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In
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which ...
, an elastic collision is an encounter ( collision) between two
bodies Bodies may refer to: * The plural of body * ''Bodies'' (2004 TV series), BBC television programme * Bodies (upcoming TV series), an upcoming British crime thriller limited series * "Bodies" (''Law & Order''), 2003 episode of ''Law & Order'' * B ...
in which the total
kinetic energy In physics, the kinetic energy of an object is the energy that it possesses due to its motion. It is defined as the work needed to accelerate a body of a given mass from rest to its stated velocity. Having gained this energy during its acce ...
of the two bodies remains the same. In an ideal, perfectly elastic collision, there is no net
conversion Conversion or convert may refer to: Arts, entertainment, and media * "Conversion" (''Doctor Who'' audio), an episode of the audio drama ''Cyberman'' * "Conversion" (''Stargate Atlantis''), an episode of the television series * "The Conversion" ...
of kinetic energy into other forms such as
heat In thermodynamics, heat is defined as the form of energy crossing the boundary of a thermodynamic system by virtue of a temperature difference across the boundary. A thermodynamic system does not ''contain'' heat. Nevertheless, the term is ...
, noise, or
potential energy In physics, potential energy is the energy held by an object because of its position relative to other objects, stresses within itself, its electric charge, or other factors. Common types of potential energy include the gravitational potenti ...
. During the collision of small objects, kinetic energy is first converted to potential energy associated with a repulsive or attractive force between the particles (when the particles move against this force, i.e. the angle between the force and the relative velocity is obtuse), then this potential energy is converted back to kinetic energy (when the particles move with this force, i.e. the angle between the force and the relative velocity is acute). Collisions of
atom Every atom is composed of a nucleus and one or more electrons bound to the nucleus. The nucleus is made of one or more protons and a number of neutrons. Only the most common variety of hydrogen has no neutrons. Every solid, liquid, gas, a ...
s are elastic, for example Rutherford backscattering. A useful special case of elastic collision is when the two bodies have equal mass, in which case they will simply exchange their
momenta Momenta is an autonomous driving company headquartered in Beijing, China that aims to build the 'Brains' for autonomous vehicles. In December 2021, Momenta and BYD established a 100 million yuan ($15.7 million) joint venture to deploy autonomous ...
. The ''
molecule A molecule is a group of two or more atoms held together by attractive forces known as chemical bonds; depending on context, the term may or may not include ions which satisfy this criterion. In quantum physics, organic chemistry, and b ...
s''—as distinct from
atom Every atom is composed of a nucleus and one or more electrons bound to the nucleus. The nucleus is made of one or more protons and a number of neutrons. Only the most common variety of hydrogen has no neutrons. Every solid, liquid, gas, a ...
s—of a gas or
liquid A liquid is a nearly incompressible fluid that conforms to the shape of its container but retains a (nearly) constant volume independent of pressure. As such, it is one of the four fundamental states of matter (the others being solid, gas, ...
rarely experience perfectly elastic collisions because kinetic energy is exchanged between the molecules’ translational motion and their internal
degrees of freedom Degrees of freedom (often abbreviated df or DOF) refers to the number of independent variables or parameters of a thermodynamic system. In various scientific fields, the word "freedom" is used to describe the limits to which physical movement or ...
with each collision. At any instant, half the collisions are, to a varying extent, ''
inelastic collision An inelastic collision, in contrast to an elastic collision, is a collision in which kinetic energy is not conserved due to the action of internal friction. In collisions of macroscopic bodies, some kinetic energy is turned into vibrational ene ...
s'' (the pair possesses less kinetic energy in their translational motions after the collision than before), and half could be described as “super-elastic” (possessing ''more'' kinetic energy after the collision than before). Averaged across the entire sample, molecular collisions can be regarded as essentially elastic as long as
Planck's law In physics, Planck's law describes the spectral density of electromagnetic radiation emitted by a black body in thermal equilibrium at a given temperature , when there is no net flow of matter or energy between the body and its environment. At ...
forbids energy from being carried away by black-body photons. In the case of macroscopic bodies, perfectly elastic collisions are an ideal never fully realized, but approximated by the interactions of objects such as billiard balls. When considering energies, possible
rotational energy Rotational energy or angular kinetic energy is kinetic energy due to the rotation of an object and is part of its total kinetic energy. Looking at rotational energy separately around an object's axis of rotation, the following dependence on the ob ...
before and/or after a collision may also play a role.


