Tameem Antoniades
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Ninja Theory Limited is a first-party British
video game development Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC ...
studio based in
Cambridge Cambridge ( ) is a College town, university city and the county town in Cambridgeshire, England. It is located on the River Cam approximately north of London. As of the 2021 United Kingdom census, the population of Cambridge was 145,700. Cam ...
, England. Notable games it has developed include ''
Kung Fu Chaos ''Kung Fu Chaos'' is a 3D fighting party game developed by Just Add Monsters and published by Microsoft Game Studios. It was released worldwide for the Xbox in 2003. The game's theme song during the opening intro is ''Kung Fu Fighting'' by C ...
'', ''
Heavenly Sword ''Heavenly Sword'' is a 2007 action-adventure hack and slash video game developed by Ninja Theory and published by Sony Computer Entertainment for the PlayStation 3. Gameplay The game is an action-adventure title with heavy hack and slash ...
'', '' Enslaved: Odyssey to the West'', '' DmC: Devil May Cry'' and '' Hellblade: Senua's Sacrifice''. Founded by Tameem Antoniades, Nina Kristensen and Mike Ball in March 2000, the company operated under the name Just Add Monsters. It was acquired by Argonaut Games soon after its founding and released ''
Kung Fu Chaos ''Kung Fu Chaos'' is a 3D fighting party game developed by Just Add Monsters and published by Microsoft Game Studios. It was released worldwide for the Xbox in 2003. The game's theme song during the opening intro is ''Kung Fu Fighting'' by C ...
'' for the original Xbox console. The company purchased itself from
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after Argonaut Games was
liquidated Liquidation is the process in accounting by which a company is brought to an end in Canada, United Kingdom, United States, Ireland, Australia, New Zealand, Italy, and many other countries. The assets and property of the company are redistr ...
but suffered from financial troubles.
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
saved the team from bankruptcy by funding the development of ''
Heavenly Sword ''Heavenly Sword'' is a 2007 action-adventure hack and slash video game developed by Ninja Theory and published by Sony Computer Entertainment for the PlayStation 3. Gameplay The game is an action-adventure title with heavy hack and slash ...
'', which was an expensive project. The game's poor sales resulted in Ninja Theory losing all their in-house technologies because of contractual agreements with Sony. The team then moved on to develop '' Enslaved: Odyssey to the West'', an underperforming project in collaboration with writer
Alex Garland Alexander Medawar Garland (born 26 May 1970) is an English writer and filmmaker. He rose to prominence as a novelist in the late 1990s with his novel '' The Beach'', which led some critics to call Garland a key voice of Generation X. He subsequ ...
, and '' DmC: Devil May Cry'', a well-received title whose design was highly controversial, resulting in the team receiving
death threat A death threat is a threat, often made anonymously, by one person or a group of people to kill another person or group of people. These threats are often designed to intimidate victims in order to manipulate their behaviour, in which case a de ...
s. The team began diversifying its portfolio of games and taking on contract work for publishers after finishing the development of ''DmC''. It also entrusted a small team to develop their first self-published title, '' Hellblade: Senua's Sacrifice''. The team developed a business model they called "Independent
AAA AAA, Triple A, or Triple-A is a three-letter initialism or abbreviation which may refer to: Airports * Anaa Airport in French Polynesia (IATA airport code AAA) * Logan County Airport (Illinois) (FAA airport code AAA) Arts, entertainment, and me ...
", where the game would have a small budget while retaining high production values. Exploring the theme of
psychosis Psychosis is a condition of the mind that results in difficulties determining what is real and what is not real. Symptoms may include delusions and hallucinations, among other features. Additional symptoms are incoherent speech and behavior ...
, the game was a commercial and critical success. In June 2018, it was officially announced that Ninja Theory had entered into an agreement to be acquired by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
and became part of
Microsoft Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
(now known as Xbox Game Studios). Several new projects, including
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
games, are under development.


