Video Game Accessories
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A video game accessory is a distinct piece of hardware that is required to use a
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers,
memory Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembe ...
, power adapters (AC), and audio/visual cables. Most video game consoles come with the accessories required to play games out of the box (minus software): one A/V cable, one AC cable, and a controller. Memory is usually the most required accessory outside of these, as game data cannot be saved to
compact disc The compact disc (CD) is a Digital media, digital optical disc data storage format co-developed by Philips and Sony to store and play digital audio recordings. It employs the Compact Disc Digital Audio (CD-DA) standard and was capable of hol ...
s. The companies that manufacture video game consoles also make these accessories for replacement purposes (AC cords and A/V cables) as well as improving the overall experience (extra controllers for more players, or unique devices like
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensi ...
s and
dance pad A dance pad, also known as a dance mat or dance platform, is a flat electronic game controller used for input in dance games. Most dance pads are divided into a 3×3 matrix of square panels for the player to stand on, with some or all of the pan ...
s). There is an entire industry of companies that create accessories for consoles as well, called third-party companies. The prices are often lower than those made by the maker of the console (first-party). This is usually achieved by avoiding licensing or using cheaper materials. For the mobile systems like the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
and
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
iterations, there are many accessories to make them more usable in mobile environments, such as mobile chargers, lighting to improve visibility, and cases to both protect and help organize the collection of system peripherals to. Newer accessories include many home-made things like mod chips to bypass manufacturing protection or homemade software.


Accessory types


Game controllers

The most common accessory for video game consoles are the controllers used to play the games. The controllers have evolved since the day of
Pong ''Pong'' is a 1972 sports video game developed and published by Atari for arcades. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but B ...
and the spinner. Now there are direction controls as well as many types of other inputs. One type of directional control is the
directional pad The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
or D-Pad. The D-Pad is designed to look like an addition sign with each branch being one of the four cardinal directions; left, right, up, and down. It has been around since the original
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
, and has been in every
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
system since. Another feature in the recent console controllers are the analog sticks, used for 360ْ directional control. Often used for camera angle control, the idea is to give the player full control by allowing any direction to be used. The analog controls made their first appearance in the 1970s consoles under the name joystick; they made a reappearance in console systems with the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. Analog sticks have been used in every modern console since. There is no analog stick on the
Wii Remote The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
, but it is present on the
Nunchuk is a traditional East-Asian martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. It is approximately (sticks) and (rope). A person who has pract ...
attachment bundled with the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
console. The most recent development in directional controls is free motion control. Using accelerometers in the Wii Remote and Nunchuk, acceleration in any direction can be detected and measured. This is still a new type of control scheme and is fully taken advantage of in the Wii as well as the PlayStation 3's SIXAXIS controller, and
PlayStation Move is a Motion controller, motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation ...
controller that has tilt detection. While directional controls are one important part of controllers there are also general inputs, usually in the form of buttons either on the front or on the tope edges (shoulders) of the controller. These buttons are simply designed usually labeled either by some color, shape, or letter identification. The buttons can be used for simplistic one action ideas like jumping or performing some kind of generic mêlée attack, but they can also be used to string together combinations of maneuvers like a martial artist's attacks. In systems beginning with the Super Nintendo, buttons on the shoulders of the controller have become commonplace. In the case of the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
series of systems (and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
), the shoulder buttons are shaped and used more like a gun trigger.


Memory units

Originally console games had no additional storage memory for saving game related data. During the Nintendo Entertainment System's time on the market, battery backed cartridge games that could retain a limited number of game files were introduced. When the original PlayStation was released it included support for an external memory source, called a memory card. Its purpose was to store important information about the games, such as game states or scoring info. That memory card used a memory of type EEPROM. To support the growing use of these cards in normal game play and the different amounts of data to be saved, larger memory cards were created. Other consoles also adopted the use of memory cards, such as the Sega Dreamcast, whose memory card was called the Visual Memory Unit or VMU. The Dreamcast's memory unit was unique in that it had a monochrome LCD display, a D-pad, and two buttons. A large third party memory card market also sprung up, offering cards that were often much cheaper and larger than the official released memory cards. Some unique third party cards required extra software to access the cards, or possibly increase the data capacity by compressing the contained data. The Xbox system was sold with a new type of data storage for consoles: an internal hard drive to store information. The hard drive was 8 GB and was used as more than just a memory device. It was used in conjunction with the games to buffer some of the game data so that loading times were decreased. The hard drive also stored downloadable content from the Xbox Live service. Since the Xbox precedent, the PlayStation 2 had a hard drive accessory used with the Final Fantasy XI game to store character data. In the new generation of game consoles the PlayStation 3 is included with one of many different sized hard drives, depending on which model of the console is purchased, the 20 GB, 40 GB, 60 GB, and 80 GB models, or 120 or 250 GB for the PS3 Slim. The Xbox 360 launched with a 20 GB hard drive. After users started to complain of lack of space due to HD content, Microsoft released a 120 GB drive bundled with their Elite model, and available for individual sale.


