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A flight simulator is a device that artificially re-creates aircraft
flight Flight or flying is the process by which an object moves through a space without contacting any planetary surface, either within an atmosphere (i.e. air flight or aviation) or through the vacuum of outer space (i.e. spaceflight). This can be a ...
and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they react to applications of flight controls, the effects of other aircraft systems, and how the aircraft reacts to external factors such as air density, turbulence, wind shear, cloud, precipitation, etc. Flight simulation is used for a variety of reasons, including flight training (mainly of pilots), the design and development of the aircraft itself, and research into aircraft characteristics and control handling qualities. The term "flight simulator" may carry slightly different meaning in general language and technical documents. In past regulations it referred specifically to devices which can closely mimic the behavior of aircraft throughout various procedures and flight conditions. In more recent definitions, this has been named "full flight simulator".. The more generic term "flight simulation training device" (FSTD) is used to refer to different kinds of flight training devices, and that corresponds more closely to meaning of the phrase "flight simulator" in general English.


History of flight simulation

In 1910, on the initiative of the French commanders Clolus and Laffont and Lieutenant Clavenad, the first ground training aircraft for military aircraft were built. The "Tonneau Antoinette" (Antoinette barrel), created by the
Antoinette Antoinette is a given name, that is a diminutive feminine form of Antoine and Antonia (from Latin ''Antonius''). People with the name include: Nobles * Antoinette de Maignelais, Baroness of Villequier by marriage (1434–1474), mistress of C ...
company, seems to be the precursor of flight simulators.


World War I (1914–1918)

An area of training was for air gunnery handled by the pilot or a specialist air gunner. Firing at a moving target requires aiming ahead of the target (which involves the so-called lead angle) to allow for the time the bullets require to reach the vicinity of the target. This is sometimes also called "deflection shooting" and requires skill and practice. During
World War I World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, the United States, and the Ottoman Empire, with fightin ...
, some ground-based simulators were developed to teach this skill to new pilots.


The 1920s and 1930s

The best-known early flight simulation device was the
Link Trainer The term Link Trainer, also known as the "Blue box" and "Pilot Trainer" is commonly used to refer to a series of flight simulators produced between the early 1930s and early 1950s by Link Aviation Devices, founded and headed by Ed Link, based o ...
, produced by
Edwin Link Edwin Albert Link (July 26, 1904 – September 7, 1981) was an American inventor, entrepreneur and pioneer in aviation, underwater archaeology, and submersibles. He invented the flight simulator, which was called the "Blue Box" or "Link Trai ...
in Binghamton, New York, United States, which he started building in 1927. He later patented his design, which was first available for sale in 1929. The Link Trainer was a basic metal frame flight simulator usually painted in its well-known blue color. Some of these early war era flight simulators still exist, but it is becoming increasingly difficult to find working examples. The Link family firm in Binghamton manufactured player pianos and organs, and Ed Link was therefore familiar with such components as leather bellows and reed switches. He was also a pilot, but dissatisfied with the amount of real flight training that was available, he decided to build a ground-based device to provide such training without the restrictions of weather and the availability of aircraft and flight instructors. His design had a pneumatic motion platform driven by inflatable bellows which provided pitch and roll cues. A vacuum motor similar to those used in player pianos rotated the platform, providing yaw cues. A generic replica cockpit with working instruments was mounted on the motion platform. When the cockpit was covered, pilots could practice flying by instruments in a safe environment. The motion platform gave the pilot cues as to real angular motion in pitch (nose up and down), roll (wing up or down) and yaw (nose left and right)."ASME Landmarks: The Link Flight Trainer."
''American Society of Mechanical Engineers.'' Retrieved: 18 December 2011.
Initially, aviation flight schools showed little interest in the "Link Trainer". Link also demonstrated his trainer to the U.S. Army Air Force (USAAF), but with no result. However, the situation changed in 1934 when the Army Air Force was given a government contract to fly the postal mail. This included having to fly in bad weather as well as good, for which the USAAF had not previously carried out much training. During the first weeks of the mail service, nearly a dozen Army pilots were killed. The Army Air Force hierarchy remembered Ed Link and his trainer. Link flew in to meet them at Newark Field in New Jersey, and they were impressed by his ability to arrive on a day with poor visibility, due to practice on his training device. The result was that the USAAF purchased six Link Trainers, and this can be said to mark the start of the world flight simulation industry.


