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''Weird Dreams'' is a cinematic platform game developed by Rainbird Software which was published for the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
,
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, and DOS. A modified version served as the visual component to a phone-in quiz on ITV's '' Motormouth''.The Bird Sanctuary
/ref> The game was planned for release on
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
and
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
, but both versions were cancelled.


Plot

The background story is told by a 64-page novella with 19 chapters written by
Rupert Goodwins Rupert Goodwins (born 23 May 1965) is a British writer, broadcaster and technology journalist. Career He began his career as a programmer for Sinclair Research in the early 1980s, working on the ZX Spectrum ROM. He moved to Amstrad after it bo ...
. Steve is in love with his attractive coworker Emily. Unbeknownst to Steve, Emily is possessed by a
daemon A demon is a malevolent supernatural being, evil spirit or fiend in religion, occultism, literature, fiction, mythology and folklore. Demon, daemon or dæmon may also refer to: Entertainment Fictional entities * Daemon (G.I. Joe), a character ...
named Zelloripus who was banished to Earth, stripped of most of her powers, and trapped in a human female due to unspecified crimes done to other daemons. Emily sees a chance to let someone else suffer and stifle her boredom. She tricks Steve into taking three pills she has mixed to "cure his flu". While the pills do cure him, they also grant Zelloripus access to his body and mind. His dreams become both more lucid and strange, each one getting more intense and painful. Steve's
psychiatrist A psychiatrist is a physician who specializes in psychiatry. Psychiatrists are physicians who evaluate patients to determine whether their symptoms are the result of a physical illness, a combination of physical and mental ailments or strictly ...
does not understand what causes the dreams, and neither does Steve. He refers him to a
neurosurgeon Neurosurgery or neurological surgery, known in common parlance as brain surgery, is the medical specialty that focuses on the surgical treatment or rehabilitation of disorders which affect any portion of the nervous system including the brain, ...
. After his health dramatically declines, Steve undertakes brain surgery in an attempt to stop the dreams. Under an
anaesthetic An anesthetic (American English) or anaesthetic (British English; see spelling differences) is a drug used to induce anesthesia ⁠— ⁠in other words, to result in a temporary loss of sensation or awareness. They may be divided into t ...
, he slips into one more dream, possibly his last.


Gameplay

The game starts where the novella ends, with Steve lying on the operating table and slipping into the dream world. Steve is controlled by the player through numerous surreal worlds. He can collect certain weapons and items on these levels, but with a few exceptions, cannot carry them to another level. Steve has no health meter, but there is a heart rate monitor, which goes from 75bpm (normal) to 100bpm (in frightening situations) to 170bpm (shortly before death). He immediately dies if he comes into contact with an enemy or an obstacle. He can also die if he remains too long in certain areas such as the Country Garden, where a lawnmower will come and kill him. When Steve dies, the game returns to the scene in the operating room where the surgeons attempt to save him, only to flatline and then for his heart to start back up. If you get a gameover, Steve will flatline and his heart will not beat again, kicking you back to the titlescreen. There are no save points in the game, and instead of score points the player's progress is stated as a percentage and a time counter. There is an in-game cheat code for infinite lives: the player has to be standing halfway (To the point that Steve looks like a blob) in the right-hand-side mirror in the Hall of Mirrors (which functions as a Hub level) then input the morse code for S.O.S. (3 short strikes, 3 long strikes, 3 short strikes) using a specific key from the keyboard ('Help' key on Atari ST, and the "+" key on MS-DOS (must be the numerical plus key on a keyboard that has a numerical pad)). Pressing Help/Numerical+ on any section of a level will allow you to skip said section. Pressing Help/Numerical+ in the Hall of Mirrors will disable the cheat. Having the cheat enabled allows you to respawn immediately where you died instead of having to watch the "operating table" scene every time you lose a life. There are 15 different enemies/challenges, 7 different death animations and 5 different musical scores by C64/Amiga musician David Whittaker on the Amiga. Barry Leitch did the music for the Commodore 64 and PC version. The game also features a couple actual pieces of music, such as Country Gardens and Dance of the Sugar Plum Fairy. After defeating the final boss, Steve wakes up on the operating table like when you lose a life, only you do not flatline. The surgeon in the bottom right grins madly at the camera while holding a knife. The screen cuts to black.


Development

The general plot was conceived by the developers, and Rupert Goodwins was asked to write the novella included with the game. The scenarios in the game are not based on Serrano's own nightmares, but are inspired by the paintings of
Salvador Dalí Salvador Domingo Felipe Jacinto Dalí i Domènech, Marquess of Dalí of Púbol (11 May 190423 January 1989), known as Salvador Dalí ( ; ; ), was a Spanish Surrealism, surrealist artist renowned for his technical skill, precise draftsmanship, ...
,
Terry Gilliam Terrence Vance Gilliam ( ; born 22 November 1940) is an American-British filmmaker, comedian, collage film, collage animator, and actor. He gained stardom as a member of the Monty Python comedy troupe alongside John Cleese, Eric Idle, Michael Pa ...
's cartoon animations for
Monty Python Monty Python, also known as the Pythons, were a British comedy troupe formed in 1969 consisting of Graham Chapman, John Cleese, Terry Gilliam, Eric Idle, Terry Jones and Michael Palin. The group came to prominence for the sketch comedy ser ...
, and on odd observations. After a visit to the dentist, Serrano developed a phobia of teeth, which is noticeable in the design of the monsters, many of them having mouths with large teeth. The game took over a year to produce.


Release

''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' did a competition called "Ooooh What a Nightmare Compo", which required participants to send a picture of their worst nightmares. The judging was done by a professional artist and the winners received blow-up fish bathtoys and Weird Dreams/Motormouth T-Shirts as prizes. The Amiga release is often regarded as the best version of the game, having the highest quality soundtrack and the most sound effects. Interestingly, the Commodore 64 release is often said to be the easiest version of the game while also being the worst due to its limited graphics and the many changes made to it, such as the ending cutscene being replaced with a simple "congratulations" splash screen.


Reception

''Weird Dreams'' received mixed reviews. While most critics praised its visual style, there were some criticisms depending on the game platform. Frustrating difficulty, long loading times, and a disappointing soundtrack were common criticisms, albeit not unanimous.


References


External links


''Weird Dreams''
at Gamebase 64 * *{{Lemon Amiga game, id=1126 1980s horror video games 1989 video games Amiga games Atari ST games Cancelled Amstrad CPC games Cancelled ZX Spectrum games Cinematic platformers Commodore 64 games DOS games Single-player video games Telecomsoft games Video games about nightmares Video games developed in the United Kingdom Video games scored by Barry Leitch Video games scored by David Whittaker