The Battles Of Bull Run
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''The Battles of Bull Run'', subtitled "Manassas – June 1861 and August 1862", is a
board wargame A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
published by Simulations Publications Inc. (SPI) in 1972 that contains two
American Civil War The American Civil War (April 12, 1861May 26, 1865; also known by Names of the American Civil War, other names) was a civil war in the United States between the Union (American Civil War), Union ("the North") and the Confederate States of A ...
simulations covering the
First Battle of Bull Run The First Battle of Bull Run, called the Battle of First Manassas
.
by Confederate States ...
in 1861, and the
Second Battle of Bull Run The Second Battle of Bull Run or Battle of Second Manassas was fought August 28–30, 1862, in Prince William County, Virginia, as part of the American Civil War. It was the culmination of the Northern Virginia Campaign waged by Confederate ...
in 1862.


Background

Shortly after the start of the American Civil War, a badly-trained and inexperienced Union army attempted to march from Washington D.C. to the Confederate capital of Richmond. They were intercepted beside a stream called Bull Run near the city of Manassas by an equally inexperienced Confederate army. At first the Union forces prevailed, but the arrival of Confederate reinforcements threw the Union soldiers into a panic, and they retreated in disorder back to Washington. Fourteen months later, Union forces were lured into a trap near the same battle site, and again retreated in disorder.


Description

''The Battles of Bull Run'' is a two-player game in which the Confederate player tries to recreate the victories of 1861 and 1862 at Bull Run, and the Union player tries to change history.


Components

The game includes: *22" x 28" paper hex grid map. Each hex is numbered. * 200 die-cut counters * various charts and player aids


Movement

Unlike the traditional "I Go, You Go" system where one player moves their face up counters and resolves combat, then the other player has the opportunity to do the same, ''Battles of Bull Run'' uses a hidden and simultaneous movement system in which both players turn all of their units face-down. They also have the option of adding "dummy" units into their forces as a subterfuge. For the first turn, each player then writes down the exact route through each numbered hex that each counter will take. The turn is divided up into segments; in the first segment, all units that the players planned to move are moved forward one hex. If enemy units end up adjacent to one another, units are flipped face-up to reveal their strength and combat is resolved. (If one of the counters is a dummy, then it is removed from the board.) In the next segment, any units that are not now engaged in combat are moved to their next hex, and combat is resolved. This continues, segment by segment, until all units have been moved as far as the players had planned. The players then plan their movement for the second turn.


Scenarios

The game comes with five scenarios,: # First Battle of Bull Run (each of the three scenarios is eight turns long): ##The historical battle ##What if the Union army had attacked two days previous, when Confederate reinforcements were not available? ## What if there had been an additional Union division? # Second Battle of Bull Run (both scenarios are 24 turns long): ##The historical battle ##Confederate units remain facedown until engaged in combat. Union units remain face-up at all times.


Publication history

''Battles of Bull Run'' was designed by
Jim Dunnigan James F. Dunnigan (born August 8, 1943) is an author, military-political analyst, Defense and State Department consultant, and wargame designer currently living in New York City. Career Dunnigan was born in Rockland County, New York. After hi ...
and developed by Irad Hardy and John Young. It was published by SPI in 1973 with graphic design by Redmond A. Simonsen. One of the early criticisms of the game was that it did not accurately simulate the Union's fractured command structure. In response, SPI designer
Albert Nofi Albert A. Nofi (born January 6, 1944), is an American military historian, defense analyst, and designer of board and computer wargaming systems. Early life A native of Brooklyn, he attended New York City public schools, graduating from the Boys ...
published an official variant rule that required five players: One player controlled Confederate forces, while four players divided up command of the Union forces. The Union "generals" could only communicate with each other by written notes, and had to plan and execute their units' movements on their own.


Reception

In his 1977 book '' The Comprehensive Guide to Board Wargaming'', Nicholas Palmer warned of the "hidden ''and'' simultaneous movement, hence not for the weak-minded." In issue 22 of '' Moves'', Mark Saha commented that the game was "a fine collection for beginners, and certainly the best introduction to the SiMove imultaneous movementsystem." He also complimented the five-player variant by Albert Nofi, calling it "a challenge to the most experienced of gamers, who will appreciate the simplistic game mechanics as this allows them more time to denounce their partners, pull out their hair, and retire to another room for a few moments of silent weeping." But he warned that the simultaneous movement system. which had been designed to be "as specific and unambiguous as possible", was "actually rather tedious."


References

{{DEFAULTSORT:Battles of Bull Run American Civil War board wargames Jim Dunnigan games Simulations Publications games Wargames introduced in 1972