World War II (1939–1945)

The principal pilot trainer used during World War II was the Link Trainer. Some 10,000 were produced to train 500,000 new pilots from allied nations, many in the US and Canada because many pilots were trained in those countries before returning to Europe or the Pacific to fly combat missions. Almost all US Army Air Force pilots were trained in a Link Trainer."U.S. Air Force Fact Sheet: Link Trainer."
''National Museum of the United States Air Force.'' Retrieved: 12 October 2016.
A different type of World War II trainer was used for navigating at night by the stars. The Celestial Navigation Trainer of 1941 was 13.7 m (45 ft) high and capable of accommodating the navigation team of a bomber crew. It enabled sextants to be used for taking "star shots" from a projected display of the night sky.


1945 to the 1960s

In 1954
United Airlines United Airlines, Inc. (commonly referred to as United), is a major American airline headquartered at the Willis Tower in Chicago, Illinois.
bought four flight simulators at a cost of $3 million from Curtiss-Wright that were similar to the earlier models, with the addition of visuals, sound and movement. This was the first of today's modern flight simulators for commercial aircraft.


Today

The simulator manufacturers are consolidating and integrate vertically as
training Training is teaching, or developing in oneself or others, any skills and knowledge or fitness that relate to specific useful competencies. Training has specific goals of improving one's capability, capacity, productivity and performance. I ...
offers double-digit growth: CAE forecast 255,000 new
airline pilot An aircraft pilot or aviator is a person who controls the flight of an aircraft by operating its directional flight controls. Some other aircrew members, such as navigators or flight engineers, are also considered aviators, because they a ...
s from 2017 to 2027 (70 a day), and 180,000 first officers evolving to captains. The largest manufacturer is Canadian CAE Inc. with a 70% market share and $2.8 billion annual revenues, manufacturing training devices for 70 years but moved into training in 2000 with multiple acquisitions. Now CAE makes more from training than from producing the simulators. Crawley-based L3 CTS entered the market in 2012 by acquiring Thales Training & Simulation's manufacturing plant near Gatwick Airport where it assembles up to 30 devices a year, then UK CTC training school in 2015, Aerosim in Sanford, Florida in 2016, and Portuguese academy G Air in October 2017. With a 20% market share, equipment still accounts for more than half of L3 CTS turnover but that could soon be reversed as it educates 1,600 commercial pilots each year, 7% of the 22,000 entering the profession annually, and aims for 10% in a fragmented market. The third largest is TRU Simulation + Training, created in 2014 when parent
Textron Aviation Textron Aviation Inc. is the general aviation business unit of the conglomerate Textron that was formed in March 2014 following the acquisition of Beech Holdings which included the Beechcraft and Hawker Aircraft businesses. The new business uni ...
merged its simulators with Mechtronix, OPINICUS and
ProFlight Proflight Zambia is an airline based in Lusaka, Zambia that serves the business community and tourism industry. It is a trading name of Proflight Commuter Services Ltd. Proflight Zambia operates the largest fleet of aircraft in Zambia, operating ...
, focusing on simulators and developing the first full-flight simulators for the
737 MAX The Boeing 737 MAX is the fourth generation of the Boeing 737, a narrow-body airliner manufactured by Boeing Commercial Airplanes (BCA), a division of American company Boeing. It succeeds the Boeing 737 Next Generation (NG) and competes with th ...
and the
777X The Boeing 777X is the latest series of the long-range, wide-body, twin-engine jetliners in the Boeing 777 family from Boeing Commercial Airplanes. The 777X features new GE9X engines, new composite wings with folding wingtips, greater cabin w ...
. The fourth is FlightSafety International, focused on general, business and regional aircraft.
Airbus and Boeing The competition between Airbus and Boeing has been characterized as a duopoly in the large jet airliner market since the 1990s. This resulted from a series of mergers within the global aerospace industry, with Airbus beginning as a pan-Europea ...
have invested in their own training centres, aiming for higher margins than aircraft manufacturing like MRO, competing with their suppliers CAE and L3. In June 2018, there were 1,270 commercial airline simulators in service, up by 50 over a year: 85% FFSs and 15% s. CAE supplied 56% of this installed base, L3 CTS 20% and FlightSafety International 10%, while CAE's training centres are the largest operator, with a 13% share. North America has 38% of the world's training devices, Asia-Pacific 25% and Europe 24%.
Boeing The Boeing Company () is an American multinational corporation that designs, manufactures, and sells airplanes, rotorcraft, rockets, satellites, telecommunications equipment, and missiles worldwide. The company also provides leasing and p ...
types represent 45% of all simulated aircraft, followed by Airbus with 35%, then Embraer at 7%, Bombardier at 6% and ATR at 3%.


