Up-and-down designs (UDDs) are a family of
statistical
Statistics (from German: '' Statistik'', "description of a state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data. In applying statistics to a scientific, industr ...
experiment designs used in
dose
Dose or Dosage may refer to:
Music
* ''Dose'' (Gov't Mule album), 1998
* ''Dose'' (Latin Playboys album)
* ''Dosage'' (album), by the band Collective Soul
* "Dose" (song), a 2018 song by Ciara
* "Dose", song by Filter from the album '' Short ...
-finding experiments in science, engineering, and medical research. Dose-finding experiments have ''binary responses'': each individual outcome can be described as one of two possible values, such as success vs. failure or toxic vs. non-toxic. Mathematically the binary responses are coded as 1 and 0. The goal of dose-finding experiments is to estimate the strength of treatment (i.e., the "dose") that would trigger the "1" response a pre-specified proportion of the time. This dose can be envisioned as a
percentile
In statistics, a ''k''-th percentile (percentile score or centile) is a score ''below which'' a given percentage ''k'' of scores in its frequency distribution falls (exclusive definition) or a score ''at or below which'' a given percentage falls ...
of the
distribution Distribution may refer to:
Mathematics
*Distribution (mathematics), generalized functions used to formulate solutions of partial differential equations
*Probability distribution, the probability of a particular value or value range of a varia ...
of response thresholds. An example where dose-finding is used is in an experiment to estimate the
LD50 of some toxic chemical with respect to mice.

Dose-finding designs are sequential and response-adaptive: the dose at a given point in the experiment depends upon previous outcomes, rather than be fixed ''a priori''. Dose-finding designs are generally more
efficient for this task than fixed designs, but their properties are harder to analyze, and some require specialized design software. UDDs use a discrete set of doses rather than vary the dose continuously. They are relatively simple to implement, and are also among the best understood dose-finding designs. Despite this simplicity, UDDs generate
random walk
In mathematics, a random walk is a random process that describes a path that consists of a succession of random steps on some mathematical space.
An elementary example of a random walk is the random walk on the integer number line \mathbb ...
s with intricate properties.
The original UDD aimed to find the
median threshold by increasing the dose one level after a "0" response, and decreasing it one level after a "1" response. Hence the name "up-and-down". Other UDDs break this symmetry in order to estimate percentiles other than the median, or are able to treat groups of subjects rather than one at a time.
UDDs were developed in the 1940s by several research groups independently.
The 1950s and 1960s saw rapid diversification with UDDs targeting percentiles other than the median, and expanding into numerous applied fields. The 1970s to early 1990s saw little UDD methods research, even as the design continued to be used extensively. A revival of UDD research since the 1990s has provided deeper understanding of UDDs and their properties,
and new and better estimation methods.
UDDs are still used extensively in the two applications for which they were originally developed:
psychophysics where they are used to estimate sensory thresholds and are often known as fixed forced-choice
staircase procedures,
and explosive sensitivity testing, where the median-targeting UDD is often known as the
Bruceton test. UDDs are also very popular in toxicity and anesthesiology research.
They are also considered a viable choice for
Phase I clinical trials.
Mathematical description
Definition
Let
be the sample size of a UDD experiment, and assuming for now that subjects are treated one at a time. Then the doses these subjects receive, denoted as
random variables , are chosen from a discrete, finite set of
increasing ''dose levels''
Furthermore, if
, then
according to simple constant rules based on recent responses. The next subject must be treated one level up, one level down, or at the same level as the current subject. The responses themselves are denoted
hereafter the "1" responses are positive and "0" negative. The repeated application of the same rules (known as ''dose-transition rules'') over a finite set of dose levels, turns
into a random walk over
. Different dose-transition rules produce different UDD "flavors", such as the three shown in the figure above.
