Trailblazer (board Game)
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''Trailblazer'' is a science fiction microgame game published by Metagaming Concepts in 1981 that simulates interstellar trading. Critics found the game tedious, with an unexpectedly large amount of bookkeeping involved.


Description

''Trailblazer'' is a 2–4 player game in which each player controls an interstellar trading company. Critic Robert Kirk noted that the game has a noticeable flavor of the Nicholas van Rijn
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
stories by
Poul Anderson Poul William Anderson ( ; November 25, 1926 – July 31, 2001) was an American fantasy and science fiction author who was active from the 1940s until his death in 2001. Anderson also wrote historical novels. He won the Hugo Award seven times an ...
. Players can buy goods on planets where they have ships or offices, then transport those goods to other planets where they will sell for more. However, prices fluctuate from world to world and from turn to turn based on
supply and demand In microeconomics, supply and demand is an economic model of price determination in a Market (economics), market. It postulates that, Ceteris_paribus#Applications, holding all else equal, the unit price for a particular Good (economics), good ...
. In addition, players can send their ships into unexplored space to discover new systems that will provide new trading goods, or become a new market for sales, or both. Players must keep extensive records of their explorations, trades, purchases and sales.


Victory conditions

Play ends after a mutually-agreed-upon number of turns. The player with the most wealth in terms of ships, inventory and money is the winner.


Publication history

In 1977, Metagaming Concepts pioneered the microgame, a small and relatively simple game packaged in a ziplock bag. Over the next five years, the company produced almost two dozen games in their MicroGame line. ''Trailblazer'' was the 20th game in the series, designed by Greg Costikyan and published in 1981.


Reception

In ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 50, Robert C. Kirk found the game unexpectedly tedious, saying, "Considering the time involved and the effort required, I would expect to find in ''Trailblazer'' some of the panoramic sweep of '' Stellar Conquest''. It just isn't there. Lacking armed conflict, technological development, and the scope to develop really grand strategies, ''Trailblazer'' boils down to a game of shuttling consumer goods from world to world, turn after turn." Kirk concluded, "If you're allergic to record-keeping, shy away from this one. If you like expanding on existing games, it may be possible to use this one as an economic phase in games like ''Stellar Conquest''." In Issue 27 of ''Simulacrum'', Brian Train advised against trying this game, saying "this would be a good game for you if you are the sort of person who derives a warm sense of satisfaction from filling out his tax return, again and again and again..." In a retrospective review in Issue 35 of ''Warning Order'', Matt Irsik recalled the extensive paperwork required, saying, "An empire building game in a small box that required a ton of paperwork. Games could go on for a very long time and there was a sameness to it that became a big turn off." Irsik concluded, "not necessarily a bad game (especially considering the price), but there were so many other games to play at the time that this one got the short end of the stick."


Reviews

*'' Jeux & Stratégie'' #17


References

{{reflist Board games introduced in 1981 Greg Costikyan games Metagaming Concepts games Science fiction board wargames