. The attributes and methods of the ''prototype'' are delegated to all the objects of the equivalence class defined by this prototype. The attributes and methods ''owned'' individually by the object may not be shared by other objects of the same equivalence class; e.g. the attribute ''sugar_content'' may be unexpectedly not present in ''apple''. Only
single inheritance Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object ...
can be implemented through the prototype.


Dynamic dispatch/message passing

It is the responsibility of the object, not any external code, to select the procedural code to execute in response to a method call, typically by looking up the method at run time in a table associated with the object. This feature is known as dynamic dispatch. If the call variability relies on more than the single type of the object on which it is called (i.e. at least one other parameter object is involved in the method choice), one speaks of
multiple dispatch Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one o ...
. A method call is also known as '' message passing''. It is conceptualized as a message (the name of the method and its input parameters) being passed to the object for dispatch.


Data Abstraction

Data Abstraction is a design pattern in which data are visible only to semantically related functions, so as to prevent misuse. The success of data abstraction leads to frequent incorporation of data hiding as a design principle in object oriented and pure functional programming. If a class does not allow calling code to access internal object data and permits access through methods only, this is a form of information hiding known as
abstraction Abstraction in its main sense is a conceptual process wherein general rules and concepts are derived from the usage and classification of specific examples, literal ("real" or "concrete") signifiers, first principles, or other methods. "An abst ...
. Some languages (Java, for example) let classes enforce access restrictions explicitly, for example denoting internal data with the private keyword and designating methods intended for use by code outside the class with the public keyword. Methods may also be designed public, private, or intermediate levels such as protected (which allows access from the same class and its subclasses, but not objects of a different class). In other languages (like Python) this is enforced only by convention (for example, private methods may have names that start with an underscore).


Encapsulation

Encapsulation prevents external code from being concerned with the internal workings of an object. This facilitates
code refactoring In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structu ...
, for example allowing the author of the class to change how objects of that class represent their data internally without changing any external code (as long as "public" method calls work the same way). It also encourages programmers to put all the code that is concerned with a certain set of data in the same class, which organizes it for easy comprehension by other programmers. Encapsulation is a technique that encourages decoupling.


Composition, inheritance, and delegation

Objects can contain other objects in their instance variables; this is known as object composition. For example, an object in the Employee class might contain (either directly or through a pointer) an object in the Address class, in addition to its own instance variables like "first_name" and "position". Object composition is used to represent "has-a" relationships: every employee has an address, so every Employee object has access to a place to store an Address object (either directly embedded within itself, or at a separate location addressed via a pointer). Languages that support classes almost always support
inheritance Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Officiall ...
. This allows classes to be arranged in a hierarchy that represents "is-a-type-of" relationships. For example, class Employee might inherit from class Person. All the data and methods available to the parent class also appear in the child class with the same names. For example, class Person might define variables "first_name" and "last_name" with method "make_full_name()". These will also be available in class Employee, which might add the variables "position" and "salary". This technique allows easy re-use of the same procedures and data definitions, in addition to potentially mirroring real-world relationships in an intuitive way. Rather than utilizing database tables and programming subroutines, the developer utilizes objects the user may be more familiar with: objects from their application domain. Subclasses can override the methods defined by superclasses.
Multiple inheritance Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or ...
is allowed in some languages, though this can make resolving overrides complicated. Some languages have special support for
mixin In object-oriented programming languages, a mixin (or mix-in) is a class that contains methods for use by other classes without having to be the parent class of those other classes. How those other classes gain access to the mixin's methods depen ...
s, though in any language with multiple inheritance, a mixin is simply a class that does not represent an is-a-type-of relationship. Mixins are typically used to add the same methods to multiple classes. For example, class UnicodeConversionMixin might provide a method unicode_to_ascii() when included in class FileReader and class WebPageScraper, which don't share a common parent.
Abstract class In programming languages, an abstract type is a type in a nominative type system that cannot be instantiated directly; a type that is not abstract – which ''can'' be instantiated – is called a ''concrete type''. Every instance of an abstra ...
es cannot be instantiated into objects; they exist only for the purpose of inheritance into other "concrete" classes that can be instantiated. In Java, the
final Final, Finals or The Final may refer to: *Final (competition), the last or championship round of a sporting competition, match, game, or other contest which decides a winner for an event ** Another term for playoffs, describing a sequence of con ...
keyword can be used to prevent a class from being subclassed. The doctrine of
composition over inheritance Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should achieve polymorphic behavior and code reuse by their composition (by containing instances of other classes th ...
advocates implementing has-a relationships using composition instead of inheritance. For example, instead of inheriting from class Person, class Employee could give each Employee object an internal Person object, which it then has the opportunity to hide from external code even if class Person has many public attributes or methods. Some languages, like Go do not support inheritance at all. The " open/closed principle" advocates that classes and functions "should be open for extension, but closed for modification". Delegation is another language feature that can be used as an alternative to inheritance.


