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''Vangers'' (''Вангеры'', also known as ''Vangers: One for the Road'') is a
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role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by K-D Lab, a
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n company. It was released in North America in June 29, 1998 after receiving positive responses at that year's E3. An updated re-release was made available on
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and GOG.com in 2014. The re-release includes support for
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and
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.


Plot and setting

At the beginning of a new game the player is provided with text introduction to the major events of the game world genesis. According to the introduction, a faction of advanced humans, termed as Spirits, at some point in time gains a technology of creating the Passages between different worlds, the source of technology being Spirits' transcendental contacts. With this knowledge humans undertake rushed construction of the Passages and the new worlds colonization. These events are portrayed in the later ''
Perimeter A perimeter is the length of a closed boundary that encompasses, surrounds, or outlines either a two-dimensional shape or a one-dimensional line. The perimeter of a circle or an ellipse is called its circumference. Calculating the perimet ...
'' game, which is the prequel to Vangers. The game of ''Vangers'' starts with the Bios of Eleepods producing the player-Vanger. Gameplay-wise, player sees oneself as an
automobile A car, or an automobile, is a motor vehicle with wheels. Most definitions of cars state that they run primarily on roads, Car seat, seat one to eight people, have four wheels, and mainly transport private transport#Personal transport, peopl ...
-like existence (although protected with regenerating shields, able to be outfitted with weapons and capable of making jumps) in the world-exploration mode. Some details about the setting are explained in the game`s manual.


Gameplay

The player controls a vehicle ("''mechos''"), which can drive and jump. Installing equipment such as weapons and rigs (auxiliary equipment) allows the vehicle to attack targets, fly, burrow into the ground, float, etc. Different mechos have different equipment slots and trunk size. All vehicles are protected with armor, and energy shields that slowly replenish. The game takes place in 10 connected worlds, three of which are inhabited. Each of them has unique landscape, and the inhabited worlds feature ''excaves'' - underground cities, vital for progression. There reside unique ''Bioses'' (races/species). When entering the cities, the player reads the narrations of Bios representatives (called C''ounselors''), is allowed to use the trading facilities to buy mechoses, goods and equipment, and can ask patterned questions of "what or who is", about the notions encountered to the point in game. Advancing the plot requires gaining the favor of Bioses, which means for player character to successfully participate in their rituals, to transport goods, to compete with and destroy other, computer-controlled Vangers. The player has two important stats: ''Luck'' and ''Domination''. The first stat grows every time the player completes some objectives (like ''tabutasks'' - a kind of quest), and decreases if the player fails a quest. Carrying or otherwise interacting with special items also affects luck. Dominance is earned by defeating other Vangers and gradually decreases over time. Higher luck means player will encounter better goods in treasure locations, and higher Dominance will mean the Advisors will tell the player more relevant information about the world and offer discounts. Some special events are triggered by specific values of these stats. Various structures are scattered across the worlds. Some contain hidden treasure, some apply effects such as: reloading a weapon of a particular type, repairing armor, launching the ''mechos'' in a direction, some apply a random effect (such as recharging or discharging the energy shield). Structures that apply effects (stations) have glowing elements. Some worlds have cycles which affect events and visuals. Rival Vangers roam the worlds, they will attack, escape, or ignore the player based on their Dominance stat. Another common entity are the ''beebs'' - tiny bugs that appear almost everywhere. Collected beebs are used as currency (they can be collected by just rolling over them or by completing quests and selling goods). The terrain is usually uneven, with a unique style in each world. Vehicles can get stuck in terrain and drown in water if they spend too much time in the depths.


Technology

Worlds in ''Vangers'' were designed by means of Surmap A.R.T., K-D Lab's proprietary terrain editor, and the accompanying voxel-polygonal technology. Minor worlds are modeled to occupy torus surfaces, while three major inhabited worlds form the side surfaces of long cylinders (or rather tori with a single strong barrier set poloidally). Objects of the world are destructible, e.g. vehicle wheels and other impacts leave traces on the ground. Scripted conditional processes are set to affect the terrain. There is a player-controlled option to either keep all changes to the terrain on the hard disk or discard the changes each time the game starts.


Reception

The game received mixed reviews according to the
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website
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. ''
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'' said, "It's a shame there wasn't a quick-action mode to simply jump in and enjoy the game because what fun there is to be had is buried deep within the pages of a convoluted science-fiction script. Sorry, folks, being weird doesn't always work. Still, if you like the story and don't mind reading a lot of text, there is a fun game here."
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of ''
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'' praised the game for its dark, detailed combat simulation with "ten strange and wonderful worlds filled with alien creatures and constructs". The game was "aggressively" priced at US$29.95. However, he found the controls confusing and the futuristic vocabulary contrived. In addition, the README file contained solutions to all of the puzzles in the game.


Digital release and open-sourcing

In 2008, work began on porting the game to Linux and other operating systems, utilizing the SDL library for
cross-platform Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several Computing platform, computing platforms. Some ...
compatibility. In April 2014 the new version was digitally re-released on Steam and later on the
DRM-free Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures, such as access control technologies, can restrict the use of proprietary hardware and copyrighted works. DR ...
service GOG.com for Linux, Mac OS X, and Windows. Multiplayer support has been removed. In March 2016, the Vangers
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
was releasedVangers
on github.com (2016)
under the GNU GPL-3.0-only license. As the art content was not released as freely redistributable
freeware Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
(or
open content Free content, libre content, libre information, or free information is any kind of creative work, such as a work of art, a book, a software, software program, or any other creative Media (communication), content for which there are very minimal ...
), the data files from the digital re-releases on GOG.com and Steam are required to run the game.


See also

* '' Maelstrom: The Battle for Earth Begins'' * '' Perimeter 2: New Earth''


References


External links


Official Vangers web site
(Old, English version)
Vangers
source code repository on github.com
"The way of the Vanger the way it is meant to be"
, a walkthrough of the game by the developers * {{Interactive Magic 1998 video games Buka Entertainment games Commercial video games with freely available source code IEntertainment Network games K-D Lab games Linux games MacOS games Midas Interactive Entertainment games Multiplayer and single-player video games Open-source video games Post-apocalyptic video games Role-playing video games Science fiction video games Unix games Vehicular combat games Video games developed in Russia Video games with voxel graphics Windows games