History


Just Add Monsters (2000–2004)

Tameem Antoniades, Nina Kristensen and Mike Ball founded Just Add Monsters in March 2000 in
Cambridge Cambridge ( ) is a College town, university city and the county town in Cambridgeshire, England. It is located on the River Cam approximately north of London. As of the 2021 United Kingdom census, the population of Cambridge was 145,700. Cam ...
, England, with . At the time, the company had three staff but no money, equipment, or technology. Antoniades had ideas for a
kung fu Chinese martial arts, often called by the umbrella terms kung fu (; ), kuoshu () or wushu (), are multiple fighting styles that have developed over the centuries in Greater China. These fighting styles are often classified according to commo ...
game and brainstormed them for a hack and slash multiplayer game called ''
Kung Fu Chaos ''Kung Fu Chaos'' is a 3D fighting party game developed by Just Add Monsters and published by Microsoft Game Studios. It was released worldwide for the Xbox in 2003. The game's theme song during the opening intro is ''Kung Fu Fighting'' by C ...
'' in his bedroom. As the team settled on the idea, they began actively looking for investment from major
video game publisher A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer ( ...
s, but none of them showed any interest in funding the game. Instead, they offered to buy the small company. As the team began to run out of money, they agreed to be acquired by Argonaut Games in September 2000. With Argonaut's support and funding, the team was able to move into a proper office, hire 17 more staff and buy the technologies needed to make a video game. The development team assembled a gameplay demo of ''Kung Fu Chaos'' and presented it to Microsoft Games Studios. They were willing to provide funding for the game's development in order to have a strong line-up for their then-upcoming console, the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
. The publishing team at Microsoft was described as "helpful", assisting the team in refining the game during its production. Yet Microsoft failed to market the game properly. For example, no advertisements were prepared for the launch. While the game was critically praised, ''Kung Fu Chaos'' sales were hugely disappointing, and the game was a financial failure for the firm. At the time, Antoniades was disappointed and shocked that Microsoft would "send he gameout to die," but understood Microsoft's decision to put their resources into other more profitable projects. Before the release of ''Kung Fu Chaos'', the team were already actively developing a sequel titled ''Kung Fu Chaos 2''. The team used feedback from ''Kung Fu Chaos'' players to make the sequel a more mature game. While the team expected the publishing relationship with Microsoft would continue, they declined to fund the sequel since the first game was not warmly welcomed by its audience. As Microsoft retained the
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
(IP) rights to ''Kung Fu Chaos'', and the team did not have sufficient resources to start from scratch, and could not use the Xbox codes they had programmed, the company ceased development of ''Kung Fu Chaos 2''. Instead, they began working on a new IP, ''Kung Fu Story'', which was also themed around
kung fu Chinese martial arts, often called by the umbrella terms kung fu (; ), kuoshu () or wushu (), are multiple fighting styles that have developed over the centuries in Greater China. These fighting styles are often classified according to commo ...
and Chinese martial arts. While developing ''Kung Fu Story'', the team closely monitored the games market and realised that both the audience and publishers wanted games based on realism with high production values rather than those that have highly stylised visuals. Recognizing that ''Kung Fu Story'' would not fare well with the audience, the team decided to greatly expand the game's scope to satisfy players' demands. The team renamed the game ''
Heavenly Sword ''Heavenly Sword'' is a 2007 action-adventure hack and slash video game developed by Ninja Theory and published by Sony Computer Entertainment for the PlayStation 3. Gameplay The game is an action-adventure title with heavy hack and slash ...
'', and assembled a demo using
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tec ...
s in an effort to guess the possible capabilities of the unannounced
seventh generation of video game consoles The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony Computer Entertainment's PlayStation 3 on November 17, 2006, and Nint ...
. Publishers were interested in funding the game, but they were reluctant to do so due to Argonaut's financial troubles, of which the team at Just Add Monsters was unaware. In October 2004, Argonaut entered
administration Administration may refer to: Management of organizations * Management, the act of directing people towards accomplishing a goal ** Administrative Assistant, traditionally known as a Secretary, or also known as an administrative officer, admini ...
. The team
remortgage A remortgage (known as refinancing in the United States) is the process of paying off one mortgage with the proceeds from a new mortgage using the same property as security. The term is mainly used commercially in the United Kingdom, though what it ...
d their apartments and Argonaut's CEO,
Jez San Jeremy Elliott "Jez" San OBE (born 29 March 1966) is an English game programmer and entrepreneur who founded Argonaut Software as a teenager in the 1980s. He is best known for the 1986 Atari ST game ''Starglider'' and helping to design the Supe ...
provided investment to help the team to buy Just Add Monsters from the administrators. In November 2004, the team reestablished themselves as Ninja Theory, and the development of ''Heavenly Sword'' continued. Kristensen became the head of development, Antoniades led the design department, while Ball became the leader of the technology team. San joined as a member of the firm's
board of director A board of directors (commonly referred simply as the board) is an executive committee that jointly supervises the activities of an organization, which can be either a for-profit or a nonprofit organization such as a business, nonprofit organiz ...
s.