Audio/Video cables

Console systems are played on a television. As such the systems need a way for the information they process to show up on the screen, and for the audio to be played through a sound system. Originally this was done through an antenna switch box. Later this was changed to a coaxial cable setup called a RF connector. It transmitted both the audio and video through one cable. Modern day systems are quite different though. All of the newer systems use industry standards now. One of those standards is RCA composite cables of single video and left and right audio. The video connector is usually colored yellow while the left and right audios are colored white and red respectively. Now that the newer systems are focusing on HD content and displaying in HD newer types of cable connections are needed. The basic are component cables with the RGB format. RGB stands for the three colors, red, green, and blue. This is the simplest form of HD cables. It uses three cables for video and the two for audio still. The newest form of HD transmittance cables are the
High-Definition Multimedia Interface High-Definition Multimedia Interface (HDMI) is a proprietary digital interface used to transmit high-quality video and audio signals between devices. It is commonly used to connect devices such as televisions, computer monitors, projectors, g ...
or HDMI cables. The HDMI cables transmit both the video and audio signals over a single cable. More importantly the information transmitted is a digital signal. Other cables utilize analog signals so that modern systems must convert to analog and then back to digital for use. Information is often lost in these conversions so that HDMI keeps the signal as digital so that less information is lost, keeping the signal truer to its source. These cables and signals are too new to be fully utilized, and are really only necessary for
1080p 1080p (1920 × 1080 progressively displayed pixels; also known as Full HD or FHD, and BT.709) is a set of HDTV high-definition video modes characterized by 1,920 pixels displayed across the screen horizontally and 1,080 pixels down the sc ...
signal.


Cases

Due to the modern video gaming market, an abundance of cases are available for both home and hand held game systems. Because portables often come in contact with the elements and are more prone to accidents, most owners use a case to protect their systems. Many such cases include soft padding to cradle the system while an outside shell provides protection from falls or environmental debris. Some trade off padding to make a thinner, more compact case. While the larger such cases usually provide better protection and more room for games and accessories, they can be rather bulky and difficult to carry in pockets or small bags. To a lesser degree, cases for home consoles also exist. Home console cases are usually designed as a backpack or briefcase and have enough room for the system, cables, controllers, and often, a few games. This allows gamers to easily transport traditionally stationary systems, making them more mobile and sharable. Home console video games come packaged inside of a DVD-style case. Portables use a smaller format, but both are usually larger than the actual game media. Therefore, one may find cases made to hold only the game media, thus saving space and protecting the disks or cartridges from the open environment or improper storage. They can hold one or several games. Larger cases and folders can hold a gamer's entire collection.


Software accessories

Most software accessories for a video game system are simply the games designed by professional game companies. With some of the recent systems, homemade games called homebrew are being designed and released publicly. The Xbox 360 system has official released tools called the XNA so that users can design and proliferate their own content. It was announce by Microsoft after their announcement of the Xbox Live Marketplace. Another type of homebrew is popular on the Nintendo DS portable gaming system. Through an outside hardware device, the internal software that is used to run games, the BIOS, is overwritten. Replacing the default BIOS with an unofficial BIOS allows for user generated content to be playable. These games are anything from simple ports of older games to truly new ideas and games. Sony also allowed for homebrew content on their new PlayStation 3 by allowing for Linux to be installed. Linux allows for many different types of content to be playable. Because of Linux's open source methods of utilizing the hardware as long as users write the necessary software, anything can be playable on the PS3. There is more than just software that allows different software to be playable. Hardware called modchips allow for many different changes to the system. Because the chips require that you open the case to the system and attach them to the circuits, the chips void any warranty and are even considered illegal by some companies. Most modchips are designed to allow illegal copies of games to be played. They can also allow for access to hardware not normally contained in the system. Overall modchips can add interesting effects but can cause many complications from the possibility of breaking the system, from improper installation, and causing legal problems.


