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Ambiguous images or reversible figures are visual forms that create ambiguity by exploiting graphical similarities and other properties of
visual system The visual system comprises the sensory organ (the eye) and parts of the central nervous system (the retina containing photoreceptor cells, the optic nerve, the optic tract and the visual cortex) which gives organisms the sense of sight (th ...
interpretation between two or more distinct image forms. These are famous for inducing the phenomenon of
multistable perception Multistable perception (or bistable perception) is a perceptual phenomenon in which an observer experiences an unpredictable sequence of spontaneous subjective changes. While usually associated with visual perception (a form of optical illusion ...
. Multistable perception is the occurrence of an image being able to provide multiple, although stable, perceptions. One of the earliest examples of this type is the
rabbit–duck illusion The rabbit–duck illusion is a famous ambiguous image in which a rabbit or a duck can be seen. The earliest known version is an unattributed drawing from the 23 October 1892 issue of ', a German humour magazine. It was captioned, in older German ...
, first published in ''Fliegende Blätter'', a German humor magazine. Other classic examples are the
Rubin vase Rubin's vase (sometimes known as the Rubin face or the figure–ground vase) is a famous set of ambiguous or bi-stable (i.e., reversing) two-dimensional forms developed around 1915 by the Danish psychologist Edgar Rubin. Another example of a ...
, and the "
My Wife and My Mother-in-Law "My Wife and My Mother-in-Law" is a famous ambiguous image, which can be perceived either as a young girl or an old woman (the "wife" and the "mother-in-law", respectively). History American cartoonist William Ely Hill (1887–1962) published "M ...
" drawing, the latter dating from a German postcard of 1888. Ambiguous images are important to the field of psychology because they are often research tools used in experiments. There is varying evidence on whether ambiguous images can be represented mentally, but a majority of research has theorized that mental images cannot be ambiguous.


Identifying and resolving ambiguous images

Middle vision is the stage in visual processing that combines all the basic features in the scene into distinct, recognizable object groups. This stage of vision comes before high-level vision (understanding the scene) and after early vision (determining the basic features of an image). When perceiving and recognizing images, mid-level vision comes into use when we need to classify the object we are seeing quickly. whether perceived or actual,
Negative space Negative space, in art, is the empty space around and between the subject(s) of an image. Negative space may be most evident when the space around a subject, not the subject itself, forms an interesting or artistically relevant shape, and s ...
will play a role here. Higher-level vision is used when the object classified must now be recognized as a specific member of its group. For example, through mid-level vision we perceive a face, then through high-level vision we recognize a face of a familiar person. Mid-level vision and high-level vision are crucial for understanding a reality that is filled with ambiguous perceptual inputs.Wolfe, J., Kluender, K., & Levi, D. (2009). Sensation and perception. (2 ed.). Sunderland: Sinauer Associates.


Perceiving the image in mid-level vision

When we see an image, the first thing we do is attempt to organize all the parts of the scene into different groups. To do this, one of the most basic methods used is finding the edges. Edges can include obvious perceptions such as the edge of a house, and can include other perceptions that the brain needs to process deeper, such as the edges of a person's facial features. When finding edges, the brain's visual system detects a point on the image with a sharp contrast of lighting. Being able to detect the location of the edge of an object aids in recognizing the object. In ambiguous images, detecting edges still seems natural to the person perceiving the image. However, the brain undergoes deeper processing to resolve the ambiguity. For example, consider an image that involves an opposite change in magnitude of luminance between the object and the background (e.g. From the top, the background shifts from black to white, and the object shifts from white to black). The opposing
gradient In vector calculus, the gradient of a scalar-valued differentiable function of several variables is the vector field (or vector-valued function) \nabla f whose value at a point p is the "direction and rate of fastest increase". If the gr ...
s will eventually come to a point where there is an equal degree of luminance of the object and the background. At this point, there is no edge to be perceived. To counter this, the visual system connects the image as a whole rather than a set of edges, allowing one to see an object rather than edges and non-edges. Although there is no complete image to be seen, the brain is able to accomplish this because of its understanding of the physical world and real incidents of ambiguous lighting. In ambiguous images, an illusion is often produced from illusory contours. An illusory contour is a perceived contour without the presence of a physical gradient. In examples where a white shape appears to occlude black objects on a white background, the white shape appears to be brighter than the background, and the edges of this shape produce the illusory contours. These illusory contours are processed by the brain in a similar way as real contours. The visual system accomplishes this by making inferences beyond the information that is presented in much the same way as the luminance gradient.


Gestalt grouping rules

In mid-level vision, the visual system utilizes a set of heuristic methods, called Gestalt grouping rules, to quickly identify a basic perception of an object that helps to resolve an ambiguity. This allows perception to be fast and easy by observing patterns and familiar images rather than a slow process of identifying each part of a group. This aids in resolving ambiguous images because the visual system will accept small variations in the pattern and still perceive the pattern as a whole. The Gestalt grouping rules are the result of the experience of the visual system. Once a pattern is perceived frequently, it is stored in memory and can be perceived again easily without the requirement of examining the entire object again. For example, when looking at a chess board, we perceive a checker pattern and not a set of alternating black and white squares.


