Mnemonics and opcodes
Each instruction in the x86 assembly language is represented by aSyntax
x86 assembly language has two primary.intel_syntax
'' directive. A quirk in the AT&T syntax for x86 is that x87 floating-point operands are reversed, an inherited bug from the original AT&T assembler.
The AT&T syntax is nearly universal across other architectures (retaining the same operand order for the instruction); it was originally designed for PDP-11 assembly and was inherited onto Reserved words
In most x86 assembly languages, the.ascii
), and a number of basic directives such as .ascii
and .string
are broadly supported.
Registers
x86 processors feature a set of registers that serve as storage for binary data and addresses during program execution. These registers are categorized into general-purpose registers, segment registers, the instruction pointer, the FLAGS register, and various extension registers introduced in later processor models. Each register has specific functions in addition to their general capabilities:General-purpose registers
These registers have conventional roles, but usage is not strictly enforced. Programs are generally free to use them for other purposes. * AX (Accumulator register): Primarily used in arithmetic, logic, and data transfer operations. It is favored by instructions that perform multiplication and division, and by string load and store operations. * BX (Base register): Base pointer for memory access. It can hold the base address of data structures and is useful in indexed addressing modes, particularly with the instruction. * CX (Count register): Serves as a counter in loop, string, and shift/rotate instructions. Iterative operations often use CX to determine the number of times a loop or operation should execute. * DX (Data register): Used in conjuction with AX for multiplication and division operations that produce results larger than 16 bits. It also holds I/O port addresses in IN and OUT instructions. * SP (Stack pointer): Points to the top of stack in memory. It is automatically updated during and operations. * BP (Base Pointer): Points to the top of theSegmented addressing
TheExecution modes
The x86 processors support five modes of operation for x86 code, Real Mode, Protected Mode, Long Mode, Virtual 86 Mode, and System Management Mode, in which some instructions are available and others are not. A 16-bit subset of instructions is available on the 16-bit x86 processors, which are the 8086, 8088, 80186, 80188, and 80286. These instructions are available in real mode on all x86 processors, and in 16-bit protected mode ( 80286 onwards), additional instructions relating to protected mode are available. On the 80386 and later, 32-bit instructions (including later extensions) are also available in all modes, including real mode; on these CPUs, V86 mode and 32-bit protected mode are added, with additional instructions provided in these modes to manage their features. SMM, with some of its own special instructions, is available on some Intel i386SL, i486 and later CPUs. Finally, in long mode (AMD Opteron onwards), 64-bit instructions, and more registers, are also available. The instruction set is similar in each mode but memory addressing and word size vary, requiring different programming strategies. The modes in which x86 code can be executed in are: * Real mode (16-bit) ** 20-bit segmented memory address space (meaning that only 1 MB of memory can be addressed— actually since 80286 a little more through HMA), direct software access to peripheral hardware, and no concept of memory protection or multitasking at the hardware level. Computers that useSwitching modes
The processor runs in real mode immediately after power on, so anExamples
With a computer running legacyInstruction types
In general, the features of the modernebp
) general registers in 32-bit mode, and all fifteen (counting rbp
) general registers in 64-bit mode, can be freely used as accumulators or for addressing, most of them are also ''implicitly'' used by certain (more or less) special instructions; affected registers must therefore be temporarily preserved (normally stacked), if active during such instruction sequences.
* Produces conditional flags implicitly through most integer ALU instructions.
* Supports various addressing modes including immediate, offset, and scaled index but not PC-relative, except jumps (introduced as an improvement in the xchg
, cmpxchg
/cmpxchg8b
, xadd
, and integer instructions which combine with the lock
prefix)
* Stack instructions
The x86 architecture has hardware support for an execution stack mechanism. Instructions such aspush
, pop
, call
and ret
are used with the properly set up stack to pass parameters, to allocate space for local data, and to save and restore call-return points. The ret
''size'' instruction is very useful for implementing space efficient (and fast) calling conventions where the callee is responsible for reclaiming stack space occupied by parameters.
