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A music video game, also commonly known as a music game, is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
where the
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
is meaningfully and often almost entirely oriented around the player's interactions with a
music Music is generally defined as the art of arranging sound to create some combination of form, harmony, melody, rhythm or otherwise expressive content. Exact definitions of music vary considerably around the world, though it is an aspe ...
al score or individual
song A song is a musical composition intended to be performed by the human voice. This is often done at distinct and fixed pitches (melodies) using patterns of sound and silence. Songs contain various forms, such as those including the repetiti ...
s. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely
audio game An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games ...
s (e.g. the 1997
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
release '' Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories.


Overview

Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated the ability to support a range of different styles of gameplay, making the genre itself rather diffuse. A game such as ''
Rayman Legends ''Rayman Legends'' is a platform video game developed by Ubisoft Montpellier and published by Ubisoft. It is the fifth main title in the ''Rayman'' series and the direct sequel to the 2011 game ''Rayman Origins''. The game was released for Mi ...
'' features levels that are based on
endless runner Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a high score by surviving for as long as possible. ...
s but where the player scores better by matching their actions to the musical cues, which could make this a music video game. Instead, it is easier to consider the sub-genres of music video games based on how the player interacts with the music in the game, of which there are four main types as described by the concepts of "matching, making, mixing, and metonymy" as described by Michael Austin, the director of the School of Music at
Louisiana Tech University Louisiana Tech University (Louisiana Tech, La. Tech, or simply Tech) is a public research university in Ruston, Louisiana. It is part of the University of Louisiana System and classified among "R2: Doctoral Universities – High research act ...
. These ideas correlate to the subgenres as described below. Music games may feature multiple modes; for example, ''
Frequency Frequency is the number of occurrences of a repeating event per unit of time. It is also occasionally referred to as ''temporal frequency'' for clarity, and is distinct from ''angular frequency''. Frequency is measured in hertz (Hz) which is eq ...
'' is primary a scored rhythm matching game but also includes a music mixing gameplay feature for players to make their own mixes of the available songs.


Rhythm-matching games

Rhythm-matching games or simply rhythm games require the player to respond in some fashion in time to music as it is played and shown via the game, all generally to emphasize the
rhythm Rhythm (from Greek , ''rhythmos'', "any regular recurring motion, symmetry") generally means a " movement marked by the regulated succession of strong and weak elements, or of opposite or different conditions". This general meaning of regular re ...
of the song being played. This may be by performing specific actions on a controller with precision timing as the note is played. Players are generally scored by not only hitting the right control but how precisely they hit it in time with the music. To improve in such games, players often begin to learn the required actions to memory as to be able to anticipate difficult sections or areas where high scoring is possible. The wide variety of possible player input has created a range of rhythm games, from ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
'' where players input moves on a
dance mat A dance pad, also known as a dance mat or dance platform, is a flat electronic game controller used for input in dance games. Most dance pads are divided into a 3×3 matrix of square panels for the player to stand on, with some or all of the pane ...
, '' Donkey Konga'' in which players beat on a
conga drum The conga, also known as tumbadora, is a tall, narrow, single-headed drum from Cuba. Congas are staved like barrels and classified into three types: quinto (lead drum, highest), tres dos or tres golpes (middle), and tumba or salidor (lowest). ...
-like controller, and the '' Guitar Hero'' series where players simulate the fingering and
strum In music, strumming is a way of playing a stringed instrument such as a guitar, ukulele, or mandolin. A strum or stroke is a sweeping action where a finger or plectrum brushes over several strings to generate sound. On most stringed instrumen ...
ming on a guitar-shaped controller. This concept also extends to singing games like '' Karaoke Revolution'', with players scored for how well they match the pitch of the vocal track. Rhythm games are the most dominant form of the music game genre. The electronic game '' Simon'' is considered the earliest example of a rhythm game, while early games that defined the rhythm-matching aspects include ''
Dance Aerobics ''Dance Aerobics'', released in Japan as , is a music video game developed by Human Entertainment for the Nintendo Entertainment System. It was released in Japan by Bandai in February 1987 and North America by Nintendo in March 1989. It is t ...
'' (1987) and ''
PaRappa the Rapper is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, t ...
'' (1996). More recent titles include the ''Guitar Hero'' (2005) and ''
Rock Band A rock band or pop band is a small musical ensemble that performs rock music, pop music, or a related genre. A four-piece band is the most common configuration in rock and pop music. In the early years, the configuration was typically two gui ...
'' (2007) series, '' Beat Saber'' (2019), and ''Friday Night Funkin’'' (2020).