Polymorphism

Subtyping – a form of polymorphism – is when calling code can be independent of which class in the supported hierarchy it is operating on – the parent class or one of its descendants. Meanwhile, the same operation name among objects in an inheritance hierarchy may behave differently. For example, objects of type Circle and Square are derived from a common class called Shape. The Draw function for each type of Shape implements what is necessary to draw itself while calling code can remain indifferent to the particular type of Shape being drawn. This is another type of abstraction that simplifies code external to the class hierarchy and enables strong
separation of concerns In computer science, separation of concerns is a design principle for separating a computer program into distinct sections. Each section addresses a separate '' concern'', a set of information that affects the code of a computer program. A concern ...
.


Open recursion

In languages that support open recursion, object methods can call other methods on the same object (including themselves), typically using a special variable or keyword called this or self. This variable is '' late-bound''; it allows a method defined in one class to invoke another method that is defined later, in some subclass thereof.


OOP languages

Simula (1967) is generally accepted as being the first language with the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation.
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan K ...
(1972 to 1980) is another early example, and the one with which much of the theory of OOP was developed. Concerning the degree of object orientation, the following distinctions can be made: * Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples: Ruby, Scala,
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan K ...
, Eiffel,
Emerald Emerald is a gemstone and a variety of the mineral beryl (Be3Al2(SiO3)6) colored green by trace amounts of chromium or sometimes vanadium.Hurlbut, Cornelius S. Jr. and Kammerling, Robert C. (1991) ''Gemology'', John Wiley & Sons, New York, p. ...
, JADE,
Self The self is an individual as the object of that individual’s own reflective consciousness. Since the ''self'' is a reference by a subject to the same subject, this reference is necessarily subjective. The sense of having a self—or ''selfhood ...
, Raku. * Languages designed mainly for OO programming, but with some procedural elements. Examples: Java,
Python Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (pr ...
,
C++ C, or c, is the third letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''cee'' (pronounced ), plural ''cees''. History "C" ...
, C#, Delphi/ Object Pascal,
VB.NET Visual Basic, originally called Visual Basic .NET (VB.NET), is a multi-paradigm, object-oriented programming language, implemented on .NET, Mono, and the .NET Framework. Microsoft launched VB.NET in 2002 as the successor to its original Visu ...
. * Languages that are historically procedural languages, but have been extended with some OO features. Examples: PHP, Perl, Visual Basic (derived from BASIC),
MATLAB MATLAB (an abbreviation of "MATrix LABoratory") is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks. MATLAB allows matrix manipulations, plotting of functions and data, implementatio ...
, COBOL 2002, Fortran 2003,
ABAP ABAP (Advanced Business Application Programming, originally ''Allgemeiner Berichts-Aufbereitungs-Prozessor'', German for "general report preparation processor") is a high-level programming language created by the German software company SAP SE. ...
,
Ada 95 Ada is a structured, statically typed, imperative, and object-oriented high-level programming language, extended from Pascal and other languages. It has built-in language support for '' design by contract'' (DbC), extremely strong typing, e ...
,
Pascal Pascal, Pascal's or PASCAL may refer to: People and fictional characters * Pascal (given name), including a list of people with the name * Pascal (surname), including a list of people and fictional characters with the name ** Blaise Pascal, Frenc ...
. * Languages with most of the features of objects (classes, methods, inheritance), but in a distinctly original form. Examples: Oberon (Oberon-1 or Oberon-2). * Languages with
abstract data type In computer science, an abstract data type (ADT) is a mathematical model for data types. An abstract data type is defined by its behavior (semantics) from the point of view of a '' user'', of the data, specifically in terms of possible values, po ...
support which may be used to resemble OO programming, but without all features of object-orientation. This includes object-''based'' and prototype-based languages. Examples: JavaScript, Lua,
Modula-2 Modula-2 is a structured, procedural programming language developed between 1977 and 1985/8 by Niklaus Wirth at ETH Zurich. It was created as the language for the operating system and application software of the Lilith personal workstation. It ...
, CLU. * Chameleon languages that support multiple paradigms, including OO.
Tcl TCL or Tcl or TCLs may refer to: Business * TCL Technology, a Chinese consumer electronics and appliance company ** TCL Electronics, a subsidiary of TCL Technology * Texas Collegiate League, a collegiate baseball league * Trade Centre Limited, ...
stands out among these for TclOO, a hybrid object system that supports both prototype-based programming and class-based OO.