Applications


Pilot training

Most flight simulators are used primarily for flight training. The simplest simulators are used to practice basic cockpit procedures, such as processing emergency checklists, and for cockpit familiarization. They are also used for instrument flight training, for which the outside view is less important. Certain aircraft systems may or may not be simulated, and the aerodynamic model is usually extremely generic if present at all. Depending on the level of certification, instruments that would have moving indicators in a real aircraft may be implemented with a display. With more advanced displays, cockpit representation and motion systems, flight simulators can be used to credit different amount of flight hours towards a pilot license. Specific classes of simulators are also used for training other than obtaining initial license such as instrument rating revalidation, or most commonly obtaining type rating for specific kind of aircraft.


Other uses

During the
aircraft design process The aircraft design process is a loosely defined method used to balance many competing and demanding requirements to produce an aircraft that is strong, lightweight, economical and can carry an adequate payload while being sufficiently reliable to ...
, flight simulators can be used instead of performing some flight tests. Such "engineering flight simulators" can provide a fast way to find errors, reducing both the risks and the cost of development. Additionally, this allows use of extra measurement equipment that might be too large or otherwise impractical to include during onboard a real aircraft. Throughout different phases of the design process, different engineering simulators with various level of complexity are used. Flight simulators may include training tasks for crew other than pilots. Examples include gunners on a military aircraft or hoist operators. Separate simulators have also been used for tasks related to flight, like evacuating the aircraft in case of a crash in water. With high complexity of many systems composing contemporary aircraft,
aircraft maintenance Aircraft maintenance is the performance of tasks required to ensure the continuing airworthiness of an aircraft or aircraft part, including overhaul, inspection, replacement, defect rectification, and the embodiment of modifications, compliance ...
simulators are increasingly popular.


Qualification and approval


Procedure

Before September 2018, when a manufacturer wished to have an ATD model approved, a document that contains the specifications for the model line and that proves compliance with the appropriate regulations is submitted to the FAA. Once this document, called a Qualification Approval Guide (QAG), has been approved, all future devices conforming to the QAG are automatically approved and individual evaluation is neither required nor available. The actual procedure accepted by all CAAs (Civil Aviation Authorities) around the world is to propose 30 days prior qualification date (40 days for CAAC) a MQTG document (Master Qualification Test Guide), which is proper to a unique simulator device and will live along the device itself, containing objective, and functional and subjective tests to demonstrate the representativeness of the simulator compare to the airplane. The results will be compared to Flight Test Data provided by aircraft OEMs or from test campaign ordered by simulator OEMs or also can be compared by POM (Proof Of Match) data provided by aircraft OEMs development simulators. Some of the QTGs will be rerun during the year to prove during continuous qualification that the simulator is still in the tolerances approved by the CAA.EASA CS-FSTD(A) Issue 2
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US Federal Aviation Administration (FAA) categories

