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developed by
Vanillaware is a Japanese video game developer based in Osaka. An independent company, it was founded in 2002 under the name Puraguru by George Kamitani, a game developer who had previously worked at Capcom and Atlus, and directed ''Princess Crown'' (1997 ...
and published for the
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by
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(Japan),
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(North America), and
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(Europe). An expanded
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version was published in 2013 by
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in Japan and
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in Western territories. Using a 2D side-scrolling perspective, the gameplay revolves around a
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
fighting system, while incorporating role-playing elements such as leveling and questing. ''Muramasa'' takes place during the
Edo period The , also known as the , is the period between 1600 or 1603 and 1868 in the history of Japan, when the country was under the rule of the Tokugawa shogunate and some 300 regional ''daimyo'', or feudal lords. Emerging from the chaos of the Sengok ...
on Japan's main island of
Honshu , historically known as , is the largest of the four main islands of Japan. It lies between the Pacific Ocean (east) and the Sea of Japan (west). It is the list of islands by area, seventh-largest island in the world, and the list of islands by ...
during the reign of ''
shogun , officially , was the title of the military aristocracy, rulers of Japan during most of the period spanning from 1185 to 1868. Nominally appointed by the Emperor of Japan, Emperor, shoguns were usually the de facto rulers of the country, exc ...
''
Tokugawa Tsunayoshi was the fifth ''shōgun'' of the Tokugawa dynasty of Japan. He was the younger brother of Tokugawa Ietsuna, as well as the son of Tokugawa Iemitsu, the grandson of Tokugawa Hidetada, and the great-grandson of Tokugawa Ieyasu.Nussbaum, Louis- ...
. Conflicts have arisen over ownership of the Demon Blades, samurai swords forged by Muramasa Sengo that bring tragedy and madness upon their wielders. The story revolves around two protagonists related to this conflict: Momohime, a woman who is possessed by the spirit of vengeful ''
rōnin In feudal Japan to early modern Japan (1185–1868), a ''rōnin'' ( ; , , 'drifter' or 'wandering man', ) was a samurai who had no lord or master and in some cases, had also severed all links with his family or clan. A samurai became a ''rō ...
'' Jinkuro Izuna; and Kisuke, an amnesiac ninja on the run for a forgotten crime who is tied up with the tragedy that destroyed Momohime's family. The Vita port includes four self-contained stories based on
Japanese folklore Japanese folklore encompasses the informally learned folk traditions of Japan and the Japanese people as expressed in its oral traditions, Tradition, customs, and material culture. In Japanese, the term is used to describe folklore. The Folklor ...
released as
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. The concept work for ''Muramasa'' began during the middle of development on ''
Odin Sphere ''Odin Sphere'' is an action role-playing game developed by Vanillaware for the PlayStation 2. It was published by Atlus (Japan and North America) in 2007, and by Square Enix (Australia and Europe) in 2008. A remake, titled ''Odin Sphere Leifth ...
''. Along with improving on the action gameplay over ''Odin Sphere'', a great deal of effort was put into making the game's setting authentic to the period. Director and writer George Kamitani created the story based on kabuki theatre, incorporating
Japanese folklore Japanese folklore encompasses the informally learned folk traditions of Japan and the Japanese people as expressed in its oral traditions, Tradition, customs, and material culture. In Japanese, the term is used to describe folklore. The Folklor ...
and
Buddhist Buddhism, also known as Buddhadharma and Dharmavinaya, is an Indian religion and List of philosophies, philosophical tradition based on Pre-sectarian Buddhism, teachings attributed to the Buddha, a wandering teacher who lived in the 6th or ...
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. When the game was released in the West, it retained its Japanese voicetrack to preserve its atmosphere. It was released to moderate sales and positive reviews. The Vita port, released in the West as ''Muramasa Rebirth'', had strong sales and similar reception to its original version.


Gameplay

''Muramasa'' is a two-dimensional (2D)
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
set on the main Japanese island of
Honshu , historically known as , is the largest of the four main islands of Japan. It lies between the Pacific Ocean (east) and the Sea of Japan (west). It is the list of islands by area, seventh-largest island in the world, and the list of islands by ...
during the
Edo period The , also known as the , is the period between 1600 or 1603 and 1868 in the history of Japan, when the country was under the rule of the Tokugawa shogunate and some 300 regional ''daimyo'', or feudal lords. Emerging from the chaos of the Sengok ...
. Players take control of two characters with similar gameplay abilities. Navigation takes place through hand-drawn 2D side-scrolling environments reminiscent of Japanese artwork of the period, and can enter towns to talk with non-playable characters (NPCs) and buy items such as health restoratives and accept quests. An additional cooking element allows the characters to cook meals using materials gathered during exploration: meals grant temporary character boosts, and fill a "fullness" meter that limits how much food a character can eat. Combat comes in the form of both avoidable random encounters and scripted fights where the camera is fixed within the fighting area: enemies and bosses are primarily drawn from Japanese folklore and mythology. Battles are triggered only when enemies are near, with the player character otherwise keeping their weapons sheathed. In combat, characters attack and guard using a single-button prompt, while another button accesses items such as healing potions. Continuously attacking triggers combos. Different moves include sword slashes combined with directional buttons, which have different effects such as throwing an enemy into the air with an upward slash. Additional offensive items such as smoke bombs are acquired during the course of the game. At the end of each battle,
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s are awarded to the player character depending on how fast the battle was finished: leveling up increases a character's health, stats, and the amount of damage inflicted upon enemies. Weapons are distinguished into two categories, Blade (
katana A is a Japanese sword characterized by a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. Developed later than the ''tachi'', it was used by samurai in feudal Japan and worn with the edge fa ...
) and Long Blade ( nōdachi): Blades are fast, while Long Blades are slower and deal higher damage. Three blades can be equipped at any one time: each blade has its own stats, determining the amount of damage that can be inflicted. When blocking or using a blade's Secret Art special move, its Soul Power gauge depletes: if emptied, the sword breaks and its offensive abilities are drastically reduced. When sheathed, the Soul Power regenerates. Soul Power can be gathered in various locations to restore Soul Power and the character's health. There are 108 blades that can be collected and forged in-game: forging blades requires Soul Power and "spirit", and each blade has a level cap determining when it can be forged. Weapon forging is governed by a weapon-based skill tree.