OOP in dynamic languages

In recent years, object-oriented programming has become especially popular in
dynamic programming language In computer science, a dynamic programming language is a class of high-level programming languages, which at runtime execute many common programming behaviours that static programming languages perform during compilation. These behaviors co ...
s.
Python Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (pr ...
,
PowerShell PowerShell is a task automation and configuration management program from Microsoft, consisting of a command-line shell and the associated scripting language. Initially a Windows component only, known as Windows PowerShell, it was made open-sou ...
, Ruby and
Groovy ''Groovy'' (or, less commonly, ''groovie'' or ''groovey'') is a slang colloquialism popular during the 1950s, '60s and '70s. It is roughly synonymous with words such as "excellent", "fashionable", or "amazing", depending on context. History The ...
are dynamic languages built on OOP principles, while Perl and PHP have been adding object-oriented features since Perl 5 and PHP 4, and
ColdFusion Adobe ColdFusion is a commercial rapid web-application development computing platform created by J. J. Allaire in 1995. (The programming language used with that platform is also commonly called ColdFusion, though is more accurately known as C ...
since version 6. The Document Object Model of HTML, XHTML, and
XML Extensible Markup Language (XML) is a markup language and file format for storing, transmitting, and reconstructing arbitrary data. It defines a set of rules for encoding documents in a format that is both human-readable and machine-readable. T ...
documents on the Internet has bindings to the popular JavaScript/
ECMAScript ECMAScript (; ES) is a JavaScript standard intended to ensure the interoperability of web pages across different browsers. It is standardized by Ecma International in the documenECMA-262 ECMAScript is commonly used for client-side scripting o ...
language. JavaScript is perhaps the best known prototype-based programming language, which employs cloning from prototypes rather than inheriting from a class (contrast to
class-based programming Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance occurs via defining '' classes'' of objects, instead of inheritance occurring via the objects alone (compare protot ...
). Another scripting language that takes this approach is Lua.


OOP in a network protocol

The messages that flow between computers to request services in a client-server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server. For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value. A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command's parameters. Each such command must be directed by the server to an object whose class (or superclass) recognizes the command and is able to provide the requested service. Clients and servers are best modeled as complex object-oriented structures.
Distributed Data Management Architecture Distributed Data Management Architecture (DDM) is IBM's open, published software architecture for creating, managing and accessing data on a remote computer. DDM was initially designed to support record-oriented files; it was extended to support ...
(DDM) took this approach and used class objects to define objects at four levels of a formal hierarchy: * Fields defining the data values that form messages, such as their length, code point and data values. * Objects and collections of objects similar to what would be found in a
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan K ...
program for messages and parameters. * Managers similar to IBM i
Object Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an ...
s, such as a directory to files and files consisting of metadata and records. Managers conceptually provide memory and processing resources for their contained objects. * A client or server consisting of all the managers necessary to implement a full processing environment, supporting such aspects as directory services, security and concurrency control. The initial version of DDM defined distributed file services. It was later extended to be the foundation of Distributed Relational Database Architecture (DRDA).


