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Deathmatch, also known as free-for-all, is a
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
mode integrated into many
shooter game Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, a ...
s, including
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
(FPS), and
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
(RTS)
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, where the goal is to kill (or "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
modes found in game genres such as
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
s and
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
s moving into other genres.


Gameplay

In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a
computer network A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or b ...
in a peer-to-peer model or a
client–server model The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate ov ...
, either locally or over the Internet. Players often have the option to communicate with each other during the game by using microphones and speakers. Deathmatches have different rules and goals depending on the game, but an example of a typical FPS-deathmatch session is where every player is versus every other player. The game begins with each player being "spawned" (starting) at random locations—picked from a fixed predefined set. Being spawned entails having the score, health, armor and equipment reset to default values which usually is 0 score, full (100%) health, no armour and a basic
firearm A firearm is any type of gun that uses an explosive charge and is designed to be readily carried and operated by an individual. The term is legally defined further in different countries (see legal definitions). The first firearms originate ...
and a melee weapon. After a session has commenced, arbitrary players may join and leave the game on an ad hoc basis.


Players

In this context a ''player'' is a human operated character in the game or a character operated by a computer software AI—a ''
bot Bot or BOT may refer to: Sciences Computing and technology * Chatbot, a computer program that converses in natural language * Internet bot, a software application that runs automated tasks (scripts) over the Internet **Spambot, an internet bot ...
''. Both the human and computer operated character do have the same basic visual appearance but will in most modern games be able to select a ''skin'' which is an arbitrary graphics model but that operates on the same set of movements as the base model. A human player's character and computer bot's character features the same set of physical properties, initial health, initial armour, weapon capabilities, the same available character maneuvers and speed—i.e. they are equally matched except for the actual controlling part. For a novice player the difference (i.e. experience, not taking into account the actual skill) between a human opponent and a computer controlled opponent may be near nil, however for a skilled player the lack of human intelligence is usually easily noticed in most bot implementations; regardless of the actual skill of the bot—which lack of intelligence can be at least somewhat compensated for in terms of e.g. extreme (superhuman) accuracy and aim. However, some systems deliberately inform the player when inspecting the score list which player(s) are bots and which are human (e.g. OpenArena). In the event that the player is aware of the nature of the opponent it will affect the cognitive process of the player regardless of the player's skill. Modern implementations allow for new players to join after the game has started, the maximum number of players that can join is arbitrary for each game, map and rules and can be selected by the server. Some maps are suitable for small numbers of players, some are suitable for larger numbers.


Deaths

The goal for each player is killing the other players by any means possible which counts as a frag, either by direct assault or manipulating the map, the latter counts as a frag in some games, some not; in either case—to attain the highest score—this process should be repeated as many times as possible, with each iteration performed as quickly as possible. The session may have a time limit, a frag limit, or no limit at all. If there is a limit then the player with the most frags will eventually win when the session ends. The health variable will determine if a player is wounded; however, a wounded player does not entail reduced mobility or functionality in most games, and in most games a player will not bleed to death. A player will die when the health value reaches equal to or less than 0, if the value is reduced to a very low negative value, the result may be gibbing depending upon the game. In most games, when a player dies (i.e. is fragged), the player will lose all equipment gained and the screen will continue to display the visible (still animated) scene that the player normally sees, and the score list is usually displayed—the frags. The display does not go black when the player dies. Usually the player can choose to instantly
respawn Spawning in video games refers to the process by which entities, such as player characters, non-player characters, enemies or items, are generated and placed into the game world. Closely related concepts include respawning, which involves reint ...
or remain dead. The armor variable affects the health variable by reducing the damage taken, the reduction in health is ''in concept'' inversely proportional to the value of the armor times the actual damage caused; with the obvious differences in various implementations. Some games may account for the location of the body injured when the damage is deduced, while many—especially older implementations—do not. In most games, no amount of armor causes any reduced mobility—i.e. is never experienced as a weight issue by the player. The lost equipment (usually not including the armor) of a dead player can usually be picked up by any player (even the fragged player, respawned) who gets to it first.


