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Video game music (VGM) is the
soundtrack A soundtrack is a recorded audio signal accompanying and synchronised to the images of a book, drama, motion picture, radio program, television show, television program, or video game; colloquially, a commercially released soundtrack album of m ...
that accompanies
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s. Early video game music was once limited to sounds of early
sound chips A sound chip is an integrated circuit (chip) designed to produce audio signals through Digital electronics, digital, Analog electronics, analog or Mixed-mode integrated circuit, mixed-mode electronics. Sound chips are typically Semiconductor de ...
, such as
programmable sound generator A programmable sound generator (PSG) is a sound chip that generates (or synthesizes) audio wave signals built from one or more basic waveforms, and often some kind of noise. PSGs use a relatively simple method of creating sound compared to other m ...
s (PSG) or
FM synthesis Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The (instantaneous) frequency of an oscillator is altered in accordance wi ...
chips. These limitations have led to the style of music known as
chiptune Chiptune, also called 8-bit music (although not all chiptune is 8-bit music), is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video gam ...
, which became the sound of the first video games. With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in
rhythm game Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to pres ...
s, informing the player they are in a dangerous situation, or rewarding them for specific achievements. Video game music can be one of two kinds: original or
licensed A license (American English) or licence (Commonwealth English) is an official permission or permit to do, use, or own something (as well as the document of that permission or permit). A license is granted by a party (licensor) to another part ...
. The popularity of video game music has created education and job opportunities, generated awards, and led video game soundtracks to be commercially sold and performed in concerts.


History


Early video game technology and computer chip music

At the time video games had emerged as a popular form of entertainment in the late 1970s,
music Music is the arrangement of sound to create some combination of Musical form, form, harmony, melody, rhythm, or otherwise Musical expression, expressive content. Music is generally agreed to be a cultural universal that is present in all hum ...
was stored on physical media in
analog Analog or analogue may refer to: Computing and electronics * Analog signal, in which information is encoded in a continuous variable ** Analog device, an apparatus that operates on analog signals *** Analog electronics, circuits which use analog ...
waveforms such as
cassette tape The Compact Cassette, also commonly called a cassette tape, audio cassette, or simply tape or cassette, is an analog audio, analog magnetic tape recording format for Sound recording and reproduction, audio recording and playback. Invented by L ...
s and
phonograph record A phonograph record (also known as a gramophone record, especially in British English) or a vinyl record (for later varieties only) is an analog sound storage medium in the form of a flat disc with an inscribed, modulated spiral groove. The g ...
s. Such components were expensive and prone to breakage under heavy use, making them less than ideal for use in an
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
, though in rare cases such as '' Journey'', they were used. A more affordable method of having music in a video game was to use digital means, where a specific computer chip would change electrical impulses from computer code into analog sound waves
on the fly On the fly is a phrase used to describe something that is being changed while the process that the change affects is ongoing. It is used in the automotive, computer, and culinary industries. In cars, on the fly can be used to describe the changin ...
for output on a speaker. Sound effects for the games were also generated in this fashion. An early example of such an approach to video game music was the opening
chiptune Chiptune, also called 8-bit music (although not all chiptune is 8-bit music), is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video gam ...
in Tomohiro Nishikado's ''
Gun Fight ''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade video game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys ar ...
'' (1975). While this allowed for the inclusion of music in early
arcade video games An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
, it was usually
monophonic Monaural sound or monophonic sound (often shortened to mono) is sound intended to be heard as if it were emanating from one position. This contrasts with stereophonic sound or ''stereo'', which uses two separate audio channels to reproduce sou ...
,
looped ''Looped'' is a play by Matthew Lombardo about an event surrounding actress Tallulah Bankhead. It had a Broadway run in 2010, after two previous productions in 2008 and 2009, all three of them featuring Valerie Harper. Plot Based on a real eve ...
or used sparingly between stages or at the start of a new game, such as the
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
titles ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' (1980) composed by Toshio Kai or ''
Pole Position In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the ra ...
'' (1982) composed by Nobuyuki Ohnogi. The first game to use a continuous background
soundtrack A soundtrack is a recorded audio signal accompanying and synchronised to the images of a book, drama, motion picture, radio program, television show, television program, or video game; colloquially, a commercially released soundtrack album of m ...
was Tomohiro Nishikado's ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'', released by
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
in 1978. It had four descending
chromatic Diatonic and chromatic are terms in music theory that are used to characterize scales. The terms are also applied to musical instruments, intervals, chords, notes, musical styles, and kinds of harmony. They are very often used as a pair, es ...
bass note In music theory, the bass note of a chord or sonority is the lowest note played or notated. If there are multiple voices it is the note played or notated in the lowest voice (the note furthest in the bass.) Three situations are possible: # ...
s repeating in a loop, though it was dynamic and interacted with the player, increasing pace as the enemies descended on the player. The first video game to feature continuous, melodic
background music Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behav ...
was ''
Rally-X is a maze chase arcade video game developed in Japan and Germany by Namco and released in 1980. In North America, it was distributed by Midway Manufacturing and in Europe by Karateco. Players drive a blue Formula One race car through a multidi ...
'', released by Namco in 1980, featuring a simple tune that repeats continuously during
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
. The decision to include any music into a video game meant that at some point it would have to be transcribed into computer code. Some music was original, some was
public domain music Public domain music is music to which no Exclusive exclusive intellectual property rights apply. Background The length of copyright protection varies from country to country, but music, along with most other creative works, generally enters the ...
such as folk songs. Sound capabilities were limited; the popular
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
home system, for example, was capable of generating only two tones at a time. As advances were made in silicon technology and costs fell, a definitively new generation of arcade machines and
home consoles A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few game ...
allowed for great changes in accompanying music. In arcades, machines based on the
Motorola 68000 The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Sector ...
CPU and accompanying various Yamaha YM
programmable sound generator A programmable sound generator (PSG) is a sound chip that generates (or synthesizes) audio wave signals built from one or more basic waveforms, and often some kind of noise. PSGs use a relatively simple method of creating sound compared to other m ...
sound chip A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics. Sound chips are typically fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that process a ...
s allowed for several more tones or "channels" of sound, sometimes eight or more. The earliest known example of this was
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's 1980 arcade game ''
Carnival Carnival (known as Shrovetide in certain localities) is a festive season that occurs at the close of the Christian pre-Lenten period, consisting of Quinquagesima or Shrove Sunday, Shrove Monday, and Shrove Tuesday or Mardi Gras. Carnival typi ...
'', which used an
AY-3-8910 The AY-3-8910 is a 3-voice programmable sound generator (PSG) designed by General Instrument (GI) in 1978, initially for use with their 16-bit CP1610 or one of the PIC1650 series of 8-bit microcomputers. The AY-3-8910 and its variants were u ...
chip to create an electronic rendition of the classical 1889 composition " Over The Waves" by
Juventino Rosas José Juventino Policarpo Rosas Cadenas (25 January 18689 July 1894) was a Mexican composer and violinist, known worldwide for the waltz " Sobre las olas" ("Over the Waves"). Life and career Rosas was born in Santa Cruz, Guanajuato, later renam ...
.
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's 1981 arcade game ''
Frogger is a 1981 arcade action game developed by Konami and published by Sega. In North America, it was distributed by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a ri ...
'' introduced a dynamic approach to video game music, using at least eleven different gameplay tracks, in addition to level-starting and
game over "Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in ga ...
themes, which change according to the player's actions. This was further improved upon by Namco's 1982 arcade game ''
Dig Dug is a maze arcade video game released by Namco in 1982. It was distributed in North America by Atari, Inc. The player digs underground tunnels to attack enemies in each level, by either inflating them to bursting or crushing them underneath rock ...
'', where the music stopped when the player stopped moving. ''Dig Dug'' was composed by Yuriko Keino, who also composed the music for other Namco games such as ''
Xevious is a 1983 vertically scrolling shooter video game developed and published by Namco for arcades. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces befor ...
'' (1982) and '' Phozon'' (1983).
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's 1982 arcade game ''
Super Locomotive is a side-scrolling Train simulator, train action video game developed by Sega and released for Arcade game, arcades in 1982. Gameplay The objective of the game is to guide a train from one station to next. Along the route, the player must avo ...
'' featured a
chiptune Chiptune, also called 8-bit music (although not all chiptune is 8-bit music), is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video gam ...
rendition of
Yellow Magic Orchestra Yellow Magic Orchestra (abbreviated to YMO) was a Japanese electronic music band formed in Tokyo in 1978 by Haruomi Hosono (bass, keyboards, vocals), Yukihiro Takahashi (drums, lead vocals, occasional keyboards) and Ryuichi Sakamoto (keyboards, ...
's " Rydeen" (1979); several later
computer games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
also
covered Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of ...
the song, such as ''Trooper Truck'' (1983) by
Rabbit Software Rabbit Software was an English software company which produced video games for home computers such as the ZX Spectrum, VIC-20, and Commodore 64 in the early to mid-1980s. Rabbit's later software packaging was slightly different from that of the ...
as well as ''
Daley Thompson's Decathlon ''Daley Thompson's Decathlon'' is an Olympic-themed sports video game developed and released by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 ...
'' (1984) and ''
Stryker's Run ''Stryker's Run'' is a video game designed by Chris Roberts and Philip Meller for the BBC Micro and BBC Master which was published by Superior Software in 1986. It was also later converted to the Acorn Electron. It is a 2D side-scrolling action ...
'' (1986) composed by
Martin Galway Martin Galway (born 3 January 1966, Belfast, Northern Ireland) is one of the best known composers of chiptune video game music for the Commodore 64 and the ZX Spectrum. His works include '' Rambo: First Blood Part II'', '' Comic Bakery'' and ...
. Home console systems also had a comparable upgrade in sound ability beginning with the
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer expe ...
in 1982 capable of four channels. However, more notable was the Japanese release of the
Famicom The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
in 1983 which was later released in the US as the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
in 1985. It was capable of five channels, one being capable of simple
PCM Pulse-code modulation (PCM) is a method used to Digital signal (signal processing), digitally represent analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio application ...
sampled sound. The home computer
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
released in 1982 was capable of early forms of filtering effects, different types of
waveform In electronics, acoustics, and related fields, the waveform of a signal is the shape of its Graph of a function, graph as a function of time, independent of its time and Magnitude (mathematics), magnitude Scale (ratio), scales and of any dis ...
s and eventually the undocumented ability to play 4-bit samples on a pseudo fourth sound channel. Its comparatively low cost made it a popular alternative to other home computers, as well as its ability to use a TV for an affordable display monitor. Early games used simple tone generation and/or
frequency modulation synthesis Frequency modulation synthesis (or FM synthesis) is a form of Synthesizer#Sound synthesis, sound synthesis whereby the frequency of a waveform is changed by Frequency modulation, modulating its frequency with a modulator. The instantaneous frequen ...
to simulate instruments for melodies, and used a "noise channel" for simulating percussive noises. PCM samples were limited to short sound bites (''Monopoly''), or used in place of percussion sounds ('' Super Mario Bros. 3''). Home consoles often shared music channels with sound effects. For example, a spaceship's 1400 Hz square wave laser beam sound effect would interrupt any music on that channel. The mid-to-late 1980s software releases for these platforms had music developed by more people with greater musical experience than before. Quality of composition improved noticeably, and evidence of the popularity of the music of this time period remains even today. Composers who made a name for themselves with their software include
Koichi Sugiyama was a Japanese composer, conductor, and orchestrator. He was best known for composing for the ''Dragon Quest'' franchise, along with several other video games, anime, film, television shows, and pop songs. Classically trained, Sugiyama was c ...
(''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
''),
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton Joh ...
(''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
''),
Rob Hubbard Rob Hubbard (born 1955) is a British composer best known for his musical and programming work for microcomputers of the 1980s, such as the Commodore 64. Biography Early life and career Hubbard was born in 1955 in Kingston upon Hull, England. Hu ...
('' Monty on the Run'', '' International Karate''),
Koji Kondo is a Japanese composer and senior executive at the video game company Nintendo. He is best known for his contributions for the '' Super Mario'' and ''The Legend of Zelda'' series, with his ''Super Mario Bros.'' theme being the first piece of mu ...
(''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'', ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
''), Miki Higashino (''
Gradius is a series of shooter ( shoot'em up) video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. ...
'', ''
Yie Ar Kung-Fu () is an arcade fighting game developed and published by Konami. It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March. Along with '' Karate Champ'' (1 ...
'', ''
Teenage Mutant Ninja Turtles ''Teenage Mutant Ninja Turtles'' (''TMNT'') is an American media franchise created by comic book artists Kevin Eastman and Peter Laird. It follows Leonardo (Teenage Mutant Ninja Turtles), Leonardo, Donatello (Teenage Mutant Ninja Turtles), D ...
''), Hiroshi Kawaguchi (''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'', ''
Hang-On is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit computi ...
'', ''
Out Run (also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and ...
''),
Hirokazu Tanaka , also known as Chip Tanaka, is a Japanese musician, composer, sound designer, and executive who pioneered chiptune music. He is best known as one of Nintendo's in-house composers during the 8- and 16-bit era of video games. Tanaka also had a role ...
(''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic M ...
'', ''
Kid Icarus ''Kid Icarus'' is a platform video game developed and published by Nintendo for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. It was released in Japan in December 1986, in Europe ...
'', ''
EarthBound ''EarthBound'', originally released in Japan as is a 1994 role-playing video game, role-playing video game developed by Ape, Inc., Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System as the second e ...
''),
Martin Galway Martin Galway (born 3 January 1966, Belfast, Northern Ireland) is one of the best known composers of chiptune video game music for the Commodore 64 and the ZX Spectrum. His works include '' Rambo: First Blood Part II'', '' Comic Bakery'' and ...
(''
Daley Thompson's Decathlon ''Daley Thompson's Decathlon'' is an Olympic-themed sports video game developed and released by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 ...
'', ''
Stryker's Run ''Stryker's Run'' is a video game designed by Chris Roberts and Philip Meller for the BBC Micro and BBC Master which was published by Superior Software in 1986. It was also later converted to the Acorn Electron. It is a 2D side-scrolling action ...
'', '' Times of Lore''), David Wise (''
Donkey Kong Country ''Donkey Kong Country'', known in Japan as is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' ...
''),
Yuzo Koshiro is a Japanese composer and sound programmer. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres including rock, jazz, symphonic, and various electronic genres s ...
('' Dragon Slayer'', '' Ys'', '' Shinobi'', ''
ActRaiser is a 1990 video game developed by Quintet and published by Enix for the Super Nintendo Entertainment System. It combines traditional side-scrolling platforming and sections with city building elements. A sequel, '' ActRaiser 2'', was releas ...
'', ''
Streets of Rage ''Streets of Rage'' (titled ''Bare Knuckle'' in Japan) is a series of side-scrolling beat 'em up video games. It centers on the efforts of several ex-police vigilantes trying to rid the fictional American metropolis of Wood Oak City of a crime ...
''), Mieko Ishikawa (''Dragon Slayer'', ''Ys''), and Ryu Umemoto (
visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
s,
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
s). By the late 1980s, video game music was being sold as cassette tape soundtracks in Japan, inspiring American companies such as Sierra,
Cinemaware Cinemaware was a video game developer and publisher. It had released several titles in the 1980s based on various film themes. The company was resurrected in 2000, before being acquired by eGames in 2005. Cinemaware Corp. (1986–1991) The co ...
and Interplay to give more serious attention to video game music by 1988. The
Golden Joystick Award The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be vote ...
s introduced a category for ''Best Soundtrack of the Year'' in 1986, won by '' Sanxion''. Some games for cartridge systems have been sold with extra audio hardware on board, including '' Pitfall II'' for the Atari 2600 and several late Famicom titles. These chips add to the existing sound capabilities.