Design patterns

Challenges of object-oriented design are addressed by several approaches. Most common is known as the design patterns codified by Gamma ''et al.''. More broadly, the term " design patterns" can be used to refer to any general, repeatable, solution pattern to a commonly occurring problem in software design. Some of these commonly occurring problems have implications and solutions particular to object-oriented development.


Inheritance and behavioral subtyping

It is intuitive to assume that inheritance creates a semantic " is a" relationship, and thus to infer that objects instantiated from subclasses can always be ''safely'' used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow mutable objects.
Subtype polymorphism In programming language theory, subtyping (also subtype polymorphism or inclusion polymorphism) is a form of type polymorphism in which a subtype is a datatype that is related to another datatype (the supertype) by some notion of substitutability, ...
as enforced by the type checker in OOP languages (with mutable objects) cannot guarantee behavioral subtyping in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies must be carefully designed, considering possible incorrect uses that cannot be detected syntactically. This issue is known as the
Liskov substitution principle The Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called strong behavioral subtyping, that was initially introduced by Barbara Liskov in a 1988 conference keynote address titled ''Data abstraction and h ...
.


Gang of Four design patterns

'' Design Patterns: Elements of Reusable Object-Oriented Software'' is an influential book published in 1994 by Erich Gamma,
Richard Helm Richard Helm is one of the "Gang of Four" who wrote the influential '' Design Patterns'' book. In 2006 he was awarded the Dahl–Nygaard Prize for his contributions to the state of the art embodied in that book. References Living people Comp ...
, Ralph Johnson, and
John Vlissides John Matthew Vlissides (August 2, 1961 – November 24, 2005) was a software engineer known mainly as one of the four authors (referred to as the Gang of Four) of the book '' Design Patterns: Elements of Reusable Object-Oriented Software''. Vlissi ...
, often referred to humorously as the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them. As of April 2007, the book was in its 36th printing. The book describes the following patterns: * ''
Creational pattern In software engineering, creational design patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. The basic form of object creation could result in design problems o ...
s'' (5): Factory method pattern,
Abstract factory pattern The abstract factory pattern provides a way to encapsulate a group of individual factories that have a common theme without specifying their concrete classes. In normal usage, the client software creates a concrete implementation of the abstract fa ...
, Singleton pattern,
Builder pattern The builder pattern is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming. The intent of the Builder design pattern is to separate the construction of a complex object from it ...
, Prototype pattern * '' Structural patterns'' (7):
Adapter pattern In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. It is often ...
,
Bridge pattern The bridge pattern is a design pattern used in software engineering that is meant to ''"decouple an abstraction from its implementation so that the two can vary independently"'', introduced by the Gang of Four. The ''bridge'' uses encapsulation, a ...
,
Composite pattern In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "compo ...
, Decorator pattern, Facade pattern, Flyweight pattern,
Proxy pattern In computer programming, the proxy pattern is a software design pattern. A ''proxy'', in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in ...
* ''
Behavioral pattern In software engineering, behavioral design patterns are design patterns that identify common communication patterns among objects. By doing so, these patterns increase flexibility in carrying out communication. Design patterns Examples of this t ...
s'' (11):
Chain-of-responsibility pattern In object-oriented design, the chain-of-responsibility pattern is a behavioral design pattern consisting of a source of command objects and a series of processing objects. Each processing object contains logic that defines the types of command ob ...
,
Command pattern In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method nam ...
, Interpreter pattern, Iterator pattern,
Mediator pattern In software engineering, the mediator pattern defines an object that encapsulates how a set of objects interact. This pattern is considered to be a behavioral pattern due to the way it can alter the program's running behavior. In object-oriented ...
, Memento pattern, Observer pattern,
State pattern The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines. The state pattern can be interpreted as a strategy ...
, Strategy pattern,
Template method pattern In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. in the book ''Design Patterns''. The template method is a method in a superclass, usually an abstract superclass, and define ...
, Visitor pattern