Equations


One-dimensional Newtonian

In an elastic collision, both momentum and kinetic energy are conserved. Consider particles 1 and 2 with masses ''m''1, ''m''2, and velocities ''u''1, ''u''2 before collision, ''v''1, ''v''2 after collision. The conservation of the total
momentum In Newtonian mechanics, momentum (more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction. If is an object's mass ...
before and after the collision is expressed by: : m_u_+m_u_ \ =\ m_v_ + m_v_. Likewise, the conservation of the total
kinetic energy In physics, the kinetic energy of an object is the energy that it possesses due to its motion. It is defined as the work needed to accelerate a body of a given mass from rest to its stated velocity. Having gained this energy during its acce ...
is expressed by: :\tfrac12 m_1u_1^2+\tfrac12 m_2u_2^2 \ =\ \tfrac12 m_1v_1^2 +\tfrac12 m_2v_2^2. These equations may be solved directly to find v_1,v_2 when u_1,u_2 are known: : \begin v_1 &=& \dfrac u_1 + \dfrac u_2 \\ 5emv_2 &=& \dfrac u_1 + \dfrac u_2 \end If both masses are the same, we have a trivial solution: : v_ = u_ : v_ = u_. This simply corresponds to the bodies exchanging their initial velocities to each other. As can be expected, the solution is invariant under adding a constant to all velocities ( Galilean relativity), which is like using a frame of reference with constant translational velocity. Indeed, to derive the equations, one may first change the frame of reference so that one of the known velocities is zero, determine the unknown velocities in the new frame of reference, and convert back to the original frame of reference.


Examples

:Ball 1: mass = 3 kg, velocity = 4 m/s :Ball 2: mass = 5 kg, velocity = −6 m/s After collision: :Ball 1: velocity = −8.5 m/s :Ball 2: velocity = 1.5 m/s Another situation: The following illustrate the case of equal mass, m_1=m_2. In the limiting case where m_1 is much larger than m_2, such as a ping-pong paddle hitting a ping-pong ball or an SUV hitting a trash can, the heavier mass hardly changes velocity, while the lighter mass bounces off, reversing its velocity plus approximately twice that of the heavy one. In the case of a large u_, the value of v_ is small if the masses are approximately the same: hitting a much lighter particle does not change the velocity much, hitting a much heavier particle causes the fast particle to bounce back with high speed. This is why a
neutron moderator In nuclear engineering, a neutron moderator is a medium that reduces the speed of fast neutrons, ideally without capturing any, leaving them as thermal neutrons with only minimal (thermal) kinetic energy. These thermal neutrons are immensely m ...
(a medium which slows down fast neutrons, thereby turning them into
thermal neutron The neutron detection temperature, also called the neutron energy, indicates a free neutron's kinetic energy, usually given in electron volts. The term ''temperature'' is used, since hot, thermal and cold neutrons are moderated in a medium wi ...
s capable of sustaining a chain reaction) is a material full of atoms with light nuclei which do not easily absorb neutrons: the lightest nuclei have about the same mass as a
neutron The neutron is a subatomic particle, symbol or , which has a neutral (not positive or negative) charge, and a mass slightly greater than that of a proton. Protons and neutrons constitute the atomic nucleus, nuclei of atoms. Since protons and ...
.


