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Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance or effect of being present via
telerobotics Telerobotics is the area of robotics concerned with the control of semi-autonomous robots from a distance, chiefly using television, wireless networks (like Wi-Fi, Bluetooth and the Deep Space Network) or tethered connections. It is a combinati ...
, at a place other than their true location. Telepresence requires that the users' senses interact with specific stimuli in order to provide the feeling of being in that other location. Additionally, users may be given the ability to affect the remote location. In this case, the user's position, movements, actions, voice, etc. may be sensed to
transmit Transmit is a file transfer client program for macOS. Developed by Panic, Transmit is shareware. After a seven-day trial period, the product can only be used for seven-minute sessions until it has been purchased. Originally built as an FTP clien ...
and duplicate in the remote location to bring about this effect. Therefore
information Information is an abstract concept that refers to that which has the power to inform. At the most fundamental level information pertains to the interpretation of that which may be sensed. Any natural process that is not completely random, ...
may be traveling in both directions between the user and the remote location. A popular application is found in telepresence videoconferencing, the highest possible level of videotelephony. Telepresence via
video Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) sy ...
deploys greater technical sophistication and improved fidelity of both sight and
sound In physics, sound is a vibration that propagates as an acoustic wave, through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by ...
than in traditional videoconferencing. Technical advancements in mobile collaboration have also extended the capabilities of videoconferencing beyond the
boardroom A board of directors (commonly referred simply as the board) is an executive committee that jointly supervises the activities of an organization, which can be either a for-profit or a nonprofit organization such as a business, nonprofit organiz ...
for use with hand-held mobile devices, enabling collaboration independent of location. A similar or identical concept is ''telexistence'', which was first proposed by Susumu Tachi in Japan in 1980 and 1981 as patents and the first report was published in Japanese in 1982 and in English in 1984.