Simulation

Newtonian physics are often only somewhat accurately simulated, common in many games is the ability of the player to modify the player's own vector to some degree while airborne, e.g. by retarding a forward airborne flight by moving backwards, or even jumping around a corner. Other notable concepts derived from the physics of FPS game engines are i.a. at least bunny-hopping,
strafe-jumping Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-pers ...
and rocket-jumping—in all of which the player exploits the particular characteristics of the physics engine in question to obtain a high speed and/or height, or other attribute(s); e.g. with rocket-jumping the player will jump and fire at rocket at the floor area immediately under the feet of the same player, which will cause the player to jump higher compared to a regular jump as a result of the rocket blast (at the obvious expense of the health variable being somewhat reduced from self-inflicted injury). The types of techniques available and how the techniques may be performed by the player differs from the physics implementation as is as such also game dependent. Most modern deathmatch games features a high level of
graphic violence Graphic violence refers to the depiction of especially explicit or detailed acts of violence in mass media. It may be real, simulated live action, or animated. Intended for viewing by mature audiences, ''graphic'' in this context is a synonym ...
; a normal modern implementation will contain high quality human characters being killed, e.g. moderate amounts of blood, screams of pain and death, exploding bodies with associated ''
gib Gib or GIB may refer to: Places * Gibraltar, British overseas territory ** Gibraltar International Airport, IATA code GIB ** Gibraltar national football team, FIFA code GIB * Mount Gibraltar, known as The Gib, New South Wales, Australia * Gib ...
s'' are common. Some games feature a way to disable and/or reduce the level of gore. However, the setting of the game is usually that of a fictional world, the player may resurrect in the form of mentioned ''respawning'' and the characters will usually have superhuman abilities, e.g. able to tolerate numerous point blank hits from a machine gun directly to the head without any armour, jumping extreme inhuman distances and falling extreme distances to mention a few things. These factors together may make the player experience the game less real as the game contains highly unreal and unrealistic elements.


Powerups

All normal maps will contain various
power-ups In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chose ...
; i.e. extra health, armor, ammunition and other (more powerful than default) weapons. Once collected by a player the power-up will respawn after a defined time at the same location, the time for an item to respawn depends upon the game mode and the type of the item. In some deathmatch modes power-ups will not respawn at all. Certain power-ups are especially powerful, which can often lead to the game rotating around ''controlling power-ups''—i.e. all other things being equal, the player who controls the strongest power-ups (collecting the items most often) is the one that will have the best potential for making the best score.


Sessions

If the session does have a frag or time limit a new session will start briefly after the current session has been concluded, during the respite the players will be allowed to observe the score list, chat and will usually see an animated
pseudo Pseudo- (from , ) is a prefix used in a number of languages, often to mark something as a fake or insincere version. In English, the prefix is used on both nouns and adjectives. It can be considered a privative prefix specifically denoting '' ...
overview display of the map as background for the score list. Some games have a system to allow each player to announce they are now ready to begin the new session, some do not. The new sessions might be on a different map—based on a map list kept on the server—or it might always be on the same map if there is no such rotating map list. Common in many games is some form of message broadcast and private message system; the broadcast message system announces public events, e.g. if a player died it will often be informed who died and how, if fragged, then often by what weapon; the same system will also often announce if a player joins or leaves the game, and may announce how many frags are left in total and other important messages, including errors or warnings from the game; instant text messages from other players are also displayed with this system. The private message system, in contrast, only prints messages for individual players, e.g. if player A picks up a weapon, player A will get a message to confirm that the weapon was picked up.