Synopsis


Setting and characters

''Muramasa'' takes place on
Honshu , historically known as , is the largest of the four main islands of Japan. It lies between the Pacific Ocean (east) and the Sea of Japan (west). It is the list of islands by area, seventh-largest island in the world, and the list of islands by ...
, the main island of the Japanese archipelago, with its overall style and setting drawing heavily upon Japanese folklore and mythology. It is set in the
Genroku was a after Jōkyō and before Hōei. The Genroku period spanned the years from September 1688 to March 1704. The reigning emperor was .Titsingh, Isaac. (1834). ''Annales des empereurs du japon'', p. 415. The period was known for its peace and ...
period, itself within the larger Edo period, during the reign of the ''
shogun , officially , was the title of the military aristocracy, rulers of Japan during most of the period spanning from 1185 to 1868. Nominally appointed by the Emperor of Japan, Emperor, shoguns were usually the de facto rulers of the country, exc ...
''
Tokugawa Tsunayoshi was the fifth ''shōgun'' of the Tokugawa dynasty of Japan. He was the younger brother of Tokugawa Ietsuna, as well as the son of Tokugawa Iemitsu, the grandson of Tokugawa Hidetada, and the great-grandson of Tokugawa Ieyasu.Nussbaum, Louis- ...
. Tsunayoshi's thirst for power has created conflict around ownership of the Demon Blades, samurai swords forged by the legendary
swordsmith Bladesmithing is the art of making knives, swords, daggers and other blades using a forge, hammer, anvil, and other smithing tools. Bladesmiths employ a variety of metalworking techniques similar to those used by blacksmiths, as well as woodworkin ...
Muramasa Sengo that crave blood when drawn and bring madness and death to those foolish enough to draw them. Due to the chaos generated by this, the Demon Blades' powers begin summoning demons from Hell (
Yomi is the Japanese language, Japanese word for the underworld, land of the dead (World of Darkness). According to Shinto mythology as related in ''Kojiki'', this is where the dead go in the afterlife. Once one has eaten at the hearth of Yomi it is ...
), along with causing ancient gods to stir from long slumber. The two lead characters are , a princess of the Narukami clan from the province of
Mino Mino may refer to: Places in Japan * Mino, Gifu, a city in Gifu Prefecture * Mino, Kagawa, a former town in Kagawa Prefecture * Mino, Tokushima, a town in Tokushima Prefecture * Mino, an alternate spelling of Minoh, a city in Osaka Prefecture * Mi ...
; and , a runaway ninja with no memories but a burning desire for vengeance. For the course of the game, Momohime is inadvertently possessed by the spirit of , an unscrupulous
rōnin In feudal Japan to early modern Japan (1185–1868), a ''rōnin'' ( ; , , 'drifter' or 'wandering man', ) was a samurai who had no lord or master and in some cases, had also severed all links with his family or clan. A samurai became a ''rō ...
who was trying to possess the body of Momohime's betrothed , a high-status samurai. Momohime and Kisuke are each accompanied and watched over by a
kitsune The , in popular Japanese tradition, are foxes or fox spirits that possess supernatural abilities such as shapeshifting, and capable of bewitching people. General overview , though literally a 'fox', becomes in folklore a ' fox spirit', o ...
in human form. They are , who holds affection for Jinkuro, and , who aids Kisuke in his quest against the Demon Blades' corruption. A key character in Kisuke's storyline is , Momohime's sister.