Good continuation

The principle of good continuation provides the visual system a basis for identifying continuing edges. This means that when a set of lines is perceived, there is a tendency for a line to continue in one direction. This allows the visual system to identify the edges of a complex image by identifying points where lines cross. For example, two lines crossed in an "X" shape will be perceived as two lines travelling diagonally rather than two lines changing direction to form "V" shapes opposite to each other. An example of an ambiguous image would be two curving lines intersecting at a point. This junction would be perceived the same way as the "X", where the intersection is seen as the lines crossing rather than turning away from each other. Illusions of good continuation are often used by magicians to trick audiences.


Similarity

The rule of similarity states that images that are similar to each other can be grouped together as being the same type of object or part of the same object. Therefore, the more similar two images or objects are, the more likely it will be that they can be grouped together. For example, two squares among many circles will be grouped together. They can vary in similarity of colour, size, orientation and other properties, but will ultimately be grouped together with varying degrees of membership.


Proximity, common region, and connectedness

The grouping property of ''proximity (Gestalt)'' is the spatial distance between two objects. The closer two objects are, the more likely they belong to the same group. This perception can be ambiguous without the person perceiving it as ambiguous. For example, two objects with varying distances and orientations from the viewer may appear to be proximal to each other, while a third object may be closer to one of the other objects but appear farther. Objects occupying a common region on the image appear to already be members of the same group. This can include unique spatial location, such as two objects occupying a distinct region of space outside of their group's own. Objects can have close proximity but appear as though part of a distinct group through various visual aids such as a threshold of colours separating the two objects. Additionally, objects can be visually connected in ways such as drawing a line going from each object. These similar but hierarchical rules suggest that some Gestalt rules can override other rules.


Texture segmentation and figure-ground assignments

The visual system can also aid itself in resolving ambiguities by detecting the pattern of texture in an image. This is accomplished by using many of the Gestalt principles. The texture can provide information that helps to distinguish whole objects, and the changing texture in an image reveals which distinct objects may be part of the same group. Texture segmentation rules often both cooperate and compete with each other, and examining the texture can yield information about the layers of the image, disambiguating the background, foreground, and the object.


Size and surroundedness

When a region of texture completely surrounds another region of texture, it is likely the background. Additionally, the smaller regions of texture in an image are likely the figure.


Parallelism and symmetry

Parallelism is another way to disambiguate the figure of an image. The orientation of the contours of different textures in an image can determine which objects are grouped together. Generally, parallel contours suggest membership to the same object or group of objects. Similarly, symmetry of the contours can also define the figure of an image.


Extremal edges and relative motion

An extremal edge is a change in texture that suggests an object is in front of or behind another object. This can be due to a shading effect on the edges of one region of texture, giving the appearance of depth. Some extremal edge effects can overwhelm the segmentations of surroundedness or size. The edges perceived can also aid in distinguishing objects by examining the change in texture against an edge due to motion.


Using ambiguous images to hide in the real world: camouflage

In nature,
camouflage Camouflage is the use of any combination of materials, coloration, or illumination for concealment, either by making animals or objects hard to see, or by disguising them as something else. Examples include the leopard's spotted coat, the b ...
is used by organisms to escape predators. This is achieved through creating an ambiguity of texture segmentation by imitating the surrounding environment. Without being able to perceive noticeable differences in texture and position, a predator will be unable to see their prey.


Occlusion

Many ambiguous images are produced through some occlusion, wherein an object's texture suddenly stops. An occlusion is the
visual perception Visual perception is the ability to interpret the surrounding Biophysical environment, environment through photopic vision (daytime vision), color vision, scotopic vision (night vision), and mesopic vision (twilight vision), using light in the ...
of one object being behind or in front of another object, providing information about the order of the layers of texture. The illusion of occlusion is apparent in the effect of illusory contours, where occlusion is perceived despite being non-existent. Here, an ambiguous image is perceived to be an instance of occlusion. When an object is occluded, the visual system only has information about the parts of the object that can be seen, so the rest of the processing must be done deeper and must involve memory.


Accidental viewpoints

An accidental viewpoint is a single visual position that produces an ambiguous image. The accidental viewpoint does not provide enough information to distinguish what the object is. Often, this image is perceived incorrectly and produces an illusion that differs from reality. For example, an image may be split in half, with the top half being enlarged and placed further away from the perceiver in space. This image will be perceived as one complete image from only a single viewpoint in space, rather than the reality of two separate halves of an object, creating an optical illusion. Street artists often use tricks of point-of-view to create two-dimensional scenes on the ground that appear three-dimensional.


