''Vectors: Journal of Culture and Technology in a Dynamic Vernacular'' is a
peer-reviewed
Peer review is the evaluation of work by one or more people with similar competencies as the producers of the work (peers). It functions as a form of self-regulation by qualified members of a profession within the relevant field. Peer review ...
online academic journal published by the
USC School of Cinematic Arts. It was established in March 2005 and covers the
digital humanities, publishing work that "cannot exist in print".
''Vectors'' is recognized as an experimental precursor to the digital humanities, producing and publishing a range of highly interactive works of
multimedia scholarship.
[Cathy N. Davidson and David Theo Goldber]
''The Future of Thinking: Learning Institutions in a Digital Age'' (MIT Press 2010) pg. 285
/ref> Comparing ''Vectors'' with more traditional digital humanities publications, Patrick Svensson notes that, "''Vectors'', on the other hand, is clearly invested in the digital as an expressive medium in an experimental and creative way".[Patrick Svensso]
'Digital Humanities Quarterly
''Digital Humanities Quarterly'' is a peer-reviewed open-access academic journal covering all aspects of digital media in the humanities. The journal is also a community experiment in journal publication.
The journal is funded and published by the ...
'' Vol. 4 No. 1 (2010) The journal no longer actively produces projects or provides support to journal contributors but does accept completed submissions on a rolling basis.[''Vectors'' Editorial Staf]
"Submissions"
/ref> The editors-in-chief are Tara McPherson of the USC School of Cinematic Arts and Steve F. Anderson
Steve F. Anderson (1963) is Professor of Digital Media at the UCLA School of Theater, Film and Television. Previously, he served as founding director of the Ph.D. program in Media Arts and Practice at the USC School of Cinematic Arts and an Ass ...
of the UCLA School of Theater, Film & Television.
Description
Five issues were produced between 2005 and 2007, each featuring six to eight works of original scholarship produced by the ''Vectors'' editorial and design staff in collaboration with a contributing scholar. After an hiatus of five years, publication resumed in 2012 and one issue each was published in 2012 and 2013. Published projects investigate diverse, interdisciplinary topics including evidence
Evidence for a proposition is what supports this proposition. It is usually understood as an indication that the supported proposition is true. What role evidence plays and how it is conceived varies from field to field.
In epistemology, evidenc ...
, indigenous communities, women's prisons
A prison, also known as a jail, gaol (dated, standard English, Australian, and historically in Canada), penitentiary (American English and Canadian English), detention center (or detention centre outside the US), correction center, correcti ...
, land use, war, and worker's rights. The journal states:
This investigation at the intersection of technology and culture is not simply thematic. Rather, Vectors is realized in multimedia, melding form and content to enact a second-order examination of the mediation of everyday life. Utilizing a peer-reviewed format and under the guidance of an international board, Vectors features submissions and specially-commissioned works moving- and still-images; voice, music, and sound; computational and interactive structures; social software; and much more.
Along with '' Kairos: A Journal of Rhetoric, Technology, and Pedagogy,'' ''Vectors'' is cited as an early effort to expand the forms of scholarly electronic publishing through, "multimodal texts, which make rich use of images, audio, video and other forms of computer-processed data, enabl ngauthors to interact in new ways with their objects of study, and to create rich models of complex process and ideas."[Kathleen Fitzpatrick, ''Planned Obsolescence: Publishing, Technology, and the Future of the Academy.'' New York: NYU Press, 2011. (pg. 90)] ''Vectors'' focus on interaction design, database structures, and use of rich media
Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various f ...
was unusual in online academic publishing of its time, where text with pictures was often the norm. However, the ''Vectors'' model was based on the belief that, " nceptualization is intimately tied in with implementation, design decisions often have theoretical consequences, algorithms embody reasoning, and navigation carries interpretive weight."[N. Katherine Hayles, "How We Think: Transforming Power and Digital Technologies," in: Berry, D. M. (ed.), ''Understanding Digital Humanities'' (New York: Palgrave Macmillan, 2012) pp. 42-66.]
References
External links
* {{Official website, http://vectors.usc.edu/
Media studies journals
Publications established in 2005
English-language journals
University of Southern California
Open Humanities Press academic journals