Plot

Momohime's Story Momohime wakes up in Kyo with memories of being killed by the dying Jinkuro when he attacked Yukinojo. Jinkuro spirit, forcefully possesses her, but before the process of soul transference is finished, they are attacked. Momohime's soul is kidnapped by the vengeful monk Rankai, forcing Jinkuro to follow Kongiku as Momohime's body will die if her soul is harmed. With her soul safe, Jinkuro sets out to regain the Dark Resurrection Demon Blade so he can properly utilize his Soul Transference Technique and gain influence through a new host. Encountering Yukinojo, who is searching for Momohime, the two battle. Momohime forces Jinkuro to spare Yukinojo, even when she learns that Yukinojo's intentions in marrying her were part of a scheme to ruin her family as punishment for defying the ''shōgun''. Jinkuro goes to Yukinojo's compound to retrieve the Dark Resurrection, but the storehouse where it is said to be is absorbed into Hell by demons. Descending into Hell, Jinkuro's soul is briefly captured by a demon, and it is only with Momohime's help that he escapes and learns that the Dark Resurrection was never in the storehouse. With Momohime's body beginning to fail due to the strain Soul Transference put on it, Jinkuro attempts to ascent to Heaven so he can become an immortal demon, but is stopped by
Raijin , also known as , , , , and Kamowakeikazuchi-no-kami is a god of lightning, thunder, and Storm, storms in Japanese mythology and the Shinto and Buddhism, Buddhist religion. He is typically depicted with fierce and aggressive facial expressions ...
and Fujin. While willing to accept his death and allow Momohime her remaining time in her body, Kongiku shows them another way to Heaven on
Mount Kongō is a mountain in the Kongō Range in the Kawachi region of Osaka Prefecture, Kansai, Japan. It is near Mount Yamato Katsuragi. The mountain has lent its name to a series of naval ships and ship classes: the Imperial Japanese Navy's 1877 ...
, where Rankai's temple is located. There, Yukinojo reveals that he had the Dark Resurrection all along. They are then attacked by Fudo-Myoou, who is there to deliver divine justice upon Jinkuro. In the first ending, Jinkuro allows himself to be sent to Hell while Momohime lives; she forgoes her marriage to Yukinojo and becomes a Buddhist nun to save Jinkuro's soul. In the second ending, Momohime and Jinkuro are intercepted by Kisuke and Yuzuruha, who turns Kongiku back into a fox as punishment for her actions. Though defeated, the dying Kisuke delivers a fatal wound to Momohime, forcing Jinkuro to merge his soul with Momohime's to save her: this act leaves her an amnesiac but grants her Jinkuro's sword fighting abilities, which become legendary as she travels Japan with Kongiku. In the third ending, after the battle with Fudo-Myoou, Jinkuro is transported to the night he attacked Yukinojo by the Oboro Muramasa Demon Blade, which can defy the passage of fate. He chooses not to attack them, later possessing Yukinojo so he can safeguard Momohime's family. Momohime lives to be one hundred years old and bears three children, while Kongiku remains close to Jinkuro in the guise of a servant. Kisuke's Story Kisuke, suffering from amnesia and on the run from his ninja clan, travels to
Edo Edo (), also romanized as Jedo, Yedo or Yeddo, is the former name of Tokyo. Edo, formerly a (castle town) centered on Edo Castle located in Musashi Province, became the '' de facto'' capital of Japan from 1603 as the seat of the Tokugawa shogu ...
in the company of Yuzuruha, accidentally breaking a seal imprisoning damned souls in the process. Defeating the souls after they manifest as
Ōmukade is a yōkai in Japanese mythology. Legend The Ōmukade is a giant man-eating centipede that lives in the mountains. While it eats humans, the Ōmukade has a weakness to human saliva. It also preys on great serpents and Japanese dragon, dragons. ...
, he learns from the ninja's employer Yukinojo that he was part of a mission to steal the Kuzuryu Demon Blade from Momohime's Nakurami Clan as punishment for defying the ''shōgun''s order to surrender it, tying into Yukinojo's intentions in marrying Momohime. Yukinojo sends Kisuke against Torahime, Momohime's sister and the shrine maiden who kept the Kuzuryu's power in check. Pursuing her, Kisuke fights both Torahime and undead soldiers loyal to her family, and agents who are preserving the flow of magic energy to
Mount Fuji is an active stratovolcano located on the Japanese island of Honshu, with a summit elevation of . It is the highest mountain in Japan, the second-highest volcano on any Asian island (after Mount Kerinci on the Indonesian island of Sumatra), a ...
. His battles awaken his memories: he was originally disguised as a servant in Torahime's household as part of Yukinojo's scheme, but fell in love with Torahime and attempted to betray his clan when stealing the Kuzuryu. Dying from his wounds, the spirit of Senju Oboroya, the creator of the Oboro Style that controls the Demon Blades, fused with Kisuke to save his life and pass on the Oboro Style to someone who would use it for good. The fusion triggered Kisuke's amnesia, but left him with the ability to wield Demon Blades without succumbing to their evil. Rescuing Torahime from the spider demon
Tsuchigumo is a historical Japanese derogatory term for renegade local clans, primarily during the Asuka, Nara, and early Heian periods, and also the name for a race of spider-like in Japanese folklore. Alternative names for the historical groups include , ...
, Kisuke learns that she died while fleeing from Tsunayoshi's forces, and that her present life is a temporary gift from
Amitābha Amitābha (, "Measureless" or "Limitless" Light), also known as Amituofo in Chinese language, Chinese, Amida in Japanese language, Japanese and Öpakmé in Tibetan script, Tibetan, is one of the main Buddhahood, Buddhas of Mahayana, Mahayana Buddh ...
. The two travel to Mount Fuji, where its native dragon god has gone berserk with rage after the energy of Japan's
dragon vein Dragon veins ( zh, link=no, 龍脈/龙脉) or dragon's lines/tracks are a concept in Feng Shui.https://keatschinese.com/china-culture-resources/the-basic-principles-of-chinese-feng-shui/ It refers to channels of energy flowing through mountain ran ...
s are diverted to Edo, forcing a route into Heaven. The true culprit is
Inugami , like kitsunetsuki, is a spiritual possession by the spirit of a dog, widely known about in western Japan. They seemed firmly rooted until recent years in eastern Ōita Prefecture, Shimane Prefecture, and a part of Kōchi Prefecture in north ...
, a mad god imprisoned in the Kuzuryu. In the first ending, the possessed Tsunayoshi is defeated by Kisuke after fatally wounding Torahime, who dies in Kisuke's arms. After the battle, Kisuke asks Amitābha to return the now-enlightened Torahime to life, then commits suicide as an act of defiance when his demand is refused. At Torahime's request, she and Kisuke are reincarnated, with Yuzuruha trying to helping them reunite. In the second ending, Tsunayoshi is killed by the Jinkuro-possessed Momohime, but Kisuke exorcises Jinkuro, and following Torahime's final request becomes Momohime's servant. The two set out on a personal quest to locate all the Demon Blades causing conflict in Japan. In the third ending, after defeating Inugami, Kisuke is sent back to the day he betrayed his employers by the Oboro Muramasa. His warning allows Torahime to foil the plot against her family, then Kisuke steals the Kuzuryu and sets off on a journey around the world to exhaust its power by striking down evil, promising to marry Torahime upon his return. ''Genroku Legends'' The ''Genroku Legends'' are split into four different stories directly inspired by Japanese folklore and set in the ''Muramasa'' universe. In "Fishy Tales of the Nekomata", a domestic cat called Miike sees her family brought to ruin and all its members killed. Becoming a