''Heavenly Sword, Enslaved'' and ''DmC'' (2004–2013)

After the company was reestablished, it had very limited capital and could only sustain its operations for three months. At the time, the company employed more than 50 people. The team continued to present ''Heavenly Sword'' to various publishers, but their responses were unenthusiastic. Publishers questioned the team's ability to make a technology-intensive game because of their relatively small size. With few options remaining, the team signed a deal with
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
in May 2005. This saved the company from bankruptcy at the cost of IP and technology rights. The title would now become a
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
exclusive. According to Antoniades, negotiating the deal with Sony was "soul-destroyingly difficult". Fueled by the ambition to be "a top studio in the world", Ninja Theory had lofty goals for ''Heavenly Sword''. With an estimated budget of $10 million to $20 million, Ninja Theory had a plan to develop the title into a multimedia franchise, ranging from a PlayStation Portable version to a film based on the game's story. The team also invested a lot in
performance capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
, working with Weta Digital and
Andy Serkis Andrew Clement Serkis (born 20 April 1964) is an English actor, director, and producer. He is best known for his performance capture roles comprising motion capture acting, animation, and voice work for computer-generated characters such as Go ...
, who became the title's "dramatic director". The company employed more than 100 people to work on the game, which took four-and-a-half years to develop. Sony actively interfered with the game's development, diminishing the team's creative freedom. It pressured them to produce a game that "fit in more with what a standard action-adventure video game should be". Many features were removed from the game during the final production stages to meet project deadlines. The game received generally positive reviews from critics when it was released in September 2007, and subsequently gained a cult following. However, sales did not meet expectations, and the title did not break even. Ninja Theory then began working on a sequel, but they had employed so many people to work on the title it did not fit with the "cost-analysis model of AAA production". Once the team engaged in the development of the sequel, it would become their only project; the company could not seek other opportunities. Not wanting to dissolve the entire team to work on the sequel, Ninja Theory decided to leave ''Heavenly Sword'' and all the technologies built for it to Sony and seek external funding from another publisher for their next project. According to Antoniades, it was a "heart-breaking moment". While researching ''Heavenly Sword''s ''
wuxia ( ), which literally means "martial heroes", is a genre of Chinese fiction concerning the adventures of martial artists in ancient China. Although is traditionally a form of historical fiction, its popularity has caused it to be adapted ...
'' theme Antoniades read ''
Journey to the West ''Journey to the West'' () is a Chinese novel published in the 16th century during the Ming dynasty and attributed to Wu Cheng'en. It is regarded as one of the greatest Classic Chinese Novels, and has been described as arguably the most popul ...
'', which inspired the company's next game, '' Enslaved: Odyssey to the West''. However, the team wanted to try something new, thus many of the fantasy and ''wuxia'' elements were shifted to sci-fi. Without their own technology, the team used Epic Games'
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of g ...
. Because ''Heavenly Sword'' had been unprofitable, Ninja Theory needed to present the new game to publishers as fast as possible since they did not have much reserve cash. Initially, they signed a deal with Green Screen, which dissolved a month later. Namco Bandai Games agreed to publish the game. Using only two-thirds of the budget of ''Heavenly Sword'', the team hired
Alex Garland Alexander Medawar Garland (born 26 May 1970) is an English writer and filmmaker. He rose to prominence as a novelist in the late 1990s with his novel '' The Beach'', which led some critics to call Garland a key voice of Generation X. He subsequ ...
to write the game's story. Antoniades found Garland "intimidating" to work with, though Garland found the team "friendly". Garland often argued with Antoniades over the inclusion of boss fights, and became involved with the game's design. Andy Serkis returned to do motion capture, and
Nitin Sawhney Nitin Sawhney , D.Mus (; born 1964) is a British musician, producer and composer. A recipient of the Ivor Novello Lifetime Achievement award in 2017, among multiple international awards throughout his career. Sawhney's work combines Asian a ...
, composer for ''Heavenly Sword,'' returned to write ''Enslaved''s music. ''Enslaved'' was positively reviewed by critics when it was released in October 2010. However, like previous Ninja Theory projects, the market responded unenthusiastically, and it was a commercial failure. While Ninja Theory developed a piece of single-player
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
(DLC), titled ''Pigsy's Perfect 10'', the multiplayer DLC that was in development was cancelled after the lukewarm reception. Immediately after the completion of ''Enslaved: Odyssey to the West'', publisher Capcom chose Ninja Theory to develop the next entry in the ''
Devil May Cry is a series of action-adventure games created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante and his efforts to thwart various demon invasions of Earth. Its gameplay consists o ...
'' series, as it was impressed by the company's past work, especially on ''Heavenly Sword''. Capcom intentionally selected a western developer so that they could "add western flair to a traditionally Japanese-styled game", and granted the company plenty of creative freedom.
Hideaki Itsuno is a Japanese video game director and designer. His entire career has been at Capcom, where he shepherds the ''Rival Schools'', '' Power Stone'', ''Devil May Cry'' and ''Dragon's Dogma'' series. Career Early years (1994–2002) Hideaki Itsuno ...
supervised the entire project. The team came up with a new design for series' protagonist
Dante Dante Alighieri (; – 14 September 1321), probably baptized Durante di Alighiero degli Alighieri and often referred to as Dante (, ), was an Italian people, Italian Italian poetry, poet, writer and philosopher. His ''Divine Comedy'', origin ...
, which generated backlash and some criticism. Some fans sent Ninja Theory
death threat A death threat is a threat, often made anonymously, by one person or a group of people to kill another person or group of people. These threats are often designed to intimidate victims in order to manipulate their behaviour, in which case a de ...
s, of which some were sent in the form of comics and death metal songs. Antoniades responded to fan displeasure over the redesign by saying that "The essence of Devil May Cry is all about 'cool'" and that the design from the PS2 era "isn't cool anymore." Despite being a controversial project, '' DmC: Devil May Cry'' received critical acclaim when it was released in January 2013. It was a commercial success for Ninja Theory. The title reached the top of the United Kingdom, United States, European and Japanese retail software sales charts. For the first time, the team received royalties from a project. ''Heavenly Sword'', ''Enslaved: Odyssey to the West'' and ''DmC: Devil May Cry'' collectively sold approximately 4.5 million units.