;Aviation Training Device (ATD) *FAA Basic ATD (BATD) – Provides an adequate training platform and design for both procedural and operational performance tasks specific to the ground and flight training requirements for Private Pilot Certificate and instrument rating per Title 14 of the Code of Federal Regulations. *FAA Advanced ATD (AATD) – Provides an adequate training platform for both procedural and operational performance tasks specific to the ground and flight training requirements for Private Pilot Certificate, instrument rating, Commercial Pilot Certificate, and Airline Transport Pilot (ATP) Certificate, and Flight Instructor Certificate. ;Flight Training Devices (FTD) *FAA FTD Level 4 – Similar to a Cockpit Procedures Trainer (CPT). This level does not require an aerodynamic model, but accurate systems modeling is required. *FAA FTD Level 5 – Aerodynamic programming and systems modeling is required, but it may represent a family of aircraft rather than only one specific model. *FAA FTD Level 6 – Aircraft-model-specific aerodynamic programming, control feel, and physical cockpit are required. *FAA FTD Level 7 – Model specific. All applicable aerodynamics, flight controls, and systems must be modeled. A vibration system must be supplied. This is the first level to require a visual system. ;Full Flight Simulators (FFS) *FAA FFS Level A – A motion system is required with at least three degrees of freedom. Airplanes only. *FAA FFS Level B – Requires three axis motion and a higher-fidelity aerodynamic model than does Level A. The lowest level of helicopter flight simulator. *FAA FFS Level C – Requires a motion platform with all six degrees of freedom. Also lower transport delay (latency) over levels A & B. The visual system must have an outside-world horizontal field of view of at least 75 degrees for each pilot. *FAA FFS Level D – The highest level of FFS qualification currently available. Requirements are for Level C with additions. The motion platform must have all six degrees of freedom, and the visual system must have an outside-world horizontal field of view of at least 150 degrees, with a
collimated A collimated beam of light or other electromagnetic radiation has parallel rays, and therefore will spread minimally as it propagates. A perfectly collimated light beam, with no divergence, would not disperse with distance. However, diffraction p ...
(distant focus) display. Realistic sounds in the cockpit are required, as well as a number of special motion and visual effects.


European Aviation Safety Agency (EASA, ex JAA) categories

These definitions apply to both airplanesCS FSTD(A).200: Terminology and helicoptersCS FSTD(H).200: Terminology unless specified otherwise. Training devices briefly compared below are all different subclasses of Flight simulation training device (FSTD). Basic instrument training device (BITD) ''airplanes only'' : A basic student station for instrument flight procedures; can use spring loaded flight controls, and instruments displayed on a screen Flight Navigation and Procedures Trainer (FNPT) : Representation of cockpit with all equipment and software to replicate function of aircraft systems * EASA FNPT Level I : Fully enclosed real-scale cockpit, control forces and travel representative of the aircraft, aerodynamic model taking into account changes to airspeed, loading and other factors * EASA FNPT Level II : Model handling of aircraft on ground and in ground effect, effects of icing, visual system including different ambient lighting conditions (i.e. day, night, dusk) * EASA FNPT Level III ''helicopters only'' : Wider field of view and means of quickly testing correct operation of hardware and software * MCC : Additional requirements for FNPT Level II and III to be used for multi-crew cooperation training, for example which instruments need to be doubled for each crew member Flight Training Devices (FTD) * EASA FTD Level 1 : May lack a visual system, compared to FNPT the aircraft systems must operate correctly based only on pilot inputs without requiring instructor actions * EASA FTD Level 2 : Visual system with different conditions, cockpit must include other crew stations, controls must replicate movement dynamics * EASA FTD Level 3 ''helicopter only'' : Model data must be based on validation flights - cannot be generic aerodynamical model, wider field of view Full Flight Simulators (FFS) * EASA FFS Level A : Motion system with 3 degrees of freedom (pitch, roll, heave) * EASA FFS Level B : Motion system with all 6 degrees of freedom, modelling ground handling * EASA FFS Level C : Simulate different runway conditions, icing, more detailed aerodynamic model * EASA FFS Level D : Characteristic vibrations that can be felt in the cockpit, realistic noise levels