nekomata ''Nekomata'' (original form: , later forms: , , ) are a kind of cat ''yōkai'' described in Japanese folklore, classical kaidan, essays, etc. There are two very different types: those that live in the mountains and domestic cats that have grown ...
and taking on the form of the family daughter Okoi, she vows revenge against her family's killers: assassins employed by their rival Netsuzo Wakamiya and his samurai retainer Shinzaemon Shigematsu. Using teachings from the tanuki Danzaburou, Miike infiltrates the Wakamiya estate as Okoi to kill Wakamiya and Shigematsu. Despite succeeding, her rage extends to the entire household. In the end, her tails are cut off by Jinkuro when he is hired to exorcise her: in the process she curses Jinkuro with illness, setting the events of Momohime's story in motion. Now at peace, Miike spends time with an old priest and hosts moonlight dances with local cats and
bakeneko The (, "changed cat") is a type of Japanese , or supernatural entity; more specifically, it is a , or supernatural cat. It is often confused with the , another cat-like . The distinction between them is often ambiguous, but the largest difference ...
. In the alternate ending, Miike becomes a demon whose rage is finally quelled by the old priest. In "A Cause to Daikon For", the farmer Gonbe is forced to form a revolt when the local ''
daimyō were powerful Japanese magnates, feudal lords who, from the 10th century to the early Meiji era, Meiji period in the middle 19th century, ruled most of Japan from their vast hereditary land holdings. They were subordinate to the shogun and no ...
'' raises taxes to the point that local villages are on the brink of ruin. Abandoned by the authorities and aided by the spirit of his deceased wife Otae, Gonbe and his neighbours fight through the ''daimyō''s minions before killing him. Executed for his actions, he relates his story to
Enma In East Asian and Buddhist mythology, Yama ( zh, c=閻魔/閻摩, p=Yánmó, w=Yen-mo) or Yanluo Wang ( zh, c=閻羅王, p=Yánluó Wáng, w=Yen-lo Wang), also known as Yan Wang ( zh, c=閻王, p=Yánwáng, w=Yen-wang), Master Yan Wang ( zh, ...
, who acknowledges his reasoning but condemns him to Hell. Due to her love for him, Otae joins Gonbe despite being a pure soul. After complaining to Enma about the exhausted demons being unable to punish their souls, Enma banishes Gonbe, Otae and his comrades back to the living world, where they live in peace under a kinder ''daimyō''. In the alternate ending, the entire sequence is an illusion produced by Gonbe's spirit around the ruins of the ''daimyō''s castle, ended when a passing
Yamabushi are Japanese mountain ascetic hermits. They are generally part of the syncretic religion, which includes Tantric Buddhism and Shinto. Their origins can be traced back to the solitary Yama-bito and some (saints or holy persons) of the eighth ...
frees their spirits. In "A Spirited Seven Nights' Haunting", the
Iga IGA or IgA may refer to: Businesses and organizations * IGA (supermarkets) (initially Independent Grocers Alliance), a name used by many independent supermarkets throughout the world ** IGA (Australian supermarket group), the local Australian v ...
ninja Arashimaru goes on the run after learning his latest target, the Okabe clan leader and caretaker of the Spear of Bishamon, was his father. Taking shelter in a shrine, Arashimaru accidentally breaks a mirror sacred to the Goddess Inaraki, who becomes a Shirohebi (white snake) that curses him to die in seven days. After besting his master Shiranui in combat, Arashimaru learns that his mission was orchestrated by the monk So Xian, a century old Chinese spy working to destabilize Japan's ruling classes who was indirectly responsible for taking the young Kisuke from his family. Arashimaru kills So Xian and escapes with Shiranui's aid, then goes peacefully to his death after asking the saddened Shirohebi to give his head and Spear of Bishamon to his brother Dengoro to restore the Okabe house. Arashimaru's head is given proper burial at the Shirohebi's insistence, and Arashimaru's spirit is
deified Apotheosis (, ), also called divinization or deification (), is the glorification of a subject to divine levels and, commonly, the treatment of a human being, any other living thing, or an abstract idea in the likeness of a deity. The origina ...
due to the grave becoming a prayer site for pilgrims. In the alternate ending, Arashimaru is possessed by So Xian and enslaves Shirohebi, becoming the sorcerer "
Orochimaru , featured in the Japanese folktale ''Jiraiya Gōketsu Monogatari'' (''The Tale of the Gallant Jiraiya''), is the archenemy of the ninja Jiraiya. He was once named and was one of Jiraiya's followers but was overtaken by serpent magic. Havin ...
"; the Okabe's last surviving heir escapes, taking on the name "
Jiraiya Jiraiya (自来也 or 児雷也, literally "Young Thunder"), originally known as Ogata Shuma Hiroyuki (尾形周馬寛行), is the toad-riding protagonist of the Japanese folk tale ''Katakiuchi Kidan Jiraiya Monogatari'' (報仇奇談自来也 ...
" to fight Orochimaru. In "Hell's Where the Heart Is", the
Oni An ( ) is a kind of ''yōkai'', demon, orc, ogre, or troll in Japanese folklore. They are believed to live in caves or deep in the mountains or in hell. Oni are known for their superhuman strength and have been associated with powers like th ...
girl Rajyaki, daughter of Enma, is journeying to recover the treasures of the
Seven Gods of Fortune In Japanese mythology, the are believed to grant good luck and are often represented in netsuke and in artworks. One of the seven (Jurōjin) is said to be based on a historical figure. They all began as remote and impersonal gods, but gradually ...
. On her journey, the womanizing ex-monk Seikichi accidentally proposes to her and she accepts him as her husband. In the end, Seikichi saves her from a
Jorōgumo ''Jorōgumo'' () is a type of ''yōkai'', a creature of Japanese folklore. It can shapeshift into a beautiful woman, so the kanji that represent its actual meaning are (); the kanji which are used to write it instead, () have a ''jukujikun'' p ...
's poison by feeding her the sacred peach of
Fukurokuju In Japan, is one of the Seven Lucky Gods in Japanese mythology. It has been theorized that he is a Japanese Cultural assimilation, assimilation of the Chinese Three Star Gods () embodied in one deity. Most related in appearance to the Chines ...
, though this prompts Enma to banish her from Hell. The Seven Gods of Fortune persuade Rajyaki to return to her father, while Seikichi moves to live a proper life, with Rajyaki returning as a human to formalize their marriage. In the alternate ending, Seikichi saves the still-banished Rajyaki from hunters by pretending he killed her, establishing himself as a samurai; Rajyaki becomes his wife, and they have five children who bear their mother's demonic horns. The ''Genroku Legends'' conclude with the narrator detailing the locations of the Seven Gods' treasures scattered through the stories, and thanking the player for locating them and calming Enma so his demons could return to Hell.


