Unreal Editor for ''Fortnite'' (UEFN) is a specialized version of
Unreal Engine
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of ...
released in 2023 tailored for creating and editing
user-generated content
User-generated content (UGC), alternatively known as user-created content (UCC), emerged from the rise of web services which allow a system's User (computing), users to create Content (media), content, such as images, videos, audio, text, testi ...
within ''
Fortnite
''Fortnite'' is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: '' Fortnite Battle Roy ...
'', an online video game developed by
Epic Games
Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sween ...
. UEFN integrates the functionalities of Unreal Engine with aspects of ''Fortnite'', allowing for a more comprehensive experience than its predecessor
Fortnite Creative
''Fortnite Creative'' is a sandbox game, developed and published by Epic Games, part of the video game ''Fortnite''. It was released on December 6, 2018, for Android (operating system), Android, iOS, macOS, Nintendo Switch, PlayStation 4, Window ...
. On March 20, 2024,
Lego
Lego (, ; ; stylised as LEGO) is a line of plastic construction toys manufactured by the Lego Group, a privately held company based in Billund, Denmark. Lego consists of variously coloured interlocking plastic bricks made of acrylonitri ...
assets and Metahuman support were added. On July 23 of the same year, assets from
Mediatonic's ''
Fall Guys
''Fall Guys'' (formerly known as ''Fall Guys: Ultimate Knockout'' is a free-to-play Platform game, platform battle royale game developed by Mediatonic and originally published by Devolver Digital for the PlayStation 4 and Windows. It was acqu ...
'' were added, with support for publishing islands using these said assets were added on August 6, while assets from ''
Teenage Mutant Ninja Turtles
''Teenage Mutant Ninja Turtles'' (''TMNT'') is an American media franchise created by comic book artists Kevin Eastman and Peter Laird. It follows Leonardo (Teenage Mutant Ninja Turtles), Leonardo, Donatello (Teenage Mutant Ninja Turtles), D ...
'' were added on October 1, with support for publishing islands using the same assets added on November 14.
Overview
With a
GUI almost identical to that of Unreal Engine, UEFN gives developers a familiar interface and tooling. It differs from Unreal Engine by allowing users to enter a live edit session, where other collaborators can load into the project via ''Fortnite'' and participate in development via the Fortnite Creative toolset. Changes made in the edit session by collaborators are automatically updated in UEFN, although changes made in UEFN must be pushed through the content service- a process that takes anywhere from thirty seconds, to several minutes depending on server availability and the hardware of the host. The most prominent feature is implementation of the
Verse programming language to interact and interface with players, objects, game logic, and the spatial environment. The addition of Verse is the first time developers have had scripting ability, and has allowed for far more robust and unique experiences to be created than the Fortnite Creative toolset allowed. To the surprise of many, Epic chose not to include its
visual scripting platform 'Blueprints' that is widely used in Unreal Engine. Amongst the ''Fortnite'' community, projects made with UEFN are referred to as 'Creative 2.0' while projects created in the former are considered 'Creative 1.0'. With the release of UEFN, Epic also launched its Island Creator program in addition to the previous Support-A-Creator program, both creator programs allow developers to benefit financially from their creations through different methods- most of which, are not publicly disclosed as a precaution for abuse. Dubbed by Epic as the Creator Economy, the Island Creator program follows a similar model of its
sandbox
A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic.
Sandbox or sand box may also refer to:
Arts, entertainment, and media
* Sandbox (band), a Canadian rock music group
* Sandbox (Gu ...
competitors ''
Roblox
Roblox (, ) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 200 ...
'', and ''
Minecraft
''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the ...
''. As with other
social media
Social media are interactive technologies that facilitate the Content creation, creation, information exchange, sharing and news aggregator, aggregation of Content (media), content (such as ideas, interests, and other forms of expression) amongs ...
communities that allow user monetization, the Island Creator program has been financially successful due to the success of their projects. The ecosystem has caught the attention of prominent
AAA game
AAA, Triple A, or Triple-A is a three-letter initialism or abbreviation which may refer to:
Arts, entertainment, and media
Gaming
* AAA (video game industry) - a category of high budget video games
*'' TripleA'', an open source wargame
M ...
developers.
Features
Many features in UEFN added capabilities for developers that were not possible in Fortnite Creative, or if they were possible, often had many problems. The logic, and event binding required to create complex games in Creative 1.0 can quickly become a programmatical disaster, for many reasons: lack of
scripting ability,
gamepad
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.
Features
Some common additions to the standar ...
-centric user interface, lack of an outliner, lack of an '
Undo
Undo is an interaction technique which is implemented in many computer programs. It erases the last change done to the document, reverting it to an older state. In some more advanced programs, such as graphic processing, undo will negate the las ...
' or 'CTRL-Z' action, inefficient methods for naming actors and objects, and other platform instability bugs. There are new tools, as well as Unreal Engine tools available to use in UEFN that supersede development work flows in Creative 1.0.
Creator Economy
In the first year of UEFN's beta phase, the Island Creator program has paid an estimated $320 million to over 20,000 developers with published experiences. Epic has used the name Creator Economy to describe the structure's ecosystem.
Discovery
In the ''Fortnite'' ecosystem, Discover or Discovery is the term used to describe the
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
that puts UGC content in front of players in the form of playlists or rows in the ''Fortnite'' lobby. A Discover row consists of a thumbnail, title, and the current amount of players playing the experience. The addition of the public facing
CCU metric was met with backlash from less popular developers, alleging it makes it harder to build a player base when potential users browsing Discover see no players in an experience and thus negatively compounding
algorithmic bias
Algorithmic bias describes systematic and repeatable harmful tendency in a computerized sociotechnical system to create " unfair" outcomes, such as "privileging" one category over another in ways different from the intended function of the a ...
against them. The specifics on how algorithm operates, and the data it uses to curate its rows, is kept secret by Epic, although they have stated it is a weighted a mix of total hits, player engagement, player retention, and the amount of V-Bucks users have spent after visiting a UGC experience.
Issues with intellectual property and DMCA takedowns
With the release of UEFN, and its new feature of importing custom content, Discovery was met with a wave of
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
infringement in its curated rows of creations, ranging from the public facing thumbnail, to in-game assets. These experiences were able to thrive in the Fortnite community due to poor internal content review policies and procedures at Epic. In a tweet posted February 23, 2023 the official Fortnite Creative account addressed the issue for the first time and although this content may sometimes still appear, it has been drastically reduced.
Another controversy that has troubled the beta stage of UEFN and the creator community is the use of requesting DMCA takedowns or action from Epic for experiences containing UGC created in Fortnite that is the same, or similar to other UGC created in Fortnite. Stemming from top creator TeamGeerzy filing an application to
trademark
A trademark (also written trade mark or trade-mark) is a form of intellectual property that consists of a word, phrase, symbol, design, or a combination that identifies a Good (economics and accounting), product or Service (economics), service f ...
"The Pit", and subsequently requesting Epic to takedown experiences with 'pit' terminology in the title (a common practice in many UGC ecosystems). Multiple experiences were then taken down by Epic which lead to major community backlash ultimately resulting in the official Fortnite Creative X account to respond to a tweet where they addressed the issue and reinstating the offending maps.
References
{{Epic Games
Unreal Engine
Fortnite
2023 software