Technology


Simulator structure

Flight simulators are an example of a human-in-the-loop system, in which interaction with a human user is constantly happening. From perspective of the device, the inputs are primary flight controls, instrument panel buttons and switches and the instructor's station, if present. Based on these, the internal state is updated, and equations of motion solved for the new time step.Baarspul, M. (1990) A review of flight simulation techniques. Progress in Aerospace Sciences, 22, 1–20. The new state of the simulated aircraft is shown to the user through visual, auditory, motion and touch channels. To simulate cooperative tasks, the simulator can be suited for multiple users, as is the case with multi-crew cooperation simulators. Alternatively, more simulators can be connected, what is known as "parallel simulation" or "distributed simulation". As military aircraft often need to cooperate with other craft or military personnel, wargames are a common use for distributed simulation. Because of that, numerous standards for distributed simulation including aircraft have been developed with military organisations. Some examples include
SIMNET SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. SIMNET was developed for and used by the United States military. SIMNET dev ...
, DIS and HLA .


Simulation models

The central element of simulation model are the equations of motion for the aircraft. As the aircraft moves through atmosphere it can exhibit both translational and rotational degrees of freedom. To achieve perception of fluent movement, these equations are solved 50 or 60 times per second. The forces for motion are calculated from aerodynamical models, which in turn depend on state of control surfaces, driven by specific systems, with their avionics, etc. As is the case with modelling, depending on the required level of realism, there are be different levels of detail, with some sub-models omitted in simpler simulators. If a human user is part of the simulator, which might not be the case for some engineering simulators, there is a need to perform the simulation in real-time. Low refresh rates not only reduce realism of simulation, but they have also been linked with increase in simulator sickness. The regulations place a limit on maximum latency between pilot input and aircraft reaction. Because of that, tradeoffs are made to reach the required level of realism with a lower computational cost. Flight simulators typically don't include full
computational fluid dynamics Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate ...
models for forces or weather, but use databases of prepared results from calculations and data acquired in real flights. As an example, instead of simulating flow over the wings,
lift coefficient In fluid dynamics, the lift coefficient () is a dimensionless quantity that relates the lift generated by a lifting body to the fluid density around the body, the fluid velocity and an associated reference area. A lifting body is a foil or a com ...
may be defined in terms of motion parameters like angle of attack. While different models need to exchange data, most often they can be separated into a modular architecture, for better organisation and ease of development. Typically, gear model for ground handling would be separate input to the main equations of motion. Each engine and avionics instrument is also a self-contained system with well-defined inputs and outputs.


Instruments

All classes of require some form of replicating the cockpit. As they are the primary means of interaction between the pilot and the aircraft special importance is assigned to cockpit controls. To achieve good transfer of skills, there are very specific requirements in the flight simulator regulations that determine how closely they must match the real aircraft. These requirements in case of full flight simulators are so detailed, that it may be cost-effective to use the real part certified to fly, rather than manufacture a dedicated replica. Lower classes of simulators may use springs to mimic forces felt when moving the controls. When there is a need to better replicate the control forces or dynamic response, many simulators are equipped with actively driven
force feedback Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer ...
systems. Vibration actuators may also be included, either due to helicopter simulation requirements, or for aircraft equipped with a
stick shaker A stick shaker is a mechanical device designed to rapidly and noisily vibrate the control yoke (the "stick") of an aircraft, warning the flight crew that an imminent aerodynamic stall has been detected. It is typically present on the majority of ...
. Another form of tactile input from the pilot are instruments located on the panels in the cockpit. As they are used to interact with various aircraft systems, just that may be sufficient for some forms of procedure training. Displaying them on a screen is sufficient for the most basic simulators and amateur flight simulation, however most classes of certified simulators need all buttons, switches and other inputs to be operated in the same way as in the aircraft cockpit. The necessity for a physical copy of a cockpit contributes to the cost of simulator construction, and ties the hardware to a specific aircraft type. Because of these reasons, there is ongoing research on interactions in
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
, however lack of tactile feedback negatively affects users' performance when using this technology.