Development

''Muramasa'' was developed by
Vanillaware is a Japanese video game developer based in Osaka. An independent company, it was founded in 2002 under the name Puraguru by George Kamitani, a game developer who had previously worked at Capcom and Atlus, and directed ''Princess Crown'' (1997 ...
, a studio created by former
Atlus is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
staff members to create successor projects to the 2D action-adventure game ''
Princess Crown ''Princess Crown'' is an action role-playing game developed and published by Atlus in collaboration with Sega that was released only in Japan. Originally released in 1997 for the Sega Saturn, it was ported to the PlayStation Portable in 2005. Us ...
''. According to sound producer
Hitoshi Sakimoto is a Japanese composer and sound producer. He is best known for scoring the video games '' Final Fantasy Tactics'' and ''Final Fantasy XII'', though he has composed soundtracks for numerous other games. Sakimoto first played music and video games ...
, the game's director George Kamitani was laying out plans for ''Muramasa'' when ''
Odin Sphere ''Odin Sphere'' is an action role-playing game developed by Vanillaware for the PlayStation 2. It was published by Atlus (Japan and North America) in 2007, and by Square Enix (Australia and Europe) in 2008. A remake, titled ''Odin Sphere Leifth ...
'' was in the middle of development. According to Kamitani, while ''Odin Sphere'' was an evolution of ''Princess Crown''s narrative, ''Muramasa'' provided the chance of evolving its gameplay. He even went so far as to dub it "''Princess Crown III''". The draft proposal was completed by the end of 2006. The positive sales of ''Odin Sphere'' gave Vanillaware the capital needed to begin full development on ''Muramasa''. The game was also co-funded by their publishing deal with
Marvelous Entertainment (MMV) was a multinational corporation that produced animation, music, video games and television series. MMV is known for its involvement in the Story of Seasons (series), ''Story of Seasons'' series. They merged with AQ Interactive in 2011 an ...
, who were sold the project after ''Odin Sphere''s publisher Atlus refused to take any further products from Vanillaware until ''Odin Sphere'' had released, in addition to delaying the game so it would not compete with their main 2007 release ''
Persona 3 is a 2006 role-playing video game developed by Atlus that is the fourth main installment in the ''Persona (series), Persona'' series, which is part of the larger ''Megami Tensei'' franchise. It was originally released for the PlayStation 2 in ...
''. In addition to Atlus, they also pitched to
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
, but Vanillaware's untested reputation prompted them to be turned down. Kamitani stated in a later interview that Vanillaware would have closed had Marvelous not accepted the project. The team's style of development was identical to their strategy for ''Odin Sphere'', although they worked to change up some aspects to make it a unique experience. When developing the game, the team decided to create a vertical plane for players to explore, something which the team had needed to forego with ''Odin Sphere''. In addition, bathing sequences cut from ''Odin Sphere'' were reworked and incorporated into ''Muramasa'' as
hot spring A hot spring, hydrothermal spring, or geothermal spring is a Spring (hydrology), spring produced by the emergence of Geothermal activity, geothermally heated groundwater onto the surface of the Earth. The groundwater is heated either by shallow ...
scenes. ''Muramasa'' was worked on by sixteen people, over half of Vanillaware's staff, including Kamitani as the game's writer. The
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
was chosen as the game's platform of release as its specs were fairly close to that of the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, the console for which ''Odin Sphere'' was developed. This meant that the team could carry over their earlier experience rather than start from scratch learning about new hardware. Kamitani did create design proposals for versions on the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
, but went undeveloped due to budget limitations. Using the Wii's motion controls was tested by the team, but due to the game's old-fashioned style there was little need to implement them. Part of the reason for this decision was that the precision needed to control characters was best achieved using a traditional control set-up. The biggest problem when developing for the Wii was the graphics, especially how to get the various pieces of artwork in the game's scenery to interact and respond properly. They also wanted to keep loading times down to a minimum, which was made possible due to the Wii's area pre-loading abilities. Technical tinkering of this kind went on until the end of development. The game's programmer was Kentaro Ohnishi, whose biggest challenge was creating a battle system which allowed for cancelling of attacks, while maintaining the appearance of smooth attack animation. The resultant code looked so strange that another programmer thought it was a fault and deleted it, forcing Ohnishi to rebuild it. The team was highly dedicated to the success of the project, putting a large amount of work to make it as good as it could be for players. By the time of release, funds for the company had been drained. Production overall was stressful, with an external company handling debugging due to the team being exhausted. Kamitani wrote the story of ''Muramasa'' based on his wish to create a "ninja ''Princess Crown''". As ''Odin Sphere'' had drawn inspiration from Shakespearean theater, ''Muramasa'' instead used
kabuki is a classical form of Theatre of Japan, Japanese theatre, mixing dramatic performance with Japanese traditional dance, traditional dance. Kabuki theatre is known for its heavily stylised performances, its glamorous, highly decorated costumes ...
as its influence, prompting Kamitani to buy kabuki scripts as part of his research. Due to this and the script's many references to classic Japanese literature, Kamitani had trouble handling the old-fashioned writing style. As he was nervous about using Japanese mythology so extensively, he also incorporated Buddhist theology into the narrative. In creating the game's atmosphere, which was based on Japan as it was in the Edo era combined with local folklore and mythology, the team wanted to create an air of realism within its fantasy world. The game's setting was a heavy departure from Vanillaware's previous games, which had used Western-inspired settings and stories. The overall atmosphere was meant to emulate those of ''
The Legend of Kage is a hack-and-slash video game developed and published by Taito for Arcade video game, arcades. In this game, the player controls the ninja Kage, with the objective being to get through five stages in order to save the princess Kirihime. These ...
'' and ''
Genpei Tōma Den is a side-scrolling hack and slash video game produced by Namco that was released as a coin-operated video game in 1986 in Japan. It runs on Namco System 86 hardware. Over a decade later, the game was released in America and Europe in the video ...
''. The game's central theme was "death". Kamitani's early concept was based on the long-running television drama ''
Mito Kōmon is a Japanese ''jidaigeki'' or period drama that was on prime-time television from 1969 to 2011, making it the longest-running ''jidaigeki'' in Japanese television history. The title character is the historic Tokugawa Mitsukuni, former vice-' ...
'', but his wish for something "stranger" let to the kabuki influences. The early story draft was based on ''
Kanadehon Chūshingura is an 11-act bunraku puppet play composed in 1748. It is one of the most popular Japanese plays, ranked with Zeami Motokiyo, Zeami's ''Matsukaze'', although the vivid action of ''Chūshingura'' differs dramatically from ''Matsukaze''. Medium Du ...
'', a kabuki play based on the history of the
forty-seven rōnin The revenge of the , also known as the or Akō vendetta, was a historical event in Japan in which a band of ''rōnin'' (lordless samurai) avenged the death of their former master on 31 January 1703. The incident has since become legendary. I ...
. Only a small amount of the initial draft survived, with Torahime being a hangover character. Much of Momohime's story was based on the play ''Sakurahime Azuma Bunsho''. Kamitani was writing the game's dialogue right into February, when voice recording took place. Several potential playable characters and storylines, such as narratives following Jinkuro and Torahime, had to be cut from the game. Elements of the cut storylines were incorporated into Kisuke and Momohime's stories. The number of protagonists in the story was dictated by the game's budget, as Kamitani's initial idea was for more characters similar to the narrative of ''Princess Crown''. In keeping with the wish for realism, Momohime and Kisuke were given distinct accents (Momohime used a cultured dialect while Kisuke spoke with an Edogawa accent). Another realistic element was the game's food, which was designed based on the types of delicacies that were popular in the 17th and 18th centuries. One of the folklore references was the 108 Demon Blades in the game, which was a direct reference to the 108 human vices in Japanese folklore. A number of monsters and deities from Japanese mythology made appearances in the game, and the art style was intended to give a "Japanese" feel without consciously copying artwork from the game's period. Character designs were handled by Yasuhiro Fujiwara, Yasuo Shirai, Takehiro Shiga, Kouichi Maenou and Ine Kawazu. Kamitani's art style choice was influenced by the bright ink-wash style of Japanese woodblock prints. He also drew inspiration from the folklore-centered anime series ''Manga Nippon Mukashibanashi''. The artwork was created at double its in-game resolution, then reduced to fit within the hardware.