When setting up a stack frame to hold local data of a recursive procedure there are several choices; the high level enter
instruction (introduced with the 80186) takes a ''procedure-nesting-depth'' argument as well as a ''local size'' argument, and ''may'' be faster than more explicit manipulation of the registers (such as push bp
; mov bp, sp
; sub sp, ''size''
). Whether it is faster or slower depends on the particular x86-processor implementation as well as the calling convention used by the compiler, programmer or particular program code; most x86 code is intended to run on x86-processors from several manufacturers and on different technological generations of processors, which implies highly varying microarchitectures and push
and pop
, makes direct usage of the stack for Integer ALU instructions
x86 assembly has the standard mathematical operations,add
, sub
, neg
, imul
and idiv
(for signed integers), with mul
and div
(for unsigned integers); the and
, or
, xor
, not
; bitshift arithmetic and logical, sal
/sar
(for signed integers), shl
/shr
(for unsigned integers); rotate with and without carry, rcl
/rcr
, rol
/ror
, a complement of BCD arithmetic instructions, aaa
, aad
, daa
and others.
Floating-point instructions
x86 assembly language includes instructions for a stack-based floating-point unit (FPU). The FPU was an optional separate coprocessor for the 8086 through the 80386, it was an on-chip option for the 80486 series, and it is a standard feature in every Intel x86 CPU since the 80486, starting with the Pentium. The FPU instructions include addition, subtraction, negation, multiplication, division, remainder, square roots, integer truncation, fraction truncation, and scale by power of two. The operations also include conversion instructions, which can load or store a value from memory in any of the following formats: binary-coded decimal, 32-bit integer, 64-bit integer, 32-bit floating-point, 64-bit floating-point or 80-bit floating-point (upon loading, the value is converted to the currently used floating-point mode). x86 also includes a number of transcendental functions, including sine, cosine, tangent, arctangent, exponentiation with the base 2 and logarithms to bases 2, 10, or ''e''. The stack register to stack register format of the instructions is usuallyf''op'' st, st(''n'')
or f''op'' st(''n''), st
, where st
is equivalent to st(0)
, and st(''n'')
is one of the 8 stack registers (st(0)
, st(1)
, ..., st(7)
). Like the integers, the first operand is both the first source operand and the destination operand. fsubr
and fdivr
should be singled out as first swapping the source operands before performing the subtraction or division. The addition, subtraction, multiplication, division, store and comparison instructions include instruction modes that pop the top of the stack after their operation is complete. So, for example, faddp st(1), st
performs the calculation st(1) = st(1) + st(0)
, then removes st(0)
from the top of stack, thus making what was the result in st(1)
the top of the stack in st(0)
.
SIMD instructions
Modern x86 CPUs containpaddw mm0, mm1
performs 4 parallel 16-bit (indicated by the w
) integer adds (indicated by the padd
) of mm0
values to mm1
and stores the result in mm0
. Memory instructions
The x86 processor also includes complex addressing modes for addressing memory with an immediate offset, a register, a register with an offset, a scaled register with or without an offset, and a register with an optional offset and another scaled register. So for example, one can encodemov eax, able + ebx + esi*4/code> as a single instruction which loads 32 bits of data from the address computed as (Table + ebx + esi * 4)
offset from the ds
selector, and stores it to the eax
register. In general x86 processors can load and use memory matched to the size of any register it is operating on. (The SIMD instructions also include half-load instructions.)
Most 2-operand x86 instructions, including integer ALU instructions,
use a standard " addressing mode byte"
often called the MOD-REG-R/M byte.
Many 32-bit x86 instructions also have a SIB addressing mode byte that follows the MOD-REG-R/M byte.