Add-ons/peripherals

Add-ons, also known as
peripheral A peripheral device, or simply peripheral, is an auxiliary hardware device that a computer uses to transfer information externally. A peripheral is a hardware component that is accessible to and controlled by a computer but is not a core compo ...
s, are devices generally sold separately from the console, but which connect to the main unit to add significant new functionality. This may include devices that upgrade the hardware of a console to allow it to play more resource-intensive games, devices that allow consoles to play games on a different media format, or devices which fully change the function of a console from a game-playing device to something else. A hardware add-on differs from an accessory in that an accessory either adds functionality that is beneficial but nonessential for gameplay (like a
Game Link Cable The also known as ''Video Link'' in early versions, is an accessory for the Game Boy line of handheld consoles. Introduced in 1989 alongside the original Game Boy, it was revised over four generations with varying degrees of backward compatibil ...
or
Rumble Pak The is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player i ...
), or in some cases may only add aesthetic value (like a
case mod Case modification, commonly referred to as case modding, is the modification of a computer case or a video game console chassis. Modifying a computer case in any non-standard way is considered a case mod. Modding is done, particularly by Compute ...
or faceplate). Generally, a game designed for use with an accessory can still be played on a console without the compatible accessory, whereas a game designed for use with a peripheral can not be played on a console without the appropriate peripheral.
TurboGrafx-16 The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation of video game con ...
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TurboExpress The TurboExpress is a 16-bit handheld game console by NEC, NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essenti ...
*PC Engine LT *PC Engine Shuttle *TurboTap * TurboGrafx-CD/CD-ROM² **Super CD-ROM² **Arcade CD-ROM² (JP only) ;
Intellivision The Intellivision (a portmanteau of intelligent television) is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronic ...
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Intellivoice The Intellivoice Voice Synthesis Module, commonly abbreviated as Intellivoice, is an adapter for the Intellivision, Mattel's home video game console, that utilizes a voice synthesizer to generate audible speech. The Intellivoice is a large, brow ...
*
Entertainment Computer System The Entertainment Computer System (ECS) was an add-on peripheral for the Intellivision. It was Mattel Electronics' second attempt at creating a peripheral to upgrade the Intellivision into a home computer, and was rushed into production to appeas ...
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Jaguar The jaguar (''Panthera onca'') is a large felidae, cat species and the only extant taxon, living member of the genus ''Panthera'' that is native to the Americas. With a body length of up to and a weight of up to , it is the biggest cat spe ...
* Jaguar CD ; Mega Drive/Genesis *
32X The 32X is an video game accessory, add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the History of video game consoles (fifth ...
* Sega CD/Mega-CD *
Sega Channel The Sega Channel was an online game service developed by Sega for the Sega Genesis video game console, serving as a content delivery system. Launched on December 14, 1994, the Sega Channel was provided to the public by TCI and Time Warner Cabl ...
adapter ; Famicom/Nintendo Entertainment System * Aladdin Deck Enhancer *
Famicom 3D System The , commonly known as the , is a stereoscopic video game accessory produced by Nintendo for its Family Computer (Famicom) console. It was released exclusively in Japan on October 21, 1987, at an MSRP of ¥6,000. The 3D System consists of a pa ...
(Japan) * Famicom Data Recorder (Japan) *
Family Computer Network System The , also known as the Famicom Net System and Famicom Modem, is a peripheral for Nintendo's Family Computer video game console, and was released in September 1988 only in Japan. Predating the modern Internet, its proprietary dial-up information ...
(Japan) *
Family Computer Disk System The commonly shortened to the Famicom Disk System, is a peripheral for Nintendo's Nintendo Entertainment System, Family Computer (Famicom) home video game console, released in Japan on February 21, 1986. The system uses proprietary floppy disk ...
(Japan, Hong Kong) ; Super Famicom/Super NES *
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Nintendo Entertainment System, Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, maga ...
(Japan) * Sufami Turbo (Japan) *
Super Game Boy The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for in the United States and in the United Kingdom. In South Korea, it is called the Supe ...
* Super Game Boy 2 *
SNES-CD The Super NES CD-ROM (commonly abbreviated as SNES CD) was a series of unreleased devices developed in the early 1990s that would have added CD-ROM capabilities to the Super Nintendo Entertainment System. The project was conceived as an add-on devi ...
(Cancelled) ;
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
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Expansion Pak Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy driv ...
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Nintendo 64DD The is a peripheral developed by Nintendo to expand the capabilities of the Nintendo 64 with floppy disk, rewritable magnetic disks and online connectivity. Announced in 1995 before the Nintendo 64's 1996 launch, it faced multiple delays before ...
(Japan) * Wide-Boy64 ;
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
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Game Boy Player The is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance ROM cartridge, cartridges, allowing those games to be played on a television. It connects via the high speed parallel por ...
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Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
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Game Boy Camera The Game Boy Camera, released as in Japan, is an accessory for Nintendo's Game Boy game console. It was released on February 21, 1998, in Japan, and manufacturing ceased in late 2002. As a toy for user-generated content, it can be used to shoot ...
;
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
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Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
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e-Reader An e-reader, also called an e reader or e device, is a Mobile computing, mobile electronic device that is designed primarily for the purpose of reading digital e-books and Periodical literature, periodicals. Any device that can display text on ...
* Game Eye (Canceled) * Play-Yan ;
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
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Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
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Kinect Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB color model, RGB cameras, and Thermographic camera, infrared projectors and detectors that map dep ...
** Kinect Fun Labs * Xbox 360 HD DVD Player ;
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
*
PlayStation VR The PlayStation VR (PS VR) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. The headset works with the company's PlayStation 4 video game console and is forward compatible with PlaySta ...