History

In a pioneering paper, the U.S. cognitive scientist
Marvin Minsky Marvin Lee Minsky (August 9, 1927 – January 24, 2016) was an American cognitive and computer scientist concerned largely with research of artificial intelligence (AI), co-founder of the Massachusetts Institute of Technology's AI laboratory ...
attributed the development of the idea of telepresence to science fiction author Robert A. Heinlein: "My first vision of a remote-controlled economy came from Robert A. Heinlein's prophetic 1948 novel, Waldo," wrote Minsky. In his science fiction short story "
Waldo Waldo may refer to: People * Waldo (given name), a list of people and fictional characters * Waldo (surname), a list of people * Waldo (footballer) (1934-2019), full name Waldo Machado da Silva, Brazilian footballer Places Canada * Waldo, ...
" (1942), Heinlein first proposed a primitive telepresence master-slave manipulator system. The ''Brother Assassin'', written by Fred Saberhagen in 1969, introduced the complete concept for a telepresence master-slave humanoid system. In the novel, the concept is described as follows: "And a moment later it seemed to all his senses that he had been transported from the master down into the body of the slave-unit standing beneath it on the floor. As the control of its movements passed over to him, the slave started gradually to lean to one side, and he moved its foot to maintain balance as naturally as he moved his own. Tilting back his head, he could look up through the slave's eyes to see the master-unit, with himself inside, maintaining the same attitude on its complex suspension." The term ''telepresence'' was coined in a 1980 article by Minsky, who outlined his vision for an adapted version of the older concept of teleoperation that focused on giving a remote participant a feeling of actually being present at a different location. One of the first systems to create a fully immersive illusion of presence in a remote location was the Virtual Fixtures platform developed in 1992 at the U.S. Air Force's Armstrong Labs by inventor Louis Rosenberg. The system included stereoscopic image display from the remote environment as well as immersive touch feedback using a full upper-body exoskeleton. The first commercially successful telepresence company, ''Teleport'' (which was later renamed ''TeleSuite''), was founded in 1993 by David Allen and Herold Williams. Before TeleSuite, they ran a resort business from which the original concept emerged because they often found businesspeople would have to cut their stays short to participate in important meetings. Their idea was to develop a technology that would allow businesspeople to attend their meetings without leaving the resorts so that they could lengthen their hotel stays.
Hilton Hotels Hilton Hotels & Resorts (formerly known as Hilton Hotels) is a global brand of full-service hotels and resorts and the flagship brand of American multinational hospitality company Hilton. The original company was founded by Conrad Hilton. As ...
had originally licensed to install them in their hotels throughout the United States and other countries, but use was low. The idea lost momentum, with Hilton eventually backing out. TeleSuite later began to focus less on the
hospitality industry The hospitality industry is a broad category of fields within the service industry that includes lodging, food and drink service, event planning, theme parks, travel and tourism. It includes hotels, tourism agencies, restaurants and bars. ...
and more on business-oriented telepresence systems. Shareholders eventually held enough stock to replace the company's original leadership, which ultimately led to its collapse. David Allen purchased all of the assets of TeleSuite and appointed Scott Allen as president of the new company called ''Destiny Conferencing''. Destiny Conferencing licensed its patent portfolio to HP which became the first large company to join the telepresence industry, soon followed by others such as
Cisco Cisco Systems, Inc., commonly known as Cisco, is an American-based multinational digital communications technology conglomerate corporation headquartered in San Jose, California. Cisco develops, manufactures, and sells networking hardware, ...
and
Polycom Poly, formerly Polycom, a part of HP Inc., is an American multinational corporation that develops video, voice and content collaboration and communication technology. Polycom was co-founded in 1990 by Brian L Hinman and Jeffrey Rodman. In 2018 ...
(now called Poly). After forming a distribution agreement with Pleasanton-based Polycom (now Poly), Destiny Conferencing sold on January 5, 2007, to
Polycom Poly, formerly Polycom, a part of HP Inc., is an American multinational corporation that develops video, voice and content collaboration and communication technology. Polycom was co-founded in 1990 by Brian L Hinman and Jeffrey Rodman. In 2018 ...
(Poly) for $60 million. A telepresence research project has started in 1990. Located at the
University of Toronto The University of Toronto (UToronto or U of T) is a public research university in Toronto, Ontario, Canada, located on the grounds that surround Queen's Park. It was founded by royal charter in 1827 as King's College, the first institution ...
, the Ontario Telepresence Project (OTP) was an interdisciplinary effort involving social sciences and engineering. Its final report stated that it "...was a three year, $4.8 million pre-competitive research project whose mandate was to design and field trial advanced media space systems in a variety of workplaces in order to gain insights into key sociological and engineering issues. The OTP, which has ended in December 1994, was part of the International Telepresence Project which linked Ontario researchers to their counterparts in four European nations. The Project's major sponsor was the
Government of Ontario The government of Ontario (french: Gouvernement de l'Ontario) is the body responsible for the administration of the Canadian province of Ontario. A constitutional monarchy, the Crown—represented in the province by the lieutenant governor� ...
, through two of its Centres of Excellence—the Information Technology Research Centre (ITRC) and the Telecommunications Research Institute of Ontario (TRIO)."


Benefits

An industry expert described some benefits of telepresence: "There were four drivers for our decision to do more business over video and telepresence. We wanted to reduce our travel spend, reduce our carbon footprint and environmental impact, improve our employees' work/life balance, and improve employee productivity.". Rather than
travel Travel is the movement of people between distant geographical locations. Travel can be done by foot, bicycle, automobile, train, boat, bus, airplane, ship or other means, with or without luggage, and can be one way or round trip. Travel c ...
ing great distances in order to have a face-face meeting, it is now commonplace to use a telepresence system instead, which uses a multiple codec video system (which is what the word "telepresence" most currently represents). Each member/party of the meeting uses a telepresence room to "dial in" and can see/talk to every other member on a screen/screens as if they were in the same room. This brings enormous time and cost benefits. It is also superior to phone conferencing (except in cost), as the visual aspect greatly enhances communications, allowing for perceptions of facial expressions and other body languages. Mobile collaboration systems combine the use of video, audio and on-screen drawing capabilities using newest generation hand-held mobile devices to enable multi-party conferencing in real-time, independent of location. Benefits include cost-efficiencies resulting from accelerated problem resolution, reductions in downtimes and travel, improvements in customer service and increased productivity.


Implementation

Telepresence has been described as the human experience of being fully present at a live real-world location remote from one's own physical location. Someone experiencing video telepresence would therefore be able to behave and receive stimuli as if part of a meeting at the remote site. The aforementioned would result in interactive participation of group activities that would bring benefits to a wide range of users.Video Conferencing: A guide to making a Telepresence Business Case
Matt Walker, 2007


Implementation of human sensory elements

To provide a telepresence experience, technologies are required that implement the human sensory elements of vision, sound, and manipulation.