Stephen McCamant
"Manual and Automated Binary Reverse Engineering"
In principle, because the instruction opcode is separate from the addressing mode byte, those instructions are orthogonal
In mathematics, orthogonality (mathematics), orthogonality is the generalization of the geometric notion of ''perpendicularity''. Although many authors use the two terms ''perpendicular'' and ''orthogonal'' interchangeably, the term ''perpendic ...
because any of those opcodes can be mixed-and-matched with any addressing mode.
However, the x86 instruction set is generally considered non-orthogonal because many other opcodes have some fixed addressing mode (they have no addressing mode byte), and every register is special.
The x86 instruction set includes string load, store, move, scan and compare instructions (lods
, stos
, movs
, scas
and cmps
) which perform each operation to a specified size (b
for 8-bit byte, w
for 16-bit word, d
for 32-bit double word) then increments/decrements (depending on DF, direction flag) the implicit address register (si
for lods
, di
for stos
and scas
, and both for movs
and cmps
). For the load, store and scan operations, the implicit target/source/comparison register is in the al
, ax
or eax
register (depending on size). The implicit segment registers used are ds
for si
and es
for di
. The cx
or ecx
register is used as a decrementing counter, and the operation stops when the counter reaches zero or (for scans and comparisons) when inequality is detected. Unfortunately, over the years the performance of some of these instructions became neglected and in certain cases it is now possible to get faster results by writing out the algorithms yourself. Intel and AMD have refreshed some of the instructions though, and a few now have very respectable performance, so it is recommended that the programmer should read recent respected benchmark articles before choosing to use a particular instruction from this group.
The stack is a region of memory and an associated ‘stack pointer’, which points to the bottom of the stack. The stack pointer is decremented when items are added (‘push’) and incremented after things are removed (‘pop’). In 16-bit mode, this implicit stack pointer is addressed as SS: P in 32-bit mode it is SS: SP and in 64-bit mode it is SP The stack pointer actually points to the last value that was stored, under the assumption that its size will match the operating mode of the processor (i.e., 16, 32, or 64 bits) to match the default width of the push
/pop
/call
/ret
instructions. Also included are the instructions enter
and leave
which reserve and remove data from the top of the stack while setting up a stack frame pointer in bp
/ebp
/rbp
. However, direct setting, or addition and subtraction to the sp
/esp
/rsp
register is also supported, so the enter
/leave
instructions are generally unnecessary.
This code is the beginning of a function typical for a high-level language when compiler optimisation is turned off for ease of debugging:
push rbp ; Save the calling function’s stack frame pointer (rbp register)
mov rbp, rsp ; Make a new stack frame below our caller’s stack
sub rsp, 32 ; Reserve 32 bytes of stack space for this function’s local variables.
; Local variables will be below rbp and can be referenced relative to rbp,
; again best for ease of debugging, but for best performance rbp will not
; be used at all, and local variables would be referenced relative to rsp
; because, apart from the code saving, rbp then is free for other uses.
… … ; However, if rbp is altered here, its value should be preserved for the caller.
mov bp-8 rdx ; Example of writing to a local variable (by its memory location) from register rdx
...is functionally equivalent to just:
enter 32, 0
Other instructions for manipulating the stack include pushfd
(32-bit) / pushfq
(64-bit) and popfd/popfq
for storing and retrieving the EFLAGS (32-bit) / RFLAGS (64-bit) register.
Values for a SIMD load or store are assumed to be packed in adjacent positions for the SIMD register and will align them in sequential little-endian order. Some SSE load and store instructions require 16-byte alignment to function properly. The SIMD instruction sets also include "prefetch" instructions which perform the load but do not target any register, used for cache loading. The SSE instruction sets also include non-temporal store instructions which will perform stores straight to memory without performing a cache allocate if the destination is not already cached (otherwise it will behave like a regular store.)
Most generic integer and floating-point (but no SIMD) instructions can use one parameter as a complex address as the second source parameter. Integer instructions can also accept one memory parameter as a destination operand.
Program flow
The x86 assembly has an unconditional jump operation, jmp
, which can take an immediate address, a register or an indirect address as a parameter (note that most RISC processors only support a link register or short immediate displacement for jumping).