Music

The music was handled by a team from sound company Basiscape, composed of multiple composers who had worked on ''Odin Sphere''. Sakimoto acted as sound producer, the sound director was Masaaki Kaneko, and the music was composed by Sakimoto, Yoshimi Kudo, Noriyuki Kamikura, Mitsuhiro Kaneda, Kimihiro Abe, Azusa Chiba and
Masaharu Iwata is a Japanese video game composer. In high school his musical projects included composing on a synthesizer and playing in a cover band. After graduating from high school he joined Bothtec as a composer. He composed the soundtrack to several game ...
. Sakimoto was working on music for ''Odin Sphere'' when the project was first proposed, and thought Kamitani was being overambitious working on a premise-based in Japan when developing a game based on European mythology. During the initial planning stage, Sakimoto thought the game would be a "mock-Japanese" project, with Japanese instruments inserted into techno music. Once he realized how sincere Kamitani was with the project, Sakimoto and the team needed to re-identify with the roots of traditional Japanese music. For Sakimoto, his approach was to reconnect with how earlier Japanese people turned their
wabi-sabi In traditional Japanese aesthetics, centers on the acceptance of transience and imperfection. It is often described as the appreciation of beauty that is "imperfect, impermanent, and incomplete". It is prevalent in many forms of Japanese ...
philosophy and worldview into words and music: he carried over this approach into the project. Each of the composers had to go through similar experiences.


