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''Yunnori '' (), also known as ''yut'', ''nyout'' and ''yoot'', is a traditional
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
played in
Korea Korea is a peninsular region in East Asia consisting of the Korean Peninsula, Jeju Island, and smaller islands. Since the end of World War II in 1945, it has been politically Division of Korea, divided at or near the 38th parallel north, 3 ...
, especially during
Korean New Year () is a Korean traditional festival and national holiday commemorating the first day of the Korean calendar, Korean lunisolar calendar. It is one of the most important traditional holidays for Koreans, ethnic Koreans, being celebrated in bot ...
. The game is also called ''cheoksa'' (; ) or ''sahui'' (; ) in Hanjaeo(Sino-Korean vocabulary).


Origin

''Yunnori'' finds its roots in Korea's Three Kingdom Period (57 BCE – 668 CE). While its exact origin remains uncertain, evidence of ''yunnori'' has been documented in various historical records spanning Korea, China, and Japan. A claim by Korean historian and activist Chae Ho-shin suggests its descent from the Korean Kingdom
Gojoseon Gojoseon (; ), contemporary name Joseon (; ), was the first kingdom on the Korea, Korean Peninsula. According to Korean mythology, the kingdom was established by the legendary king Dangun. Gojoseon possessed the most advanced culture in th ...
in 2333 BC, as mentioned in a book by Buddhist monk Ilyeon (Park et al., 2013). Petroglyphs bearing records of yunnori during the Joseon era were discovered in the mountains of the
Korean Peninsula Korea is a peninsular region in East Asia consisting of the Korean Peninsula, Jeju Island, and smaller islands. Since the end of World War II in 1945, it has been politically divided at or near the 38th parallel between North Korea (Dem ...
and
Manchuria Manchuria is a historical region in northeast Asia encompassing the entirety of present-day northeast China and parts of the modern-day Russian Far East south of the Uda (Khabarovsk Krai), Uda River and the Tukuringra-Dzhagdy Ranges. The exact ...
. Surprisingly, ''yut'' carvings were also found in a Buddhist temple and were most likely designated prayer sites. Historians draw connections between ''yunnori'' and a Chinese chess game called ''chupu''/''jeopo'' from the 1400s to 1860s, highlighting similarities in their four-token systems. Notably, Goryeo-era documents illustrated yut boards and their 29 stations. ''Yunnori's'' presence is further noted in the eighth-century collection of songs, ''Manyo syu'', describing the kingdom of
Silla Silla (; Old Korean: wikt:徐羅伐#Old Korean, 徐羅伐, Yale romanization of Korean, Yale: Syerapel, Revised Romanization of Korean, RR: ''Seorabeol''; International Phonetic Alphabet, IPA: ) was a Korean kingdom that existed between ...
, where yunnori was alternatively known as ''cheoksa'' or ''sahui'', and depicted in traditional Korean paintings ('' minhwa'').


Cultural and astronomical meanings

Initially, yunnori originated as a religious ritual embodying
yin-yang Originating in Chinese philosophy, yin and yang (, ), also yinyang or yin-yang, is the concept of opposite cosmic principles or forces that interact, interconnect, and perpetuate each other. Yin and yang can be thought of as complementary an ...
principles and the 28 asterisms. Aligned with East Asian astronomy, the game's structure reflected the heavens, earth, four seasons, and the length of the day. Yunnori sticks, with flat and round sides, symbolize yin and yang, while the game's leftward direction mirrors the counterclockwise movement of the
Big Dipper The Big Dipper (American English, US, Canadian English, Canada) or the Plough (British English, UK, Hiberno-English, Ireland) is an asterism (astronomy), asterism consisting of seven bright stars of the constellation Ursa Major; six of them ar ...
stars. This symbolic representation signifies sanctity and a departure from mundane daily life. The incorporation of yut in tombstones reinforces its celestial symbolism, expressing wishes to the heavens. Yunnori involves five key moves – do, gae, geol, yut, and mo – according to Ilyeon's interpretation, representing the five tribes of the Gojoseon era. Geol was possibly the king's tribe, while the others symbolized four livestock animals – cows, dogs, pigs, and horses (Park et al., 2013).