Early digital synthesis and sampling

From around 1980, some arcade games began taking steps toward digitized, or
sampled Sample or samples may refer to: * Sample (graphics), an intersection of a color channel and a pixel * Sample (material), a specimen or small quantity of something * Sample (signal), a digital discrete sample of a continuous analog signal * Sample ...
, sounds. Namco's 1980 arcade game ''
Rally-X is a maze chase arcade video game developed in Japan and Germany by Namco and released in 1980. In North America, it was distributed by Midway Manufacturing and in Europe by Karateco. Players drive a blue Formula One race car through a multidi ...
'' was the first known game to use a
digital-to-analog converter In electronics, a digital-to-analog converter (DAC, D/A, D2A, or D-to-A) is a system that converts a digital signal into an analog signal. An analog-to-digital converter (ADC) performs the reverse function. DACs are commonly used in musi ...
(DAC) to produce sampled tones instead of a tone generator. That same year, the first known video game to feature
speech synthesis Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal langua ...
was also released: Sunsoft's
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
game '' Stratovox''. Around the same time, the introduction of
frequency modulation synthesis Frequency modulation synthesis (or FM synthesis) is a form of Synthesizer#Sound synthesis, sound synthesis whereby the frequency of a waveform is changed by Frequency modulation, modulating its frequency with a modulator. The instantaneous frequen ...
(
FM synthesis Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The (instantaneous) frequency of an oscillator is altered in accordance wi ...
), first commercially released by Yamaha for their
digital synthesizer A digital synthesizer is a synthesizer that uses digital signal processing (DSP) techniques to make musical sounds, in contrast to older analog synthesizers, which produce music using analog electronics, and samplers, which play back digital rec ...
s and FM
sound chip A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics. Sound chips are typically fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that process a ...
s, allowed the tones to be manipulated to have different sound characteristics, where before the tone generated by the chip was limited to the design of the chip itself.
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's 1983 arcade game ''
Gyruss is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983. ''Gyruss'' was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion ...
'' used five synthesis sound chips along with a DAC, which were used to create an electronic version of J. S. Bach's '' Toccata and Fugue in D minor''. Beyond arcade games, significant improvements to
personal computer game A personal computer game, or abbreviated PC game, also known as a computer game, is a video game played on a personal computer (PC). The term ''PC game'' has been popularly used since the 1990s referring specifically to games on "Wintel" (Micr ...
music were made possible with the introduction of
digital Digital usually refers to something using discrete digits, often binary digits. Businesses *Digital bank, a form of financial institution *Digital Equipment Corporation (DEC) or Digital, a computer company *Digital Research (DR or DRI), a software ...
FM synth boards, which Yamaha released for Japanese computers such as the
NEC PC-8801 The , commonly shortened to PC-88, are a brand of Zilog Z80-based 8-bit home computers released by Nippon Electric Company (NEC) in 1981 and primarily sold in Japan. The PC-8800 series sold extremely well and became one of the four major Japane ...
and
PC-9801 The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it inc ...
in the early 1980s, and by the mid-1980s, the PC-8801 and
FM-7 The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as th ...
had built-in FM sound. The sound FM synth boards produced are described as "warm and pleasant sound". Musicians such as
Yuzo Koshiro is a Japanese composer and sound programmer. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres including rock, jazz, symphonic, and various electronic genres s ...
and
Takeshi Abo is a Japanese video game composer. He joined the industry through developer StarCraft, Inc. in the early 1990s, mainly working on conversions of Western video games. In the mid-1990s, he joined KID. After KID declared bankruptcy in December 200 ...
utilized to produce music that is still highly regarded within the
chiptune Chiptune, also called 8-bit music (although not all chiptune is 8-bit music), is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video gam ...
community. Reprinted from The widespread adoption of
FM synthesis Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis whereby the frequency of a waveform is changed by modulating its frequency with a modulator. The (instantaneous) frequency of an oscillator is altered in accordance wi ...
by consoles would later be one of the major advances of the
16-bit era In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in Nort ...
, by which time 16-bit arcade machines were using multiple FM synthesis chips. One of the earliest
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
s to make use of digital signal processing in the form of sampling was the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
in 1985. The computer's sound chip featured four independent 8-bit
digital-to-analog converter In electronics, a digital-to-analog converter (DAC, D/A, D2A, or D-to-A) is a system that converts a digital signal into an analog signal. An analog-to-digital converter (ADC) performs the reverse function. DACs are commonly used in musi ...
s. Developers could use this platform to take samples of a music performance, sometimes just a single note long, and play it back through the computer's
sound chip A sound chip is an integrated circuit (chip) designed to produce audio signals through digital, analog or mixed-mode electronics. Sound chips are typically fabricated on metal–oxide–semiconductor (MOS) mixed-signal chips that process a ...
from memory. This differed from ''Rally-X'' in that its hardware DAC was used to play back simple
waveform In electronics, acoustics, and related fields, the waveform of a signal is the shape of its Graph of a function, graph as a function of time, independent of its time and Magnitude (mathematics), magnitude Scale (ratio), scales and of any dis ...
samples, and a sampled sound allowed for a complexity and authenticity of a real instrument that an FM simulation could not offer. For its role in being one of the first and affordable, the Amiga would remain a staple tool of early
sequenced In genetics and biochemistry, sequencing means to determine the primary structure (sometimes incorrectly called the primary sequence) of an unbranched biopolymer. Sequencing results in a symbolic linear depiction known as a sequence which succi ...
music composing, especially in
Europe Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south, and Asia to the east ...
. The
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
and Amiga home computers offered these features before most others. The
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
, the Amiga's main rival, used a
Yamaha YM2149 The AY-3-8910 is a 3-voice programmable sound generator (PSG) designed by General Instrument (GI) in 1978, initially for use with their 16-bit CP1610 or one of the PIC1650 series of 8-bit microcomputers. The AY-3-8910 and its variants were u ...
Programmable Sound Generator A programmable sound generator (PSG) is a sound chip that generates (or synthesizes) audio wave signals built from one or more basic waveforms, and often some kind of noise. PSGs use a relatively simple method of creating sound compared to other m ...
(PSG); but, compared to Amiga's proprietary sound engine, Atari's PSG could handle only one channel of sound and needed the computer's CPU to process data. This was impractical until the 1989 release of the
Atari STE Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
, which used DMA techniques to play back PCM samples at up to 50 kHz. The ST remained relevant, however; equipped with a
MIDI Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
controller and external ports, it became the choice for many professional musicians as a MIDI programming device. IBM PC clones in 1985 would not see any significant development in multimedia abilities for a few more years, and sampling would not become popular in other video game systems for several years. Though sampling had the potential to produce much more realistic sounds, each sample required much more data in
memory Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembe ...
. This was at a time when all memory, solid-state (
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
), magnetic (
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
) or otherwise was still very costly per
kilobyte The kilobyte is a multiple of the unit byte for Computer data storage, digital information. The International System of Units (SI) defines the prefix ''kilo-, kilo'' as a multiplication factor of 1000 (103); therefore, one kilobyte is 1000&nbs ...
. Sequenced soundchip-generated music, on the other hand, was generated with a few lines of comparatively simple code and took up far less precious memory. Arcade systems pushed game music forward in 1984 with the introduction of FM (Frequency Modulation) synthesis, providing more organic sounds than previous PSGs. The first such game, ''
Marble Madness ''Marble Madness'' is a 1984 platform game designed by Mark Cerny and published by Atari Games for Arcade video game, arcades. Set in an Isometric video game graphics, isometric perspective, the game tasks the player with guiding a marble throug ...
'' used the Yamaha YM2151 FM synthesis chip. As home consoles moved into the fourth generation, or 16-bit era, the hybrid approach (sampled and tone) to music composing continued to be used. The
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
offered advanced graphics over the
NES The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
and improved sound synthesis features (also using a Yamaha chip, the YM2612), but largely held the same approach to sound design. Ten channels in total for tone generation with one for PCM samples were available in
stereo Stereophonic sound, commonly shortened to stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configurat ...
instead of the NES's five channels in mono, one for PCM. As before, it was often used for percussion samples. The Genesis did not support 16-bit sampled sounds. Despite the additional tone channels, writing music still posed a challenge to traditional composers and it forced much more imaginative use of the FM synthesizer to create an enjoyable listening experience. The composer Yuzo Koshiro utilized the Genesis hardware effectively to produce " progressive, catchy,
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time ( ) and often ...
-style compositions far more advanced than what players were used to" for games such as '' The Revenge of Shinobi'' (1989) and the ''
Streets of Rage ''Streets of Rage'' (titled ''Bare Knuckle'' in Japan) is a series of side-scrolling beat 'em up video games. It centers on the efforts of several ex-police vigilantes trying to rid the fictional American metropolis of Wood Oak City of a crime ...
'' series, setting a "new high watermark for what music in games could sound like." The soundtrack for ''
Streets of Rage 2 ''Streets of Rage 2'', known as ''Bare Knuckle II'' in Japan, is a 1992 beat 'em up game developed and published by Sega for the Genesis. The sequel to ''Streets of Rage'' (1991), the characters Axel Stone and Blaze Fielding return while the ga ...
'' (1992) in particular is considered "revolutionary" and "ahead of its time" for its blend of
house music House is a genre of electronic dance music characterized by a repetitive Four on the floor (music), four-on-the-floor beat and a typical tempo of 115–130 beats per minute. It was created by DJs and music producers from Chicago's underground ...
with "
dirty Dirt is any matter considered unclean, especially when in contact with a person's clothes, skin, or possessions. In such cases, they are said to become dirty. Common types of dirt include: * Debris: scattered pieces of waste or remains * Du ...
" electro basslines and " trancey electronic textures" that "would feel as comfortable in a
nightclub A nightclub or dance club is a club that is open at night, usually for drinking, dancing and other entertainment. Nightclubs often have a Bar (establishment), bar and discotheque (usually simply known as disco) with a dance floor, laser lighti ...
as a video game." Another important FM synth composer was the late Ryu Umemoto, who composed music for many
visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
s and
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
s during the 1990s. As the cost of magnetic memory declined in the form of
diskettes A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
, the evolution of video game music on the Amiga, and some years later game music development in general, shifted to sampling in some form. It took some years before Amiga game designers learned to wholly use digitized sound effects in music (an early exception case was the title music of
text adventure Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
game '' The Pawn'', 1986). By this time, computer and game music had already begun to form its own identity, and thus many music makers intentionally tried to produce music that sounded like that heard on the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and NES, which resulted in the
chiptune Chiptune, also called 8-bit music (although not all chiptune is 8-bit music), is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video gam ...
genre. The release of a freely-distributed Amiga program named Soundtracker by Karsten Obarski in 1987 started the era of MOD-format which made it easy for anyone to produce music based on digitized samples.
Module file Module file (MOD music, tracker music) is a family of music file formats originating from the MOD file format on Amiga systems used in the late 1980s. Those who produce these files (using the software called music trackers) and listen to them ...
s were made with programs called " trackers" after Obarski's Soundtracker. This MOD/tracker tradition continued with PC computers in the 1990s. Examples of
Amiga games __NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games for related lists. This list has been split into multiple pages. It contains 2,235 games. Please use the Table of ...
using digitized instrument samples include David Whittaker's soundtrack for '' Shadow of the Beast'',
Chris Hülsbeck Christopher Hülsbeck (born 2 March 1968), known internationally as Chris Huelsbeck, is a German video game music composer. He gained popularity for his work on game soundtracks for '' The Great Giana Sisters'' and the ''Turrican'' series. Caree ...
's soundtrack for ''
Turrican 2 ''Turrican II: The Final Fight'' is the second game of the ''Turrican'' series. The game, developed by Factor 5 was released in 1991 for the Commodore Amiga. This version was finished before the C64 version, but Manfred Trenz cites the C64 versi ...
'' and Matt Furniss's tunes for ''
Laser Squad ''Laser Squad'' is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Ju ...
''. Richard Joseph also composed some theme songs featuring vocals and lyrics for games by
Sensible Software Sensible Software was a British software company founded by Jon Hare and Chris Yates which was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards. The company used exaggeratedly small sp ...
most famous being ''
Cannon Fodder Cannon fodder is an informal, derogatory term for combatants who are regarded or treated by government or military command as expendable in the face of enemy fire. The term is generally used in situations where combatants are forced to fight agains ...
'' (1993) with a song "War Has Never Been So Much Fun" and '' Sensible World of Soccer'' (1994) with a song "Goal Scoring Superstar Hero". These songs used long vocal samples. A similar approach to sound and music developments had become common in the arcades by this time and had been used in many
arcade system board An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
s since the mid-1980s. This was further popularized in the early 1990s by games like ''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'' (1991) on the CPS-1, which used voice samples extensively along with sampled sound effects and percussion.
Neo Geo The , stylized as NEO•GEO, is a video game platform released in 1990 by Japanese game company SNK Corporation. It was initially released in two ROM cartridge-based formats: an arcade system board (Multi Video System; MVS) and a home video gam ...
's MVS system also carried powerful sound development which often included
surround sound Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels). Its first application was in movie theaters. Prior to ...
. The evolution also carried into home console video games, such as the release of the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
in 1990, and its US/EU version Super NES in 1991. It sported a specialized custom
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
chip for both the sound generation and for special hardware DSP. It was capable of eight channels of sampled sounds at up to 16-bit resolution, had a wide selection of DSP effects, including a type of ADSR usually seen in high-end synthesizers of the time, and full stereo sound. This allowed experimentation with applied acoustics in video games, such as musical acoustics (early games like ''
Super Castlevania IV ''Super Castlevania IV'' is a 1991 action-platform game developed and published by Konami for the Super Nintendo Entertainment System. It has been re-released multiple times, including for the Super NES Classic Edition. ''Super Castlevania IV'' ...
'', ''
F-Zero is a series of racing games published by Nintendo, developed by Nintendo EAD and other third-party companies. The first game was released for the Super Famicom in Japan in 1990. Its success prompted Nintendo to create sequels on subsequent co ...
'', ''
Final Fantasy IV titled ''Final Fantasy II'' in its initial North American release, is a 1991 role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. The fourth main installment of the ''Final ...
'', '' Gradius III'', and later games like ''
Chrono Trigger is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dr ...
''), directional (''
Star Fox ''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic a ...
'') and spatial acoustics (
Dolby Pro Logic Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround. The terms Dolby Stereo and LtRt (''Left Total'', ''Right Total'') are also used to describe sou ...
was used in some games, like ''King Arthur's World'' and ''Jurassic Park''), as well as environmental and
architectural acoustics Architectural acoustics (also known as building acoustics) is the science and engineering of achieving a good sound within a building and is a branch of acoustical engineering. The first application of modern scientific methods to architectur ...
(''
A Link to the Past is a 1991 action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in ''The Legend of Zelda'' series and was released in 1991 in Japan and 1992 in North America and Europe. The ...
'', ''
Secret of Evermore ''Secret of Evermore'' is an action role-playing game developed and published by Square for the Super Nintendo Entertainment System. It was released in North America on October 17, 1995, in Australia in February 1996, and in Europe in March 1996 ...
''). Many games also made heavy use of the high-quality sample playback capabilities ('' Super Star Wars'', ''
Tales of Phantasia is an action role-playing video game developed by Wolf Team and published by Namco for the Super Famicom. Originally released only in Japan in December 1995, it is the first title in the '' Tales'' series. It was later ported to a number of othe ...
''). The only real limitation to this powerful setup was the still-costly solid state memory. Other consoles of the generation could boast similar abilities yet did not have the same circulation levels as the Super NES. The
Neo Geo The , stylized as NEO•GEO, is a video game platform released in 1990 by Japanese game company SNK Corporation. It was initially released in two ROM cartridge-based formats: an arcade system board (Multi Video System; MVS) and a home video gam ...
home system was capable of the same powerful sample processing as its arcade counterpart but was several times the cost of a Super NES. The
Sega CD The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
(the Mega CD outside North America) hardware upgrade to the Mega Drive (Genesis in the US) offered multiple PCM channels, but they were often passed over instead to use its capabilities with the CD-ROM itself. The popularity of the Super NES and its software remained limited to regions where
NTSC NTSC (from National Television System Committee) is the first American standard for analog television, published and adopted in 1941. In 1961, it was assigned the designation System M. It is also known as EIA standard 170. In 1953, a second ...
television was the broadcast standard. Partly because of the difference in frame rates of
PAL Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
broadcast equipment, many titles released were never redesigned to play appropriately and ran much slower than had been intended, or were never released. This showed a divergence in popular video game music between PAL and NTSC countries that still shows to this day. This divergence would be lessened as the fifth generation of home consoles launched globally, and as Commodore began to take a back seat to general-purpose PCs and Macs for developing and gaming. Though the Mega CD/Sega CD, and to a greater extent the
PC Engine The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation, it launched ...
in Japan, would give gamers a preview of the direction video game music would take in
streaming Streaming media refers to multimedia delivered through a network for playback using a media player. Media is transferred in a ''stream'' of packets from a server to a client and is rendered in real-time; this contrasts with file downl ...
music, the use of both sampled and sequenced music continues in game consoles even today. The huge data storage benefit of optical media would be coupled with progressively more powerful audio generation hardware and higher quality samples in the Fifth Generation. In 1994, the CD-ROM equipped
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
supported 24 channels of 16-bit samples of up to 44.1 kHz sample rate, samples equal to CD audio in quality. It also sported a few hardware DSP effects like
reverb In acoustics, reverberation (commonly shortened to reverb) is a persistence of sound after it is produced. It is often created when a sound is reflected on surfaces, causing multiple reflections that build up and then decay as the sound is a ...
. Many
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
titles continued to use sequenced music, such as ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
'', '' Legend of Mana'', and ''
Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation. It was released in Japan in June 1997 and in North America in January 1998 by Sony Computer Enterta ...
''. The
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
also with a CD drive supported 32 channels of PCM at the same resolution as the original PlayStation. In 1996, the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
, still using a solid-state cartridge, actually supported an integrated and scalable sound system that was potentially capable of 100 channels of PCM, and an improved sample rate of 48 kHz. Games for the N64, because of the cost of the solid-state memory, typically had samples of lesser quality than the other two, however, and music tended to be simpler in construct. The more dominant approach for games based on CDs, however, was shifting toward
streaming Streaming media refers to multimedia delivered through a network for playback using a media player. Media is transferred in a ''stream'' of packets from a server to a client and is rendered in real-time; this contrasts with file downl ...
audio.


