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In most levels of professional American football, the two-minute warning is a suspension of play that occurs when two minutes remain on the game clock in each half of a game, i.e., near the end of the second and fourth quarters, and overtime. Its effect on play is similar to that of a
timeout Time-out, Time Out, or timeout may refer to: Time * Time-out (sport), in various sports, a break in play, called by a team * Television timeout, a break in sporting action so that a commercial break may be taken * Timeout (computing), an enginee ...
: the game clock stops and the teams gather to discuss strategy. The suspension of play is two minutes long, the same as the short two-minute intermissions between quarters within each half. Its name reflects its origins as a point in the game where the
officials An official is someone who holds an office (function or mandate, regardless whether it carries an actual working space with it) in an organization or government and participates in the exercise of authority, (either their own or that of their s ...
would inform the teams that the half was nearly over, as the official game clock was not displayed in the stadium at the time the two-minute warning was created. With the official game clock being displayed prominently in the stadium in modern times, the original purpose of the two-minute warning is no longer necessary, but it has nevertheless evolved into an important reference point in a game. A number of rules change at the two-minute warning, including several relating to the game clock. The two-minute warning is often an important factor in a team's clock management strategy. An additional rationale for retaining the two minute warning is related to the value of television airtime at that point in the game. Television networks invariably run commercials as soon the two minute warning is called, with those slots being among the most lucrative of any in a major football telecast. The two-minute warning is called when the clock reaches exactly 2:00 if the ball is
dead Death is the irreversible cessation of all biological functions that sustain an organism. For organisms with a brain, death can also be defined as the irreversible cessation of functioning of the whole brain, including brainstem, and brain ...
at that time. If the ball is in play when the clock reaches 2:00, the play is allowed to come to its normal end and the two-minute warning is called when the play ends. Therefore, it is not uncommon for the two-minute warning to be called with less than two minutes on the clock, for example 1:55. Regardless of when it is invoked, the clock is always stopped for the two-minute warning even if the situation would otherwise call for the clock to run. Furthermore, in dead ball situations, regardless of how much time remains on the play clock when the two minute warning comes into effect, that clock is always reset in the same manner it normally would be after a clock-stopping play. The game clock starts again when the ball is snapped for the following play. There is an additional two-minute warning in the rare event only two minutes remain in an
overtime Overtime is the amount of time someone works beyond normal working hours. The term is also used for the pay received for this time. Normal hours may be determined in several ways: *by custom (what is considered healthy or reasonable by society) ...
period, which lasts a maximum of ten minutes in the regular season (prior to , the extra period ran fifteen minutes). However, in the postseason, where games continue indefinitely until there is a score, the usual timing rules for a half apply in overtime. Thus, there is no two-minute warning in the first overtime, but if in the second overtime, and any subsequent even overtime period, a game were to be still tied with two minutes remaining, there would be a two-minute warning. As of , no NFL playoff game has ever reached the two minute warning in overtime.


History

The origins are from the early years in the
National Football League The National Football League (NFL) is a professional American football league that consists of 32 teams, divided equally between the American Football Conference (AFC) and the National Football Conference (NFC). The NFL is one of the majo ...
(NFL) when the official game time was kept by a member of the officiating crew, with the stadium clock being unofficial. Its purpose was a checkpoint to ensure that the teams knew how much time remained in the game. In the early 1960s the upstart
American Football League The American Football League (AFL) was a major professional American football league that operated for ten seasons from 1960 until 1970, when it merged with the older National Football League (NFL), and became the American Football Conference. ...
(AFL) made the stadium clock the official game time, a change followed later in the decade by the NFL, shortly before its merger with the AFL. By then, television was an important factor in professional football, so the two-minute warning was retained as a commercial break and to serve as "tension building" time, and thus has become an important part of the game's flow.


Rules

In addition to those practical purposes, gradually, some rules have evolved that are unique to the final two minutes of each half and overtime. There is no special event at the ends of the first and third quarters, aside from swapping end zones, so there is no two-minute warning then, only at the halves, except as implemented in
Pro Bowl The National Football League All-Star Game (1939–1942), Pro Bowl (1951–2022), or Pro Bowl Games (starting in 2023) is an annual event held by the National Football League (NFL) featuring the league's star players. The format has changed thro ...
s from 2014 to 2016, and from 2019 to the final Pro Bowl game in 2022.