Despite the experiment using only a discrete set of dose levels, the dose-magnitude variable itself,
, is assumed to be continuous, and the probability of positive response is assumed to increase continuously with increasing
. The goal of dose-finding experiments is to estimate the dose
(on a continuous scale) that would trigger positive responses at a pre-specified target rate
; often known as the "target dose". This problem can be also expressed as estimation of the
quantile
In statistics and probability, quantiles are cut points dividing the range of a probability distribution into continuous intervals with equal probabilities, or dividing the observations in a sample in the same way. There is one fewer quantile ...
of a
cumulative distribution function
In probability theory and statistics, the cumulative distribution function (CDF) of a real-valued random variable X, or just distribution function of X, evaluated at x, is the probability that X will take a value less than or equal to x.
Ev ...
describing the dose-toxicity curve
. The
density function
In probability theory, a probability density function (PDF), or density of a continuous random variable, is a function whose value at any given sample (or point) in the sample space (the set of possible values taken by the random variable) can ...
associated with
is interpretable as the distribution of ''response thresholds'' of the population under study.
Transition probability matrix
Given that a subject receives dose
, denote the probability that the next subject receives dose
, or
, as
or
, respectively. These ''transition probabilities'' obey the constraints
and the boundary conditions
.
Each specific set of UDD rules enables the symbolic calculation of these probabilities, usually as a function of
. Assuming that transition probabilities are fixed in time, depending only upon the current allocation and its outcome, i.e., upon
and through them upon
(and possibly on a set of fixed parameters). The probabilities are then best represented via a tri-diagonal
transition probability matrix (TPM) :
Balance point
Usually, UDD dose-transition rules bring the dose down (or at least bar it from escalating) after positive responses, and vice versa. Therefore, UDD random walks have a central tendency: dose assignments tend to meander back and forth around some dose
that can be calculated from the transition rules, when those are expressed as a function of
.
[ This dose has often been confused with the experiment's formal target , and the two are often identical - but they do not have to be. The target is the dose that the experiment is tasked with estimating, while , known as the "balance point", is approximately where the UDD's random walk revolves around.]
Stationary distribution of dose allocations
Since UDD random walks are regular Markov chains
A Markov chain or Markov process is a stochastic model describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. Informally, this may be thought of as, "What happe ...
, they generate a stationary distribution Stationary distribution may refer to:
* A special distribution for a Markov chain such that if the chain starts with its stationary distribution, the marginal distribution of all states at any time will always be the stationary distribution. Assum ...
of dose allocations, , once the effect of the manually-chosen starting dose wears off. This means, long-term visit frequencies to the various doses will approximate a steady state described by . According to Markov chain theory the starting-dose effect wears off rather quickly, at a geometric rate. Numerical studies suggest that it would typically take between and subjects for the effect to wear off nearly completely.[ is also the ]asymptotic distribution
In mathematics and statistics, an asymptotic distribution is a probability distribution that is in a sense the "limiting" distribution of a sequence of distributions. One of the main uses of the idea of an asymptotic distribution is in providing ...
of cumulative dose allocations.
UDDs' central tendencies ensure that long-term, the most frequently visited dose (i.e., the mode of ) will be one of the two doses closest to the balance point .[ If is outside the range of allowed doses, then the mode will be on the boundary dose closest to it. Under the original median-finding UDD, the mode will be at the closest dose to in any case. Away from the mode, asymptotic visit frequencies decrease sharply, at a faster-than-geometric rate. Even though a UDD experiment is still a random walk, long excursions away from the region of interest are very unlikely.
]
Common UDDs
Original ("simple" or "classical") UDD
The original "simple" or "classical" UDD moves the dose up one level upon a negative response, and vice versa. Therefore, the transition probabilities are
We use the original UDD as an example for calculating the balance point . The design's 'up', 'down' functions are We equate them to find :
The "classical" UDD is designed to find the median threshold. This is a case where
The "classical" UDD can be seen as a special case of each of the more versatile designs described below.
Durham and Flournoy's biased coin design
This UDD shifts the balance point, by adding the option of treating the next subject at the same dose rather than move only up or down. Whether to stay is determined by a random toss of a metaphoric "coin" with probability This biased-coin design (BCD) has two "flavors", one for and one for whose rules are shown below:
The heads probability can take any value in