Vision and sound

A minimum system usually includes visual
feedback Feedback occurs when outputs of a system are routed back as inputs as part of a chain of cause-and-effect that forms a circuit or loop. The system can then be said to ''feed back'' into itself. The notion of cause-and-effect has to be handled ...
. Ideally, the entire
field of view The field of view (FoV) is the extent of the observable world that is seen at any given moment. In the case of optical instruments or sensors it is a solid angle through which a detector is sensitive to electromagnetic radiation. Human ...
of the user is filled with a view of the remote location, and the viewpoint corresponds to the movement and orientation of the user's head. In this way, it differs from
television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertising, ...
or cinema, where the viewpoint is out of the control of the viewer. In order to achieve this, the user may be provided with either a very large (or wraparound) screen, or small displays mounted directly in front of the eyes. The latter provides a particularly convincing 3D sensation. The movements of the user's head must be sensed, and the
camera A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with ...
must mimic those movements accurately and in real time. This is important to prevent unintended motion sickness. Another source of future improvement to telepresence displays, compared by some to holograms, is a projected display technology featuring life-sized imagery. Sound is generally the easiest sensation to implement with high fidelity, based on the foundational
telephone A telephone is a telecommunications device that permits two or more users to conduct a conversation when they are too far apart to be easily heard directly. A telephone converts sound, typically and most efficiently the human voice, into e ...
technology dating back more than 130 years. Very high-fidelity sound equipment has also been available for a considerable period of time, with
stereophonic sound Stereophonic sound, or more commonly stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration ...
being more convincing than
monaural Monaural or monophonic sound reproduction (often shortened to mono) is sound intended to be heard as if it were emanating from one position. This contrasts with stereophonic sound or ''stereo'', which uses two separate audio channels to reproduc ...
sound.


Manipulation

The ability to manipulate a remote object or environment is an important aspect for some telepresence users and can be implemented in a large number of ways depending on the needs of the user. Typically, the movements of the user's hands (position in space and posture of the fingers) are sensed by wired gloves,
inertial sensors An inertial measurement unit (IMU) is an electronic device that measures and reports a body's specific force, angular rate, and sometimes the orientation of the body, using a combination of accelerometers, gyroscopes, and sometimes magnetometer ...
, or absolute spatial position sensors. A
robot A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be ...
in the remote location then copies those movements as closely as possible. This ability is also known as teleoperation. The more closely the robot re-creates the form factor of the human hand, the greater the sense of telepresence. The complexity of robotic effectors varies greatly, from simple one axis grippers, to fully anthropomorphic robot hands. Haptic teleoperation refers to a system that provides some sort of tactile force feedback to the user, so the user feels some approximation of the weight, firmness, size, and/or texture of the remote objects manipulated by the robot. A new form of technology, called collaborative telepresence, is currently being developed which will eventually be used to collaborate with others while seeming like you are in the same room as the other person, keeping a normal social distance. Collaborative telepresence uses haptic sensors like these to allow a sense of touch.


Freedom of movement

The prevalence of high quality video conferencing using mobile devices, tablets and portable computers has enabled considerable growth in telepresence robots to help give a better sense of remote physical presence for communication and collaboration in the office, home or school when one cannot be there in person. The robot avatar can move or look around at the command of the remote person. Drivable telepresence robots – typically contain a display (integrated or separate phone or tablet) mounted on a roaming base. Some examples of roaming telepresence robots include Beam by Suitable Technologies, Double by Double Robotics, Ava Telepresence b
Ava Robotics
Anybots, Vgo, TeleMe by Mantarobot, and Romo by Romotive. More modern roaming telepresence robots may include an ability to operate autonomously. The robots can map out the space and be able to avoid obstacles while driving themselves between rooms and their docking stations.


Effectiveness

Telepresence's effectiveness varies by degree of fidelity. Research has noted that telepresence solutions differ in degree of implementation, from "immersive" through "adaptive" to "lite" solutions. At the top are immersive solutions where the environments at both ends are highly controlled (and often the same) with respect to lighting, acoustics, decor and furniture, thereby giving all the participants the impression they are together at the same table in the same room, thus engendering the "immersive" label. Adaptive telepresence solutions may use the same technology, but the environments at both ends are not highly controlled and hence often differ. Adaptive solutions differ from telepresence lite solutions not in terms of control of environments, but in terms of integration of technology. Adaptive solutions use a managed service, whereas telepresence lite solutions use components that someone must integrate.