Visual system

Outside view from the aircraft is an important cue for flying the aircraft, and is the primary means of navigation for visual flight rules operation. One of the primary characteristics of a visual system is the
field of view The field of view (FoV) is the extent of the observable world that is seen at any given moment. In the case of optical instruments or sensors it is a solid angle through which a detector is sensitive to electromagnetic radiation. Human ...
. Depending on the simulator type it may be sufficient to provide only a view forward using a flat display. However, some types of craft, e.g. fighter aircraft, require a very large field of view, preferably almost full sphere, due to the manoeuvres that are performed during air combat. Similarly, since
helicopter A helicopter is a type of rotorcraft in which lift and thrust are supplied by horizontally spinning rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forward, backward and laterally. These attributes ...
s can perform hover flight in any direction, some classes of helicopter flight simulators require even 180 degrees of horizontal field of view. There are many parameters in visual system design. For a narrow field of view, a single display may be sufficient, however typically multiple projectors are required. This arrangement needs additional calibration, both in terms of distortion from not projecting on a flat surface, as well as brightness in regions with overlapping projections. There are also different shapes of screens used, including cylindrical, spherical or ellipsoidal. The image can be projected on the viewing side of the projection screen, or alternatively "back-projection" onto a translucent screen. Because the screen is much closer than objects outside aircraft, for simulators with multiple pilots, there are special
collimated A collimated beam of light or other electromagnetic radiation has parallel rays, and therefore will spread minimally as it propagates. A perfectly collimated light beam, with no divergence, would not disperse with distance. However, diffraction p ...
displays that eliminate the parallax effect between the pilots' point of view. An alternative to large-scale displays are
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
simulators using a
head-mounted display A head-mounted display (HMD) is a display device, worn on the head or as part of a helmet (see Helmet-mounted display for aviation applications), that has a small display optic in front of one ( monocular HMD) or each eye ( binocular HMD). An ...
. This approach allows for a complete field of view, and makes the simulator size considerably smaller. There are examples of use in research, as well as certified Real-time
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
visualisation of virtual worlds makes some aspects of flight simulator visual systems very similar to game engines, sharing some techniques like different levels of details or libraries like OpenGL.


Motion system

Initially, the motion systems used separate axes of movement, similar to a
gimbal A gimbal is a pivoted support that permits rotation of an object about an axis. A set of three gimbals, one mounted on the other with orthogonal pivot axes, may be used to allow an object mounted on the innermost gimbal to remain independent of ...
. After the invention of Stewart platform simultaneous operation of all actuators became the preferred choice, with some regulations specifically requiring "synergistic" 6 degrees of freedom motion. In contrast to real aircraft, the simulated motion system has a limited range in which it is able to move. That especially affects the ability to simulate sustained accelerations, and requires a separate model to approximate the cues to the human vestibular system within the given constraints. Motion system is a major contributor to overall simulator cost, but assessments of skill transfer based on training on a simulator and leading to handling an actual aircraft are difficult to make, particularly where motion cues are concerned. Large samples of pilot opinion are required and many subjective opinions tend to be aired, particularly by pilots not used to making objective assessments and responding to a structured test schedule. For many years, it was believed that 6 DOF motion-based simulation gave the pilot closer fidelity to flight control operations and aircraft responses to control inputs and external forces and gave a better training outcome for students than non-motion-based simulation. This is described as "handling fidelity", which can be assessed by test flight standards such as the numerical Cooper-Harper rating scale for handling qualities. Recent scientific studies have shown that the use of technology such as vibration or dynamic seats within flight simulators can be equally effective in the delivery of training as large and expensive 6-DOF FFS devices.


