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computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includi ...
, an object can be a variable, a data structure, a
function Function or functionality may refer to: Computing * Function key, a type of key on computer keyboards * Function model, a structured representation of processes in a system * Function object or functor or functionoid, a concept of object-oriente ...
, or a
method Method ( grc, μέθοδος, methodos) literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In recent centuries it more often means a prescribed process for completing a task. It may refer to: *Scien ...
. As regions of memory, they contain value and are referenced by
identifiers An identifier is a name that identifies (that is, labels the identity of) either a unique object or a unique ''class'' of objects, where the "object" or class may be an idea, physical countable object (or class thereof), or physical noncountable ...
. In the object-oriented programming paradigm, ''object'' can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm it refers to a particular instance of a class. In the relational model of
database In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases s ...
management, an object can be a
table Table may refer to: * Table (furniture), a piece of furniture with a flat surface and one or more legs * Table (landform), a flat area of land * Table (information), a data arrangement with rows and columns * Table (database), how the table data ...
or column, or an association between data and a database entity (such as relating a person's age to a specific person).


Object-based languages

An important distinction in programming languages is the difference between an object-oriented language and an object-based language. A language is usually considered object-based if it includes the basic capabilities for an object: identity, properties, and attributes. A language is considered object-oriented if it is object-based and also has the capability of polymorphism, inheritance, encapsulation, and, possibly, composition. Polymorphism refers to the ability to overload the name of a function with multiple behaviors based on which object(s) are passed to it. Conventional message passing discriminates only on the first object and considers that to be "sending a message" to that object. However, some object-oriented programming languages such as Flavors and the Common Lisp Object System (CLOS) enable discriminating on more than the first parameter of the function. Inheritance is the ability to subclass an object class, to create a new class that is a subclass of an existing one and inherits all the data constraints and behaviors of its parents but also adds new and/or changes one or more of them.


Object-oriented programming

Object-oriented programming is an approach to designing modular reusable software systems. The object-oriented approach is an evolution of good design practices that go back to the very beginning of computer programming. Object-orientation is simply the logical extension of older techniques such as structured programming and abstract data types. An object is an abstract data type with the addition of polymorphism and inheritance. Rather than structure programs as code and data, an object-oriented system integrates the two using the concept of an "object". An object has state (data) and behavior (code). Objects can correspond to things found in the real world. So for example, a graphics program will have objects such as ''circle'', ''square'', ''menu''. An online shopping system will have objects such as ''shopping cart, customer, product''. The shopping system will support behaviors such as ''place order'', ''make payment'', and ''offer discount''. The objects are designed as class hierarchies. So for example with the shopping system there might be high level classes such as ''electronics product'', ''kitchen product'', and ''book''. There may be further refinements for example under ''electronic products'': ''CD Player, DVD player'', etc. These classes and subclasses correspond to sets and subsets in mathematical logic.


Specialized objects

An important concept for objects is the
design pattern A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander and has been adapted for various other disciplines, particularly software engineering. The "Gang of Four" boo ...
. A design pattern provides a reusable template to address a common problem. The following object descriptions are examples of some of the most common design patterns for objects. * Function object: an object with a single method (in C++, this method would be the function operator, "operator()") that acts much like a function (like a C/C++ pointer to a function). * Immutable object: an object set up with a fixed state at creation time and which does not change afterward. * First-class object: an object that can be used without restriction. * Container object: an object that can contain other objects. * Factory object: an object whose purpose is to create other objects. * Metaobject: an object from which other objects can be created (compare with a class, which is not necessarily an object). * Prototype object: a specialized metaobject from which other objects can be created by copying * God object: an object that knows or does too much (it is an example of an
anti-pattern An anti-pattern in software engineering, project management, and business processes is a common response to a recurring problem that is usually ineffective and risks being highly counterproductive. The term, coined in 1995 by computer programmer An ...
). * Singleton object: an object that is the only instance of its class during the lifetime of the program. * Filter object: an object that receives a stream of data as its input and transforms it into the object's output. Often the input and output streams are streams of characters, but these also may be streams of arbitrary objects. These are generally used in wrappers since they conceal the existing implementation with the abstraction required at the developer side.