Equipment

The board () is normally made of stitched cloth. The modern board is a rectangular shape, but historically there was also a round variation. There are four straight courses and two diagonal ones. Each of the straight courses comes with five stations, the diagonal ones have five stations, too, but one is shared. This brings the number of stations to twenty-nine in total. The board is also known to sometimes be drawn onto the floor. Instead of
dice A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, ro ...
, ''yut''-sticks are used. (These are similar to those used in the Egyptian board game
Senet Senet or senat (; cf. Coptic language, Coptic , 'passing, afternoon') is a board game from ancient Egypt that consists of ten or more pawns on a 30-square playing board.Crist 2019 p. 107 The earliest representation of senet is dated to 2620 BC ...
.) There are two kinds of yut-stick: ''jang-jak yut'' (장작 윷) and ''bam yut'' (밤 윷). ''Jang-jak yut'' are made of wood. There are four sticks of about 15 cm in length and from 2 cm to 3 cm in diameter. These sticks are split into halves. Chestnut-wood is most commonly used, but birch-wood is also common. These woods are chosen for their weight and the fresh sound they make when playing. Bam yut, on the other hand, are wooden sticks of about 3 cm in length. They have a diameter of about 1 cm, and also are split into halves. The bam yut are played in a small bowl, shaken in the palm, and then released. There are small tokens (marks) used for the game, called ''mal'' (말, literally a "horse"). There are four tokens for each team, although there are no common rules what a token can be made of. The only rule is that the mals of the opponent teams must be clearly distinguishable. Apart from black and white plastic tokens generally found today, common mals are coins, buttons, small pebbles, or even chess beads (both from Western
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
and Korean chess). When choosing the mal, some Koreans consider its ''speed'', because the faster a ''horse'' runs, the better it is thought to run.


Yut sticks

The sticks are cast to determine how far a token can advance. The score is determined by counting the sticks that are over, and those that are up. Each combination has a name. One stick over (flat side up) and three sticks up (round side up) is called "do" (도, pig). Two sticks up and two sticks over is called "gae" (개, dog). One stick up and three sticks over is called "geol" (걸, sheep). All sticks over is called "yut" (윷, cow), whereas all sticks up is called "mo" (모, horse). A "do" is worth one space advancement, a "gae" is worth two space advancement, a "geol" is worth 3 space advancement, "yut" is worth 4 space advancement, and "mo" is worth 5 space advancement. When the sticks come to the result of either "yut" or "mo", the player has another chance of throwing the sticks up again (optional- some people prefer not to play with this rule). If you get "yut" or "mo" consecutively, you play (throw) again.


Game rules

The game is played between two partners or two teams who play in turns, sometimes it is played with more teams. There is no limit in the number of participants in a game, which means that the game can be played by a considerable group. When played with large groups it is not uncommon for some group members never to cast the sticks: they still participate by discussing the strategy. The start of the game is determined by each team casting the yut-sticks. The team with the highest score starts first. Each team then casts the sticks in turn, then moves a mal according to the score achieved. One turn usually consists of only one cast. However, a player achieving a ''yut'' or ''mo'' earns an extra cast for the turn; if the player casts a ''yut'' or ''mo'' at the second cast, they earn an extra cast again, so there is no limit to the number of times a player can cast again before the end of a turn, provided they keep casting ''yuts'' or ''mos''. The respective scores can be played separately if wished, each given to another mal (or group of mals, see below), but a score earned from one cast cannot be split into two moves—for example, a ''geol'' (advance three steps) cannot be split into a ''do'' (one step) and a ''gae'' (two steps). As long as there are mals outside the board, a team can either put a new mal onto the board according to the scores it got, or move a mal already on the board. The mals travel around the board and can move forward only. However, when landing on one of the big stations (in the corner and the centre), the team can choose to take the shorter way should they wish to. There are four possible courses, the default course being longest one with no abbreviation (No. 4). If a mal lands on a station occupied by the opponent's team, the opponent's mal is removed from the course and returned to the starting position, and the current player is allowed to cast again. If a mal lands on a station occupied by the own team, these mals can form a group and travel together from that point on.  However, this bears a risk: If an opponent lands their mal on a station occupied by a group of mals of the opponent, all mals in the group are removed from the course. For example, if one casts two ''yuts'' and one ''do'' at their first turn in the game, possible moves would include (see ''The Stations'' below for the station names): *Put a mal on the board at the ''yut'' station (uses the first ''yut'' score); advance to ''mo'' (uses the ''do'' score), then to ''sok-yut'' (uses the second ''yut''). *Put a mal on the board at the ''yut'' station (uses first ''yut'' score); put another mal on the board at the same ''yut'' station (uses the second ''yut'' score), causing the two mals to move together from then on; advance them to ''mo'' (uses the ''do''). *Put a mal on the board at the ''yut'' station (uses the first ''yut''); advance to ''duet-geol'' (uses the second ''yut''), then to ''duet-yut'' (uses the ''do''). The game is won by the team who brings all their mals home first, that is complete the course with all their mals. A course is completed if a mal passes the station where the game is started (''cham-meoki''). Landing on cham-meoki is no finish, but any score going "beyond" this station completes a home run. Yut is often played for three or more wins.


