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''Warlords'' is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
series created by Steve Fawkner, in which
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
elements are combined with
turn-based strategy A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
in a
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
setting. The series includes four games and two expansion packs. Several remakes exist.


Gameplay

The central aspects of ''Warlords'' game series are ''units'', ''heroes'', ''cities'' and ''diplomacy''.


Units

Units are the expendable resource in ''Warlords'', produced and/or purchased in all active cities. Units come in different types such as light infantry, archers, elephants, and even mythological creatures such as minotaurs and unicorns. All units in ''Warlords'' have several standard properties: strength, distance of movement per turn, cost, and upkeep. Some have additional special abilities such as flying, bonuses to defense or combat, or traversing difficult terrain without hindrances. Since the introduction of ''Warlords III'', units also have
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
. Allies are a special type of unit only found by searching ruins or hidden temples. Allies are relatively powerful compared to regular units, do not require upkeep, and often include one or more special abilities. Allies include units such as wizards, dragons, devils, and archons (angels). Some versions of the game, such as ''Warlords II'', have an option to allow cities to produce allies like regular units. In this case, the allies require upkeep and have a production cost.


Heroes

Heroes are a special type of unit with a unique set of properties and special abilities: * ''Possess items'' - Heroes may pick up items found in ruins or in hidden tombs. These items increase the hero's or his stack combat abilities, player income, or the ability to cast spells (''Warlords III''); * ''Search ruins and hidden tombs'' - Heroes may search ruins and hidden tombs to fight a special enemy unit. If successful, the hero is rewarded with money, items, or allies; * ''Receive and complete a quest'' - A hero may receive a quest from a temple, whereupon completion results in a reward of money, items, or allies. Only one hero at a time may be on a quest; * ''Cast spells'' - Starting with ''Warlords III'', heroes may gain the ability to cast spells. * ''Experience Points'' - Heroes are the only units to gain experience points by killing enemy units, conquering cities, and completing quests. More experience results in higher levels, up to a maximum of level 5 (except in ''Warlords IV'') increasing the unit's combat abilities and movement per level. In ''Warlords IV'' the player may keep three units from each battle as a personal retinue. This creates a replayability within the game and allows the player to obtain very high levels with each of the units held in the retinue (well above level 5). Each player begins play with a level 1 hero at the start of the game. Unlike other units, additional heroes cannot be produced by cities or discovered in ruins or hidden tombs. The only way to gain a new hero is to accept an offer in exchange for money. Newly hired heroes often come with allies. Heroes have the potential to be the most powerful unit in the game.


Cities

The game flow of ''Warlords'' typically involves capturing the cities. The default winning condition is to conquer most of the cities on the map. The cities are the main source of new units in the game. Up to four different units can be available in a single city with an ability for player to ''buy production'' — to replace the currently available units with others at some initial cost. Once the player owning the city orders production of a unit, the city will provide new units of a kind until another order is issued. The production may be forwarded from one city to another, allowing the player to concentrate armies on the borderline or in another location of strategic interest. The cities also serve a defense purpose: the defenders of a city enjoy the "city bonus", which increases armies' strength. Several units have the special ability to cancel the city bonus. After capturing a city, the player has a choice whether to occupy, pillage, sack or raze it. Once razed, the city cannot be rebuilt. Sacking the city removes all the production options returning the player half of their cost. Pillaging the city results in removal of some production options (those being the most expensive units in ''Warlords'' and ''Warlords II'', and the units a player cannot produce in ''Warlords III'').


Diplomacy

The relations between the players are regulated by the diplomacy: the players should declare wars before actually engaging their armies in battles. While there is a possibility to attack another player without prior negotiations, such behavior may be followed by unilateral declaration of war by all other players on a violator.


Battles

The battles in ''Warlords'' (with the exception of ''Warlords IV'') are non-interactive. The process of battle is shown as two enemy stacks opposing each other; when a unit is killed it disappears from the battle screen. The outcome of the battle is calculated using the units' abilities and several other factors using a sophisticated algorithm.