Derivation of solution

To derive the above equations for v_1,v_2, rearrange the kinetic energy and momentum equations: : m_1(v_1^2-u_1^2)=m_2(u_2^2-v_2^2) : m_1(v_1-u_1)=m_2(u_2-v_2) Dividing each side of the top equation by each side of the bottom equation, and using \tfrac = a+b, gives: : v_1+u_1=u_2+v_2 \quad\Rightarrow\quad v_1-v_2 = u_2-u_1. That is, the relative velocity of one particle with respect to the other is reversed by the collision. Now the above formulas follow from solving a system of linear equations for v_1,v_2, regarding m_1,m_2,u_1,u_2 as constants: :\left\{\begin{array}{rcrcc} v_1 & - & v_2 &=& u_2-u_1 \\ m_1v_1&+&m_2v_2 &=& m_1u_1+m_2u_2. \end{array}\right. Once v_1 is determined, v_2 can be found by symmetry.


Center of mass frame

With respect to the center of mass, both velocities are reversed by the collision: a heavy particle moves slowly toward the center of mass, and bounces back with the same low speed, and a light particle moves fast toward the center of mass, and bounces back with the same high speed. The velocity of the
center of mass In physics, the center of mass of a distribution of mass in space (sometimes referred to as the balance point) is the unique point where the weighted relative position of the distributed mass sums to zero. This is the point to which a force may ...
does not change by the collision. To see this, consider the center of mass at time t before collision and time t' after collision: :\bar{x}(t) = \frac{m_{1} x_{1}(t)+m_{2} x_{2}(t)}{m_{1}+m_{2 :\bar{x}(t') = \frac{m_{1} x_{1}(t')+m_{2} x_{2}(t')}{m_{1}+m_{2. Hence, the velocities of the center of mass before and after collision are: : v_{ \bar{x} } = \frac{m_{1}u_{1}+m_{2}u_{2{m_{1}+m_{2 : v_{ \bar{x} }' = \frac{m_{1}v_{1}+m_{2}v_{2{m_{1}+m_{2. The numerators of v_{ \bar{x} } and v_{ \bar{x} }' are the total momenta before and after collision. Since momentum is conserved, we have v_{ \bar{x} } = v_{ \bar{x} }' .