Independent AAA (2013–2018)

With the introduction of the
eighth generation of video game consoles The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017. The gen ...
, Ninja Theory predicted there would be a rise in development costs, and publishers would become even more conservative when funding projects. As a result, the team decided to diversify its portfolio of games and split into smaller teams, working on various projects. The company collaborated with
Chillingo Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
to release a
free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
mobile game named ''Fightback''. According to Antoniades, ''Fightback'' was a learning experience for the studio as they explored the "
games as a service In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initi ...
" models, mobile technology, touch screen controls and realised the competitive nature of the mobile games market. The company began experimenting with smaller titles, unsuccessfully pitching them to publishers. They pitched a horror game to Garland. Publishers asked for the addition of melee combat and then informed the team that neither horror nor melee combat was popular in the games market. Ninja Theory and Garland pitched another four-player
cooperative gameplay Cooperative game may refer to: * Cooperative board game, board games in which players work together to achieve a common goal * Cooperative game theory, in game theory, a game with competition between groups of players and the possibility of cooperat ...
experience set in the real world featuring real characters, but publishers insisted that sci-fi or
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
elements be added to it so the game would sell. The company also experimented with a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
-based melee-combat game. Publishers were reluctant to fund it as the project did not have a single-player component, the team was inexperienced and an action melee game was unlikely to be profitable. In early 2013, the company tried to develop a game that suited publishers' requirements, while also remaining creative. The project, known as ''Razor'', is a multiplayer game that mixes gunplay and melee combat. It features an extensive story and a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
that would have thousands of players fighting for months. It also has mobile control integration and missions that are
procedurally generated In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In ...
. Publishers were initially keen on signing the project, but a game of a similar nature, ''
Destiny Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often ...
'' from
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones afte ...
was announced, and most publishers opted not to compete with it directly. The team then partnered with a publisher to develop a project based on the ''Razor'' assets, but both sides terminated their agreement as the publisher interfered with Ninja Theory's creative freedom. The company partnered with
Disney Interactive Disney Interactive is an American video game and internet company that oversaw various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it wa ...
from 2014–2015, providing additional development and combat elements for '' Disney Infinity: Marvel Super Heroes'' and '' Disney Infinity 3.0''. This helped sustain the company's operations. The failure of ''Razor'', and questions from Garland about why the gaming development scene did not have many independent projects similar to the independent film industry prompted the team to begin to evaluate the idea of "independent AAA", where the team would own the intellectual property and publish the game themselves without mainstream game publishers. The game would still have high production values but would be sold at a lower price. The team firmly believed that there was "a middle ground between the low budget pure indie development and AAA rojects. The team opted not to use Kickstarter having decided to fund it themselves. This led to the creation of '' Hellblade: Senua's Sacrifice'', which had a team of only 15 people working on it. Since the game had a small budget, the studio did not promote the game heavily with advertisements instead creating numerous developer diaries for players who were interested in it. The team collaborated with several technology companies like 3Lateral, Cubic Motion and
Xsens Xsens Technologies B.V. (or Xsens) is a supplier of 3D motion capture products, wearable sensors and inertial sensors based upon miniature MEMS inertial sensor technology. The company has created intellectual property in the field of multi-senso ...
to help with motion capture, which allowed the actors to preview their performance while acting. In September 2016, Ninja Theory announced their Senua Studio division, which would work on real-time virtual character technology. As the game explored mental illness and
psychosis Psychosis is a condition of the mind that results in difficulties determining what is real and what is not real. Symptoms may include delusions and hallucinations, among other features. Additional symptoms are incoherent speech and behavior ...
, the company consulted professional
neuroscientist A neuroscientist (or neurobiologist) is a scientist who has specialised knowledge in neuroscience, a branch of biology that deals with the physiology, biochemistry, psychology, anatomy and molecular biology of neurons, neural circuits, and glial ...
s and obtained financial backing from the
Wellcome Trust The Wellcome Trust is a charitable foundation focused on health research based in London, in the United Kingdom. It was established in 1936 with legacies from the pharmaceutical magnate Henry Wellcome (founder of one of the predecessors of Glaxo ...
. After a three-year development cycle ''Hellblade'' was a critical success when it launched in August 2017, with praise for its depiction of mental illnesses. The game was also a commercial success, becoming profitable within three months of its release, generating more than $13 million with sales of more than 500,000 units. The game was nominated for nine awards and won five at the
14th British Academy Games Awards The 14th British Academy Video Game Awards hosted by the British Academy of Film and Television Arts on 12 April 2018 at Troxy honoured the best video games of 2017. It was hosted by Dara Ó Briain, who had previously hosted the 12th ceremony in ...
. Antoniades considered the critical acclaim validation that the independent AAA business model worked. The company has several titles in development, both traditional and
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
projects. As for the future, Antoniades shared: "We've got other projects on the go, led by different team members who have their own personal slant on what they want to do, and they're not serious subjects, they are much more fun, traditional games if you like."


