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The definition of the BSDF (bidirectional scattering distribution function) is not well standardized. The term was probably introduced in 1980 by Bartell, Dereniak, and Wolfe. Most often it is used to name the general mathematical function which describes the way in which the light is scattered by a surface. However, in practice, this phenomenon is usually split into the reflected and transmitted components, which are then treated separately as BRDF (
bidirectional reflectance distribution function The bidirectional reflectance distribution function (BRDF; f_(\omega_,\, \omega_) ) is a function of four real variables that defines how light is reflected at an opaque surface. It is employed in the optics of real-world light, in compute ...
) and BTDF (bidirectional transmittance distribution function). * BSDF is a superset and the generalization of the BRDF and BTDF. The concept behind all BxDF functions could be described as a black box with the inputs being any two angles, one for incoming (incident) ray and the second one for the outgoing (reflected or transmitted) ray at a given point of the surface. The output of this black box is the value defining the ratio between the incoming and the outgoing light energy for the given couple of angles. The content of the black box may be a mathematical formula which more or less accurately tries to model and approximate the actual surface behavior or an algorithm which produces the output based on discrete samples of measured data. This implies that the function is 4(+1)-dimensional (4 values for 2 3D angles + 1 optional for wavelength of the light), which means that it cannot be simply represented by 2D and not even by a 3D graph. Each 2D or 3D graph, sometimes seen in the literature, shows only a slice of the function. * Some tend to use the term BSDF simply as a category name covering the whole family of BxDF functions. * The term BSDF is sometimes used in a slightly different context, for the function describing the amount of the scatter (not scattered light), simply as a function of the incident light angle. An example to illustrate this context: for perfectly lambertian surface the BSDF (angle)=const. This approach is used for instance to verify the output quality by the manufacturers of the glossy surfaces. * Another recent usage of the term BSDF can be seen in some 3D packages, when vendors use it as a 'smart' category to encompass the simple well known cg algorithms like Phong, Blinn–Phong etc. * Acquisition of the BSDF over the
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in 2000 by Debevec et al. was one of the last key breakthroughs on the way to fully
virtual cinematography Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of rec ...
with its ultra-photorealistic
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s. The team was the first in the world to isolate the
subsurface scattering Subsurface scattering (SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surfa ...
component (a specialized case of BTDF) using the simplest light stage, consisting on moveable light source, moveable high-res
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, 2 polarizers in a few positions and really simple
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s on a modest
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. The team utilized the existing scientific knowledge that
light Light or visible light is electromagnetic radiation that can be perceived by the human eye. Visible light is usually defined as having wavelengths in the range of 400–700 nanometres (nm), corresponding to frequencies of 750–420 t ...
that is reflected and scattered from the air-to-oil layer retains its polarization while light that travels within the
skin Skin is the layer of usually soft, flexible outer tissue covering the body of a vertebrate animal, with three main functions: protection, regulation, and sensation. Other animal coverings, such as the arthropod exoskeleton, have different ...
loses its polarization. The subsurface scattering component can be
simulated A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the ...
as a steady high-scatter glow of light from within the
model A model is an informative representation of an object, person or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin ''modulus'', a measure. Models c ...
s, without which the skin does not look realistic.
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, a company set up by Warner Brothers Pictures specially to do the visual effects / virtual cinematography system for
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and
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isolated the parameters for an approximate analytical BRDF which consisted of
Lambertian diffusion Lambertian reflectance is the property that defines an ideal "matte" or diffusely reflecting surface. The apparent brightness of a Lambertian surface to an observer is the same regardless of the observer's angle of view. More technically, the su ...
component and a modified specular Phong component with a
Fresnel Augustin-Jean Fresnel (10 May 1788 – 14 July 1827) was a French civil engineer and physicist whose research in optics led to the almost unanimous acceptance of the wave theory of light, excluding any remnant of Newton's corpuscular the ...
type of
effect Effect may refer to: * A result or change of something ** List of effects ** Cause and effect, an idiom describing causality Pharmacy and pharmacology * Drug effect, a change resulting from the administration of a drug ** Therapeutic effect, a ...
.


Overview of the BxDF functions

* BRDF (
Bidirectional reflectance distribution function The bidirectional reflectance distribution function (BRDF; f_(\omega_,\, \omega_) ) is a function of four real variables that defines how light is reflected at an opaque surface. It is employed in the optics of real-world light, in compute ...
) is a simplified BSSRDF, assuming that light enters and leaves at the same point (''see the image on the right''). * BTDF (Bidirectional transmittance distribution function) is similar to BRDF but for the opposite side of the surface. (''see the top image''). * BDF (Bidirectional distribution function) is collectively defined by BRDF and BTDF. * BSSRDF (Bidirectional scattering-surface reflectance distribution function or Bidirectional surface scattering RDF) describes the relation between outgoing radiance and the incident flux, including the phenomena like
subsurface scattering Subsurface scattering (SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surfa ...
(SSS). The BSSRDF describes how light is transported between any two rays that hit a surface. * BSSTDF (Bidirectional scattering-surface transmittance distribution function) is like BTDF but with subsurface scattering. * BSSDF (Bidirectional scattering-surface distribution function) is collectively defined by BSSTDF and BSSRDF. Also known as BSDF (Bidirectional scattering distribution function).


See also

* BRDF *
Radiometry Radiometry is a set of techniques for measuring electromagnetic radiation, including visible light. Radiometric techniques in optics characterize the distribution of the radiation's power in space, as opposed to photometric techniques, which ch ...
*
Reflectance The reflectance of the surface of a material is its effectiveness in reflecting radiant energy. It is the fraction of incident electromagnetic power that is reflected at the boundary. Reflectance is a component of the response of the electronic ...
*
Radiance In radiometry, radiance is the radiant flux emitted, reflected, transmitted or received by a given surface, per unit solid angle per unit projected area. Radiance is used to characterize diffuse emission and reflection of electromagnetic radiati ...
* BTF


References

{{Reflist, 2 Radiometry Astrophysics 3D rendering