Transparency of implementation

A good telepresence strategy puts the human factors first, focusing on visual collaboration configurations that closely replicate the brain's innate preferences for interpersonal communications, separating from the unnatural "talking heads" experience of traditional videoconferencing. These cues include life–size participants, fluid motion, accurate flesh tones and the appearance of true eye contact. This is already a well-established technology, used by many businesses today. The chief executive officer of
Cisco Systems Cisco Systems, Inc., commonly known as Cisco, is an American-based multinational digital communications technology conglomerate corporation headquartered in San Jose, California. Cisco develops, manufactures, and sells networking hardware, ...
, John Chambers in June 2006 at the Networkers Conference compared telepresence to teleporting from ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
'', and said that he saw the technology as a potential billion dollar market for Cisco. Rarely will a telepresence system provide such a transparent implementation with such comprehensive and convincing stimuli that the user perceives no differences from actual presence. But the user may set aside such differences, depending on the application. The fairly simple
telephone A telephone is a telecommunications device that permits two or more users to conduct a conversation when they are too far apart to be easily heard directly. A telephone converts sound, typically and most efficiently the human voice, into e ...
achieves a limited form of telepresence using just the human sensory element of hearing, in that users consider themselves to be ''talking to each other'' rather than talking to the telephone itself. Watching
television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertising, ...
, for example, although it stimulates our primary senses of vision and hearing, rarely gives the impression that the watcher is no longer at home. However, television sometimes engages the senses sufficiently to trigger emotional responses from viewers somewhat like those experienced by people who directly witness or experience events. Televised depictions of sports events as an example can elicit strong emotions from viewers. As the screen size increases, so does the sense of immersion, as well as the range of subjective mental experiences available to viewers. Some viewers have reported a sensation of genuine vertigo or motion sickness while watching
IMAX IMAX is a proprietary system of high-resolution cameras, film formats, film projectors, and theaters known for having very large screens with a tall aspect ratio (approximately either 1.43:1 or 1.90:1) and steep stadium seating. Graeme ...
movies of flying or outdoor sequences. Because most currently feasible telepresence gear leaves something to be desired; the user must suspend disbelief to some degree, and choose to act in a natural way, appropriate to the remote location, perhaps using some skill to operate the equipment. In contrast, a telephone user does not see herself as "operating" the telephone but merely talking to another person with it.


Related technologies


Virtual presence (virtual reality)

''Telepresence'' refers to a user interacting with another live, real place, and is distinct from '' virtual presence'', where the user is given the impression of being in a simulated environment. Telepresence and virtual presence rely on similar user-interface equipment, and they share the common feature that the relevant portions of the user's experience at some point in the process will be transmitted in an abstract (usually
digital Digital usually refers to something using discrete digits, often binary digits. Technology and computing Hardware *Digital electronics, electronic circuits which operate using digital signals ** Digital camera, which captures and stores digital ...
) representation. The main functional difference is the entity on the other end: a real environment in the case of telepresence, vs. a
computer A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations ( computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These prog ...
in the case of immersive virtual reality. Presence is very similar to distal attribution or externalization which is like projecting one's presence and mind beyond the limits of our sensory organs and perceiving the environment in such a way. A distinction is made between two separate perceptions. The first being the unmediated perceptions in which we are unable to feel anything beyond our physical surroundings. The second being the mediated presence through technology which forces us to suddenly perceive two different environments at the same time: The one immediately around us and the one projected for us through technology. Mediated experiences are not limited to virtual technology and can also be experienced with spatially distant places such as space with a telescope or a camera.


Applications

Application examples could be cited within emergency management and security services, B&I, and the entertainment and education industries.


Connecting communities

Telepresence can be used to establish a sense of shared presence or shared space among geographically separated members of a group.