Acquisition by Microsoft (2018–present)

On 10 June 2018, during
E3 2018 The Electronic Entertainment Expo 2018 (E3 2018) was the 24th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
, Microsoft announced that they had entered into an agreement to acquire Ninja Theory alongside three other studios as part of
Microsoft Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
. Studio creative director Tameem Antoniades said that they opted for the acquisition as "We want to be free from the AAA machine and make games focused on the experience, not around monetization", and would allow them to continue building smaller, risky games with creative independence. For Microsoft, Ninja Theory was seen as a studio that would produce good content that fits with the
Xbox Game Pass Xbox Game Pass and PC Game Pass are video game subscription services from Microsoft. Both services grant users access to a rotating catalog of games from a range of publishers and other premium services, including Xbox Live Gold and EA Play, fo ...
subscription service, according to head of Microsoft Studios Matt Booty. In October 2019, Ninja Theory announced the establishment of a research and development effort dealing with mental health, dubbed The Insight Project. The Insight Project builds upon and continues the co-operation between Ninja Theory and Paul Fletcher, a
University of Cambridge The University of Cambridge is a public collegiate research university in Cambridge, England. Founded in 1209 and granted a royal charter by Henry III in 1231, Cambridge is the world's third oldest surviving university and one of its most pr ...
psychiatrist and professor of health neuroscience who had consulted the studio on ''Hellblade''. With The Insight Project, Ninja Theory plans to build smaller games to "help people identify and control negative emotions". At
The Game Awards 2019 The Game Awards 2019 was an award show that honored the best video games of 2019. The event was produced and hosted by Geoff Keighley, creator and producer of The Game Awards, and was held to an invited audience at the Microsoft Theater in Lo ...
, Ninja Theory announced '' Senua's Saga: Hellblade II'' for
Xbox Series X The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, ...
. The studio teased a new experimental game, ''Project: Mara'' in January 2020. Antoniades said that ''Project: Mara'' "will be a real-world and grounded representation of true mental terror" and "will be based heavily on research, interviews, and firsthand accounts to recreate the horrors of the mind as accurately and believably as possible."


Games developed


Notes


References


External links

* {{Ninja Theory 2000 establishments in England 2018 mergers and acquisitions British companies established in 2000 British subsidiaries of foreign companies Companies based in Cambridge First-party video game developers Microsoft subsidiaries Video game companies established in 2000 Video game companies of the United Kingdom Video game development companies Xbox Game Studios