MIDI on the PC

In the same timeframe of the late 1980s to mid-1990s, the IBM PC clones using the x86 architecture became more ubiquitous, yet had a very different path in sound design than other PCs and consoles. Early PC gaming was limited to the
PC speaker A PC speaker is a loudspeaker built into some IBM PC compatible computers. The first IBM Personal Computer, model 5150, employed a standard 2.25 inch magnetic driven (dynamic) speaker. More recent computers use a tiny moving-iron or pie ...
, and some proprietary standards such as the
IBM PCjr The IBM PCjr (pronounced "PC junior") was a home computer produced and marketed by IBM from March 1984 to May 1985, intended as a lower-cost variant of the IBM PC with hardware capabilities better suited for video games, in order to compete mor ...
3-voice chip. While sampled sound could be achieved on the PC speaker using pulse width modulation, doing so required a significant proportion of the available processor power, rendering its use in games rare. With the increase of x86 PCs in the market, there was a vacuum in sound performance in home computing that expansion cards attempted to fill. The first two recognizable standards were the
Roland MT-32 The Roland MT-32 Multi-Timbre Sound Module is a MIDI synthesizer module first released in 1987 by Roland Corporation. It was originally marketed to amateur musicians as a budget external synthesizer with an original list price of $695. However, ...
, followed by the
AdLib Ad Lib, Inc. was a Canadian manufacturer of sound cards and other computer equipment founded by Martin Prevel, a former professor of music and vice-dean of the music department at the Université Laval. The company's best known product, the ''Ad ...
sound card. Roland's solution was driven by
MIDI Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
sequencing using advanced LA synthesizers. This made it the first choice for game developers to produce upon, but its higher cost as an end-user solution made it prohibitive. The AdLib used a low-cost FM synthesis chip from Yamaha, and many boards could operate compatibly using the MIDI standard. The
AdLib Ad Lib, Inc. was a Canadian manufacturer of sound cards and other computer equipment founded by Martin Prevel, a former professor of music and vice-dean of the music department at the Université Laval. The company's best known product, the ''Ad ...
card was usurped in 1989 by Creative's
Sound Blaster Sound Blaster is a family of sound cards and audio peripherals designed by Creative Technology, Creative Technology/Creative Labs of Singapore. The first Sound Blaster card was introduced in 1989. Sound Blaster sound cards were the de facto stan ...
, which used the same Yamaha FM chip in the AdLib, for compatibility, but also added 8-bit 22.05 kHz (later 44.1 kHz) digital audio recording and playback of a single stereo channel. As an affordable end-user product, the Sound Blaster constituted the core sound technology of the early 1990s; a combination of a simple FM engine that supported MIDI, and a DAC engine of one or more streams. Only a minority of developers ever used Amiga-style tracker formats in commercial PC games, (''
Unreal Unreal may refer to: Books and TV * ''Unreal'' (short story collection), a 1985 book of short stories by Paul Jennings * ''Unreal'' (TV series), a 2015 television drama series on Lifetime Computing and games * ''Unreal'' (video game series), ...
'') typically preferring to use the MT-32 or AdLib/SB-compatible devices. As general purpose PCs using x86 became more ubiquitous than the other PC platforms, developers drew their focus towards that platform. The last major development before streaming music came in 1992:
Roland Corporation is a Japanese multinational manufacturer of electronic musical instruments, electronic equipment, and software. It was founded by Ikutaro Kakehashi in Osaka on 18 April 1972. In 2005, its headquarters relocated to Hamamatsu in Shizuoka Prefect ...
released the first
General MIDI General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. GM was developed by the American MIDI Manufacturers Association (MMA) and the Japan MIDI Standards Commi ...
card, the
sample-based Sample-based synthesis is a form of audio synthesis that can be contrasted to either subtractive synthesis or additive synthesis. The principal difference with sample-based synthesis is that the seed waveforms are sampled sounds or instruments ...
SCC-1, an add-in card version of the SC-55 desktop MIDI module. The comparative quality of the samples spurred similar offerings from Soundblaster, but costs for both products were still high. Both companies offered 'daughterboards' with sample-based synthesizers that could be later added to a less expensive soundcard (which only had a DAC and a MIDI controller) to give it the features of a fully integrated card. Unlike the standards of
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
or
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
, a PC using x86 even then could be using a broad mix of hardware. Developers increasingly used MIDI sequences: instead of writing soundtrack data for each type of soundcard, they generally wrote a fully featured data set for the Roland application that would be compatible with lesser featured equipment so long as it had a MIDI controller to run the sequence. However, different products used different sounds attached to their MIDI controllers. Some tied into the Yamaha FM chip to simulate instruments, some daughterboards of samples had very different sound qualities; meaning that no single sequence performance would be accurate to every other General MIDI device. All of these considerations in the products reflected the high cost of memory storage which rapidly declined with the optical CD format.