One-dimensional relativistic

According to
special relativity In physics, the special theory of relativity, or special relativity for short, is a scientific theory regarding the relationship between space and time. In Albert Einstein's original treatment, the theory is based on two postulates: # The law ...
, :p = \frac{mv}{\sqrt{1-\frac{v^2}{c^2} where ''p'' denotes momentum of any particle with mass, ''v'' denotes velocity, and ''c'' is the speed of light. In the
center of momentum frame In physics, the center-of-momentum frame (also zero-momentum frame or COM frame) of a system is the unique (up to velocity but not origin) inertial frame in which the total momentum of the system vanishes. The ''center of momentum'' of a system is ...
where the total momentum equals zero, :p_1 = - p_2 :p_1^2 = p_2^2 :\sqrt {m_1^2c^4 + p_1^2c^2} + \sqrt {m_2^2c^4 + p_2^2c^2} = E :p_1 = \pm \frac{\sqrt{E^4 - 2E^2m_1^2c^4 - 2E^2m_2^2c^4 + m_1^4c^8 - 2m_1^2m_2^2c^8 + m_2^4c^8{2cE} :u_1 = -v_1. Here m_1, m_2represent the rest masses of the two colliding bodies, u_1, u_2represent their velocities before collision, v_1, v_2their velocities after collision, p_1, p_2their momenta, c is the
speed of light The speed of light in vacuum, commonly denoted , is a universal physical constant that is important in many areas of physics. The speed of light is exactly equal to ). According to the special theory of relativity, is the upper limit fo ...
in vacuum, and E denotes the total energy, the sum of rest masses and kinetic energies of the two bodies. Since the total energy and momentum of the system are conserved and their rest masses do not change, it is shown that the momentum of the colliding body is decided by the rest masses of the colliding bodies, total energy and the total momentum. Relative to the
center of momentum frame In physics, the center-of-momentum frame (also zero-momentum frame or COM frame) of a system is the unique (up to velocity but not origin) inertial frame in which the total momentum of the system vanishes. The ''center of momentum'' of a system is ...
, the momentum of each colliding body does not change magnitude after collision, but reverses its direction of movement. Comparing with
classical mechanics Classical mechanics is a physical theory describing the motion of macroscopic objects, from projectiles to parts of machinery, and astronomical objects, such as spacecraft, planets, stars, and galaxies. For objects governed by classi ...
, which gives accurate results dealing with macroscopic objects moving much slower than the
speed of light The speed of light in vacuum, commonly denoted , is a universal physical constant that is important in many areas of physics. The speed of light is exactly equal to ). According to the special theory of relativity, is the upper limit fo ...
, total momentum of the two colliding bodies is frame-dependent. In the
center of momentum frame In physics, the center-of-momentum frame (also zero-momentum frame or COM frame) of a system is the unique (up to velocity but not origin) inertial frame in which the total momentum of the system vanishes. The ''center of momentum'' of a system is ...
, according to classical mechanics, :m_{1}u_{1} + m_{2}u_{2} = m_{1}v_{1} + m_{2}v_{2} = {0}\,\! :m_{1}u_{1}^{2} + m_{2}u_{2}^{2} = m_{1}v_{1}^{2} + m_{2}v_{2}^{2}\,\! :\frac{(m_{2}u_{2})^{2{2m_1} + \frac{(m_{2}u_{2})^{2{2m_2} = \frac{(m_{2}v_{2})^{2{2m_1} + \frac{(m_{2}v_{2})^{2{2m_2}\,\! :(m_{1} + m_{2})(m_{2}u_{2})^{2} = (m_{1} + m_{2})(m_{2}v_{2})^{2}\,\! :u_{2} = -v_{2}\,\! :\frac{(m_{1}u_{1})^{2{2m_1} + \frac{(m_{1}u_{1})^{2{2m_2} = \frac{(m_{1}v_{1})^{2{2m_1} + \frac{(m_{1}v_{1})^{2{2m_2}\,\! :(m_{1} + m_{2})(m_{1}u_{1})^{2} = (m_{1} + m_{2})(m_{1}v_{1})^{2}\,\! :u_{1}=-v_{1}\,\! This agrees with the relativistic calculation u_1 = -v_1, despite other differences. One of the postulates in Special Relativity states that the laws of physics, such as conservation of momentum, should be invariant in all inertial frames of reference. In a general inertial frame where the total momentum could be arbitrary, :\frac{m_{1}\;u_{1{\sqrt{1-u_{1}^{2}/c^{2} + \frac{m_{2}\;u_{2{\sqrt{1-u_{2}^{2}/c^{2} = \frac{m_{1}\;v_{1{\sqrt{1-v_{1}^{2}/c^{2} + \frac{m_{2}\;v_{2{\sqrt{1-v_{2}^{2}/c^{2}=p_T :\frac{m_{1}c^{2{\sqrt{1-u_1^2/c^2 + \frac{m_{2}c^{2{\sqrt{1-u_2^2/c^2 = \frac{m_{1}c^{2{\sqrt{1-v_1^2/c^2 + \frac{m_{2}c^{2{\sqrt{1-v_2^2/c^2=E We can look at the two moving bodies as one system of which the total momentum is p_T, the total energy is E and its velocity v_c is the velocity of its center of mass. Relative to the center of momentum frame the total momentum equals zero. It can be shown that v_c is given by: :v_c = \frac{p_T c^2}{E} Now the velocities before the collision in the center of momentum frame u_1 ' and u_2 ' are: :u_{1} '= \frac{u_1 - v_c }{1- \frac{u_1 v_c}{c^2 :u_{2} '= \frac{u_2 - v_c }{1- \frac{u_2 v_c}{c^2 :v_{1} '=-u_{1} ' :v_{2} '=-u_{2} ' :v_{1} = \frac{v_1 ' + v_c }{1+ \frac{v_1 ' v_c}{c^2 :v_{2} = \frac{v_2 ' + v_c }{1+ \frac{v_2 ' v_c}{c^2 When u_1 \ll c and u_2 \ll c , :p_Tm_1 u_1 + m_2 u_2 :v_c\frac{m_1 u_1 + m_2 u_2}{m_1 + m_2} :u_1 'u_1 - v_c \frac {m_1 u_1 + m_2 u_1 - m_1 u_1 - m_2 u_2}{m_1 + m_2} = \frac {m_2 (u_1 - u_2)}{m_1 + m_2} :u_2 '\frac {m_1 (u_2 - u_1)}{m_1 + m_2} :v_1 '\frac {m_2 (u_2 - u_1)}{m_1 + m_2} :v_2 '\frac {m_1 (u_1 - u_2)}{m_1 + m_2} :v_1v_1 ' + v_c \frac {m_2 u_2 - m_2 u_1 + m_1 u_1 + m_2 u_2}{m_1 + m_2} = \frac{u_1 (m_1 - m_2) + 2m_2 u_2}{m_1 + m_2} :v_2\frac{u_2 (m_2 - m_1) + 2m_1 u_1}{m_1 + m_2} Therefore, the classical calculation holds true when the speed of both colliding bodies is much lower than the speed of light (~300 million m/s).