Original series

The games of the series are noted for the strong AI. The games are set in the fantasy world of Etheria, and tend to be based around the traditional premise of
good In most contexts, the concept of good denotes the conduct that should be preferred when posed with a choice between possible actions. Good is generally considered to be the opposite of evil and is of interest in the study of ethics, morality, ph ...
versus
evil Evil, in a general sense, is defined as the opposite or absence of good. It can be an extremely broad concept, although in everyday usage it is often more narrowly used to talk about profound wickedness and against common good. It is general ...
, with neutrality in between. Heroes on the side of good are the Sirian Knights, the mercantile Empires of Men, the elves and the dwarves. On the side of evil are the demonic horsemen: the Lord of Plague, the Lord of Famine, the Lord of War, and the ever present Lord Bane, Lord of Death. The politics of the world, however, are more complicated than they first appear, particularly in the third installment of the series. For example, the Minotaurs, who were created as servants for Sartek, the Lord of War, are a neutral race rather than an evil one. Also, the third game opens with the
human Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, cultu ...
Empire pillaging and exploiting the newly discovered lands of the peaceful Srrathi snakemen, in an obvious nod to the historical
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a subcontinent of Eurasia and it is located entirel ...
an conquest of the
Americas The Americas, which are sometimes collectively called America, are a landmass comprising the totality of North and South America. The Americas make up most of the land in Earth's Western Hemisphere and comprise the New World. Along with th ...
. Most importantly from a player's point of view, a Hero's race is not as important in determining his or her moral alignment as is his or her choice of class. For example, while the Undead are evil as a rule, an Undead Paladin would be treated as good (though such a thing is only possible in the third game, wherein all previous restrictions on race and class combinations have been removed).


Warlords

The first game in the series, ''Warlords'', was created in 1990 by Steven Fawkner and was published by SSG. It featured eight different clans battling for the control of the mythical land of Illuria: Sirians, Storm Giants, Grey Dwarves, Orcs of Kor, Elvallie, Horse Lords, Selentines, and Lord Bane. Each clan could either be controlled by the computer or by a human player, allowing up to eight participants taking turns in
hot seat play Hotseat or hot seat is a multiplayer mode provided by some turn-based video games, which allows two or more players to play on the same device by taking turns playing the game. The term was first used as a reference to playing a PC game and tradin ...
. Gameplay consisted of moving units, attacking opponent units or cities, adjusting production in cities, and moving hero units to explore ruins, temples, libraries, and to discover allies, relics, and other items. The goal of the game was to conquer the land of Illuria by capturing or razing at least two thirds of the cities in the land.


Warlords II

Following the success of ''Warlords'', SSG released ''Warlords II'' in 1993. This version included five maps (although the later released mission pack increased the number). Another new feature was 'fog of war' - optionally, enemy units or even the map could be concealed from players without units close enough to see them. The interface of the game was improved, as were the graphics (with additional unique city graphics for each different player). Moreover, the game featured multiple army, city, and terrain sets (still in 16 colours), play by e-mail as well as hot seat, and a random map generator and map editor. The updated version of the game — ''Warlords II Deluxe'' — was released in 1995. It allowed for custom tile, army and city sets for maps and provided support for 256 colours. Thanks to the publication of the editor, ''Warlords II Deluxe'' led to an increase of user-created content. Many new maps, army and terrain sets, and scenarios were distributed on the Internet for the game.