Pre-recorded and streaming music

Taking entirely pre-recorded music had many advantages over sequencing for sound quality. Music could be produced freely with any kind and number of instruments, allowing developers to simply record one track to be played back during the game. Quality was only limited by the effort put into mastering the track itself. Memory space costs that was previously a concern was somewhat addressed with optical media becoming the dominant media for software games.
CD quality The compact disc (CD) is a Digital media, digital optical disc data storage format co-developed by Philips and Sony to store and play digital audio recordings. It employs the Compact Disc Digital Audio (CD-DA) standard and was capable of hol ...
audio allowed for music and voice that had the potential to be truly indistinguishable from any other source or genre of music. In fourth generation home video games and PCs this was limited to playing a
Mixed Mode CD A mixed mode CD is a compact disc which contains both data and audio in one session. Typically the first track is a data track while the rest are audio tracks. The most common use for mixed mode CDs is to add CD-quality audio to video games on a ...
audio track from a CD while the game was in play (such as ''
Sonic CD is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs through the ...
''). The earliest examples of Mixed Mode CD audio in video games include the
TurboGrafx-CD The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation of video game con ...
RPG RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
franchises ''
Tengai Makyō , also known as ''Far East of Eden'', is a series of role-playing video games released in Japan and Taiwan. The series was conceived by Oji Hiroi and developed by Red Company, debuting on the PC Engine CD-ROM² System in 1989. The series became ...
'', composed by
Ryuichi Sakamoto was a Music of Japan, Japanese musician, composer, keyboardist, record producer, singer and actor. He pursued a diverse range of styles as a solo artist and as a member of the Synthesizer, synth-based band Yellow Magic Orchestra (YMO). With his ...
from 1989, and the ''Ys'' series, composed by Yuzo Koshiro and and arranged by in 1989. The ''Ys'' soundtracks, particularly ''
Ys I & II is an action role-playing game compilation released by Hudson Soft and NEC for the PC Engine CD-ROM² in 1989 and TurboGrafx-CD in 1990. It consists of enhanced remakes of the first two ''Ys'' games by Nihon Falcom for the PC-8801 home computer ...
'' (1989), are still regarded as some of the most influential video game music ever composed. However, there were several disadvantages of regular CD-audio. Optical drive technology was still limited in spindle speed, so playing an audio track from the game CD meant that the system could not access data again until it stopped the track from playing. Looping, the most common form of game music, was also a problem as when the laser reached the end of a track, it had to move itself back to the beginning to start reading again causing an audible gap in playback. To address these drawbacks, some PC game developers designed their own
container format A container format (informally, sometimes called a wrapper) or metafile is a file format that allows multiple data streams to be embedded into a single file, usually along with metadata for identifying and further detailing those streams. Nota ...
s in house, for each application in some cases, to stream compressed audio. This would cut back on memory used for music on the CD, allowed for much lower latency and seek time when finding and starting to play music, and also allowed for much smoother looping due to being able to
buffer Buffer may refer to: Science * Buffer gas, an inert or nonflammable gas * Buffer solution, a solution used to prevent changes in pH * Lysis buffer, in cell biology * Metal ion buffer * Mineral redox buffer, in geology Technology and engineeri ...
the data. A minor drawback was that use of compressed audio meant it had to be decompressed which put load on the CPU of a system. As computing power increased, this load became minimal, and in some cases, dedicated chips in a computer (such as a sound card) would actually handle all the decompressing. Fifth generation home console systems also developed specialised streaming formats and containers for compressed audio playback. Games would take full advantage of this ability, sometimes with highly praised results ('' Castlevania: Symphony of the Night''). Games ported from arcade machines, which continued to use FM synthesis, often saw superior pre-recorded music streams on their home console counterparts ('' Street Fighter Alpha 2''). Even though the game systems were capable of "CD quality" sound, these compressed audio tracks were not true "CD quality." Many of them had lower sampling rates, but not so significant that most consumers would notice. Using a compressed stream allowed game designers to play back streamed music and still be able to access other data on the disc without interruption of the music, at the cost of CPU power used to render the audio stream. Manipulating the stream any further would require a far more significant level of CPU power available in the 5th generation. Some games, such as the ''Wipeout'' series, continued to use full Mixed Mode CD audio for their soundtracks. This overall freedom offered to music composers gave video game music the equal footing with other popular music it had lacked. A musician could now, with no need to learn about programming or the game architecture itself, independently produce the music to their satisfaction. This flexibility would be exercised as popular mainstream musicians would be using their talents for video games specifically. An early example is ''Way of the Warrior'' on the
3DO 3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third ...
, with music by White Zombie. A more well-known example is
Trent Reznor Michael Trent Reznor (born May 17, 1965) is an American singer, songwriter, musician, and composer. He came to prominence as the founder, lead singer, multi-instrumentalist, and primary songwriter of the industrial rock band Nine Inch Nails. T ...
's score for ''Quake''. An alternate approach, as with the ''TMNT'' arcade, was to take pre-existing music not written exclusively for the game and use it in the game. The game '' Star Wars: X-Wing vs. TIE Fighter'' and subsequent ''Star Wars'' games took music composed by
John Williams John Towner Williams (born February 8, 1932)Nylund, Rob (November 15, 2022)Classic Connection review, ''WBOI'' ("For the second time this year, the Fort Wayne Philharmonic honored American composer, conductor, and arranger John Williams, who w ...
for the ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' films of the 1970s and 1980s and used it for the game soundtracks. Both using new music streams made specifically for the game, and using previously released/recorded music streams are common approaches for developing sound tracks to this day. It is common for X-games sports-based video games to come with some popular artists recent releases (''SSX'', ''Tony Hawk'', ''Initial D''), as well as any game with heavy cultural demographic theme that has tie-in to music ('' Need For Speed: Underground'', '' Gran Turismo'', and ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
''). Sometimes a hybrid of the two are used, such as in ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
''. Many sports game titles like
Madden NFL ''Madden NFL'' (known as ''John Madden Football'' until 1993) is an American football sports video game series developed by EA Orlando for EA Sports. The franchise, named after Pro Football Hall of Fame coach and commentator John Madden, has ...
,
NBA 2K ''NBA 2K'' is a series of basketball sports simulation video games developed by Visual Concepts and released annually since 1999. The premise of the series is to emulate the sport of basketball and the National Basketball Association. The ser ...
, and
FIFA The Fédération Internationale de Football Association (), more commonly known by its acronym FIFA ( ), is the international self-regulatory governing body of association football, beach soccer, and futsal. It was founded on 21 May 1904 to o ...
use popular and underground songs in their soundtrack to give their menus atmosphere. The phrase "FIFA song" has become popular in recent years, it describes a song (often not American) that is upbeat and has lots of rhythm. The inclusion on the FIFA soundtrack has given many artists exposure that helped launch their music careers. Sequencing samples continue to be used in modern gaming where fully recorded audio is not viable. Until the mid-2000s, many larger games on home consoles used sequenced audio to save space. Additionally, most games on the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
and
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
used sequenced music due to storage limitations. Sometimes a cross between sequencing samples, and streaming music is used. Games such as '' Republic: The Revolution'' (music composed by
James Hannigan James Hannigan (born 23 July 1971) is a BAFTA Award winning composer and producer. His credits include entries in the ''Harry Potter video games, Harry Potter'', ''Command & Conquer'', ''Dead Space 3, Dead Space'', ''List of Games Workshop vid ...
) and '' Command & Conquer: Generals'' (music composed by Bill Brown) have utilised sophisticated systems governing the flow of incidental music by stringing together short phrases based on the action on screen and the player's most recent choices (see
dynamic music Dynamics (from Greek language, Greek δυναμικός ''dynamikos'' "powerful", from δύναμις ''dynamis'' "power (disambiguation), power") or dynamic may refer to: Physics and engineering * Dynamics (mechanics), the study of forces and t ...
). Other games dynamically mixed the sound on the game based on cues of the game environment. As processing power increased dramatically in the 6th generation of home consoles, it became possible to apply special effects in realtime to streamed audio. In ''
SSX ''SSX'' (standing for "Snowboard Supercross") is a series of Snowboarding video games, snowboarding video games Video game publisher, published by EA Sports, created by Steve Rechtschaffner, who is the inventor of the Olympic Games, Olympic snow ...
'', a recent video game series, if a snowboarder takes to the air after jumping from a ramp, the music softens or muffles a bit, and the ambient noise of wind and air blowing becomes louder to emphasize being airborne. When the snowboarder lands, the music resumes regular playback until its next "cue". The
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
company pioneered this interactive music technique with their
iMUSE iMUSE (''Interactive Music Streaming Engine'') is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches ...
system, used in their early adventure games and the ''Star Wars'' flight simulators '' Star Wars: X-Wing'' and '' Star Wars: TIE Fighter''. Action games such as these will change dynamically to match the amount of danger. Stealth-based games will sometimes rely on such music, either by handling streams differently, or dynamically changing the composition of a sequenced soundtrack.


Personalized soundtracks

Being able to play one's own music during a game in the past usually meant turning down the game audio and using an alternative music player. Some early exceptions were possible on PC/Windows gaming in which it was possible to independently adjust game audio while playing music with a separate program running in the background. Some PC games, such as '' Quake'', play music from the CD while retrieving game data exclusively from the hard disk, thereby allowing the game CD to be swapped for any music CD. The first PC game to introduce in-game support for custom soundtracks was Lionhead Studio's '' Black & White''. The 2001 game included an in-game interface for
Winamp Winamp is a media player (software), media player for Microsoft Windows originally developed by Justin Frankel and Dmitry Boldyrev by their company Nullsoft, which they later sold to AOL in 1999 for $80 million. It was then acquired by Rad ...
that enabled the players to play audio tracks from their own playlists. In addition, this would sometimes trigger various reactions from the player's Creature, like dancing or laughing. Some
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
games supported this by swapping the game CD with a music CD, although when the game needed data, players had to swap the CDs again. One of the earliest games, ''
Ridge Racer is a series of racing video games created by Namco and owned by Bandai Namco Entertainment. The first game, ''Ridge Racer (1993 video game), Ridge Racer'' (1993), was originally released in arcades for the Namco System 22 hardware, later ported ...
'', was loaded entirely into RAM, letting the player insert a music CD to provide a soundtrack throughout the entirety of the gameplay. In '' Vib Ribbon'', this became a gameplay feature, with the game generating levels based entirely on the music on whatever CD the player inserted. Microsoft's
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
allowed music to be copied from a CD onto its internal hard drive, to be used as a "Custom Soundtrack", if enabled by the game developer. The feature carried over into the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
where it became supported by the system software and could be enabled at any point. The
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
is also able to play custom soundtracks if it is enabled by the game (''Excite Truck'', ''Endless Ocean''). The
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
can, in games like '' Need for Speed Carbon: Own the City'' and ''
FIFA 08 ''FIFA 08'' (titled ''FIFA Soccer 08'' in North America) is a Association football, football Simulation video game, simulation video game developed by EA Canada and published by Electronic Arts under the EA Sports label. It was released on all po ...
'', play music from a
Memory Stick The Memory Stick is a removable flash memory, flash memory card format, originally launched by Sony in late 1998. In addition to the original Memory Stick, this family includes the Memory Stick PRO, a revision that allows greater maximum storage ...
. The
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
has the ability to utilize custom soundtracks in games using music saved on the hard drive, however few game developers used this function. ''MLB 08: The Show'', released in 2008, has a My MLB sound track feature that allows the user to play music tracks of their choice saved on the hard drive of their PS3, rather than the preprogrammed tracks incorporated into the game by the developer. An update to ''
Wipeout HD ''Wipeout HD'' is a 2008 racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 3. It is the eighth instalment of the ''Wipeout'' series and the first on this platform. It was originall ...
'', released on the PlayStation Network, was made to also incorporate this feature. In the video game ''
Audiosurf ''Audiosurf'' is a 2008 music-based puzzle video game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting ...
'', custom soundtracks are the main aspect of the game. Users have to pick a music file to be analyzed. The game will generate a race track based on tempo, pitch and complexity of the sound. The user will then race on this track, synchronized with the music. Games in the ''Grand Theft Auto'' series have supported custom soundtracks, using them as a separate in-game radio station. The feature was primarily exclusive to PC versions, and was adopted to a limited degree on console platforms. On a PC, inserting custom music into the stations is done by placing music files into a designated folder. For the Xbox version, a CD must be installed into the console's hard drive. For the iPhone version of '' Grand Theft Auto: Chinatown Wars'', players create an iTunes playlist which is then played by the game. ''
Forza Horizon 3 ''Forza Horizon 3'' is a 2016 racing video game developed by Playground Games and published by Microsoft Studios for the Xbox One and Windows. It is the ninth instalment in the ''Forza'' series and the third instalment in the ''Forza Horizon'' ...
'' used a similar technology of custom soundtracks with the help of
Groove Music Groove Music (formerly Xbox Music and Zune Marketplace) is a discontinued audio player software application included with Windows 8, Windows 8.1, Windows 10 and Windows 11. The app is also associated with a now-discontinued music streaming ...
.