Relativistic derivation using hyperbolic functions

We use the so-called ''parameter of velocity'' s (usually called the
rapidity In relativity, rapidity is commonly used as a measure for relativistic velocity. Mathematically, rapidity can be defined as the hyperbolic angle that differentiates two frames of reference in relative motion, each frame being associated with d ...
) to get : : v/c=\tanh(s) hence we get : \sqrt{1-\frac{v^2}{c^2=\operatorname{sech}(s) Relativistic energy and momentum are expressed as follows: : E=\frac{mc^2}{\sqrt{1-\frac{v^2}{c^2} = m c^2 \cosh(s) : p=\frac{mv}{\sqrt{1-\frac{v^2}{c^2}=m c \sinh(s) Equations sum of energy and momentum colliding masses m_1 and m_2, (velocities v_1, v_2, u_1, u_2 correspond to the velocity parameters s_1, s_2, s_3, s_4), after dividing by adequate power c are as follows: : m_1 \cosh(s_1)+m_2 \cosh(s_2)=m_1 \cosh(s_3)+m_2 \cosh(s_4) : m_1 \sinh(s_1)+m_2 \sinh(s_2)=m_1 \sinh(s_3)+m_2 \sinh(s_4) and dependent equation, the sum of above equations: : m_1 e^{s_1}+m_2 e^{s_2}=m_1 e^{s_3}+m_2 e^{s_4} subtract squares both sides equations "momentum" from "energy" and use the identity \cosh^2(s)-\sinh^2(s)=1 , after simplicity we get: : 2 m_1 m_2 (\cosh(s_1) \cosh(s_2)-\sinh(s_2) \sinh(s_1)) = 2 m_1 m_2 (\cosh(s_3) \cosh(s_4)-\sinh(s_4) \sinh(s_3)) for non-zero mass, using the hyperbolic trigonometric identity we get: : \cosh(s_1-s_2)=\cosh(s_3-s_4) as functions \cosh(s) is even we get two solutions: : s_1-s_2 = s_3-s_4 : s_1-s_2 =-s_3+s_4 from the last equation, leading to a non-trivial solution, we solve s_2 and substitute into the dependent equation, we obtain e^{s_1} and then e^{s_2}, we have: : e^{s_1}=e^{s_4}{\frac{m_1 e^{s_3}+m_2 e^{s_4 {m_1 e^{s_4}+m_2 e^{s_3} : e^{s_2}=e^{s_3}{\frac{m_1 e^{s_3}+m_2 e^{s_4 {m_1 e^{s_4}+m_2 e^{s_3} It is a solution to the problem, but expressed by the parameters of velocity. Return substitution to get the solution for velocities is: : v_1/c =\tanh(s_1)={\frac{e^{s_1}-e^{-s_1 {e^{s_1}+e^{-s_1} : v_2/c =\tanh(s_2)={\frac{e^{s_2}-e^{-s_2 {e^{s_2}+e^{-s_2} Substitute the previous solutions and replace: e^{s_3}=\sqrt{\frac{c+u_1} {c-u_1 and e^{s_4}=\sqrt{\frac{c+u_2}{c-u_2 , after long transformation, with substituting: Z=\sqrt{\left(1-u_1^2/c^2\right) \left(1-u_2^2/c^2\right)} we get: : v_1=\frac{2 m_1 m_2 c^2 u_2 Z+2 m_2^2 c^2 u_2-(m_1^2+m_2^2) u_1 u_2^2+(m_1^2-m_2^2) c^2 u_1} {2 m_1 m_2 c^2 Z-2 m_2^2 u_1 u_2-(m_1^2-m_2^2) u_2^2+(m_1^2+m_2^2) c^2} : v_2=\frac{2 m_1 m_2 c^2 u_1 Z+2 m_1^2 c^2 u_1-(m_1^2+m_2^2) u_1^2 u_2+(m_2^2-m_1^2) c^2 u_2} {2 m_1 m_2 c^2 Z-2 m_1^2 u_1 u_2-(m_2^2-m_1^2) u_1^2+(m_1^2+m_2^2) c^2} .