History

Even before the term ''deathmatch'' was first used, there existed games with a similar gameplay mode. '' MIDI Maze'' was a multiplayer
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
for the
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
, released in 1987, which has been suggested as the first example of deathmatch gameplay.
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's 1988
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em ...
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
''Last Survivor'' featured eight-player deathmatch. Another early example of a deathmatch mode in a first-person shooter was
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's 1992 video game '' Gun Buster''. It allowed two-player cooperative gameplay for the mission mode, and featured an early deathmatch mode, where either two players could compete against each other or up to four players could compete in a team deathmatch, consisting of two teams with two players each competing against each other. The phrase ''death match'' was originally used in wrestling, starting in the 1950s, to denote certain brutal
hardcore wrestling Hardcore wrestling is a form of professional wrestling where disqualifications, count-outs, and all other different rules do not apply. Taking place in usual or unusual environments, hardcore wrestling matches allow the use of numerous items, inc ...
fights. The term "death match" in this sense appeared in the 1992 fighting arcade game '' World Heroes'', where it denotes a game mode taking place in an arena with environmental hazards. The term ''deathmatch'' in the context of multiplayer video games may have been coined by game designer
John Romero Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
, while he and lead programmer
John Carmack John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
were developing the LAN multiplayer mode for the
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
''. Romero commented on the birth of the FPS deathmatch: : "Sure, it was fun to shoot monsters, but ultimately these were soulless creatures controlled by a computer. Now gamers could play against spontaneous human beings—opponents who could think and strategize and scream. We can kill each other!' If we can get this done, this is going to be the fucking coolest game that the planet Earth has ever fucking seen in its entire history!'" According to Romero, the deathmatch concept was inspired by
fighting games The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
. At
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
, the team frequently played ''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'', ''
Fatal Fury ''Fatal Fury'', known as in Japan, is a fighting game series developed by SNK, first released on the Neo Geo system. Gameplay The original ''Fatal Fury'' is known for the two-plane system. Characters fight from two different planes. By step ...
'' and ''
Art of Fighting is a fighting game series originally released for the Neo Geo platform in the early 1990s. It is the second fighting game franchise created by SNK, following the ''Fatal Fury'' series, and is set in the same fictional universe. The original ' ...
'' during breaks, while developing elaborate rules involving
trash-talk Trash talk is a form of spoken insult usually found in sports events, although it is not exclusive to sports or similarly characterized events. It is often used to intimidate the opposition and/or make them less confident in their ability to wi ...
and smashing furniture or tech. Romero stated that "what we were doing was something that invented ''deathmatch''" and that "Japanese fighting games fueled the creative impulse to create ''deathmatch'' in our shooters." Some games give a different name to these types of matches, while still using the same underlying concept. For example, in ''
Perfect Dark ''Perfect Dark'' is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts ...
'', the name "Combat" is used and in ''
Halo HALO, halo, halos or haloes may refer to: Most common meanings * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head * ''Halo'' (franchise), a sci-fi video game series (2001–2021) Arts and en ...
'', deathmatch is known as "Slayer".


Precursors

Early multiplayer games spread across multiple screens include
Spasim ''Spasim'' is a 32-player 3D networked space flight simulation game and first-person space shooter developed by Jim Bowery for the PLATO computer network and released in March 1974. The game features four teams of eight players, each controll ...
and
Maze War ''Maze'', also known as ''Maze War'', is a 3D multiplayer first-person shooter maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thompson, and Howard Palmer fo ...
. In 1982 Drew Major and others at
SuperSet In mathematics, a set ''A'' is a subset of a set ''B'' if all elements of ''A'' are also elements of ''B''; ''B'' is then a superset of ''A''. It is possible for ''A'' and ''B'' to be equal; if they are unequal, then ''A'' is a proper subset ...
played deathmatches on their networked
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on ...
video game '' Snipes''. The game shipped with
Novell NetWare NetWare is a discontinued computer network operating system developed by Novell, Inc. It initially used cooperative multitasking to run various services on a personal computer, using the Internetwork Packet Exchange, IPX network protocol. The f ...
, and many customers told Major of Snipes deathmatches after work hours. Early evidence of the term's application to graphical video games exists. On August 6, 1982,
Intellivision The Intellivision (a portmanteau of intelligent television) is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronic ...
game developers Russ Haft and Steve Montero challenged each other to a game of Bi-Planes, a 1981 Intellivision release in which multiple players control fighter planes with the primary purpose of repeatedly killing each other until a limit is reached. Once killed, a player would be respawned in a fixed location, enjoying a short period of protection from attacks. The contest was referred to, at that time, as a deathmatch.Archived a
Ghostarchive
and th
Wayback Machine