Developments in the 2000s

The
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
supports
Dolby Digital Dolby Digital, originally synonymous with Dolby AC-3 (see below), is the name for a family of audio compression technologies developed by Dolby Laboratories. Called Dolby Stereo Digital until 1995, it is lossy compression (except for Dolby Tr ...
software, sampling and playback rate of 16-bit @ 48 kHz (internal; with 24-bit hardware D/A converters), hardware codec streaming, and potential of 256 audio simultaneous channels. While powerful and flexible, none of these features represent any major change in how game music is made from the last generation of console systems. PCs continue to rely on third-party devices for in-game sound reproduction, and SoundBlaster is largely the only major player in the entertainment audio expansion card business. The
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
handles multiple types of surround sound technology, including
Dolby TrueHD Dolby TrueHD is a lossless, multi-channel audio codec developed by Dolby Laboratories for home video, used principally in Blu-ray Disc and compatible hardware. Dolby TrueHD, along with Dolby Digital Plus (E-AC-3) and Dolby AC-4, is one of th ...
and
DTS-HD Master Audio DTS-HD Master Audio (DTS-HD MA; known as DTS++ before 2004) is a multi-channel, lossless audio codec developed by DTS as an extension of the lossy DTS Coherent Acoustics codec (DTS CA; usually itself referred to as just DTS). Rather than be ...
, with up to 7.1 channels, and with sampling rates of up to 192 kHz. Nintendo's
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
console shares many audio components with the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
from the previous generation, including
Dolby Pro Logic II Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround. The terms Dolby Stereo and LtRt (''Left Total'', ''Right Total'') are also used to describe s ...
. These features are extensions of technology already currently in use.


Impact and importance

Many video game players believe that music can enhance game play and outlets such as ''
Popular Science Popular science (also called pop-science or popsci) is an interpretation of science intended for a general audience. While science journalism focuses on recent scientific developments, popular science is more broad ranging. It may be written ...
'' have stated that it is designed to "simultaneously stimulate your senses and blend into the background of your brain, because that's the point of the soundtrack. It has to engage you, the player, in a task without distracting from it. In fact, the best music would actually direct the listener to the task." Sound effects within game play are also believed to impact game performance. Ambient sounds such as those present in ''
Resident Evil ''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' are seen to enhance the tension felt by players, something that GameSpot stated was also used in cinema. Speeding up the sound effects and music in games such as ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' is also stated to have a strong impact on the gaming experience when done properly. Properly done, this can help create realism within virtuality and alert players to important scenes and information. Music and sound effects can become memorable, enabling people to instantly recognize music or sound effects as well as hum or mimic the tune or sound effect. Polygon has stated that despite the popularity of video game music, people may not always know the name of the composer.


Licensing

Using licensed music for video games became more popular as the medium used to distribute games grew large enough to accommodate songs alongside a game's other assets. Additionally, with the large growth of the video game market in the 2000s, song licensing became a lucrative route for music rights holders to gain part of that revenue. Games like those in the ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' series became showcases of licensed music.
Music licensing Music licensing is the licensed use of copyrighted music. Music licensing is intended to ensure that the owners of copyrights on musical works are compensated for certain uses of their work. A purchaser has limited rights to use the work without a ...
is generally complicated due to various copyright laws, typically with at least two separate copyrights to consider: the songwriters' and the performers' contributions. Most large video game developers and publishers who use licensed music typically have staff proficient in licensing to clear songs for use in video games with the various music labels and other creative persons. Games with licensed music can have problems well past release if perpetual rights for the music are not secured for the game. Early games before the onset of
digital distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of information or materials through digital platforms. The distribution of digital ...
would have perpetual right for the music since there was no practical way to update the game following release at retail to deal with curtailed rights. However, digital distribution platforms, like
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
,
Xbox Live The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the origina ...
, and
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
keep games up-to-date automatically. Music licenses for games sold through digital distribution may include limited terms, requiring the publisher to re-negotiate rights with the music's owner, or otherwise the music must be removed from the game through these updates. Notably, ''
Alan Wake ''Alan Wake'' is a 2010 action-adventure game developed by Remedy Entertainment and published by Microsoft Game Studios. The game was released in May 2010 for the Xbox 360, with a Windows version following in February 2012 and a remastered ve ...
'' by
Remedy Entertainment Remedy Entertainment Oyj, trading internationally as Remedy Entertainment Plc, is a Finnish video game developer based in Espoo. Notable games the studio has developed include the first two entries in the ''Max Payne'' franchise, '' Alan Wake' ...
, first released in 2010, had to be pulled from digital sale in 2017 due to expiring music rights. However, with Microsoft's help, Remedy was able to re-secure these rights a year later and returned the game for sale. ''
Alpha Protocol ''Alpha Protocol'' is a 2010 action role-playing game developed by Obsidian Entertainment and published by Sega. The player assumes control of agent Michael Thorton, a new recruit at a clandestine United States agency called Alpha Protocol, whic ...
'' by
Obsidian Entertainment Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California and part of Xbox Game Studios. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquh ...
was also pulled from sale in 2019 due to expiring music license rights, though there are no known plans if publisher
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
will seek to renew these. Due to the
Digital Millennium Copyright Act The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or ...
, most of the popular video sites use automated forms of detection (like YouTube's
Content ID Content ID is a digital fingerprinting system developed by Google which is used to easily identify and manage copyrighted content on YouTube. Videos uploaded to YouTube are compared against audio and video files registered with Content ID by co ...
), flagging or blocking content that uses copyrighted music. To help players avoid this problem when streaming videos (see
Let's Play A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and (in some cases) a camera view of the gamer's face. A Let's Play differs from a video game walkthrough ...
), some games offer a "stream-safe" option, either disabling the music or replacing it with copyright-free or royalty-free music.


Game music as a genre

Many games for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
and other early game consoles feature a similar style of musical composition that is sometimes described as the "video game genre." Some aspects of this style continue to influence certain music today, though gamers do not associate many modern game soundtracks with the older style. The genre's compositional elements largely developed due to technological restraints, while also being influenced by
electronic music Electronic music broadly is a group of music genres that employ electronic musical instruments, circuitry-based music technology and software, or general-purpose electronics (such as personal computers) in its creation. It includes both music ...
bands, particularly
Yellow Magic Orchestra Yellow Magic Orchestra (abbreviated to YMO) was a Japanese electronic music band formed in Tokyo in 1978 by Haruomi Hosono (bass, keyboards, vocals), Yukihiro Takahashi (drums, lead vocals, occasional keyboards) and Ryuichi Sakamoto (keyboards, ...
(YMO), who were popular during the late 1970s to 1980s. YMO sampled sounds from several classic arcade games in their early albums, most notably ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' in the 1978 hit song "
Computer Game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
". In turn, the band would have a major influence on much of the video game music produced during the
8-bit In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data bu ...
and 16-bit eras. Features of the video game music genre include: * Pieces designed to repeat indefinitely, rather than having an arranged ending or fading out (they however create an atmosphere, especially in important scenes of the game. They introduce a philosophical dimension in the game, as they may introduce questioning in the mind of players, in relationship with their next action). * Pieces lacking lyrics and playing over gameplay sounds. * Limited polyphony. Only three notes can be played simultaneously on the Nintendo Entertainment System. A great deal of effort was put into composition to create the illusion of more notes playing at once. Although the tones featured in
NES The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
music can be thought of as emulating a traditional four-piece rock band (triangle wave used as a bass, two pulse waves analogous to two guitars, and a white noise channel used for drums), composers would often go out of their way to compose complex and rapid sequences of notes, in part due to the restrictions mentioned above. This is similar to music composition during the
Baroque The Baroque ( , , ) is a Western Style (visual arts), style of Baroque architecture, architecture, Baroque music, music, Baroque dance, dance, Baroque painting, painting, Baroque sculpture, sculpture, poetry, and other arts that flourished from ...
period, when composers, particularly when creating solo pieces, focused on musical embellishments to compensate for instruments such as the
harpsichord A harpsichord is a musical instrument played by means of a musical keyboard, keyboard. Depressing a key raises its back end within the instrument, which in turn raises a mechanism with a small plectrum made from quill or plastic that plucks one ...
that do not allow for expressive dynamics. For the same reason, many early compositions also feature a distinct jazz influence. These would overlap with later influences from heavy metal and
J-pop J-pop (often stylized in all caps; an abbreviated form of "Japanese popular music"), natively known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the 1990s. Modern J-pop has its roots in trad ...
music, resulting in an equally distinct compositional style in the 16-bit era. In an unrelated but parallel course in the European and North American developer scene, similar limitations were driving the musical style of home computer games.
Module file Module file (MOD music, tracker music) is a family of music file formats originating from the MOD file format on Amiga systems used in the late 1980s. Those who produce these files (using the software called music trackers) and listen to them ...
format music, particularly MOD, used similar techniques but was more heavily influenced by the electronic music scene as it developed, and resulted in another very distinct subgenre.
Demos Demos may refer to: Computing * DEMOS, a Soviet Unix-like operating system * DEMOS (ISP), the first internet service provider in the USSR * Demos Commander, an Orthodox File Manager for Unix-like systems * Plural for Demo (computer programming ...
and the developing
demoscene The demoscene () is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off computer programmi ...
played a big part in the early years, and still influence video game music today. As technological limitations gradually lifted, composers were given more freedom and, with the advent of CD-ROM, pre-recorded soundtracks came to dominate, resulting in a noticeable shift in composition and voicing style. Popular early CD-ROM titles were released with high-resolution graphics and recorded music. Since the audio was not reliant on a sound-card's synthesis, CD-ROM technology ensured that composers and sound designers could know what audio would sound like on most consumer configurations and could also record sound effects, live instruments, vocals, and in-game dialogue.


Outside video games

Appreciation for video game music is strong among fans and composers, particularly for music from the
third Third or 3rd may refer to: Numbers * 3rd, the ordinal form of the cardinal number 3 * , a fraction of one third * 1⁄60 of a ''second'', i.e., the third in a series of fractional parts in a sexagesimal number system Places * 3rd Street (di ...
and fourth generations of home video game consoles, and sometimes newer generations. This appreciation has been shown outside the context of a video game, in the form of CDs, sheet music, public performances, art installations, and popular music.