Modern high-end flight simulators


Vertical Motion Simulator (VMS) at NASA/Ames

The largest flight simulator in the world is the Vertical Motion Simulator (VMS) at
NASA Ames Research Center The Ames Research Center (ARC), also known as NASA Ames, is a major NASA research center at Moffett Federal Airfield in California's Silicon Valley. It was founded in 1939 as the second National Advisory Committee for Aeronautics (NACA) labora ...
, south of San Francisco. This has a very large-throw motion system with 60 feet (+/- 30 ft) of vertical movement (heave). The heave system supports a horizontal beam on which are mounted 40 ft rails, allowing lateral movement of a simulator cab of +/- 20 feet. A conventional 6-degree of freedom hexapod platform is mounted on the 40 ft beam, and an interchangeable cabin is mounted on the platform. This design permits quick switching of different aircraft cabins. Simulations have ranged from blimps, commercial and military aircraft to the Space Shuttle. In the case of the Space Shuttle, the large Vertical Motion Simulator was used to investigate a longitudinal pilot-induced oscillation (PIO) that occurred on an early Shuttle flight just before landing. After identification of the problem on the VMS, it was used to try different longitudinal control algorithms and recommend the best for use in the Shuttle program.


Disorientation training

AMST Systemtechnik GmbH (AMST) of Austria and Environmental Tectonics Corporation (ETC) of Philadelphia, US, manufacture a range of simulators for disorientation training, that have full freedom in yaw. The most complex of these devices is the Desdemona simulator at the TNO Research Institute in The Netherlands, manufactured by AMST. This large simulator has a gimballed cockpit mounted on a framework which adds vertical motion. The framework is mounted on rails attached to a rotating platform. The rails allow the simulator cab to be positioned at different radii from the centre of rotation and this gives a sustained G capability up to about 3.5."DESDEMONA: The next generation in movement simulation"
''Nederlandse Organisatie voor Toegepast Natuurwetenschappelijk Onderzoek'' Retrieved: 5 July 2012.
Roza, M., M. Wentink and Ph. Feenstra. "Performance Testing of the Desdemona Motion System." ''AIAA MST,'' Hilton Head, South Carolina, 20–23 August 2007.


Amateur and video game flight simulation


See also

* FlightSimCon *
Full motion racing simulator A full motion racing simulator, sometimes called a full motion sim rig, is a motion simulator that is purposed for racing, and must provide motion simulation in all six degrees of freedom, as defined by the aviation simulator industry many deca ...
* Simulation *
Synthetic vision system A synthetic vision system (SVS) is a computer-mediated reality system for aerial vehicles, that uses 3D to provide pilots with clear and intuitive means of understanding their flying environment. Functionality Synthetic vision provides situati ...
* Unmanned Aircraft System Simulation *
Virtual reality simulator Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), ed ...


References


Notes


Bibliography

* Kelly, Lloyd L. as told to Robert B. Parke. ''The Pilot Maker''. New York: Grosset & Dunlap, 1979, First edition 1970. .


External links


Black Magic and Gremlins: Analog Flight Simulations at NASA's Flight Research Center by Gene L. WaltmanThe Art of Flight Simulation (Aersopace MEng Thesis on Flight Simulation)
*
MiGMan's Flight Sim Museum
', video game flight simulators from the 1970s to the present day {{DEFAULTSORT:Flight Simulator Flight training Virtual reality Video game terminology 1929 introductions Real-time simulation Aircraft simulators