Object-orientation and databases

Both object-oriented programming and relational database management systems (RDBMSs) are extremely common in software . Since relational databases don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as object-relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides. One of the most common approaches is object-relational mapping, as found in IDE languages such as Visual FoxPro and libraries such as
Java Data Objects Java Data Objects (JDO) is a specification of Java object persistence. One of its features is a transparency of the persistence services to the domain model. JDO persistent objects are ordinary Java programming language classes ( POJOs); there i ...
and Ruby on Rails' ActiveRecord. There are also
object database An object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which are ...
s that can be used to replace RDBMSs, but these have not been as technically and commercially successful as RDBMSs.


Real-world modeling and relationships

OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see
Criticism Criticism is the construction of a judgement about the negative qualities of someone or something. Criticism can range from impromptu comments to a written detailed response. , ''"the act of giving your opinion or judgment about the good or bad q ...
section) or that real-world mapping is even a worthy goal;
Bertrand Meyer Bertrand Meyer (; ; born 21 November 1950) is a French academic, author, and consultant in the field of computer languages. He created the Eiffel programming language and the idea of design by contract. Education and academic career Meyer rece ...
argues in '' Object-Oriented Software Construction''Meyer, Second Edition, p. 230 that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP have been noted. For example, the circle-ellipse problem is difficult to handle using OOP's concept of
inheritance Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Officiall ...
. However,
Niklaus Wirth Niklaus Emil Wirth (born 15 February 1934) is a Swiss computer scientist. He has designed several programming languages, including Pascal, and pioneered several classic topics in software engineering. In 1984, he won the Turing Award, generally ...
(who popularized the adage now known as
Wirth's law Wirth's law is an adage on computer performance which states that software is getting slower more rapidly than hardware is becoming faster. The adage is named after Niklaus Wirth, a computer scientist who discussed it in his 1995 article "A Plea ...
: "Software is getting slower more rapidly than hardware becomes faster") said of OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm closely reflects the structure of systems 'in the real world', and it is therefore well suited to model complex systems with complex behaviours" (contrast KISS principle).
Steve Yegge Steve Yegge is an American computer programmer and blogger who is known for writing about programming languages, productivity and software culture through his "Stevey's Drunken Blog Rants" site, followed by "Stevey's Blog Rants." Education Yeg ...
and others noted that natural languages lack the OOP approach of strictly prioritizing ''things'' (objects/ nouns) before ''actions'' (methods/ verbs). This problem may cause OOP to suffer more convoluted solutions than procedural programming.


OOP and control flow

OOP was developed to increase the reusability and maintainability of source code. Transparent representation of the
control flow In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an ''im ...
had no priority and was meant to be handled by a compiler. With the increasing relevance of parallel hardware and multithreaded coding, developing transparent control flow becomes more important, something hard to achieve with OOP.


Responsibility- vs. data-driven design

Responsibility-driven design defines classes in terms of a contract, that is, a class should be defined around a responsibility and the information that it shares. This is contrasted by Wirfs-Brock and Wilkerson with data-driven design, where classes are defined around the data-structures that must be held. The authors hold that responsibility-driven design is preferable.


SOLID and GRASP guidelines

SOLID is a mnemonic invented by Michael Feathers which spells out five software engineering design principles: *
Single responsibility principle The single-responsibility principle (SRP) is a computer programming principle that states that "A module should be responsible to one, and only one, actor." The term actor refers to a group (consisting of one or more stakeholders or users) that ...
* Open/closed principle *
Liskov substitution principle The Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called strong behavioral subtyping, that was initially introduced by Barbara Liskov in a 1988 conference keynote address titled ''Data abstraction and h ...
* Interface segregation principle *
Dependency inversion principle In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupling software modules. When following this principle, the conventional dependency relationships established from high-level, policy-setting ...
GRASP A grasp is an act of taking, holding or seizing firmly with (or as if with) the hand. An example of a grasp is the handshake, wherein two people grasp one of each other's like hands. In zoology particularly, prehensility is the quality of an appe ...
(General Responsibility Assignment Software Patterns) is another set of guidelines advocated by Craig Larman.