Release

''Muramasa'' was announced at the 2007
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
(TGS) under the title , alongside its intended platform, setting and gameplay mechanics. After its announcement, information releases about the game virtually stopped, and an April 2008 report by ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' reported the game's development was "struggling", although no details were revealed. ''Muramasa'' was reintroduced at TGS 2008 under its Japanese title, along with its planned release window in 2009 and details on its characters and story. The game was released in Japan on April 9, 2009, published by Marvelous Entertainment. It was released as part of Nintendo Channel's budget game line-up in January 2010, and re-released for download on
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
via
Nintendo eShop The is a digital distribution service for the Nintendo Switch and the Nintendo Switch 2, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. Launched in June 2011 on the Nintendo 3DS, the Nintendo eShop served ...
in July 2015. A North American version under the title ''Muramasa: The Demon Blade'' was later published. The game was originally being published by
Xseed Games Marvelous USA Inc., (formerly Xseed Games), is an American video game company founded in 2004 by former members of Square Enix USA with the goal to localize Japanese games for American market. Xseed Games later became a subsidiary of Japanese ...
, but in April 2009 they dropped the title from their schedule. Publishing rights were transferred to
Ignition Entertainment Ignition Entertainment Limited, doing business as UTV Ignition Games, was a video game publisher of Indian media conglomerate UTV Software Communications. After The Walt Disney Company acquired UTV Software Communications as a wholly owned subs ...
. Ignition later explained that it was in competition with Xseed and Atlus to acquire the American publishing rights, and after seeing ''Muramasa'' at TGS 2008 they were encouraged to apply for the rights. The change between publishers was an internal agreement between Xseed, their parent company Marvelous USA, and Ignition. The situation was amicably resolved as Xseed already had a large number of Wii titles lined up, and giving ''Muramasa'' to another publisher allowed multiple titles not to be overlooked when it came to Western publicity. The game was released in North America on September 8, 2009. The game's localization was done by external localization companies in close collaboration with Ignition Entertainment. Due to the game's strong Japanese atmosphere, it was seen as a hard sell in the West, but during localization a lot of work went into preserving it rather than adjusting it for Western tastes. Due to this, the game was not dubbed into English, but instead retained its Japanese voice track while text was localized. An aspect Ignition worked hard with was to make sure the localization was of good quality by working closely with their chosen localization partners. This was due to backlash received by fans and critics over the "lackluster" localization of ''
Lux-Pain ''Lux-Pain'' is a visual novel adventure video game developed by Killaware and published by Marvelous Entertainment for the Nintendo DS video game console. The game was released in Japan on March 27, 2008. It was published in North America by Ign ...
'', which had been beyond their control during development. The game was published in Europe by
Rising Star Games Rising Star Games Limited is a British video game publisher based in Hitchin. History Rising Star Games was founded on 10 July 2004 by Martin Defries as a joint venture between Bergsala Holding and Japanese publisher Marvelous Entertainment ...
alongside other Marvelous products including '' Valhalla Knights: Eldar Saga'' and ''
Arc Rise Fantasia ''Arc Rise Fantasia'' is a 2009 role-playing video game co-developed by Imageepoch and Marvelous Entertainment for the Wii. It was published in Japan by Marvelous Entertainment in 2009 and in North America by Ignition Entertainment in 2010. A pl ...
''. The English translation was carried over from the North American version, although the English language version underwent regional adjustment, and some minor faults were corrected. The game was also translated into
French French may refer to: * Something of, from, or related to France ** French language, which originated in France ** French people, a nation and ethnic group ** French cuisine, cooking traditions and practices Arts and media * The French (band), ...
,
Italian Italian(s) may refer to: * Anything of, from, or related to the people of Italy over the centuries ** Italians, a Romance ethnic group related to or simply a citizen of the Italian Republic or Italian Kingdom ** Italian language, a Romance languag ...
,
German German(s) may refer to: * Germany, the country of the Germans and German things **Germania (Roman era) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizenship in Germany, see also Ge ...
and
Spanish Spanish might refer to: * Items from or related to Spain: **Spaniards are a nation and ethnic group indigenous to Spain **Spanish language, spoken in Spain and many countries in the Americas **Spanish cuisine **Spanish history **Spanish culture ...
, which made using the original translation more practical than creating a new one. Originally scheduled for November 2009, it was first shifted into 2010, then moved back into 2009. The game was released in Europe on November 6 of that year. Upon release in the United Kingdom, most retailers did not stock it: this was put down to a general attitude that it would not sell like prevalent franchises or games from mainstream genres. The game was released in Australia on December 3 the same year.


''Muramasa Rebirth''

''Muramasa Rebirth'', released in Japan under its original title of ''Oboro Muramasa'', is a port of ''Muramasa'' developed by Vanillaware for the
PlayStation Vita The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
. According to its development team, the Vita was chosen as the port's platform over the more commercially successful Xbox 360 and PlayStation 3 due to the Vita's
OLED An organic light-emitting diode (OLED), also known as organic electroluminescent (organic EL) diode, is a type of light-emitting diode (LED) in which the emissive electroluminescent layer is an organic compound film that emits light in respon ...
-based screen, which they felt better portray the game's palette. While content was cut during the original version's development, the team decided against going back and restoring it, instead creating new additional content. The controls were also adjusted to suit the new platform. ''Muramasa Rebirth'' was published in Japan by
Marvelous AQL is a Japanese video game developer and publisher, and anime producer. The company was founded in 1997 but formed in its current state in October 2011 by the merger of the original Marvelous Entertainment with AQ Interactive, and Liveware. H ...
on March 28, 2013. The game's Western release was handled by
Aksys Games Aksys Games Localization, Inc. is a video game publisher that specializes in translating and localizing Japanese video games for English-speaking markets. It was founded by Akibo Shieh in 2006. Some of its clients include Bandai Namco Games, Xs ...
, which also created a new localization. Compared to the original version, which was described as a direct translation, Aksys Games' version was more "flavorful" and more faithful to the original text. It was released in North America on June 25, followed by Europe and Australia through
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
on October 16. In addition to the main game, four self-contained stories were released as
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
(DLC) under the title featuring new characters within the ''Muramasa'' universe. For the new characters, swords are replaced by other weapons such as clubs and shurikens, but they otherwise play in the same way as Momohime and Kisuke. New music was created for the title under Sakimoto's supervision: the four episodes were scored by Kudo, Chiba, Kaneda and Iwata respectively. The Vanillaware-developed DLC launched in both Japan and the West between November 2013 and November 2014: the final DLC's Japanese release was delayed by over two months behind the Western release. A special edition of ''Muramasa Rebirth'' exclusive to Japan contained all four DLC episodes alongside the original content and was released on March 19, 2015.