Third-party versus first-party

Game accessories can be one of two types, first- or third-party. First-party accessories are often very expensive for what they are. Because of this, many companies specialize in the production of similar products that perform the same functions. Most of these items are similar but cheaper. They come at lower costs for many reasons. Because these companies can avoid licensing fees, and did not have the same development costs, they can save money that way. They also may use lower quality materials in the production of the accessories, making them cheaper but usually more fragile and less trustworthy. Another common trait with third-party accessories is a better value. While most first-party accessories only have one version, only one kind of controller for example, many third-party companies will expand upon the original product. As an example, Sony was not the first to release a memory card of twice the original's capacity. Instead, many of the third-party companies were able to release such a product first and get many sales from them.


Trends in accessories

One of the major trends is making everything wireless. Most systems have cables plugged in the front and back. While there are not many cables plugged into the system, if the system is close to the television system and audio system, then the cables might be quite extensive and very haphazardly arranged. By making most of the accessories wireless the goal is to cut down on the clutter. One of the problems with wireless accessories is power. There is currently no wireless power source for the accessory. So in most cases batteries of some fashion are required. A problem with this can be the power requirements of the regular function of the accessory as well as the components used to maintain the wireless connection. Often the power draw on these batteries can be too much for it to be cost effective to power these devices without rechargeable batteries. A solution to this is a rechargeable controller station. Another trend that has developed is that of a controller unique to a specific game. An example of such being the guitar controller for Red Octane's ''Guitar Hero'' game. These controllers are unusual because they can only be used for one game. The default game controllers are usable for many types of games, so a controller that is only usable for one seems to be counter intuitive. However, with games as popular as ''Guitar Hero'' sometimes the controller can even inspire third party replicas.
Toys-to-Life Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. There are several technologies used to make physical figurines appear in game such as image recognition, quick response (QR) codes, Blue ...
games not only provide physical toys for the player, but these toys also function as part of the in-game experience through either
near field communication Near-field communication (NFC) is a set of communication protocols that enables communication between two electronic devices over a distance of or less. NFC offers a low-speed connection through a simple setup that can be used for the boots ...
or some sort of
image recognition Computer vision tasks include methods for acquiring, processing, analyzing, and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the form o ...
. One problem partly enhanced by the uptake of wireless technology is that the user is still forced to stand up and leave their seat in order to control certain aspects of the game system. In order to alleviate that issue many recent consoles include features that allow powering on, off, and resetting the machine remotely.


References

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