The Hex (video Game)
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''The Hex'' is a 2018 video game by Canadian independent developer Daniel Mullins. Its narrative takes place in a bar with six different characters the player controls; through the usage of flashbacks, the game encompasses different gameplay genres, each of which is associated with a player character. Mullins created the game as a follow-up to the success '' Pony Island'', his previous game. ''The Hex'' was well-received by critics.


Gameplay

In ''The Hex'', the player controls six characters based on archetypical
video game genre A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
s. The player experiences each of their pasts through gameplay associated with that genre — for instance, a
platformer A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
or top-down shooter. Each section of gameplay shares common controls, where the player uses the arrow keys. In between these segments, there are short puzzles in the form of an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
. As the game's narrative progresses, the world of the games and the narrative outside them is blended in a variety of ways, and the game interlaces multiple genres at once. If the player follows hidden instructions, they are lead to a secret ending that involves interacting with a free
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game, ''Beneath The Surface'', which implies it was created by a character from ''The Hex''s fictional universe.


Plot

''The Hex'' features a cast of six prototypical video game characters who have met up in a bar, where they are informed that a murder will occur on the premises that night. Each character's backstory is told via flashback sequences in which the player controls the character in their original video game. In each segment, the character comes to despise the game environment, and attempts to become
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and remove themselves from the game world. This causes interference from Gameworks, who runs the
non-player characters A non-player character (NPC) is a Character (arts), character in a game that is not controlled by a Player (game), player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaste ...
and game logic, and punishes them for non-compliance by psychologically torturing them. Between each flashback, the player controls the different characters as they navigate the tavern attempting to solve the mystery. The penultimate flashback, "Vicious Galaxy" is an unforgiving top-down shooter; in it, the different genres start to meld together, and the character ends up on a mission to steal an artifact from Gameworks. The final game is a
walking simulator A walking simulator, shortened walking sim, is an adventure game that consists primarily of movement and environmental interaction. Walking sims sometimes include puzzle elements, and generally do not have combat mechanics or traditional win/l ...
, "Walk", which sees the player assume the role of a faceless stand in. The game is an
autobiographical An autobiography, sometimes informally called an autobio, is a self-written account of one's own life, providing a personal narrative that reflects on the author's experiences, memories, and insights. This genre allows individuals to share thei ...
account of the creator of the other games, Lionel Snill. Snill describes building and discarding several game ideas while navigating the stresses of video game industry, but he eventually alienates those around him. At the end of "Walk" the non-player characters interfere to allow the player to acquire the artifact, which the "Vicious Galaxy" flashback was actually a cover to retrieve. This artifact, the titular Hex, allows the barkeep, a character from Snill’s very first game, to enter the real world and murder him, solving the mystery.


Development

The game's developer, Daniel Mullins, first attempted to enter game development with a failed
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project, before finding success with the metafictional game '' Pony Island''. After completing that game, he realised that to succeed, he had to continue doing games with unconventional gameplay. Alongside himself, he employed ''Pony Island'' composer Jonah Senzel and modeller Brendan Sullivan. After completing ''Pony Island'', Mullins announced ''The Hex'' in July 2016. His game development process was inspired by working on
game jam A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally program ...
s, leading to an improvisational spirit. Although his use of the Unity game engine simplified development, Mullins stated that the creation of independent gameplay elements was difficult. Much of the genres in the game were aided by his experience working on actual small games of various genres. Initially, the game would have included autobiographical elements, with the fictional developer of the game's characters being "Lienad Snillum" (Mullins's name reversed). However, as he continued development, the character evolved into the more negative figure of Lionel Snill. The game was released for Windows, Mac, and Linux in October 2018.


Reception

According to aggregation site
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, ''The Hex'' was generally favourably received by critics. Writing for ''
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'', Kevin Mersereau praised the changing of game genres, praising its "insanely creative twists".
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
Italy's Luca Del Pizzo stated that "it only takes a few minutes... to understand the peculiarity, madness, courage and originality" of the game. Del Pizzo praised the level of challenge in the game, describing it as balanced. Conversely, Mersereau stated that the game "holds your hand a little too much for my liking", describing a segment where the game gave the answer to a puzzle before he had the chance to solve it. John Walker of
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praised the depth of the game, saying it was a "joy to chat to others who've finished it". However, he criticised the pacing of some portions, saying that they "drag on for far too long". Nathan Grayson concurred in his review for ''
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'', but stated that those portions were forgettable as "there's so much to like".


References


External links


Official website
{{DEFAULTSORT:Hex 2018 video games Indie games MacOS games Metafictional video games Linux games Single-player video games Video games about video games Video games designed by Daniel Mullins Video games developed in Canada Windows games