Warlords III

After a four-year hiatus, SSG developed ''Warlords III: Reign of Heroes''. The game was released for Microsoft Windows and used new system capabilities to dramatically improve graphics: * animated armies' movements * skinnable
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
* several landscape options * more advanced city graphics The heroes acquired the ability to cast spells to receive the temporary benefit. Each spell has its price expressed in mana points, which became the second (after gold) resource in game. The campaign system also became more advanced: the heroes from the previous game of the campaign followed the user to the new game, keeping their experience and items. The concept of diplomacy was further refined by adding new state of diplomatic relations: ''Treaty''. This state allowed players trespassing each other's cities and winning the ''Allied victory'' exterminating all other parties. Another diplomacy-related feature introduced in ''Reign of Heroes'' was the ability to bribe enemies, thus influencing their diplomatic decisions. The amount of bribe was fine-tunable; the more substantial bribe was, the greater chances of needed decision were. In addition to the previously available
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
modes ( hotseat and play by email) the ''Reign of Heroes'' introduced the ability to play over network. Shortly after releasing ''Reign of Heroes'', SSG followed with ''Warlords III: Darklords Rising'' — a stand-alone expansion pack. It featured the new maps and units and contained the sample graphics to facilitate development of alternative tile, army and city sets. The plot of the main campaign continued where the previous game had left off. ''Warlords III'' like ''Warlords II'' had a campaign editor and realistic terrain model. By the time of Warlords III games' releases the
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
game genre was in full-swing, so there was less of a market for turn-based games. The oncoming rush of
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
s and first generation MMORPGs also didn't help the popularity of the series. The turn-based strategy genre in general would take a hit during this period.


Warlords IV

''Warlords IV'', released in 2003, used
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
3D sprites for its unit and city graphics and particle graphics for various effects. Despite this, the game had an overall 2D look to it. The game flow was dramatically simplified.
Diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. ...
played virtually no role in the game, and
micromanagement In business management, micromanagement is a management style whereby a manager closely observes, controls, and/or reminds the work of their subordinates or employees. Micromanagement is generally considered to have a negative connotation, main ...
of units was scaled-down to a great extent. Rather than having multiple units battling it out at once, combat is one-on-one: the players could choose which units they wished to send into battle, one after another in the stack. The units with ranged attack capabilities get involved in every round in the battle regardless of active unit though. In warfare, the cities no longer added a fixed amount to the fighting values of the defenders, but rather fired random archery shots between the defenders' strikes. Although heroes were still obtainable in the usual way, it was now possible to routinely produce them in the top level castles as well. The city upgrades became more important, as the level of city determines the range of units it can produce. The races in game became predefined:
knight A knight is a person granted an honorary title of knighthood by a head of state (including the Pope) or representative for service to the monarch, the church or the country, especially in a military capacity. Knighthood finds origins in the Gr ...
s,
empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
,
elves An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes " ...
, dark elves, dwarves, dragons,
undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supe ...
, demons,
orc An Orc (or Ork) is a fictional humanoid monster like a goblin. Orcs were brought into modern usage by the fantasy writings of J. R. R. Tolkien, especially '' The Lord of the Rings''. In Tolkien's works, Orcs are a brutish, aggressive, ugl ...
s and
ogre An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world ...
s. Each of these races had its traits, giving it advantages and disadvantages regarding the race of the opposing player. Each player had a certain ''favored'' race, and the pace of production of units belonging to other races depended on the interracial relations. The player's character in this game was personified as a special unit which only involved in battles over the capital city and could not move around the map. The defeat of the warlord led to defeat of the player, so that all possessed cities became neutral. Traits the player picked at the time of warlord creation gave the warlord some benefits and limitations in the game. The warlord character could be reused in other campaigns.


Spin-offs


Card game

''Warlords'' is an out-of-print collectible card game published in September 1997 by
Iron Crown Enterprises Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''R ...
.


''Battlecry'' series

''Warlords Battlecry'' is a
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
computer game released in July
2000 File:2000 Events Collage.png, From left, clockwise: Protests against Bush v. Gore after the 2000 United States presidential election; Heads of state meet for the Millennium Summit; The International Space Station in its infant form as seen from S ...
for Microsoft Windows. Two sequels were released: ''Warlords Battlecry II'' in 2002 and ''Warlords Battlecry III'' in 2004.


''Puzzle Quest'' series

''Puzzle Quest: Challenge of the Warlords'' is a puzzle game based on the ''Warlords'' universe released in 2007 for the Nintendo DS and PlayStation Portable. The game spawned several sequels.


See also

*
List of 4X video games 4X is a subgenre of strategy video games. The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of ''Master of Orion''. 4X games usually feature complex simulations of scientific r ...


References


External links

* *
Warlords III at Broderbund site




{{Puzzle Quest Multiplayer hotseat games 4X video games Video game franchises introduced in 1990 Video games developed in Australia Ubisoft franchises