Two-dimensional

For the case of two non-spinning colliding bodies in two dimensions, the motion of the bodies is determined by the three conservation laws of momentum, kinetic energy and angular momentum. The overall velocity of each body must be split into two perpendicular velocities: one tangent to the common normal surfaces of the colliding bodies at the point of contact, the other along the line of collision. Since the collision only imparts force along the line of collision, the velocities that are tangent to the point of collision do not change. The velocities along the line of collision can then be used in the same equations as a one-dimensional collision. The final velocities can then be calculated from the two new component velocities and will depend on the point of collision. Studies of two-dimensional collisions are conducted for many bodies in the framework of a two-dimensional gas. In a
center of momentum frame In physics, the center-of-momentum frame (also zero-momentum frame or COM frame) of a system is the unique (up to velocity but not origin) inertial frame in which the total momentum of the system vanishes. The ''center of momentum'' of a system is ...
at any time the velocities of the two bodies are in opposite directions, with magnitudes inversely proportional to the masses. In an elastic collision these magnitudes do not change. The directions may change depending on the shapes of the bodies and the point of impact. For example, in the case of spheres the angle depends on the distance between the (parallel) paths of the centers of the two bodies. Any non-zero change of direction is possible: if this distance is zero the velocities are reversed in the collision; if it is close to the sum of the radii of the spheres the two bodies are only slightly deflected. Assuming that the second particle is at rest before the collision, the angles of deflection of the two particles, \theta_1 and \theta_2, are related to the angle of deflection \theta in the system of the center of mass by :\tan \theta_1=\frac{m_2 \sin \theta}{m_1+m_2 \cos \theta},\qquad \theta_2=\frac{2}. The magnitudes of the velocities of the particles after the collision are: :v'_1=v_1\frac{\sqrt{m_1^2+m_2^2+2m_1m_2\cos \theta{m_1+m_2},\qquad v'_2=v_1\frac{2m_1}{m_1+m_2}\sin \frac{\theta}{2}.