Hazardous environments

Many other applications in situations where humans are exposed to hazardous situations are readily recognised as suitable candidates for telepresence. Mining, bomb disposal, military operations, rescue of victims from fire, toxic atmospheres, deep sea exploration, or even hostage situations, are some examples. Telepresence also plays a critical role in the exploration of other worlds, such as with the
Mars Exploration Rover NASA's Mars Exploration Rover (MER) mission was a robotic space mission involving two Mars rovers, '' Spirit'' and '' Opportunity'', exploring the planet Mars. It began in 2003 with the launch of the two rovers to explore the Martian surface ...
s, which are teleoperated from Earth.


Pipeline inspection

Small diameter pipes otherwise inaccessible for the examination can now be viewed using
pipeline video inspection Pipeline video inspection is a form of telepresence used to visually inspect the interiors of Pipeline transport, pipelines, plumbing systems, and Storm drain, storm drains. A common application is for a plumber to determine the condition of small ...
.


Remote surgery

The possibility of being able to project the knowledge and the physical skill of a surgeon over long distances has many attractions. Thus, again there is considerable research underway in the subject. (Locally controlled robots are currently being used for joint replacement surgery as they are more precise in milling bone to receive the joints.) The armed forces have an obvious interest since the combination of telepresence, teleoperation, and
telerobotics Telerobotics is the area of robotics concerned with the control of semi-autonomous robots from a distance, chiefly using television, wireless networks (like Wi-Fi, Bluetooth and the Deep Space Network) or tethered connections. It is a combinati ...
can potentially save the lives of battle casualties by allowing them prompt attention in mobile operating theatres by remote surgeons. Recently,
teleconferencing A teleconference is the live exchange of information among several people remote from one another but linked by a telecommunications system. Terms such as audio conferencing, telephone conferencing and phone conferencing are also sometimes used t ...
has been used in medicine (telemedicine or telematics), mainly employing audio-visual exchange, for the performance of real time remote surgical operations – as demonstrated in Regensburg, Germany in 2002. In addition to audio-visual data, the transfer of haptic (tactile) information has also been demonstrated in telemedicine.


Education

Research has been conducted on the use of telepresence to provide professional development to teachers. Research has shown that one of the most effective forms of teacher professional development is coaching, or cognitive apprenticeship. The application of telepresence shows promise for making this approach to teacher professional development practical. The benefits of enabling schoolchildren to take an active part in exploration have also been shown by the JASON and the
NASA The National Aeronautics and Space Administration (NASA ) is an independent agency of the US federal government responsible for the civil space program, aeronautics research, and space research. NASA was established in 1958, succeedin ...
Ames Research Center programs. The ability of a pupil, student, or researcher to explore an otherwise inaccessible location is a very attractive proposition; For example, locations where the passage of too many people is harming the immediate environment or the artifacts themselves, e.g. undersea exploration of coral reefs, ancient Egyptian tombs, and more recent works of art. Another application is for the remote classroom which allows a professor to teach students in different campuses at the same time. An example of this application is in classrooms of the law schools of
Rutgers University Rutgers University (; RU), officially Rutgers, The State University of New Jersey, is a public land-grant research university consisting of four campuses in New Jersey. Chartered in 1766, Rutgers was originally called Queen's College, and was ...
. Two identical rooms are located in two
metropolitan area A metropolitan area or metro is a region that consists of a densely populated urban agglomeration and its surrounding territories sharing industries, commercial areas, transport network, infrastructures and housing. A metro area usually ...
s. Each classroom is equipped with studio lighting, audio, and video conference equipment connected to a 200-inch monitor on the wall that students face to give an impression that they are all in the same classroom. This allows professors to be on either campus and facilitates the interaction among students in both campuses during the classes.