Also supported are several conditional jumps, including jz
(jump on zero), jnz
(jump on non-zero), jg
(jump on greater than, signed), jl
(jump on less than, signed), ja
(jump on above/greater than, unsigned), jb
(jump on below/less than, unsigned). These conditional operations are based on the state of specific bits in the (E)FLAGS register. Many arithmetic and logic operations set, clear or complement these flags depending on their result. The comparison cmp
(compare) and test
instructions set the flags as if they had performed a subtraction or a bitwise AND operation, respectively, without altering the values of the operands. There are also instructions such as clc
(clear carry flag) and cmc
(complement carry flag) which work on the flags directly. Floating point comparisons are performed via fcom
or ficom
instructions which eventually have to be converted to integer flags.
Each jump operation has three different forms, depending on the size of the operand. A ''short'' jump uses an 8-bit signed operand, which is a relative offset from the current instruction. A ''near'' jump is similar to a short jump but uses a 16-bit signed operand (in real or protected mode) or a 32-bit signed operand (in 32-bit protected mode only). A ''far'' jump is one that uses the full segment base:offset value as an absolute address. There are also indirect and indexed forms of each of these.
In addition to the simple jump operations, there are the call
(call a subroutine) and ret
(return from subroutine) instructions. Before transferring control to the subroutine, call
pushes the segment offset address of the instruction following the call
onto the stack; ret
pops this value off the stack, and jumps to it, effectively returning the flow of control to that part of the program. In the case of a far call
, the segment base is pushed following the offset; far ret
pops the offset and then the segment base to return.
There are also two similar instructions, int
(interrupt
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted ...
), which saves the current (E)FLAGS register value on the stack, then performs a far call
, except that instead of an address, it uses an ''interrupt vector'', an index into a table of interrupt handler addresses. Typically, the interrupt handler saves all other CPU registers it uses, unless they are used to return the result of an operation to the calling program (in software called interrupts). The matching return from interrupt instruction is iret
, which restores the flags after returning. ''Soft Interrupts'' of the type described above are used by some operating systems for system call
In computing, a system call (syscall) is the programmatic way in which a computer program requests a service from the operating system on which it is executed. This may include hardware-related services (for example, accessing a hard disk drive ...
s, and can also be used in debugging hard interrupt handlers. ''Hard interrupts'' are triggered by external hardware events, and must preserve all register values as the state of the currently executing program is unknown. In Protected Mode, interrupts may be set up by the OS to trigger a task switch, which will automatically save all registers of the active task.
Examples
The following examples use the so-called ''Intel-syntax flavor ''as used by the assemblers Microsoft MASM, NASM and many others. (Note: There is also an alternative ''AT&T-syntax flavor'' where the order of source and destination operands are swapped, among many other differences.)
"Hello world!" program for MS-DOS in MASM-style assembly
Using the software interrupt 21h instruction to call the MS-DOS operating system for output to the display – other samples use libc
The C standard library, sometimes referred to as libc, is the standard library for the C programming language, as specified in the ISO C standard.ISO/ IEC (2018). '' ISO/IEC 9899:2018(E): Programming Languages - C §7'' Starting from the origina ...
's C printf() routine to write to stdout. Note that the first example, is a 30-year-old example using 16-bit mode as on an Intel 8086. The second example is Intel 386 code in 32-bit mode. Modern code will be in 64-bit mode.
.model small
.stack 100h
.data
msg db 'Hello world!$'
.code
start:
mov ax, @DATA ; Initializes Data segment
mov ds, ax
mov ah, 09h ; Sets 8-bit register ‘ah’, the high byte of register ax, to 9, to
; select a sub-function number of an MS-DOS routine called below
; via the software interrupt int 21h to display a message
lea dx, msg ; Takes the address of msg, stores the address in 16-bit register dx
int 21h ; Various MS-DOS routines are callable by the software interrupt 21h
; Our required sub-function was set in register ah above
mov ax, 4C00h ; Sets register ax to the sub-function number for MS-DOS’s software
; interrupt int 21h for the service ‘terminate program’.
int 21h ; Calling this MS-DOS service never returns, as it ends the program.
end start
"Hello world!" program for Windows in MASM and NASM style assembly
"Hello world!" program for Linux in AT&T and NASM assembly
Note for NASM:
; This program runs in 32-bit protected mode.
