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A chess clock consists of two adjacent
clock A clock or a timepiece is a device used to measure and indicate time. The clock is one of the oldest human inventions, meeting the need to measure intervals of time shorter than the natural units such as the day, the lunar month and ...
s with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. Chess clocks are used in chess and other two-player
game A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (suc ...
s where the players move in turn, and in some legal settings where each side is allotted a specific amount of time for arguments. The purpose is to keep track of the total time each player takes for their own moves, and ensure that neither player overly delays the game. Chess clocks were first used extensively in tournament
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
, and are often called game clocks. The first time that game clocks were used in a chess tournament was in the London 1883 tournament as invention by Thomas Bright Wilson of Manchester Chess Club. Their use has since spread to tournament
Scrabble ''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left t ...
,
shogi , also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, '' chaturanga, Xiangqi'', Indian chess, and ''janggi''. ''Shōgi ...
, go, and nearly every competitive two-player
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
, as well as other types of games. The simplest
time control A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed. Time controls are typically enforced by means of a game cloc ...
is "sudden death", in which players must make a predetermined number of moves in a certain amount of time or forfeit the game immediately. A particularly popular variant is
blitz chess Fast chess, also known as Speed chess, is a type of chess in which each player is given less time to consider their moves than normal tournament time controls allow. Fast chess is subdivided, by decreasing time controls, into rapid chess, blit ...
, in which each player is given a short time, such as five minutes, on the clock in which to play the entire game. The players may take more or less time over any individual move. The opening moves in chess are often played quickly due to their familiarity, which leaves the players more time to consider more complex and unfamiliar positions later. It is not unusual in slow chess games for a player to leave the table, but the clock of the absent player continues to run if it is their turn, or starts to run if their opponent makes a move.


Analog game clocks

Analog clocks are equipped with a "flag" that falls to indicate the exact moment the player's time has expired. Analog clocks use mechanical buttons. Pressing the button on one player's side physically stops the movement of that player's clock and releases the hold on the opponent's. The drawbacks of the mechanical clocks include accuracy and matching of the two clocks, and matching of the indicators (flags) of time expiration. Additional time cannot easily be added for more complex time controls, especially those that call for an increment or delay on every move, such as some forms of
byoyomi A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed. Time controls are typically enforced by means of a game clock, ...
. The first time that game clocks were used in a chess tournament was at the London 1883 tournament.


Early development of digital game clocks

In 1973, to address the issues with analog clocks, Bruce Cheney, a
Cornell University Cornell University is a private statutory land-grant research university based in Ithaca, New York. It is a member of the Ivy League. Founded in 1865 by Ezra Cornell and Andrew Dickson White, Cornell was founded with the intention to tea ...
Electrical Engineering student and chess player, created the first digital chess clock as a project for an undergraduate EE course. Typical of most inventions, it was crude compared to the products on the market many years later and was limited by the technology that existed at the time. For example, the display was done with red LEDs. LEDs require significant power, and as a result, the clock had to be plugged into a wall outlet. The high cost of LEDs at the time meant that only one set of digits could be displayed, that of the player whose turn it was to move. This meant that each player's time had to be multiplexed to the display when their time was running. In 1973, LSI chips were not readily or cheaply available, so all the multiplexing and logic were done using chips that consisted of four two-input TTL NAND gates, which resulted in excessive power consumption. Being plugged into the wall is obviously a major drawback, but had one advantage: the timebase for the clock was driven off a rectified version of 60 cycle AC current. Each player had a separate counter, and, in a parallel to the original mechanical architecture, one player's counter was disabled while the other's was running. The clock only had one mode: time ran forward. It could be reset, but not set. It did not count the number of moves. But it successfully addressed the original goals of the project (accurate and matched timing). The first commercially available digital chess clock was patented in 1975 by Joseph Meshi and Jeffrey R. Ponsor. They named it the Micromate-80. There was only one made and this was tested by chess players in multiple tournaments. Three years later a much-improved Micromate-180 was produced alongside Meshi's MBA Thesis, "Demand Analysis for a New Product (The Digital Chess Clock)", at
San Diego State University San Diego State University (SDSU) is a public research university in San Diego, California. Founded in 1897 as San Diego Normal School, it is the third-oldest university and southernmost in the 23-member California State University (CSU) system ...
, while Meshi and Ponsor continued to develop digital gaming.