Telepresence art

True telepresence is a multidisciplinary art and science that foundationally integrates
engineering Engineering is the use of scientific principles to design and build machines, structures, and other items, including bridges, tunnels, roads, vehicles, and buildings. The discipline of engineering encompasses a broad range of more speciali ...
,
psychology Psychology is the science, scientific study of mind and behavior. Psychology includes the study of consciousness, conscious and Unconscious mind, unconscious phenomena, including feelings and thoughts. It is an academic discipline of immens ...
, and the art of television broadcast. In 1998,
Diller and Scofidio Diller Scofidio + Renfro is an American interdisciplinary design studio that integrates architecture, the visual arts, and the performing arts. Based in New York City, Diller Scofidio + Renfro is led by four partners – Elizabeth Diller, Ricardo ...
created the "Refresh", an Internet-based art installation that juxtaposed a live web camera with recorded videos staged by professional actors. Each image was accompanied with a fictional narrative which made it difficult to distinguish which was the live web camera. In 1993,
Eduardo Kac Eduardo Kac �dwardoʊ kæts; ĕd·wâr′·dō kăts(1962) is a contemporary artist of dual nationality (American and Brazilian) whose artworks span a wide range of practices, including performance art, poetry, holography, interactive art, digit ...
and Ed Bennett created a telepresence installation "Ornitorrinco on the Moon", for the international telecommunication arts festival "Blurred Boundaries" (Entgrenzte Grenzen II). It was coordinated by Kulturdata, in Graz, Austria, and was connected around the world. From 1997 to the present
Ghislaine Boddington Ghislaine Boddington (born 11 October 1962) is a British artist, curator, presenter and director specialising in body responsive technologies, immersive experiences and collective embodiment, pioneering it as 'hyper-enhancement of the senses' an ...
of shinkansen an
body>data>space
has explored, in a collaboration process she has called The Weave using performing arts techniques, the extended use of telepresence into festivals, arts centres and clubs and has directed numerous workshops leading to exploration of telepresence by many artists worldwide. This methodology has been used extensively to develop skills in tele-intuition for young people in preparation for the future world of work through the body>data>space / NESTA projec
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"an innovative project explores how young people will work and play with new representational forms of themselves and others in virtual and physical life in the next 10–15 years. An overview of telepresence in dance and theatre through the last 20 years is given in Excited Atoms"Excited Atoms"
Excited Atoms outlines a history of virtual mobility in performance, presents the main types of work with inspiring current examples and traces some of the most critical issues and motivations for artists, cultural producers and promoters to collaborate, share, make, question, present and innovate using virtual mobility.
a research document by Judith Staines (2009) which one can download from th
On The Move
website


Vendors


Popular culture

Telepresence is represented in media and entertainment.


Literature

* ''The Naked Sun'' (1957) – a novel mostly occurring on Solaria (fictional planet), Solaria, a planet with an extremely low population where all personal contact is considered obscene, and all communication occurs through holographic telepresence. * '' Neuromancer'' (1984) – a novel that not only uses telepresence extensively but introduces
cyberspace Cyberspace is a concept describing a widespread interconnected digital technology. "The expression dates back from the first decade of the diffusion of the internet. It refers to the online world as a world 'apart', as distinct from everyday re ...
and the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, p ...
(aka the Matrix) as the underlying vehicle to make telepresence possible.


Television

* Space: Above and Beyond (Episode 20, "Star Dust" - April 19, 1996) * ''24'' (2001–2010) * ''The Big Bang Theory'' (Episode 65, " The Cruciferous Vegetable Amplification" - September 2010) * ''Modern Family'' (Episode 144, "
American Skyper "American Skyper" is the twenty-fourth and final episode of the sixth season of the American sitcom ''Modern Family'', and the series' 144th episode overall. It originally aired on May 20, 2015. The episode was written by Elaine Ko and directed b ...
" – May 2015) * ''
Bob's Burgers ''Bob's Burgers'' is an American adult animated sitcom created by Loren Bouchard that premiered on Fox on January 9, 2011. The show centers on the Belcher family—parents Bob and Linda and their three children, Tina, Gene, and Louise—wh ...
'' (Episode 115, " Ex Mach Tina" – January 2017) * ''
Community A community is a social unit (a group of living things) with commonality such as place, norms, religion, values, customs, or identity. Communities may share a sense of place situated in a given geographical area (e.g. a country, village, t ...
'' (Episode 102, "Laws of Robotics and Party Rights" – April 2015)


Film

* '' Iron Man 3'' (2013) – Tony Stark uses the Mark 42 suit using telepresence technology. * '' Ra.One'' (2011) * '' Darkdrive'' (1996) * ''
Avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appear ...
'' (2009) * '' G.I. Joe: The Rise of Cobra'' (2009) * ''
Gamer A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routin ...
'' (2009) * ''
Surrogates ''Surrogates'' is a 2009 American science fiction action film based on the 2005–2006 comic book series '' The Surrogates''. Directed by Jonathan Mostow, it stars Bruce Willis as Tom Greer, an FBI agent who ventures out into the real world to ...
'' (2009) * ''
Sleep Dealer ''Sleep Dealer'' is a 2008 futuristic science fiction film directed by Alex Rivera. ''Sleep Dealer'' depicts a dystopian future to explore ways in which technology both oppresses and connects migrants. A fortified wall has ended unauthorized Mex ...
'' (2008) * '' Avalon'' (2001) * '' The Matrix'' (1999) * The ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
'' films (1977–present) with holographic technology used for communication * ''
A Hologram for the King ''A Hologram for the King'' is a 2012 American novel written by Dave Eggers. In October 2012, the novel was announced as a finalist for the National Book Award. It was adapted as a film of the same name, released in 2016 and starring Tom Hanks ...
'' (2016) uses telepresence as a main theme