CDs and sheet music

Selling video game soundtracks separately as CDs has become increasingly popular in the industry. Interpretive albums, remixes, and live performance albums were also common variations to original soundtracks (OSTs).
Koichi Sugiyama was a Japanese composer, conductor, and orchestrator. He was best known for composing for the ''Dragon Quest'' franchise, along with several other video games, anime, film, television shows, and pop songs. Classically trained, Sugiyama was c ...
was an early figure in this practice, and following the release of the first ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' game in 1986, a live performance CD of his compositions was released and performed by the Tokyo Strings Ensemble (then later by other groups including the
London Philharmonic Orchestra The London Philharmonic Orchestra (LPO) is a British orchestra based in London. One of five permanent symphony orchestras in London, the LPO was founded by the conductors Thomas Beecham, Sir Thomas Beecham and Malcolm Sargent in 1932 as a riv ...
, and Tokyo Metropolitan Symphony Orchestra). By 1987,
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
were selling 50,000 to 100,000 game soundtrack CDs annually. Yuzo Koshiro, another early figure, released a live performance of the ''
Actraiser is a 1990 video game developed by Quintet and published by Enix for the Super Nintendo Entertainment System. It combines traditional side-scrolling platforming and sections with city building elements. A sequel, '' ActRaiser 2'', was releas ...
'' soundtrack. Both Koshiro's and fellow Falcom composer Mieko Ishikawa's contributions to '' Ys'' music would have such long-lasting impact that there were more albums released of Ys music than of almost all other game-type music. Like
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
soundtracks, these soundtracks and even sheet music books were usually marketed exclusively in Japan. Therefore, interested gamers outside Japan had to import the soundtracks and/or sheet music books through on or offline firms specifically dedicated to video game soundtrack imports. This has been somewhat less of an issue more recently as domestic publishers of anime and video games have been producing western equivalent versions of the OSTs for sale in UK and US, though these are often for more popular titles. Video game music companies like Materia Collective have pursued and produced published book editions of video game music. The sale of video game soundtracks has created a growing symbiotic relationship between the music industry and the games industry. Commonly, games are being used to promote and sell licensed music, rather than just original score, and recording artists are being used to market and sell games. Music marketing agency Electric Artists conducted a study that revealed a number of interesting statistics surrounding "hard-core gamers" and their music habits: 40% of hard-core gamers bought the CD after hearing a song they liked in a video game, 73% of gamers said soundtracks within games help sell more CDs, and 40% of respondents said a game introduced them to a new band or song, then 27% of them went out and bought what they heard. Some game soundtracks have become so popular they have reached platinum status, such as NBA Live 2003.


Public performance

Many original composers have publicly exhibited their music through symphonic concert performances. Once again, Koichi Sugiyama was the first to execute this practice in 1987 with his "Family Classic Concert" featuring live performances of ''Dragon Quest'' music and had continued these concert performances almost annually. In 1991, he also formed a series called Orchestral Game Music Concerts, notable for featuring music of other talented game composers such as
Yoko Kanno is a Japanese composer, arranger and music producer of soundtracks for anime series, Video game, video games, Japanese television drama, television dramas and movies. She has written scores for ''Cowboy Bebop'', ''Terror in Resonance'', ''Gho ...
(''Nobunaga's Ambition'', ''Romance of the Three Kingdoms'', ''Uncharted Waters''),
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton Joh ...
(''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
''), Keiichi Suzuki (''Mother/Earthbound''), and Kentaro Haneda (''Wizardry''). Following suit, compositions by Nobuo Uematsu on ''
Final Fantasy IV titled ''Final Fantasy II'' in its initial North American release, is a 1991 role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. The fourth main installment of the ''Final ...
'' were arranged into '' Final Fantasy IV: Celtic Moon'', a live performance by string musicians with strong Celtic influence recorded in Ireland. The Love Theme from the same game has been used as an instructional piece of music in Japanese schools. With the success of
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
's 1990s games ''
Final Fantasy VI also known as ''Final Fantasy III'' in its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ser ...
,
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
'' and ''
Final Fantasy VIII is a 1999 role-playing video game developed and published by Square for the PlayStation console. It is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, the game follo ...
'' by Nobuo Uematsu, and ''
Chrono Trigger is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dr ...
,
Xenogears ''Xenogears'' is a 1998 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is the debut entry in the larger ''Xeno (series), Xeno'' franchise. ...
'' and ''
Chrono Cross is a 1999 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for t ...
'' by
Yasunori Mitsuda is a Japanese composer and musician. He is best known for his work in video games, primarily for the '' Chrono'', '' Xeno'', '' Shadow Hearts'', and '' Inazuma Eleven'' franchises, among various others. Mitsuda began composing music for his own ...
, public performance began to gain international popularity. On August 20, 2003, music written for video games such as ''Final Fantasy'' and ''The Legend of Zelda'' was performed for the first time outside Japan, by the
Czech National Symphony Orchestra The Czech National Symphony Orchestra (ČNSO or CNSO) () is a Czech symphony orchestra based in Prague. The orchestra principally gives concerts at the Smetana Hall, Municipal House (''Smetanova síň Obecního domu''). The CNSO also performs at ...
in a Symphonic Game Music Concert in Leipzig, Germany at the Gewandhaus concert hall. This event was held as the official opening ceremony of Europe's biggest trading fair for video games, the GC Games Convention and repeated in 2004, 2005, 2006 and 2007. On November 17, 2003, Square Enix launched the ''Final Fantasy Radio'' on
America Online AOL (formerly a company known as AOL Inc. and originally known as America Online) is an American web portal and online service provider based in New York City, and a brand marketed by Yahoo! Inc. (2017–present), Yahoo! Inc. The service tra ...
. The radio station has initially featured complete tracks from ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Square (video game company), Square and then published by Square Enix as the eleventh main installme ...
'' and '' Final Fantasy XI: Rise of Zilart'' and samplings from ''Final Fantasy VII'' through ''
Final Fantasy X is a 2001 role-playing video game developed and published by Square (video game company), Square for PlayStation 2. The tenth main installment in the ''Final Fantasy'' series, it is the first game in the series to feature fully 3D computer gra ...
''. The first officially sanctioned Final Fantasy concert in the
United States The United States of America (USA), also known as the United States (U.S.) or America, is a country primarily located in North America. It is a federal republic of 50 U.S. state, states and a federal capital district, Washington, D.C. The 48 ...
was performed by the
Los Angeles Philharmonic Orchestra The Los Angeles Philharmonic (LA Phil) is an American orchestra based in Los Angeles, California. The orchestra holds a regular concert season from October until June at the Walt Disney Concert Hall and a summer season at the Hollywood Bowl from ...
at
Walt Disney Concert Hall The Walt Disney Concert Hall at 111 South Grand Avenue in downtown Los Angeles, California, is the fourth hall of the Los Angeles Music Center and was designed by Frank Gehry. It was opened on October 23, 2003. Bounded by Hope Street, Grand Av ...
in
Los Angeles Los Angeles, often referred to by its initials L.A., is the List of municipalities in California, most populous city in the U.S. state of California, and the commercial, Financial District, Los Angeles, financial, and Culture of Los Angeles, ...
,
California California () is a U.S. state, state in the Western United States that lies on the West Coast of the United States, Pacific Coast. It borders Oregon to the north, Nevada and Arizona to the east, and shares Mexico–United States border, an ...
, on May 10, 2004. All seats at the concert were sold out in a single day. "Dear Friends: Music from Final Fantasy" followed and was performed at various cities across the United States. Nobuo Uematsu has also performed a variety of Final Fantasy compositions live with his rock band, The Black Mages. On July 6, 2005, the
Los Angeles Philharmonic Orchestra The Los Angeles Philharmonic (LA Phil) is an American orchestra based in Los Angeles, California. The orchestra holds a regular concert season from October until June at the Walt Disney Concert Hall and a summer season at the Hollywood Bowl from ...
also held a
Video Games Live Video Games Live (VGL) is a concert series created by Tommy Tallarico and Jack Wall. The concerts consist of segments of video game music performed by a live orchestra with video footage and synchronized lighting and effects, as well as several ...
concert at the
Hollywood Bowl The Hollywood Bowl is an amphitheatre and Urban park, public park in the Hollywood Hills of Los Angeles, California. It was named one of the 10 best live music venues in the United States by ''Rolling Stone'' magazine in 2018 and was listed on ...
, an event founded by video game music composers
Tommy Tallarico Tommy Tallarico (born 1967 or 1968) is an American video game music composer, sound designer, and television producer. Since the 1990s, his company Tommy Tallarico Studios has produced audio for many video games. He co-hosted the television ser ...
and Jack Wall. This concert featured a variety of video game music, ranging from ''Pong'' to ''
Halo 2 ''Halo 2'' is a 2004 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclai ...
''. It also incorporated real-time video feeds that were in sync with the music, as well as laser and light special effects. Media outside the video game industry, such as
NPR National Public Radio (NPR) is an American public broadcasting organization headquartered in Washington, D.C., with its NPR West headquarters in Culver City, California. It serves as a national Radio syndication, syndicator to a network of more ...
and ''
The New York Times ''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of ...
'', have covered their subsequent world tours. On August 20, 2006, the Malmö Symphonic Orchestra with host
Orvar Säfström Orvar Säfström (born 18 February 1974) is a Swedish musician and writer, and former film reviewer and video game journalist. He hosted '' Filmkrönikan'' on the Swedish television network SVT from 2003 to 2006. Before that, Säfström was empl ...
performed the outdoor game music concert Joystick in
Malmö Malmö is the List of urban areas in Sweden by population, third-largest city in Sweden, after Stockholm and Gothenburg, and the List of urban areas in the Nordic countries, sixth-largest city in Nordic countries, the Nordic region. Located on ...
,
Sweden Sweden, formally the Kingdom of Sweden, is a Nordic countries, Nordic country located on the Scandinavian Peninsula in Northern Europe. It borders Norway to the west and north, and Finland to the east. At , Sweden is the largest Nordic count ...
before an audience of 17,000, holding the current record of attendance for a game music concert. Säfström has since continued to produce game music concerts around Europe under the names Joystick and Score. From April 20–27, 2007,
Eminence Symphony Orchestra The Eminence Symphony Orchestra founded in Sydney, Australia is an independent symphony orchestra which delves into the classical music featured in video games and anime, as well as film scores. History Eminence was founded in 2003 by a smal ...
, an orchestra dedicated to video game and anime music, performed the first part of their annual tour, the "A Night in Fantasia" concert series in
Australia Australia, officially the Commonwealth of Australia, is a country comprising mainland Australia, the mainland of the Australia (continent), Australian continent, the island of Tasmania and list of islands of Australia, numerous smaller isl ...
. Whilst Eminence had performed video game music as part of their concerts since their inception, the 2007 concert marked the first time ever that the entire setlist was pieces from video games. Up to seven of the world's most famous game composers were also in attendance as special guests. Music performed included Red Alert 3 Theme: Soviet March by James Hannigan and
Shadow of the Colossus ''Shadow of the Colossus'' is a 2005 action-adventure game developed and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned r ...
by
Kow Otani is a Japanese composer. He is best known for creating the soundtracks for the Heisei ''Gamera'' trilogy, '' Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack'', ''Mobile Suit Gundam Wing'', and '' Shadow of the Colossus''. Biogr ...
. Since 2010, video games-themed " pops" concerts have become a major proportion of the revenue in many United States
concert halls A concert hall is a cultural building with a stage that serves as a performance venue and an auditorium filled with seats. This list does not include other venues such as sports stadia, dramatic theatres or convention centres that may ...
, as traditional classical music performances decline in popularity. On March 16, 2012, the
Smithsonian American Art Museum The Smithsonian American Art Museum (SAAM; formerly the National Museum of American Art) is a museum in Washington, D.C., part of the Smithsonian Institution. Together with its branch museum, the Renwick Gallery, SAAM holds one of the world's lar ...
's "The Art of Video Games" exhibit opened featuring a chipmusic soundtrack at the entrance by artists 8 Bit Weapon & ComputeHer. 8 Bit Weapon also created a track called "The art of Video Games Anthem" for the exhibit as well. The first video game music-focused concert for the
BBC Proms The BBC Proms is an eight-week summer season of daily orchestral classical music concerts and other events held annually, predominantly in the Royal Albert Hall in central London. Robert Newman founded The Proms in 1895. Since 1927, the ...
was held on August 1, 2022.