Criticism

The OOP paradigm has been criticised for a number of reasons, including not meeting its stated goals of reusability and modularity, and for overemphasizing one aspect of software design and modeling (data/objects) at the expense of other important aspects (computation/algorithms).
Luca Cardelli Luca Andrea Cardelli, Fellow of the Royal Society (FRS), is an Italian computer scientist who is a research professor at the University of Oxford in Oxford, UK. Cardelli is well known for his research in type theory and operational semantics. A ...
has claimed that OOP code is "intrinsically less efficient" than procedural code, that OOP can take longer to compile, and that OOP languages have "extremely poor modularity properties with respect to class extension and modification", and tend to be extremely complex. The latter point is reiterated by Joe Armstrong, the principal inventor of Erlang, who is quoted as saying:Armstrong, Joe. In ''Coders at Work: Reflections on the Craft of Programming.'' Peter Seibel, ed
Codersatwork.com
, Accessed 13 November 2009.
A study by Potok et al. has shown no significant difference in productivity between OOP and procedural approaches.
Christopher J. Date Chris Date (born 1941) is an independent author, lecturer, researcher, and consultant, specializing in relational database theory. Biography Chris Date attended High Wycombe Royal Grammar School (U.K.) from 1951 to 1958 and received his BA i ...
stated that critical comparison of OOP to other technologies, relational in particular, is difficult because of lack of an agreed-upon and rigorous definition of OOP;C. J. Date, Introduction to Database Systems, 6th-ed., Page 650 however, Date and Darwen have proposed a theoretical foundation on OOP that uses OOP as a kind of customizable type system to support
RDBMS A relational database is a (most commonly digital) database based on the relational model of data, as proposed by E. F. Codd in 1970. A system used to maintain relational databases is a relational database management system (RDBMS). Many relatio ...
.C. J. Date, Hugh Darwen. ''Foundation for Future Database Systems: The Third Manifesto'' (2nd Edition) In an article Lawrence Krubner claimed that compared to other languages (LISP dialects, functional languages, etc.) OOP languages have no unique strengths, and inflict a heavy burden of unneeded complexity.
Alexander Stepanov Alexander Alexandrovich Stepanov (russian: Алекса́ндр Алекса́ндрович Степа́нов; born November 16, 1950, Moscow) is a Russian-American computer programmer, best known as an advocate of generic programming and as t ...
compares object orientation unfavourably to generic programming: Paul Graham has suggested that OOP's popularity within large companies is due to "large (and frequently changing) groups of mediocre programmers". According to Graham, the discipline imposed by OOP prevents any one programmer from "doing too much damage". Leo Brodie has suggested a connection between the standalone nature of objects and a tendency to duplicate code in violation of the
don't repeat yourself "Don't repeat yourself" (DRY) is a principle of software development aimed at reducing repetition of software patterns, replacing it with abstractions or using data normalization to avoid redundancy. The DRY principle is stated as "Every piece of ...
principle of software development.
Steve Yegge Steve Yegge is an American computer programmer and blogger who is known for writing about programming languages, productivity and software culture through his "Stevey's Drunken Blog Rants" site, followed by "Stevey's Blog Rants." Education Yeg ...
noted that, as opposed to functional programming:
Rich Hickey Rich Hickey is a computer programmer and speaker, known as the creator of the Clojure programming language. Clojure is a Lisp dialect built on top of the Java Virtual Machine. He also created or designed ClojureScript and the Extensible Data ...
, creator of
Clojure Clojure (, like ''closure'') is a dynamic and functional dialect of the Lisp programming language on the Java platform. Like other Lisp dialects, Clojure treats code as data and has a Lisp macro system. The current development process is com ...
, described object systems as overly simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.Rich Hickey, JVM Languages Summit 2009 keynote
Are We There Yet?
November 2009.
Eric S. Raymond Eric Steven Raymond (born December 4, 1957), often referred to as ESR, is an American software developer, open-source software advocate, and author of the 1997 essay and 1999 book ''The Cathedral and the Bazaar''. He wrote a guidebook for the ...
, a Unix programmer and open-source software advocate, has been critical of claims that present object-oriented programming as the "One True Solution", and has written that object-oriented programming languages tend to encourage thickly layered programs that destroy transparency. Raymond compares this unfavourably to the approach taken with Unix and the
C programming language ''The C Programming Language'' (sometimes termed ''K&R'', after its authors' initials) is a computer programming book written by Brian Kernighan and Dennis Ritchie, the latter of whom originally designed and implemented the language, as well a ...
. Rob Pike, a programmer involved in the creation of UTF-8 and Go, has called object-oriented programming "the Roman numerals of computing" and has said that OOP languages frequently shift the focus from data structures and
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s to types. Furthermore, he cites an instance of a Java professor whose "idiomatic" solution to a problem was to create six new classes, rather than to simply use a lookup table. Regarding inheritance, Bob Martin states that because they are software, related classes do not necessarily share the relationships of the things they represent.