Hybrid rhythm games

A further class of rhythm games is hybrid rhythm games or music reactive games. In comparison to the forementioned rhythm games where the rhythm matching is the primary focus and the player's action helps to generate the music that they hear, reactive games let the background music guide the player action, leaving the rhythm gameplay elements secondary to the main gameplay form. Often in these hybrid rhythm games, the player plays the game as they normally would but can use the in-game music to time actions often to better their score, thus affecting the
interaction Interaction is action that occurs between two or more objects, with broad use in philosophy and the sciences. It may refer to: Science * Interaction hypothesis, a theory of second language acquisition * Interaction (statistics) * Interaction ...
between the player and the in-game dynamics as goal of the game. In '' Rez'' or '' Free the Beat'', for example, the game takes the form of a simple
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a Video game genre, sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certai ...
; however, by integrating sound effects created by the actions of the player (as he completes the normal tasks of rail-shooting) with the soundtrack as a whole, the game is intended to permit the player's direct interaction with the soundtrack and to encourage the creation of a synaesthetic experience. Other similar games include ''
Pteranodon ''Pteranodon'' (); from Ancient Greek (''pteron'', "wing") and (''anodon'', "toothless") is a genus of pterosaur that included some of the largest known flying reptiles, with ''P. longiceps'' having a wingspan of . They lived during the late Cr ...
'', '' Rhyme Rider Kerorican'', or '' iS – internal section''. A further class of these games allow for users to provide music that is then processed dynamically by the game to create challenges for that song, so that players are not dependent on the game's developer to extend the game's library of songs. Such games include ''
Vib-Ribbon is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment. It was released for the PlayStation in Japan on December 9, 1999, and in Europe on September 1, 2000. Although the original PlayStation version was nev ...
'', ''
Audiosurf ''Audiosurf'' is a puzzle rhythm game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks th ...
'', or ''
Dance Factory ''Dance Factory'' is a children's television show which ran for nine weeks from March to May 2005 at 10.30am on BBC One. It was simulcast on the CBBC Channel. It is hosted by Reggie Yates, with co-presenters Camilla Dallerup and Nigel Clarke. ...
''.


Music-making games

Music-making freeform music games are those in which the creation of music takes predominance over gameplay and as such these games are often more similar to non-game music synthesizers such as the Tenori-on. Players are given the ability to create their own music from a variety of sounds, instruments or voices, typically with no goal or objective. Free form music games occupy a position somewhere between generative hybrid music games and non-game utilities dependent upon the degree to which their gameplay relies upon a driving underlying plotline. This form of music game is closely analogous to
sandbox A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic. Sandbox or Sand box may also refer to: Arts, entertainment, and media * Sandbox (band), a Canadian rock music group * ''Sand ...
games in the realm of non-musical games and the term "sandbox" has been used to describe this form of gameplay. Examples of such games include '' SimTunes'' or the music composition tool in ''
Mario Paint is a video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1992. It is packaged with the Super NES Mouse peripheral. Gameplay According to the manual, two parts of ...
''.


Music-mixing games

Music-mixing games are those in which players take premade sounds, music, or other audio tracks and interact with them in the game to create new works. These games are similarly sandbox in nature a music-making games, though by creation of certain combination of sounds, the player may be awarded points or unlock additional features. Such games include ''
Incredibox ''Incredibox'' is a music video game, developed and published by the French company So Far So Good (SFSG). The concept of the game is users dragging and dropping sound icons on different characters to make music. The player can find combos to unl ...
'' and '' Fuser''.


Music-themed games

The fourth subgenre of music games are those that are related to the
metonymy Metonymy () is a figure of speech in which a concept is referred to by the name of something closely associated with that thing or concept. Etymology The words ''metonymy'' and ''metonym'' come from grc, μετωνυμία, 'a change of name ...
of music, where the game may feature narration about the creation of music but not feature gameplay related to music. For example, '' Michael Jackson's Moonwalker'' would be a considered a music-themed game as it is based on the musical works of
Michael Jackson Michael Joseph Jackson (August 29, 1958 – June 25, 2009) was an American singer, songwriter, dancer, and philanthropist. Dubbed the " King of Pop", he is regarded as one of the most significant cultural figures of the 20th century. Over ...
, but as a beat'em up, has none of the typical mechanics associated with the other subgenres of music games. One of the first examples of this type of subgenre, and of music games in general, is the 1983 arcade game '' Journey'', named after band of the same name, which featured some of the group's music and digitized versions of the band members.


Music games for live performance

Some music video games, regardless of their fundamental gameplay, may offer modes to allow players to use the game for creating live performances, typically using freeform or non-scoring modes with multiple local players. Games like ''Guitar Hero'' and ''Singstar'' offer such modes that also give the player the opportunity for physical presence as part of their performance for others.Lieberman, David 2006.
Game Enhanced Music Manuscript
'' In GRAPHITE '06: Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, ACM Press, Melbourne, Australia, 245 - 250.


See also

*
Video game music Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led t ...
* List of music video games


References


External links

{{Authority control Video game genres