In popular music

In the
popular music Popular music is music with wide appeal that is typically distributed to large audiences through the music industry. These forms and styles can be enjoyed and performed by people with little or no musical training.Popular Music. (2015). ''Fun ...
industry, video game music and sounds have appeared in songs by various popular artists. Arcade game sounds had a particularly strong influence on the
hip hop Hip-hop or hip hop (originally disco rap) is a popular music genre that emerged in the early 1970s from the African-American community of New York City. The style is characterized by its synthesis of a wide range of musical techniques. Hip- ...
,
pop music Pop music is a genre of popular music that originated in its modern form during the mid-1950s in the United States and the United Kingdom.S. Frith, W. Straw, and J. Street, eds, ''iarchive:cambridgecompani00frit, The Cambridge Companion to Pop ...
(particularly
synthpop Synth-pop (short for synthesizer pop; also called techno-pop; ) is a music genre that first became prominent in the late 1970s and features the synthesizer as the dominant musical instrument. It was prefigured in the 1960s and early 1970s ...
) and
electro music Electro (also known as electro-funk, and sometimes referred to as electro-pop)
Gl ...
genres during the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
in the early 1980s. Arcade game sounds had an influence on synthpop pioneers
Yellow Magic Orchestra Yellow Magic Orchestra (abbreviated to YMO) was a Japanese electronic music band formed in Tokyo in 1978 by Haruomi Hosono (bass, keyboards, vocals), Yukihiro Takahashi (drums, lead vocals, occasional keyboards) and Ryuichi Sakamoto (keyboards, ...
, who sampled ''Space Invaders'' sounds in their influential 1978 debut album, particularly the hit song "
Computer Game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
". In turn, the band would have a major influence on much of the video game music produced during the
8-bit In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data bu ...
and 16-bit eras. Other pop songs based on ''Space Invaders'' soon followed, including "Disco Space Invaders" (1979) by Funny Stuff, "Space Invaders" (1980) by Playback, and the hit songs " Space Invader" (1980) by
The Pretenders The Pretenders are a British rock band formed in March 1978. The original band consisted of founder and main songwriter Chrissie Hynde (lead vocals, rhythm guitar), James Honeyman-Scott (lead guitar, backing vocals, keyboards), Pete Farndon (ba ...
and "Space Invaders" (1980) by Uncle Vic.
Buckner & Garcia Buckner & Garcia was an American musical duo consisting of Jerry Buckner and Gary Garcia from Akron, Ohio. Their first recording was made in 1972, when they performed a novelty song called "Gotta Hear the Beat", which they recorded as Animal Ja ...
produced a successful album dedicated to video game music in 1982, '' Pac-Man Fever''. Former YMO member
Haruomi Hosono , sometimes credited as Harry Hosono, is a Japanese musician, singer, songwriter and record producer. He is considered to be one of the most influential musicians in Japanese pop music history, credited with shaping the sound of Japanese pop f ...
also released a 1984 album produced entirely from Namco
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
samples entitled ''Video Game Music'', an early example of a
chiptune Chiptune, also called 8-bit music (although not all chiptune is 8-bit music), is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video gam ...
record and the first video game music album.
Warp Warp, warped or warping may refer to: Arts and entertainment Books and comics * WaRP Graphics, an alternative comics publisher * ''Warp'' (First Comics), comic book series published by First Comics based on the play ''Warp!'' * Warp (comics), a D ...
's record "Testone" (1990) by Sweet Exorcist sampled video game sounds from YMO's "Computer Game" and defined Sheffield's
bleep techno Bleep techno (or simply bleep) is a regional subgenre of techno which developed in the late 1980s in Northern England, particularly Yorkshire. Named after its minimalistic synthesizer sounds, bleep techno combined influences from American ...
scene in the early 1990s. In 1991, American
alternative rock Alternative rock (also known as alternative music, alt-rock or simply alternative) is a category of rock music that evolved from the independent music underground of the 1970s. Alternative rock acts achieved mainstream success in the 1990s w ...
band
Pixies Pixies may refer to: * Plural of Pixie * Pixies (band) The Pixies are an American alternative rock band from Boston, Boston, Massachusetts, formed in 1986 by Black Francis (vocals, rhythm guitar, songwriter), Joey Santiago (lead guitar), Kim ...
released a cover version of the main theme from the arcade game '' Narc'' as a B-side to the single " Planet of Sound". More recently, "video game beats" have appeared in popular songs such as
Kesha Kesha Rose Sebert (born March 1, 1987), formerly stylized as Ke$ha, is an American singer and songwriter. Her first major success came in 2009 when she was featured on rapper Flo Rida's number-one single, "Right Round". Kesha's music and ima ...
's "
Tik Tok TikTok, known in mainland China and Hong Kong as Douyin (), is a social media and short-form online video platform owned by Chinese Internet company ByteDance. It hosts user-submitted videos, which may range in duration from three seconds t ...
", the best-selling single of 2010, as well as "U Should Know Better" by
Robyn Robin Miriam Carlsson (; born 12 June 1979), known professionally as Robyn (), is a Swedish singer, songwriter, record producer, and DJ. Her 1995 debut album ''Robyn Is Here'' produced two Billboard Hot 100, ''Billboard'' Hot 100 top 10 single ...
featuring
Snoop Dogg Calvin Cordozar Broadus Jr. ( ; born October 20, 1971), better known by his stage name Snoop Dogg (previously Snoop Doggy Dogg), is an American rapper, record producer, and actor. Rooted in West Coast hip-hop, he is widely regarded as one of t ...
,
Translation
)
and "Hellbound" by
Eminem Marshall Bruce Mathers III (born October 17, 1972), known professionally as Eminem, is an American rapper, songwriter, and record producer. Regarded as one of the greatest and most influential rappers of all time, he is credited with popula ...
. The influence of video game music can also be seen in contemporary
electronica Electronica is both a broad group of electronic-based music styles intended for listening rather than strictly for dancing and a music scene that came to prominence in the early 1990s in the United Kingdom. In the United States, the term is mos ...
music by artists such as
Dizzee Rascal Dylan Kwabena Mills (born 18 September 1984), known professionally as Dizzee Rascal, is a British rapper and MC. He is often credited as a pioneer of British hip hop and grime music and was ranked by ''Complex'' as one of the greatest British ...
and
Kieran Hebden Kieran Miles David Hebden (born September 1977), known as Four Tet, is an English electronic musician. He came to prominence as a member of the post-rock band Fridge before establishing himself as a solo artist with charting and critically acc ...
.
Grime Grime may refer to: * Dirt, in the form of black, ingrained dust Music * Grime music, a genre of music * ''Grime'' (album), a 2001 album by Iniquity * "Grime", a 2023 song by Macklemore from ''Ben'' * "Grime", a 2024 song by Kittie from ''Fire ...
music in particular samples
sawtooth wave The sawtooth wave (or saw wave) is a kind of non-sinusoidal waveform. It is so named based on its resemblance to the teeth of a plain-toothed saw with a zero rake angle. A single sawtooth, or an intermittently triggered sawtooth, is called a ...
sounds from video games which were popular in East London. English
power metal Power metal is a subgenre of heavy metal combining characteristics of traditional heavy metal with speed metal, often within a symphonic context. Generally, power metal is characterized by a faster, lighter, and more uplifting sound, in co ...
band
DragonForce DragonForce are a British power metal band from London, formed in 1999. They are known for their long and fast guitar solos, fantasy-themed lyrics and retro video game-influenced sound. The band themselves refer to their music as "extreme po ...
is also known for their "retro video game influenced" sound.


Video game music education

Video game music has become part of the curriculum at the degree, undergraduate, and graduate levels in many traditional colleges and universities. According to the
Entertainment Software Association The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in ...
, there are over 400 schools offering courses and degrees in video game design in the United States, many of which include sound and music design.
Berklee College of Music Berklee College of Music () is a Private university, private music college in Boston, Boston, Massachusetts. It is the largest independent college of contemporary music in the world. Known for the study of jazz and modern Music of the United ...
,
Yale University Yale University is a Private university, private Ivy League research university in New Haven, Connecticut, United States. Founded in 1701, Yale is the List of Colonial Colleges, third-oldest institution of higher education in the United Stat ...
,
New York University New York University (NYU) is a private university, private research university in New York City, New York, United States. Chartered in 1831 by the New York State Legislature, NYU was founded in 1832 by Albert Gallatin as a Nondenominational ...
, and the
New England Conservatory The New England Conservatory of Music (NEC) is a Private college, private music school in Boston, Massachusetts. The conservatory is located on Huntington Avenue along Avenue of the Arts (Boston), the Avenue of the Arts near Boston Symphony Ha ...
have all introduced game music into their music programs. These programs offer immersive education in music composition, orchestration, editing and production. Other post-secondary schools have more games-focused programs, such as
DigiPen Institute of Technology DigiPen Institute of Technology is a private for-profit university in Redmond, Washington. It also has campuses in Singapore and Bilbao, Spain. DigiPen offers bachelor's and master's degree programs. History In 1988, DigiPen was founded by ...
,
Columbia College Chicago Columbia College Chicago is a Private college, private art college in Chicago, Illinois, United States. Founded in 1890, it has 6,493 students (as of fall 2021) pursuing degrees in more than 60 undergraduate and graduate degree programs. It i ...
, and
Academy of Art University The Academy of Art University (AAU, or ART U), formerly Academy of Art College and Richard Stephens Academy of Art, is a private for-profit art school in San Francisco, California. It was founded as the Academy of Advertising Art by Richard S. ...
, who all offer programs in Music and Sound Design. These programs include courses in sound effect creation, interactive sound design, and scripting music. Similar programs have gained popularity in Europe. The
Utrecht School of the Arts The Utrecht School for the Arts () is a performing arts and visual arts educational institution in City of Utrecht, Province of Utrecht, Netherlands. The school opened for student enrollment in September 1987. Overview The institution has 6 ...
(Faculty of Art, Media and Technology) has offered a Game Sound and Music Design program since 2003. The
University of Hertfordshire The University of Hertfordshire (UH) is a Universities in the United Kingdom, university in Hertfordshire, United Kingdom. The university is based largely in Hatfield, Hertfordshire, Hatfield, Hertfordshire. Its antecedent institution, Hatfield ...
has a program in Music Composition and Technology for Film and Games,
Leeds Beckett University Leeds Beckett University (LBU), formerly known as Leeds Metropolitan University (LMU) and before that as Leeds Polytechnic, is a public university in Leeds, West Yorkshire, England. It has campuses in the Leeds city centre, city centre and Hea ...
offers Sound and Music for Interactive Games, and dBs Music Bristol teaches Sound for Games and Apps. More informal institutions, like the training seminars at GameSoundCon also feature classes in how to compose video game music. Extracurricular organizations devoted to the performance of video game music have also been implemented in tandem with these new curriculum programs. The Gamer Symphony Orchestra at the University of Maryland performs self-arranged video game music and the Video Game Orchestra is a semiprofessional outgrowth of students from the Berklee College of Music and other Boston-area schools. According to the
National Association for Music Education The National Association for Music Education (NAfME) is an organization of American music educators dedicated to advancing and preserving music education as part of the core curriculum of schools in the United States. Founded in 1907 as the Mus ...
, video game music is now being taught at elementary and secondary school levels to aid in the understanding of music composition. Students at Magruder High School in Montgomery County,
Maryland Maryland ( ) is a U.S. state, state in the Mid-Atlantic (United States), Mid-Atlantic region of the United States. It borders the states of Virginia to its south, West Virginia to its west, Pennsylvania to its north, and Delaware to its east ...
have even started a student-run gamer orchestra, and many high school bands perform game music.


Academic study

Academic research on video game music began in the late 1990s, and developed through the mid-2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). The study of video game music is also known by some as "ludomusicology" – a portmanteau of " ludology" (the study of games and gameplay) and "
musicology Musicology is the academic, research-based study of music, as opposed to musical composition or performance. Musicology research combines and intersects with many fields, including psychology, sociology, acoustics, neurology, natural sciences, ...
" (the study and analysis of music) – a term coined independently by Guillaume Laroche and Roger Moseley. A prominent figure in early video game music and audio research is Karen Collins, who is associate professor at the
University of Waterloo The University of Waterloo (UWaterloo, UW, or Waterloo) is a Public university, public research university located in Waterloo, Ontario, Canada. The main campus is on of land adjacent to uptown Waterloo and Waterloo Park. The university also op ...
and Canada Research Chair in Interactive Audio at the University of Waterloo Games Institute. Her monograph ''Game Sound: An Introduction to the History, Theory and Practice of Video Game Music and Sound Design'' (MIT Press 2008) is considered a seminal work in the field, and was influential in the subsequent development of video game music studies. The Ludomusicology Research Group is an inter-university research organisation focusing on the study of music in games, music games and music in video game culture, composed of four researchers: Michiel Kamp, Tim Summers, Melanie Fritsch, and Mark Sweeney. Together they organise an annual international conference held in the UK or Europe (at the time of writing, the most recent was the Ludo2017 conference held at Bath Spa University). The group was founded by Kamp, Summers and Sweeney in August 2011, who have also edited a collection of essays based around the study of game sound entitled ''Ludomusicology: Approaches to Video Game Music'', published in July 2016. They also edited a double special issue of ''The Soundtrack'' and initiated a new book series for the ''Study in Game Sound and Music'' in 2017. In September 2016, Tim Summers' book 'Understanding Video Game Music' was published by Cambridge University Press. Fritsch officially joined the group in 2016. She had edited the 2nd issue of the online journal ''ACT – Zeitschrift für Musik und Performance'', published in July 2011, which included ludomusicological contributions written by Tim Summers, Steven B. Reale and Jason Brame. She had been a regular at the conferences since 2012 and published several book chapters on the topic. Whereas Kamp, Summers and Sweeney have a background in
musicology Musicology is the academic, research-based study of music, as opposed to musical composition or performance. Musicology research combines and intersects with many fields, including psychology, sociology, acoustics, neurology, natural sciences, ...
, Fritsch's background is in performance studies. The North American Conference on Video Game Music (NACVGM) is an international conference on video game music held annually in North America since 2014. It is organised by Neil Lerner, Steven Beverburg Reale and William Gibbons. In late 2016 the Society for the Study of Sound and Music in Games (SSSMG) was launched by the Ludomusicology Research Group in conjunction with the organisers of the North American Conference on Video Game Music and the Audio Mostly conference. The SSSMG has the aim of bringing together both practitioners and researchers from across the globe in order to develop the field's understanding of sound and video game music and audio. Its focus is the use of its website as a "hub" for communication and resource centralisation, including a video game music research bibliography (a project initially begun by the Ludomusicology Research Group). The Ludomusicology Society of Australia was launched by Barnabas Smith in April 2017, during the Ludo2017 conference in Bath, UK; it aims to "offer a centralised and local professional body nurturing game music studies for academics, people in industry and game music fans alike in the Australasian region."