10-second runoff

The following situations result in a 10-second game clock runoff if the team in possession of the ball is trailing or the game is tied and the team in possession of the ball. If 10 or less seconds remain in the half/overtime/game, the period/game will end by such runoff. The offense can call a timeout to avoid the runoff. The defense can decline the 10-second runoff while accepting the distance penalty. * Excessive timeouts due to injuries ''( see below)'' * Instant replay overturns a call on the field and the correct ruling would not stop the game clock * One of the following six fouls is committed by the offense. Following the runoff, the game clock will resume again once the ball is set. ** False start (only if the clock was already running when the foul was committed) ** Intentional grounding ** Illegal forward pass beyond the line of scrimmage ** Throwing a backwards pass out of bounds ** Spiking or throwing the ball away after a down (unless after a touchdown) ** Any other intentional act that causes the clock to stop


Injuries

If a player is injured and his team has timeouts remaining in that half/overtime, the timeout is automatically charged to that team to allow the injured player to be removed from the field. If a team is out of timeouts, they are allowed an otherwise-excessive "fourth timeout" (or third if overtime). However, to minimize the feigning of injuries to save game clock time, any subsequent injuries after the fourth timeout result in a five-yard penalty. Besides the excessive timeout, there is a 10-second runoff (if it was an offensive player that was injured and the clock was not stopped as a result of the play) or the play clock is reset to 40 seconds (if it was a defensive player). Exceptions to the above include if the other team called a timeout immediately after the previous play; the injury was caused by a foul by an opponent; or the previous play resulted in a change of possession, a successful
field goal A field goal (FG) is a means of scoring in gridiron football. To score a field goal, the team in possession of the ball must place kick, or drop kick, the ball through the goal, i.e., between the uprights and over the crossbar. The entire ba ...
, or was a conversion attempt.


Other rules

* Within the two-minute warning period (of either half/overtime), instant replay reviews can only take place if the replay assistant, who sits in the press box and monitors the network broadcast of the game, determines that a play needs review. Coaches may not use a coach's challenge. * Within the two-minute warning period (of either half/overtime), if a player
fumbles A fumble in gridiron football occurs when a player who has possession and control of the ball loses it before being downed (tackled), scoring, or going out of bounds. By rule, it is any act other than passing, kicking, punting, or successful h ...
the ball, any player on his team can recover the ball, but only the fumbler can advance it beyond the spot of the fumble. If any other player from the same team recovers the fumble downfield, the ball is spotted back at the point where it was initially fumbled. This rule also applies to the offense or punting team on fourth down at any point in the game, but applies to all downs after the two-minute warning. This rule was added for the 1979 season as a response to the September 1978 "
Holy Roller #REDIRECT Holy Roller {{R from other capitalisation ...
" play.


Strategy

The period of time between the two-minute warning and the end of the half is known as the two-minute drill. During this time, clock management becomes a more important aspect of the game, since by proper manipulation of the game clock, a team can, if trailing, prolong the game long enough to secure a score, or if in the lead, hasten the half's end before the opponent can score. If the leading team has the ball on first down with less than two minutes to go in the game and the opposing team has no timeouts remaining, the quarterback can often safely end the game by taking a knee thrice consecutively without risking injuries or turnovers. This is because at the end of each play, the offensive team can take up to 40 seconds to start running the next play.


Other football leagues

The
CFL The Canadian Football League (CFL; french: Ligue canadienne de football—LCF) is a professional sports league in Canada. The CFL is the highest level of competition in Canadian football. The league consists of nine teams, each located in a ci ...
has a
three-minute warning In Canadian football, the three-minute warning is given when three minutes of game time remain on the game clock in the first and second halves of a game. (If the football is in play when the clock reaches 3:00, the three-minute warning is given i ...
.
Indoor American football Indoor American football, or arena football, is a variation of gridiron football played at ice hockey-sized indoor arenas. While varying in details from league to league, the rules of indoor football are designed to allow for play in a smaller ...
leagues historically used a
one-minute warning The one-minute warning or the one-minute timing rule was a rule that dictated the flow of the game in the final minute of a half in some indoor American football leagues, most prominently the Arena Football League. During the AFL's final season in ...
once a minute remained in the half/overtime. No comparable rule exists at the
high school A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper seconda ...
or
college A college (Latin: ''collegium'') is an educational institution or a constituent part of one. A college may be a degree-awarding tertiary educational institution, a part of a collegiate or federal university, an institution offerin ...
levels; at the high school level, the officials are instructed to inform each sideline when three minutes remain in a half, but the rule does not stop the game clock. The 2022 version of the USFL uses the two-minute warning, and stops the game clock after first downs during that period.


References

{{DEFAULTSORT:Two-Minute Warning American football terminology