The time loop or temporal loop is a
plot device
A plot device or plot mechanism
is any technique in a narrative used to move the plot forward. A clichéd plot device may annoy the reader and a contrived or arbitrary device may confuse the reader, causing a loss of the suspension of disbelief ...
in
fiction whereby characters re-experience a span of time which is repeated, sometimes more than once, with some hope of breaking out of the cycle of repetition.
The term "time loop" is sometimes used to refer to a
causal loop;
however, causal loops are unchanging and self-originating, whereas time loops are constantly resetting: when a certain condition is met, such as a death of a character or a clock reaching a certain time, the loop starts again, possibly with one or more characters retaining the memories from the previous loop.
History
An early example of a time loop is the 1915 Russian novel ''
Strange Life of Ivan Osokin'', where the main character gets to live his life over again but struggles to change it the second time around. It was used in the
short story
A short story is a piece of prose fiction that typically can be read in one sitting and focuses on a self-contained incident or series of linked incidents, with the intent of evoking a single effect or mood. The short story is one of the oldest t ...
"Doubled and Redoubled" by
Malcolm Jameson that appeared in the February 1941 ''
Unknown''; the story tells of a person accidentally cursed to repeat a "perfect" day, including a lucky bet, a promotion, a heroically foiled
bank robbery
Bank robbery is the criminal act of stealing from a bank, specifically while bank employees and customers are subjected to force, violence, or a threat of violence. This refers to robbery of a bank branch or teller, as opposed to other bank-ow ...
, and a successful wedding proposal. More recent examples include the 1973 short story "
12:01 PM" and its
1990 film adaptation, the Soviet film ''
Mirror for a Hero'' (1988), the ''
Star Trek: The Next Generation'' episode "
Cause And Effect" (1992), and the American film ''
Groundhog Day
Groundhog Day ( pdc, Grund'sau dåk, , , ; Nova Scotia: Daks Day) is a popular North American tradition observed in the United States and Canada on February 2. It derives from the Pennsylvania Dutch superstition that if a groundhog emerges f ...
'' (1993).
Japanese popular culture
The time loop is a familiar trope in
Japanese pop culture media, especially
anime
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
.
Its use in
Japanese fiction
Japanese literature throughout most of its history has been influenced by cultural contact with neighboring Asian literatures, most notably China and its literature. Early texts were often written in pure Classical Chinese or , a Chinese-Japan ...
dates back to
Yasutaka Tsutsui
is a Japanese novelist, science fiction author, and actor. His ''Yumenokizaka bunkiten'' won the Tanizaki Prize in 1987. He has also won the 1981 Izumi Kyoka award, the 1989 Kawabata Yasunari award, and the 1992 Nihon SF Taisho Award.
Writi ...
's
science fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, Paral ...
novel, ''
The Girl Who Leapt Through Time'' (1965), one of the earliest works to feature a time loop, about a high school girl who repeatedly relives the same day. It was later adapted into a 1972 live-action
Japanese television series, a hit
1983 live-action film, a
2006 anime film, and a
2010 live-action film.
The 1983 live-action film adaptation of ''The Girl Who Leapt Through Time'' was a major box office success in Japan,
where it was the second
highest-grossing Japanese film of 1983.
Its success was soon followed by numerous anime and manga using the time loop concept, starting with
Mamoru Oshii's anime film ''
Urusei Yatsura 2: Beautiful Dreamer'' (1984), and then the manga and anime series ''
Kimagure Orange Road'' (1984–1988).
The time loop has since become a familiar anime trope.
Other popular Japanese works that use the time loop concept include
Hiroyuki Kanno's science fiction
visual novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
''
YU-NO: A Girl Who Chants Love at the Bound of this World'' (1996), the
visual novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
and anime franchise ''
Higurashi When They Cry'' (2002), the
light novel
A light novel (, Hepburn: ''raito noberu'') is a style of young adult novel primarily targeting high school and middle school students. The term "light novel" is a '' wasei-eigo'', or a Japanese term formed from words in the English language ...
and anime franchise ''
Haruhi Suzumiya
is a Japanese light novel series written by Nagaru Tanigawa and illustrated by Noizi Ito. It was first published in 2003 by Kadokawa Shoten in Japan with the novel ''The Melancholy of Haruhi Suzumiya'', and has since been follow ...
'' (2003), Mamoru Oshii's
Japanese cyberpunk anime film ''
Ghost in the Shell 2: Innocence'' (2004),
Hiroshi Sakurazaka's
sci-fi
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel univ ...
light novel ''
All You Need is Kill'' (2004) which was adapted into the
Tom Cruise
Thomas Cruise Mapother IV (born July 3, 1962), known professionally as Tom Cruise, is an American actor and producer. One of the world's highest-paid actors, he has received various accolades, including an Honorary Palme d'Or and three Go ...
starring Hollywood film ''
Edge of Tomorrow'' (2014),
and the sci-fi visual novel and anime franchise ''
Steins;Gate
''Steins;Gate'' is a 2009 science fiction visual novel game developed by 5pb. and Nitroplus. It is the second game in the ''Science Adventure'' series, following ''Chaos;Head''. The story follows a group of students as they discover and develo ...
'' (2009).
As a puzzle
Stories with time loops commonly center on the character learning from each successive loop through time.
Jeremy Douglass,
Janet Murray,
Noah Falstein and others compare time loops with video games and other interactive media, where a character in a loop learns about their environment more and more with each passing loop, and the loop ends with complete mastery of the character's environment. Shaila Garcia-Catalán et al. provide a similar analysis, saying that the usual way for the protagonist out of a time loop is acquiring knowledge, using retained memories to progress and eventually exit the loop. The time loop is then a problem-solving process, and the narrative becomes akin to an interactive puzzle.
The presentation of a time loop as a puzzle has subsequently led to video games that are centered on the time loop mechanic, giving the player the ability to learn and figure out the rules themselves. Games like ''
The Legend of Zelda: Majora's Mask'', ''
Minit'', ''
The Sexy Brutale'', ''
Outer Wilds'', ''
12 Minutes'', ''
Returnal'' and ''
Deathloop'' were all designed to allow the player to figure out the loop's sequences of events and then navigate their character through a loop a final time to successfully complete the game. According to Raul Rubio, the CEO of Tequila Works that created ''The Sexy Brutale'', "Time loops allow players to train to get better at the game, faster, smarter, by experimenting from a fixed starting situation, and seeing what it works to move 'forward' within the loop and adding something else to that structure to build a solid process."
See also
References
{{DEFAULTSORT:Time Loop
Loop
Periodic phenomena
Science fiction themes
Loop
Loop or LOOP may refer to:
Brands and enterprises
* Loop (mobile), a Bulgarian virtual network operator and co-founder of Loop Live
* Loop, clothing, a company founded by Carlos Vasquez in the 1990s and worn by Digable Planets
* Loop Mobile, ...