Composers

Creating and producing video game music requires strong teams and coordination among the different divisions of game development. As the market has expanded, so have the types of jobs in game music. The process often starts with the
game designer Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
, who will have a specific musical theme or genre in mind for the game. Their options include contracting original composers or licensing existing music, both of which require other music experts. During the arcade and early console era (1983 to the mid-1990s), most game music was composed by full-time employees of the particular game company producing the game. This was largely due to the very specialized nature of video game music, where each system had its own technology and tool sets. It was not uncommon for a game company like
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
or Konami to have a room full of composers, each at their own workstation with headphones writing music. Once the CD-era hit and studio recorded music became more ubiquitous in games, it became increasingly common for game music to be composed by independent contractors, hired by the game developer on a per-project basis. Most bigger budget games such as ''
Call of Duty ''Call of Duty'' is a first-person shooter military video game series and media franchise published by Activision, starting in 2003. The games were first developed by Infinity Ward, then by Treyarch and Sledgehammer Games. Several spin-of ...
'', ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson. The franchise depicts a distant future where humanity and several alien civilizations have colonized the galaxy using technology left behind by Elder race, a ...
'', '' Ghost Recon'', or ''
Lost Planet ''Lost Planet'' is a video game series of third-person shooters published by Capcom. The series follows a number of protagonists on E.D.N. III, a planet in the process of an ice age, as they survive and fight the environment, various alien creatur ...
'' hire composers in this fashion. Approximately 50% of game composers are freelance, the remaining being employees of a game company. Original score and soundtrack may require the hiring of a
music director A music director, musical director or director of music is a person responsible for the musical aspects of a performance, production, or organization. This would include the artistic director and usually chief conductor of an orchestra or concert ...
, who will help create the game music as well as help book the resources needed for performing and recording the music. Some music directors may work with a game's
Sound Designer In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the br ...
to create a dynamic score. Notable exceptions include composer
Koji Kondo is a Japanese composer and senior executive at the video game company Nintendo. He is best known for his contributions for the '' Super Mario'' and ''The Legend of Zelda'' series, with his ''Super Mario Bros.'' theme being the first piece of mu ...
, who remains an employee at Nintendo, and
Martin O'Donnell Martin O'Donnell (born May 1, 1955) is an American composer, audio director, and sound designer best known for his work on video game developer Bungie's titles, such as the ''Myth'' series, ''Oni'', the ''Halo'' series, and ''Destiny''. O'Don ...
, who worked at Bungie until early 2014. The growth of casual, mobile and social games has greatly increased opportunities for game music composers, with job growth in the US market increasing more than 150% over five years. Independently developed games are a frequent place where beginning game composers gain experience composing for video games. Game composers, particularly for smaller games, are likely to provide other services such as sound design (76% of game composers also do some sound design), integration (47% of game composers also integrate their music into audio middleware), or even computer coding or scripting (15%). With the rising use of licensed popular music in video games, job opportunities in game music have also come to include the role of a music supervisor. Music supervisors work on behalf of a game developer or game publisher to source pre-existing music from artists and music publishers. These supervisors can be hired on a per-project basis or can work in-house, like the Music Group for
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
(EA) that has a team of music supervisors. A music supervisor is needed to not only help select music that will suit the game, but to also ensure the music is fully licensed in order to avoid lawsuits or conflicts. Music supervisors may also help negotiate payment, which for artists and songwriters is often a one-time buy-out fee, because games do not generate music royalties when they are sold. A growing trend is to contract artists to write original songs for games, to add to their value and exclusivity, and once again supervisors can be a part of that process.


Awards


Current


Defunct


Other

In 2011, video game music made its first appearance at the
Grammy Awards The Grammy Awards, stylized as GRAMMY, and often referred to as The Grammys, are awards presented by The Recording Academy of the United States to recognize outstanding achievements in music. They are regarded by many as the most prestigious a ...
when "
Baba Yetu "Baba Yetu" (Swahili language, Swahili: "Our Father") is the main theme song for the 2005 video game ''Civilization IV''. It was composed by Christopher Tin and performed by Ron Ragin and the Stanford Talisman. For its re-release in Tin's debut ...
", a song from ''
Civilization IV ''Civilization IV'' (also known as ''Sid Meier's Civilization IV'') is a 2005 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the fourth installment of the ''Civilization'' series and was designed by S ...
'', won the 53rd annual music awards' Best Instrumental Arrangement Accompanying Vocalists, making it the first video game music to be nominated for (or to win) a Grammy. The song won for its placement on
Christopher Tin Christopher Chiyan Tin (born May 21, 1976) is an American composer of art music, composing for film, television, and video game soundtracks. His work is primarily orchestral and choral, often with a world music influence. He is a two-time Gramm ...
's album ''
Calling All Dawns ''Calling All Dawns'' is a classical crossover album by Christopher Tin released in 2009. The album won two Grammys at the 53rd Grammy Awards for Best Classical Crossover Album and Best Instrumental Arrangement Accompanying Vocalist(s) for the ...
'', but had been used in the game six years prior. In 2022, video game music made another appearance at the Grammy Awards, with The 8-Bit Big Band's cover (arranged by Charlie Rosen and Jake Silverman) of "Meta Knight's Revenge", a song from
Kirby Super Star ''Kirby Super Star'', released as ''Kirby's Fun Pak'' in PAL regions, is a 1996 anthology Action game, action-Platformer, platform game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. It is part ...
,
winning Winning may refer to: * Victory Film * Winning (film), ''Winning'' (film), a 1969 movie starring Paul Newman * ''Winning: The Racing Life of Paul Newman'', a 2015 documentary by Adam Carolla and Nate Adams Music * ''Winning'', an album by Ten Fo ...
the
64th Annual Grammy Awards The 64th Annual Grammy Awards ceremony was held at the MGM Grand Garden Arena in Las Vegas on April 3, 2022. It recognized the best recordings, compositions, and artists of the eligibility year, running from September 1, 2020, to September 30, ...
' Grammy Award for Best Arrangement, Instrumental or A Capella. Other video game awards include the
International Film Music Critics Association The International Film Music Critics Association (IFMCA) is a professional association for online, print and radio journalists who specialize in writing about original film and television music. History and purpose The IFMCA was founded in the ...
(IFMCA) award for Best Original Score for Interactive Media and Machinima.com's Inside Gaming Awards for Best Original Score and Best Sound Design. In addition to recognizing the composers of original score, the Guild of Music Supervisors offer a GMS Award to the music supervisors that select and coordinate licensed music for video games.


Fan culture

Video game fans have created their own fan sites "dedicated to the appreciation and promotion of video game music", such as
OverClocked ReMix OverClocked ReMix, also known as OC ReMix and OCR, is a non-commercial organization dedicated to preserving and paying tribute to video game music through arranging and re-interpreting the songs, both with new technology and software and by vari ...
. There are also Youtube channels dedicated to the discussion and analysis of video game music such as Visualizer Music Tracks and 8-bit Music Theory Fans also make their own song remixes and compilations, like insaneintherainmusic, and have built online remixing communities through the ease of internet distribution. The Japanese
dōjin music , also called in Japan, is a sub-category of ''doujin'' activity. ''Doujin'' are non-official self-published Japanese works which can be based on official products or completely original creations. Such products are sold online on specialized ...
scene is notable for producing albums of arranged videogame music which derived from popular retro franchises such as ''
Mega Man ''Mega Man'' (known as in Japan) is a video game franchise developed and published by Capcom, featuring the Mega Man (character), protagonist of the same name. The Mega Man (1987 video game), original game was released for the Nintendo Enter ...
'', ''
Chrono Trigger is a 1995 role-playing video game by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the ''Chrono'' series. The game's development team included three designers that Square dubbed the "Dr ...
'' or ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'', from dōjin games, such as
Touhou Project The , also known simply as , is a bullet hell shoot 'em up video game series created by Indie game, independent Japanese Doujin soft, soft developer Team Shanghai Alice. The team's sole member, ZUN (video game developer), Jun'ya "ZUN" Ōta, ha ...
, studio Key visual novels and '' When They Cry'' series, from popular franchises on
Comiket , more commonly known as or , is a semiannual Doujinshi convention, ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of ''doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered ...
, such as
Type-Moon Type-Moon (stylized as TYPE-MOON) is a Japanese video game company, best known for their visual novels, co-founded by author Kinoko Nasu and illustrator Takashi Takeuchi. It is also known under the name for its publishing and corporate operation ...
's Fate series or ''
Kantai Collection , abbreviated as , is a Japanese free-to-play web browser game developed by Kadokawa Games and published by DMM.com. The central theme of the game is the representation of World War II warships Moe anthropomorphism, personified as teenage girls ...
''. There have been over six thousand dōjin albums of ''Touhou Project'' music released.


See also

*
Circuit bending Circuit bending is the creative customization of the circuits within electronic devices such as children's toys and digital synthesizers to create new musical or visual instruments and sound generators. Circuit bending is manipulating a circuit ...
* Game rip (audio) * IEZA Framework *
List of video game musicians The following is a list of computer and video game musicians, those who have worked in the video game industry to produce video game soundtracks or otherwise contribute musically. A broader list of major figures in the video game industry is also ...
* List of video game soundtracks released on vinyl *
List of video game soundtracks considered the best This is a list of video game soundtracks that multiple publications, such as video game journalism and music journalism publications, have considered to be among the best of all time. The game soundtracks listed here are included on at least th ...
* Ludomusicology *
MAGFest MAGFest (Music and Gaming Festival, originally the Mid-Atlantic Gaming Festival) is a non-profit organization and video game, art, music, and culture festival. They hold multiple events throughout the year, with their flagship event being an an ...
*
Music video game A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a ...
*
OverClocked ReMix OverClocked ReMix, also known as OC ReMix and OCR, is a non-commercial organization dedicated to preserving and paying tribute to video game music through arranging and re-interpreting the songs, both with new technology and software and by vari ...
* VGMusic.com *
Video Games Live Video Games Live (VGL) is a concert series created by Tommy Tallarico and Jack Wall. The concerts consist of segments of video game music performed by a live orchestra with video footage and synchronized lighting and effects, as well as several ...


References


External links


VGMdb
Video Game Music and Anime Soundtrack Database , VGMdb * Academic articles on video game sound and music
Early Video Game Soundtracks
2001 article on video game music, orig. published in ''In Magazine''

at Tracksounds
"The Evolution of Video Game Music"
''
All Things Considered ''All Things Considered'' (''ATC'') is the flagship news program on the American network National Public Radio (NPR). It was the first news program on NPR, premiering on May 3, 1971. It is broadcast live on NPR affiliated stations in the United ...
'', April 12, 2008
List of games with non-original music
at uvlist.net
Pretty Ugly Gamesound Study
Website studying pretty and ugly game music and sound.
CaptivatingSound.com
Resources for design of game sound and music.
Audio and Immersion
PhD thesis about game audio and immersion.
Diggin' in the Carts: A Documentary Series About Japanese Video Game Music
Red Bull Music Academy The Red Bull Music Academy (RBMA) is a world-traveling series of music workshops and festivals that was founded in 1998 by Red Bull GmbH. The main five-week event is held in a different city each year. The public portion of its program is a festiv ...
. {{Nerd music
Music Music is the arrangement of sound to create some combination of Musical form, form, harmony, melody, rhythm, or otherwise Musical expression, expressive content. Music is generally agreed to be a cultural universal that is present in all hum ...