Fischer clock and related designs

Digital clocks and Internet gaming have spurred a wave of experimentation with more varied and complex time controls than the traditional standards.
Time control A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed. Time controls are typically enforced by means of a game cloc ...
is commonly used in modern chess in many different methodologies. One particularly notable development, which has gained quite wide acceptance in chess, was proposed by former world champion
Bobby Fischer Robert James Fischer (March 9, 1943January 17, 2008) was an American chess grandmaster and the eleventh World Chess Champion. A chess prodigy, he won his first of a record eight US Championships at the age of 14. In 1964, he won with an 11� ...
, who in 1988 filed for US patent 4,884,255 (awarded in 1989) for a new type of digital chess clock. Fischer's digital clock gave each player a fixed period of time at the start of the game and then added a small amount after each move. Joseph Meshi called this "Accumulation" as it was a main feature of his patented Micromate-180 (US Patent 4,247,925 1978). This became the linchpin of Fischer's clock patented ten years later. In this way, the players would never be desperately short of time. This timing method is occasionally called "accumulation" but it is usually called "increment", "bonus", or "Fischer". The increment time control was first used in the privately organised 1992 Fischer–Spassky match, and quickly became popular in the wider chess world, being subsequently used in the FIDE World Chess Championship 1998.The Week in Chess 161
The Week in Chess, 8-Dec-1997 Nowadays most top level tournaments and tournaments outside the United States use Fischer's system. An increasing number of lower level tournaments in the US are also starting to use Fischer's system. Other aspects of Fischer's patent, such as a synthesized voice announcing how much time the players have, thus eliminating the need for them to keep looking at the clock, have not been adopted. On March 10, 1994, a patent application was filed by inventors Frank A. Camaratta Jr. of Huntsville, Alabama, and William Goichberg of Salisbury Mills, New York, for a game timer especially suitable for playing the game of chess, which employed a (simple) "delay" feature. The game timer provides, among other features, a user-definable delay between the time the activation button is pressed and the time that the activated clock actually begins to count down. United States Patent 5,420,830 was issued on May 10, 1995, and subsequently assigned to the United States Chess Federation by the inventors. As with the Fischer clock, the benefit of the delay clock is to reduce the likelihood that a player with positional or material superiority will lose a match solely because of the expiration of time on that player's time clock. In the United States, delay is still widely used, but increment is becoming more popular.


Timing methods

Increment (also known as bonus and Fischer since former World Chess Champion
Bobby Fischer Robert James Fischer (March 9, 1943January 17, 2008) was an American chess grandmaster and the eleventh World Chess Champion. A chess prodigy, he won his first of a record eight US Championships at the age of 14. In 1964, he won with an 11� ...
patented this timing method)—a specified amount of time is added to the players main time each move, unless the player's main time ran out before they completed their move. For example, if the time control is 90+30 (ninety minutes of main time per player with a thirty-second increment each move), each player gets an additional thirty seconds added to their main time for each move, unless the player's main time ran out first. Under
FIDE The International Chess Federation or World Chess Federation, commonly referred to by its French acronym FIDE ( Fédération Internationale des Échecs), is an international organization based in Switzerland that connects the various national c ...
and US Chess rules, the increment is applied to the first move as well. For example, for 3+2 each player starts with three minutes and two seconds on the first move. Not all digital clocks automatically give the increment for move one and thus for those that don't, the increment time has to be added manually to the main time so each player gets the increment for move one. In online chess, players may make multiple premoves (such as moving a knight back and forth) to give them additional time to think and/or avoid running out of time. Bronstein delay (named after Grandmaster David Bronstein who invented this timing method)—this timing method adds time but unlike increment not always the maximum amount of time is added. If a player expends more than the specified delay, then the entire delay is added to the player's clock but if a player moves faster than the delay, only the exact amount of time expended by the player is added. For example, if the delay is ten seconds and a player uses ten or more seconds for a move, ten seconds is added after they complete their move. If the player uses five seconds for a move, five seconds is added after they complete their move. This ensures that the main time left on the clock can never increase even if a player makes fast moves. As with increment, the delay time is applied to the first move under FIDE and US Chess rules. Simple delay (also known as US delay)—with this timing method, the clock waits for the delay period each move before the player's main time starts countdown down. For example, if the delay is ten seconds, the clock waits for ten seconds each move before the main time starts counting down. Bronstein delay and Simple delay are mathematically equivalent. The advantage of Bronstein delay is that a player can always quickly see exactly how much time they have for their next move without having to mentally add the main and delay time. The advantage of Simple delay is that a player can always tell whether the time that is counting down is the delay time or the main time. Simple delay is the form of delay most often used in the US, while Bronstein delay is the form of delay most often used in most other countries.


See also

* Chess equipment


References


Further reading

*


External links

* for Fischer's clock
Online Chess Clock / Chess Timer Example, used for Fast Chess

Online chess clock that implements Fischer and Bronstein timing methods
{{chess Chess equipment Timers Gaming