Reception

''The Demon Blade'' received generally positive reviews, garnering a score of 81/100 on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
based on 58 critic reviews. In its review, ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' praised the art style, and called the battle system "absorbing". Their main complaints were the lack of variety between characters and the story having no proper climax. ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
''s Conrad Zimmerman called it "a very solid title", saying that while flawed in its story delivery and instances of repetition, its visuals were "absolutely beautiful" and it proved fun to play. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Mark Bozon was highly positive about the graphics and sound, but thought the backtracking might put some people off and said the story "may go over people’s heads". ''
Game Revolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'' writer Nick Tan enjoyed the game greatly, but admitted that its lack of depth reduced the score he could give it as a reviewer. Joe Juba, writing for ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'', found ''The Demon Blade'' "stunning" despite some missteps in its pacing and depth. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s Tom McShea praised the visuals, boss battles and collectable swords, but found few other activities outside combat, which itself lacked depth. ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
''s Andy Burt called the visuals "gorgeous" and praised the combat and multiple storylines, but found its linearity and occasions where combat got "bogged down" hampered the experience. ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
'' praised its combat and visuals, calling it "one of the better action titles on the ii. Keza MacDonald, writing for ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'', noted that "like many beautiful things, ''Muramasa: The Demon Blade'' is a little lacking in substance", saying that its lack of depth undermined other aspects. Michael Cunningham of ''RPGamer'' called it "a great game" to see and play despite its plain story. ''RPGFan''s Dennis Rubinshteyn shared several points in common with reviewers about the story and repetition, while again praising the graphics and sound design. ''Rebirth'' also had a positive reception, with Metacritic giving it a score of 78/100 based on 26 critic reviews. In its review, ''Famitsu'' praised it for being a good remake, although one reviewer was disappointed at the lack of new content. Chris Carter of ''Destructoid'' said that people who had already played the original version would not find much new content, while newcomers would likely be enchanted by it. Juba, reviewing ''Rebirth'' for ''Game Informer'', said that the game was "exactly what developer Vanillaware intended it to be: a better-looking version of the 2009 release", while noting that this had not fixed the game's original faults as noted by him. ''IGN''s Colin Moriarty called ''Rebirth'' a "faithful port", praising the improved localization and generally enjoying playing despite backtracking hampering the experience. Adrian den Ouden of ''RPGamer'' also praised the localization and shared points of praise and criticism with the previous reviewer. Stephen Meyerink of ''RPGFan'', who had not played the Wii original, called ''Rebirth'' "a gorgeous, action-packed, fairly lengthy adventure that looks, sounds, and plays better than ever". Chris Holzworth of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' was impressed by the visuals and indifferent about the story, and recommended playing it on a higher difficulty setting.


Sales

On its debut in Japan, ''The Demon Blade'' reached #2 in game sales charts, coming in behind '' Sengoku Basara: Battle Heroes'' with 29,000 units sold. Sales of the title were higher than anticipated, resulting in several stores in Japan being sold out within two weeks of its release. The game had sold 47,000 units by November 2009. In North America,
NPD Group Circana, Inc., formerly known as Information Resources, Inc. and the NPD Group (previously National Purchase Diary Panel Inc. and NPD Research Inc.), is an American market research and technology company headquartered in Chicago. In 2017, NPD ra ...
reported that the game had sold 35,000 units during its first month of release. In a feature on notable video games in 2009, ''
GamesTM ''GamesTM'' (styled as ''gamesTM'') was a British multi-format video games magazine. The first issue was released in December 2002 and the magazine was still being published monthly in English and German up until the last edition was published on ...
'' stated that ''The Demon Blade'' sold "extremely well", besting established Western franchise releases such as '' Dead Space: Extraction''. Ignition Entertainment, the game's North American publisher, confirmed that the September sales for ''The Demon Blade'' had fallen within the NPD Group's estimates, and had met their sales expectations. In a 2010 interview, publisher Marvelous Entertainment stated that, despite positive reception from both critics and players, ''Muramasa: The Demon Blade'' had suffered from low sales in Japan, North America and Europe. This was put down to it being a non-traditional game and the falling relevance of the Wii hardware. In its first week of release, ''Rebirth'' debuted at #5, selling 45,660 physical units. Within the first month following its release in Japan, the game topped 100,000 shipments, with at least 67,800 physical retail sales, and the remainder as digital copies distributed on the PlayStation Network. ''Muramasa Rebirth'' ranked as the seventh most downloaded digital Vita game on the Japanese PlayStation Network in 2013. In both North America and Europe, the game ranked high on PSN download charts: it ranked as the fifth best-selling Vita title in North America, while in Europe it debuted at #5 before climbing to #4 by December 2013.


See also

* List of Wii games that use the Classic Controller


References


Notes


External links

* ;''Muramasa: The Demon Blade'' * ;''Muramasa Rebirth''
Official website
{{Vanillaware 2009 video games Marvelous (company) franchises Video games about demons Fantasy video games Hack and slash games Video games about ninja PlayStation Vita games Side-scrolling role-playing video games Single-player video games Video games about samurai Video games based on Japanese mythology Video games scored by Hitoshi Sakimoto Video games scored by Masaharu Iwata Video games set in feudal Japan Video games developed in Japan Video games set in 17th-century Edo period Video games featuring female protagonists Wii games Wii games re-released on the Nintendo eShop Video games based on Buddhist mythology Rising Star Games games UTV Ignition Games games Vanillaware games