Recognizing an object through high-level vision

Figures drawn in a way that avoids depth cues may become ambiguous. Classic examples of this phenomenon are the
Necker cube The Necker cube is an optical illusion that was first published as a Rhomboid in 1832 by Swiss crystallographer Louis Albert Necker. It is a simple wire-frame, two dimensional drawing of a cube with no visual cues as to its orientation, so it ...
, and the
rhombille tiling In geometry, the rhombille tiling, also known as tumbling blocks, reversible cubes, or the dice lattice, is a tessellation of identical 60° rhombi on the Euclidean plane. Each rhombus has two 60° and two 120° angles; rhombi with this shape a ...
(viewed as an isometric drawing of cubes). To go further than just perceiving the object is to recognize the object. Recognizing an object plays a crucial role in resolving ambiguous images, and relies heavily on memory and prior knowledge. To recognize an object, the visual system detects familiar components of it, and compares the perceptual representation of it with a representation of the object stored in memory. This can be done using various templates of an object, such as "dog" to represent dogs in general. The template method is not always successful because members of a group may significantly differ visually from each other, and may look much different if viewed from different angles. To counter the problem of viewpoint, the visual system detects familiar components of an object in 3-dimensional space. If the components of an object perceived are in the same position and orientation of an object in memory, recognition is possible. Research has shown that people that are more creative in their imagery are better able to resolve ambiguous images. This may be due to their ability to quickly identify patterns in the image. When making a
mental representation A mental representation (or cognitive representation), in philosophy of mind, cognitive psychology, neuroscience, and cognitive science, is a hypothetical internal cognitive symbol that represents external reality, or else a mental process that ...
of an ambiguous image, in the same way as normal images, each part is defined and then put onto the mental representation. The more complex the scene is, the longer it takes to process and add to the representation.


Using memory and recent experience

Our memory has a large impact on resolving an ambiguous image, as it helps the visual system to identify and recognize objects without having to analyze and categorize them repeatedly. Without memory and prior knowledge, an image with several groups of similar objects will be difficult to perceive. Any object can have an ambiguous representation and can be mistakenly categorized into the wrong groups without sufficient memory recognition of an object. This finding suggests that prior experience is necessary for proper perception. Studies have been done with the use of Greebles to show the role of memory in object recognition. The act of priming the participant with an exposure to a similar visual stimulus also has a large effect on the ease of resolving an ambiguity.


Disorders in perception

Prosopagnosia Prosopagnosia (from Greek ''prósōpon'', meaning "face", and ''agnōsía'', meaning "non-knowledge"), also called face blindness, ("illChoisser had even begun tpopularizea name for the condition: face blindness.") is a cognitive disorder of f ...
is a disorder that causes a person to be unable to identify faces. The visual system undergoes mid-level vision and identifies a face, but high-level vision fails to identify who the face belongs to. In this case, the visual system identifies an ambiguous object, a face, but is unable to resolve the ambiguity using memory, leaving the affected unable to determine who they are seeing.


In media

From 1903 to 1905 Gustave Verbeek wrote his comic series ''The Upside Downs of Little Lady Lovekins and Old Man Muffaroo''. These comics were made in such a way that one could read the 6-panel comic, flip the book and keep reading. He made 64 such comics in total. In 2012 a remake of a selection of the comics was made by Marcus Ivarsson in the book 'In Uppåner med Lilla Lisen & Gamle Muppen'. () The use of the ambiguous image phenomena can be seen in select works of
M.C. Escher Maurits Cornelis Escher (; 17 June 1898 – 27 March 1972) was a Dutch graphic artist who made Mathematics and art, mathematically inspired woodcuts, lithography, lithographs, and mezzotints. Despite wide popular interest, Escher was for ...
and
Salvador Dalí Salvador Domingo Felipe Jacinto Dalí i Domènech, Marquess of Dalí of Púbol (; ; ; 11 May 190423 January 1989) was a Spanish surrealist artist renowned for his technical skill, precise draftsmanship, and the striking and bizarre images in ...
. The children's book, ''Round Trip'', by Ann Jonas used ambiguous images in the illustrations, where the reader could read the book front to back normally at first, and then flip it upside down to continue the story and see the pictures in a new perspective.


Gallery


See also

*
Ambigram An ambigram is a calligraphic design that has several interpretations as written. The term was coined by Douglas Hofstadter in 1983. Most often, ambigrams appear as visually symmetrical words. When flipped, they remain unchanged, or they mutate ...
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Binocular rivalry Binocular rivalry is a phenomenon of visual perception in which perception alternates between different images presented to each eye. When one image is presented to one eye and a very different image is presented to the other (also known as dic ...
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Contour rivalry Contour rivalry is an artistic technique used to create multiple possible visual interpretations of an image. An image may be viewed as depicting one thing when viewed in a certain way; but if the image is flipped or turned, the same lines that fo ...
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Monocular rivalry Monocular rivalry is a phenomenon of human visual perception that occurs when two different images are optically superimposed. During prolonged viewing, one image becomes clearer than the other for a few moments, then the other image becomes clear ...


References


External links


Archimedes' Lab – Optical illusions and puzzlesAmbiguous upside-down pictures
{{Comics Perception Optical illusions Ambiguity