Special rules

The game is sometimes enhanced by labeling one, two, or three of the yut stick on their flat side. The ''Seoul'' rule can be played if one of the sticks is labelled ''
Seoul Seoul, officially Seoul Special Metropolitan City, is the capital city, capital and largest city of South Korea. The broader Seoul Metropolitan Area, encompassing Seoul, Gyeonggi Province and Incheon, emerged as the world's List of cities b ...
'' (서울). If this stick is the only one facing down (''do'' so that the letters ''Seoul'' can be read), a mal can be placed directly into the centre (''bang''), which in this case is called ''Seoul''. If all the mals are already on the course, this counts as a ''do''. The ''Busan'' rule is similar. One of the yut sticks is labelled ''
Busan Busan (), officially Busan Metropolitan City, is South Korea's second list of cities in South Korea by population, most populous city after Seoul, with a population of over 3.3 million as of 2024. Formerly romanized as Pusan, it is the economi ...
'' (부산). Rather than to the centre, the mal travels directly to the far corner (''mo''). Again, this only applies if this is the only stick facing down, and not all mals are on the course already. There is also the ''back'' rule, where one of the sticks is labelled ''back'' (후퇴). If this is the only stick facing down, one of the mals has to go back one step. Depending on the rules used, if none of the mals are on the course, then this is counted as either a ''do'' or a skipped turn. Alternatively, if the ''do'' rule is not being used, the other most common rule is for a mal to be placed onto the arrow next to the start. The mal remains there until another ''back'' is cast. In this case, however, the mal completes the course at once. Furthermore, if a mal is placed on the do spot, and then gets a ''back'', then they will be on the ''cham-meoki'' spot and then will exit the malpan when a do, gae or geul, yut or mo is thrown. Another ''back'' will put them on the nal-yut spot.


Social influence

Given its rich history and symbolism, Yunnori has evolved into a popular traditional game among Korean families and friends, particularly during Seollal and Jeongwol Daeboreum – the first and fifteenth days of the new Lunar Year. Beyond entertainment, Yunnori serves as a means of predicting the future through pyeon yut and yut jeom. Pyeon yut forecasts agricultural abundance when played in groups, while yut jeom focuses on individual fortune-telling. Traditional beliefs associated with Yunnori extend to agricultural predictions, as documented in the Records of Seasonal Festivities around the Capital (Yeolyangsesigi) playing Yunnori past the fifteenth day of the lunar calendar would not ensure a fruitful year ("Seasonal Customs and Traditional Recreation," 2020). The Australian film and theatre group, Yut Art, takes its names from the game as a result of the excitement and crowd participation associated with its activities.


The stations

Each station of the gameboard has its own name, although they are obscure to most Koreans. It is thought that the outer stations symbolize heaven, and the inner square, the earth. The whole board can be also interpreted as a reflection of universal symmetry and celestial procession, reflecting elements of
Korean shamanism Korean shamanism, also known as () is a religion from Korea. Religious studies, Scholars of religion classify it as a folk religion and sometimes regard it as one facet of a broader Korean vernacular religion distinct from Buddhism, Taoism, Dao ...
. The mid-Joseon writer Gim Munpyo described the Yut board as symbolising the circle of the cosmos, with the North Star in the centre, surrounded by 28 constellations.


Fortune-telling

According to the Dongguksesigi (literally meaning a Book on Eastern Country's Annual Observances), a book listing 22 Korean annual observances, on New Year's Eve or New Year's Day, there was a game of fortune-telling good and bad with a hand-thrown out of yut. The possible combinations of yut are do, gae, geol, yut, and mo, but yut and mo hit the same thing. As a result, there are 64 fortune tellings in total, and in each case, matters to be careful about behavior and the answer for the year's luck are set.


See also

* Lambs and tigers *
Korean culture The traditional culture of Korea is the shared cultural and historical heritage of Korea before the division of Korea in 1945. Since the mid-20th century, Korea has been split between the North Korean and South Korean sovereign state, stat ...
*
List of cross and circle games A list is a set of discrete items of information collected and set forth in some format for utility, entertainment, or other purposes. A list may be memorialized in any number of ways, including existing only in the mind of the list-maker, but ...


References

Bibliography
Sacheonsisa, ''Yut-nori''
2005


External links

{{Commons category, Yut
Print and play yut nori set
in public domain Cross and circle games Korean games Traditional board games