; build: nasm -f elf -F stabs name.asm
; link: ld -o name name.o
;
; In 64-bit long mode you can use 64-bit registers (e.g. rax instead of eax, rbx instead of ebx, etc.)
; Also change "-f elf " for "-f elf64" in build command.
; For 64-bit long mode, "lea rcx, str" would be the address of the message, note 64-bit register rcx.
"Hello world!" program for Linux in NASM style assembly using the C standard library
;
; This program runs in 32-bit protected mode.
; gcc links the standard-C library by default
; build: nasm -f elf -F stabs name.asm
; link: gcc -o name name.o
;
; In 64-bit long mode you can use 64-bit registers (e.g. rax instead of eax, rbx instead of ebx, etc..)
; Also change "-f elf " for "-f elf64" in build command.
;
global main ; ‘main’ must be defined, as it being compiled
; against the C Standard Library
extern printf ; declares the use of external symbol, as printf
; printf is declared in a different object-module.
; The linker resolves this symbol later.
segment .data ; section for initialized data
string db 'Hello world!', 0Ah, 0 ; message string ending with a newline char (10
; decimal) and the zero byte ‘NUL’ terminator
; ‘string’ now refers to the starting address
; at which 'Hello, World' is stored.
segment .text
main:
push string ; Push the address of ‘string’ onto the stack.
; This reduces esp by 4 bytes before storing
; the 4-byte address ‘string’ into memory at
; the new esp, the new bottom of the stack.
; This will be an argument to printf()
call printf ; calls the C printf() function.
add esp, 4 ; Increases the stack-pointer by 4 to put it back
; to where it was before the ‘push’, which
; reduced it by 4 bytes.
ret ; Return to our caller.
Because the C runtime is used, we define a main() function as the C runtime expects. Instead of calling exit, we simply return from the main function to have the runtime perform the clean-up.
"Hello world!" program for 64-bit mode Linux in NASM style assembly
This example is in modern 64-bit mode.
; build: nasm -f elf64 -F dwarf hello.asm
; link: ld -o hello hello.o
DEFAULT REL ; use RIP-relative addressing modes by default, so oo= el foo
SECTION .rodata ; read-only data should go in the .rodata section on GNU/Linux, like .rdata on Windows
Hello: db "Hello world!", 10 ; Ending with a byte 10 = newline (ASCII LF)
len_Hello: equ $-Hello ; Get NASM to calculate the length as an assembly-time constant
; the ‘$’ symbol means ‘here’. write() takes a length so that
; a zero-terminated C-style string isn't needed.
; It would be for C puts()
SECTION .text
global _start
_start:
mov eax, 1 ; __NR_write syscall number from Linux asm/unistd_64.h (x86_64)
mov edi, 1 ; int fd = STDOUT_FILENO
lea rsi, el Hello ; x86-64 uses RIP-relative LEA to put static addresses into regs
mov rdx, len_Hello ; size_t count = len_Hello
syscall ; write(1, Hello, len_Hello); call into the kernel to actually do the system call
;; return value in RAX. RCX and R11 are also overwritten by syscall
mov eax, 60 ; __NR_exit call number (x86_64) is stored in register eax.
xor edi, edi ; This zeros edi and also rdi.
; This xor-self trick is the preferred common idiom for zeroing
; a register, and is always by far the fastest method.
; When a 32-bit value is stored into eg edx, the high bits 63:32 are
; automatically zeroed too in every case. This saves you having to set
; the bits with an extra instruction, as this is a case very commonly
; needed, for an entire 64-bit register to be filled with a 32-bit value.