Video games

* '' Splinter Cell: Conviction'' (2010) * '' Half-Life 2: Episode Two'' (2007) * '' Mass Effect 2'' -
Commander Shepard Lieutenant Commander Shepard, better known as Commander Shepard, is the player character in the ''Mass Effect'' video game series by BioWare (''Mass Effect'', ''Mass Effect 2'', and ''Mass Effect 3''). A veteran soldier of the Systems Alliance ...
communicates with the Illusive Man using a quantum entanglement based telepresence system. * '' Elite: Dangerous'' (2014) - players and non-player characters can utilize telepresence to perform as crew members without risk of death. * '' Death Stranding'' (2019) - Telepresence plays a prominent and important role in communication for the denizens of the game's envisioned future


Comics

* Lamar Waldron's "M.I.C.R.A. Mind Controlled Remote Automaton" (1987), related the story of a college female paralyzed by a neck injury, who volunteered to be the remote pilot of an android body created by one of her professors. * ''
The Surrogates ''The Surrogates'' is a five-issue comic book limited series written by Robert Venditti, drawn by Brett Weldele, and published by Top Shelf Productions from 2005 to 2006. In 2009 it was followed by a prequel graphic novel, ''The Surrogates: Fles ...
'', a 2005–2006 comic book series, inspired the film ''Surrogates'' (2009) and explains about a future where humans have a widespread use of mind-controlled
androids An android is a humanoid robot or other artificial being often made from a flesh-like material. Historically, androids were completely within the domain of science fiction and frequently seen in film and television, but advances in robot techno ...
.


Virtual reality communities

* Active Worlds and
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fr ...
allow
voice chat Voice chat is telecommunication via voice over IP technologies—especially when those technologies are used among players in multiplayer online games. Users might use either a VoIP engine system that is built into the game, or a separate p ...
with 3D avatars


See also

*
Avatar (computing) In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userp ...
* Brain–computer interface * First-person perspective * Telecollaboration *
Telerobotics Telerobotics is the area of robotics concerned with the control of semi-autonomous robots from a distance, chiefly using television, wireless networks (like Wi-Fi, Bluetooth and the Deep Space Network) or tethered connections. It is a combinati ...
* Unotchit * Virtual fixture *
Virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...


References


Further reading

* "Telepresence" (Minsky 1980; Sheridan 1992a; Barfield, Zelter, Sheridan, & Slater 1995; Welch, Blackmon, Liu, Mellers, & Stark 1996) * "Virtual Presence" (Barfield et al., 1995) * Oliver Grau: ''Virtual Art: From Illusion to Immersion'', MIT-Press, Cambridge 2003 *
Eduardo Kac Eduardo Kac �dwardoʊ kæts; ĕd·wâr′·dō kăts(1962) is a contemporary artist of dual nationality (American and Brazilian) whose artworks span a wide range of practices, including performance art, poetry, holography, interactive art, digit ...
: Telepresence and Bio Art—Networking Humans, Rabbits and Robot (Ann Arbor: University of Michigan Press, 2005) * "Being There" (Reeves 1991; Heeter 1992; Barfield et al., 1995; Zhoa 2003) * "A perceptual illusion of non-mediation" (Lombard & Ditton 1997) * "The suspension of disbelief" (Slater & Ushoh 1994) * Sheridan, Thomas B. (1992), "Telerobotics, Automation, and Human Supervisory Control, Cambridge, MA: MIT Press. Second edition (2003) * ''unknown title'' (Sheridan, 1992, 1992; Barfield & Weghorst, 1993; Slater & Usoh, 1994; Barfield, Sheridan, Zeltzer, Slater, 1995)


External links

* {{Telecommunications Videotelephony