Distributed objects

The object-oriented approach is not just a programming model. It can be used equally well as an interface definition language for distributed systems. The objects in a distributed computing model tend to be larger grained, longer lasting, and more service-oriented than programming objects. A standard method to package distributed objects is via an Interface Definition Language (IDL). An IDL shields the client of all of the details of the distributed server object. Details such as which computer the object resides on, what
programming language A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming ...
it uses, what
operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also i ...
, and other platform-specific issues. The IDL is also usually part of a distributed environment that provides services such as transactions and persistence to all objects in a uniform manner. Two of the most popular standards for distributed objects are the
Object Management Group The Object Management Group (OMG) is a computer industry standards consortium. OMG Task Forces develop enterprise integration standards for a range of technologies. Business activities The goal of the OMG was a common portable and interoperab ...
's
CORBA The Common Object Request Broker Architecture (CORBA) is a standard defined by the Object Management Group (OMG) designed to facilitate the communication of systems that are deployed on diverse platforms. CORBA enables collaboration between s ...
standard and
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
's DCOM. In addition to distributed objects, a number of other extensions to the basic concept of an object have been proposed to enable distributed computing: *''Protocol objects'' are components of a
protocol stack The protocol stack or network stack is an implementation of a computer networking protocol suite or protocol family. Some of these terms are used interchangeably but strictly speaking, the ''suite'' is the definition of the communication protoco ...
that enclose network communication within an object-oriented interface. *'' Replicated objects'' are groups of distributed objects (called ''replicas'') that run a distributed multi-party protocol to achieve high consistency between their internal states, and that respond to requests in a coordinated way. Examples include fault-tolerant
CORBA The Common Object Request Broker Architecture (CORBA) is a standard defined by the Object Management Group (OMG) designed to facilitate the communication of systems that are deployed on diverse platforms. CORBA enables collaboration between s ...
objects. *'' Live distributed objects'' (or simply '' live objects'') generalize the ''replicated object'' concept to groups of replicas that might internally use any distributed protocol, perhaps resulting in only a weak consistency between their local states. Some of these extensions, such as ''distributed objects'' and ''protocol objects'', are domain-specific terms for special types of "ordinary" objects used in a certain context (such as
remote method invocation In a distributed computing environment, distributed object communication realizes communication between distributed objects. The main role is to allow objects to access data and invoke methods on remote objects (objects residing in non-local memor ...
or protocol composition). Others, such as ''replicated objects'' and ''live distributed objects'', are more non-standard, in that they abandon the usual case that an object resides in a single location at a time, and apply the concept to groups of entities (replicas) that might span across multiple locations, might have only weakly consistent state, and whose membership might dynamically change.


The Semantic Web

The Semantic Web is essentially a distributed-objects framework. Two key technologies in the Semantic Web are the
Web Ontology Language The Web Ontology Language (OWL) is a family of knowledge representation languages for authoring ontologies. Ontologies are a formal way to describe taxonomies and classification networks, essentially defining the structure of knowledge for vario ...
(OWL) and the Resource Description Framework (RDF). RDF provides the capability to define basic objects—names, properties, attributes, relations—that are accessible via the Internet. OWL adds a richer object model, based on set theory, that provides additional modeling capabilities such as
multiple inheritance Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or ...
. OWL objects are not like standard large-grained
distributed objects In distributed computing, distributed objects are objects (in the sense of object-oriented programming) that are distributed across different address spaces, either in different processes on the same computer, or even in multiple computers connect ...
accessed via an Interface Definition Language. Such an approach would not be appropriate for the Internet because the Internet is constantly evolving and standardization on one set of interfaces is difficult to achieve. OWL objects tend to be similar to the kinds of objects used to define application domain models in programming languages such as
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mos ...
and
C++ C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
. However, there are important distinctions between OWL objects and traditional object-oriented programming objects. Traditional objects get compiled into static hierarchies usually with single inheritance, but OWL objects are dynamic. An OWL object can change its structure at run time and can become an instance of new or different classes. Another critical difference is the way the model treats information that is currently not in the system. Programming objects and most database systems use the " closed-world assumption". If a fact is not known to the system that fact is assumed to be false. Semantic Web objects use the open-world assumption, a statement is only considered false if there is actual relevant information that it is false, otherwise it is assumed to be unknown, neither true nor false. OWL objects are actually most like objects in artificial intelligence
frame language Frames are an artificial intelligence data structure used to divide knowledge into substructures by representing "stereotyped situations". They were proposed by Marvin Minsky in his 1974 article "A Framework for Representing Knowledge". Frames are t ...
s such as
KL-ONE KL-ONE (pronounced "kay ell won") is a knowledge representation system in the tradition of semantic networks and frames; that is, it is a frame language. The system is an attempt to overcome semantic indistinctness in semantic network represen ...
and Loom. The following table contrasts traditional objects from Object-Oriented programming languages such as Java or C++ with Semantic Web Objects:


See also

* * * * *


References


External links


''What Is an Object?''
from ''The Java Tutorials'' {{DEFAULTSORT:Object (computer science) Object-oriented programming Data types Composite data types