Formal semantics

Objects are the run-time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data, or any item that the program has to handle. There have been several attempts at formalizing the concepts used in object-oriented programming. The following concepts and constructs have been used as interpretations of OOP concepts: * co algebraic data types * recursive types * encapsulated state *
inheritance Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Officiall ...
*
records A record, recording or records may refer to: An item or collection of data Computing * Record (computer science), a data structure ** Record, or row (database), a set of fields in a database related to one entity ** Boot sector or boot record, ...
are basis for understanding objects if function literals can be stored in fields (like in functional-programming languages), but the actual calculi need be considerably more complex to incorporate essential features of OOP. Several extensions of System F<: that deal with mutable objects have been studied; these allow both
subtype polymorphism In programming language theory, subtyping (also subtype polymorphism or inclusion polymorphism) is a form of type polymorphism in which a subtype is a datatype that is related to another datatype (the supertype) by some notion of substitutability, ...
and parametric polymorphism (generics) Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli
''A Theory of Objects''
ref name="AbadiCardelli">
for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping").


See also

* Comparison of programming languages (object-oriented programming) * Comparison of programming paradigms *
Component-based software engineering Component-based software engineering (CBSE), also called component-based development (CBD), is a branch of software engineering that emphasizes the separation of concerns with respect to the wide-ranging functionality available throughout a give ...
* Design by contract * Object association *
Object database An object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which are ...
* Object model reference * Object modeling language * Object-oriented analysis and design * Object-relational impedance mismatch (and The Third Manifesto) * Object-relational mapping


Systems

*
CADES CADES (Computer Aided Design and Evaluation System) was a software engineering system produced to support the design and development of the VME/B Operating System for the ICL New Range - subsequently 2900 - computers. From its earliest days, V ...
*
Common Object Request Broker Architecture The Common Object Request Broker Architecture (CORBA) is a standard defined by the Object Management Group (OMG) designed to facilitate the communication of systems that are deployed on diverse platforms. CORBA enables collaboration between sys ...
(CORBA) * Distributed Component Object Model *
Distributed Data Management Architecture Distributed Data Management Architecture (DDM) is IBM's open, published software architecture for creating, managing and accessing data on a remote computer. DDM was initially designed to support record-oriented files; it was extended to support ...
*
Jeroo Jeroo is a cross-platform educational tool for learning object oriented programming concepts. In particular, the program helps learning concepts such as objects, methods and basic control structures. Jeroo supports three syntactic styles: Java/C# ...


Modeling languages

*
IDEF4 IDEF4, or ''Integrated DEFinition for Object-Oriented Design'', is an object-oriented design modeling language for the design of component-based client/server systems. It has been designed to support smooth transition from the application domain a ...
* Interface description language * Lepus3 * UML


References


Further reading

* * * * * * * * * * * * * * * * *


External links


Introduction to Object Oriented Programming Concepts (OOP) and More
by L.W.C. Nirosh
Discussion on Cons of OOP


{{DEFAULTSORT:Object-Oriented Programming Programming paradigms Norwegian inventions