is a Japanese
game director and
producer working for
Square Enix
is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
. He is known as the director of ''
Final Fantasy VI
also known as ''Final Fantasy III'' in its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ser ...
'', ''
Chrono Trigger
is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dr ...
'', ''
Final Fantasy VII
is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
'', ''
Final Fantasy VIII
is a 1999 role-playing video game developed and published by Square for the PlayStation console. It is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, the game follo ...
'' and ''
Final Fantasy X'', and the producer of the ''Final Fantasy X'' and ''
Final Fantasy XIII
is a 2009 role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for Windows (in 2014). Released in Japan in December 2009 and international in March 2010, it is the thirteenth titl ...
'' series.
He is currently the head of Square Enix's Creative Studios I and II, the ''Final Fantasy'' series Brand Manager, an executive officer at Square Enix and a member of the board of directors at both Square Enix Co, Ltd and Square Enix Holdings.
He was the head of Square Enix's Creative Business Unit 1 as well as Business Division 1 during their entire respective existences as well as a Corporate Executive. He is also part of the ''Final Fantasy'' Committee that is tasked with keeping the franchise's releases and content consistent.
Biography
In July 1978, at the age of 11, Kitase watched the movie ''
Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' for the first time and was deeply impressed with it. He later examined the making-of video to it and became interested in the creative process of the film industry. Kitase decided to attend the
Nihon University College of Art and studied
screenwriting
Screenwriting or scriptwriting is the art and craft of writing scripts for mass media such as feature films, television productions or video games. It is often a freelance profession.
Screenwriters are responsible for researching the story, dev ...
and
filmmaking
Filmmaking or film production is the process by which a Film, motion picture is produced. Filmmaking involves a number of complex and discrete stages, beginning with an initial story, idea, or commission. Production then continues through screen ...
. Although he enjoyed filming, he showed a much greater passion for
post-production editing as he felt it allowed him to give the footage a completely new meaning and to appeal to the viewers' feelings. In his first year after the graduation, Kitase worked at a small animation studio that produced animated television programs and commercials. When he played ''
Final Fantasy
is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' for the first time, he considered a switch to the game industry as he felt that it had potential when it came to animation and storytelling. Despite having no
software development
Software development is the process of designing and Implementation, implementing a software solution to Computer user satisfaction, satisfy a User (computing), user. The process is more encompassing than Computer programming, programming, wri ...
knowledge, he applied at the game development company
Square
In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
and was hired in March 1990. In the ten years to follow, he gathered experience as an "event scripter", directing the characters' movements and facial expressions on the game screen as well as setting the timings and music transitions. He has compared this work to directing film actors. Kitase continued directing cutscenes in spite of filling other roles in later projects; for example, he directed part of the event scenes in ''
Final Fantasy VIII
is a 1999 role-playing video game developed and published by Square for the PlayStation console. It is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, the game follo ...
'' and was event planner for the Nibelheim section of ''
Crisis Core: Final Fantasy VII''.

When many players responded to the sci-fi world of ''
Final Fantasy VII
is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
'' and ''
Final Fantasy VIII
is a 1999 role-playing video game developed and published by Square for the PlayStation console. It is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, the game follo ...
'' by requesting a "simple fantasy world", Kitase tried to expand the definition of the word "fantasy" beyond that of a medieval European setting. This led to Southeast Asia being the backdrop for ''
Final Fantasy X''. Kitase referred to ''
Final Fantasy VII
is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
'' and its protagonist
Cloud Strife
is a character in the media franchise ''Compilation of Final Fantasy VII'' by Square Enix. He is the protagonist of the role-playing video games ''Final Fantasy VII'' (1997), ''Final Fantasy VII Remake'' (2020) and ''Final Fantasy VII Rebirth'' ...
as his favorite game and character, respectively. In an interview, he said that he loves
first-person shooters
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
. Kitase supervised the ''
Final Fantasy VII: Technical Demo for PS3''. ''Final Fantasy'' creator
Hironobu Sakaguchi
is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fi ...
feels that he "handed the torch to" Kitase as far as heading the series is concerned.
Works
Video games
Other media
Additional credits
Notes
* Kitase was a producer on ''Final Fantasy XV'' until the end of 2013.
References
External links
Yoshinori Kitase's official English blog*
{{DEFAULTSORT:Kitase, Yoshinori
1966 births
Living people
Japanese video game designers
Japanese video game producers
Japanese video game directors
Final Fantasy designers
Square Enix people