Two-dimensional collision with two moving objects

The final x and y velocities components of the first ball can be calculated as: :\begin{align} v'_{1x}&=\frac{v_{1}\cos(\theta_1-\varphi)(m_1-m_2)+2m_2v_{2}\cos(\theta_2-\varphi)}{m_1+m_2}\cos(\varphi)+v_{1}\sin(\theta_1-\varphi)\cos(\varphi + \tfrac{\pi}{2}) \\ .8emv'_{1y}&=\frac{v_{1}\cos(\theta_1-\varphi)(m_1-m_2)+2m_2v_{2}\cos(\theta_2-\varphi)}{m_1+m_2}\sin(\varphi)+v_{1}\sin(\theta_1-\varphi)\sin(\varphi + \tfrac{\pi}{2}) \end{align} where ''v''1 and ''v''2 are the scalar sizes of the two original speeds of the objects, ''m''1 and ''m''2 are their masses, ''θ''1 and ''θ''2 are their movement angles, that is, v_{1x} = v_1\cos\theta_1,\; v_{1y}=v_1\sin\theta_1 (meaning moving directly down to the right is either a −45° angle, or a 315°angle), and lowercase phi (''φ'') is the contact angle. (To get the x and y velocities of the second ball, one needs to swap all the '1' subscripts with '2' subscripts.) This equation is derived from the fact that the interaction between the two bodies is easily calculated along the contact angle, meaning the velocities of the objects can be calculated in one dimension by rotating the x and y axis to be parallel with the contact angle of the objects, and then rotated back to the original orientation to get the true x and y components of the velocitiesStephenson, Reginald J. (1952) "Mechanics and Properties of Matter" p. 40. New York. Wiley In an angle-free representation, the changed velocities are computed using the centers x1 and x2 at the time of contact as :\begin{align} \mathbf{v}'_1&=\mathbf{v}_1-\frac{2 m_2}{m_1+m_2} \ \frac{\langle \mathbf{v}_1-\mathbf{v}_2,\,\mathbf{x}_1-\mathbf{x}_2\rangle}{\, \mathbf{x}_1-\mathbf{x}_2\, ^2} \ (\mathbf{x}_1-\mathbf{x}_2), \\ \mathbf{v}'_2&=\mathbf{v}_2-\frac{2 m_1}{m_1+m_2} \ \frac{\langle \mathbf{v}_2-\mathbf{v}_1,\,\mathbf{x}_2-\mathbf{x}_1\rangle}{\, \mathbf{x}_2-\mathbf{x}_1\, ^2} \ (\mathbf{x}_2-\mathbf{x}_1) \end{align} where the angle brackets indicate the
inner product In mathematics, an inner product space (or, rarely, a Hausdorff pre-Hilbert space) is a real vector space or a complex vector space with an operation called an inner product. The inner product of two vectors in the space is a scalar, often ...
(or
dot product In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a scalar as a result". It is also used sometimes for other symmetric bilinear forms, for example in a pseudo-Euclidean space. is an alg ...
) of two vectors.


See also

* Collision *
Inelastic collision An inelastic collision, in contrast to an elastic collision, is a collision in which kinetic energy is not conserved due to the action of internal friction. In collisions of macroscopic bodies, some kinetic energy is turned into vibrational ene ...
*
Coefficient of restitution The coefficient of restitution (COR, also denoted by ''e''), is the ratio of the final to initial relative speed between two objects after they collide. It normally ranges from 0 to 1 where 1 would be a perfectly elastic collision. A perfec ...


References


General references

*{{cite book, last=Raymond, first=David J. , chapter=10.4.1 Elastic collisions , title=A radically modern approach to introductory physics: Volume 1: Fundamental principles, publisher=New Mexico Tech Press, location=Socorro, NM, isbn=978-0-9830394-5-7


External links


Rigid Body Collision Resolution in three dimensions
including a derivation using the conservation laws
VNE Rigid Body Collision Simulation
Small Open Source 3D engine with easy-to-understand implementation of elastic collisions in C

Free simulation of 2-particle collision with user-adjustable coefficient of restitution and particle velocities (Requires Adobe Shockwave)
2-Dimensional Elastic Collisions without Trigonometry
Explanation of how to calculate 2-dimensional elastic collisions using vectors
Bouncescope
Free simulator of elastic collisions of dozens of user-configurable objects
Managing ball vs ball collision with Flash
Flash script to manage elastic collisions among any number of spheres
Elastic collision derivation
Classical mechanics Collision Articles containing video clips ru:Удар#Абсолютно упругий удар