; This sets our routine’s exit status = 0 (exit normally)
syscall ; _exit(0)
Running it under strace verifies that no extra system calls are made in the process. The printf version would make many more system calls to initialize libc and do dynamic linking
In computing, a dynamic linker is the part of an operating system that loads and links the shared libraries needed by an executable when it is executed (at " run time"), by copying the content of libraries from persistent storage to RAM, fill ...
. But this is a static executable because we linked using ld without -pie or any shared libraries; the only instructions that run in user-space are the ones you provide.
$ strace ./hello > /dev/null # without a redirect, your program's stdout is mixed with strace's logging on stderr. Which is normally fine
execve("./hello", ./hello" 0x7ffc8b0b3570 /* 51 vars */) = 0
write(1, "Hello world!\n", 13) = 13
exit(0) = ?
+++ exited with 0 +++
Using the flags register
Flags are heavily used for comparisons in the x86 architecture. When a comparison is made between two data, the CPU sets the relevant flag or flags. Following this, conditional jump instructions can be used to check the flags and branch to code that should run, e.g.:
cmp eax, ebx
jne do_something
; ...
do_something:
; do something here
Aside, from compare instructions, there are a great many arithmetic and other instructions that set bits in the flags register. Other examples are the instructions sub, test and add and there are many more. Common combinations such as cmp + conditional jump are internally ‘fused’ (‘ macro fusion’) into one single micro-instruction (μ-op) and are fast provided the processor can guess which way the conditional jump will go, jump vs continue.
The flags register are also used in the x86 architecture to turn on and off certain features or execution modes. For example, to disable all maskable interrupts, you can use the instruction:
cli
The flags register can also be directly accessed. The low 8 bits of the flag register can be loaded into ah
using the lahf
instruction. The entire flags register can also be moved on and off the stack using the instructions pushfd/pushfq
, popfd/popfq
, int
(including into
) and iret
.
The x87 floating point maths subsystem also has its own independent ‘flags’-type register the fp status word. In the 1990s it was an awkward and slow procedure to access the flag bits in this register, but on modern processors there are ‘compare two floating point values’ instructions that can be used with the normal conditional jump/branch instructions directly without any intervening steps.
Using the instruction pointer register
The instruction pointer is called ip
in 16-bit mode, eip
in 32-bit mode, and rip
in 64-bit mode. The instruction pointer register points to the address of the next instruction that the processor will attempt to execute. It cannot be directly accessed in 16-bit or 32-bit mode, but a sequence like the following can be written to put the address of next_line
into eax
(32-bit code):
call next_line
next_line:
pop eax
Writing to the instruction pointer is simple — a jmp
instruction stores the given target address into the instruction pointer to, so, for example, a sequence like the following will put the contents of rax
into rip
(64-bit code):
jmp rax
In 64-bit mode, instructions can reference data relative to the instruction pointer, so there is less need to copy the value of the instruction pointer to another register.
See also
* Assembly language
In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
* X86 instruction listings
* X86 architecture
x86 (also known as 80x86 or the 8086 family) is a family of complex instruction set computer (CISC) instruction set architectures initially developed by Intel, based on the 8086 microprocessor and its 8-bit-external-bus variant, the 8088. T ...
* CPU design
Processor design is a subfield of computer science and computer engineering (fabrication) that deals with creating a processor (computing), processor, a key component of computer hardware.
The design process involves choosing an instruction set an ...
* List of assemblers
* Self-modifying code
In computer science, self-modifying code (SMC or SMoC) is source code, code that alters its own instruction (computer science), instructions while it is execution (computing), executing – usually to reduce the instruction path length and imp ...
* DOS
* DOS API
References
Further reading
Manuals
Intel 64 and IA-32 Software Developer Manuals
AMD64 Architecture Programmer's Manual (Volume 1-5)
Books
*
{{DEFAULTSORT:X86 Assembly Language
Assembly languages
X86 architecture