Variations

In a team deathmatch, the players are organized into two or more teams, with each team having its own frag count.
Friendly fire In military terminology, friendly fire or fratricide is an attack by belligerent or neutral forces on friendly troops while attempting to attack enemy or hostile targets. Examples include misidentifying the target as hostile, cross-fire while ...
may or may not cause damage, depending on the game and the rules used — if it does, players that kill a teammate (called a team kill) usually decrease their own score and the team's score by one point; in certain games, they may also themselves be killed as punishment, and/or may be removed from the game for repeat offenses. The team with the highest frag-count at the end wins. In a last man standing deathmatch (or a
battle royale game A battle royale game is an online multiplayer video game genre that blends last-man-standing gameplay with the survival, exploration, and scavenging elements of a survival game. Battle royale games involve dozens to hundreds of players, who ...
), players start with a certain number of
lives Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
(or just one, in the case of battle royale games), and lose these as they die. Players who run out of lives are eliminated for the rest of the match, and the winner is the last and only player with at least one life. See the "Fundamental changes" section in the "Last Man Standing" article for more insight. Any arbitrary multiplayer game with the goal for each player to kill every other player(s) as many times as possible can be considered to be a form of deathmatch. In real time strategy games, deathmatch can refer to a game mode where all players begin their empires with large amounts of resources. This saves them the time of accumulation and lets hostilities commence much faster and with greater force. Destroying all the enemies is the only way to win, while in other modes some other victory conditions may be used (king of the hill, building a wonder...)


History, fundamental changes


''Doom''

The first-person shooter version of deathmatch, originating in ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'' by
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
, had a set of unmodifiable rules concerning weapons, equipment and scoring, known as "Deathmatch 1.0". * Items do not respawn, e.g. health, armour, ammunition; however weapons had a fixed status as available to any arbitrary player except the player who acquired the weapon — i.e. the weapon did not in fact disappear as items do when picked up. The player who acquires the weapon can only collect it anew after respawning (this sometimes leads to lack of ammunition if a player survives long enough, eventually leading to one's death due to being unable to fight back) * Suicide (such as falling into lava or causing an explosion too close to the player, or getting crushed by a crushing ceiling etc.) did not entail negative score points. Within months, these rules were modified into "Deathmatch 2.0" rules (included in Doom v1.2 patch). These rules were optional, the administrator of the game could decide on using DM 1.0 or DM 2.0 rules. The changes were: * Picking up an object removes it from the map. * Objects re-appear 30 seconds after being picked up and can be picked up by anyone; bonus objects which provide significant advantages (invisibility power-up etc.) re-appear after much longer delay, some of them may not reappear at all. * Suicide counts as −1 frag. Notable power-ups that are featured in most consecutive games include the ''soul spheres''. Although the name and/or graphics may be different in other games the ''concept and feature'' of the power-up remains the same in other games.


''Corridor 7: Alien Invasion'' CD version

'' Corridor 7: Alien Invasion'' released by
Capstone Software Capstone Software was a subsidiary of IntraCorp, a Miami-based computer and video game company. Founded in 1984, Capstone created first-person games such as ''Corridor 7: Alien Invasion'', ''Operation Body Count'', ''William Shatner's TekWar'' an ...
in 1994. *The first FPS to include multiple character classes. *The first FPS to include DM specific maps.


''Rise of the Triad''

''
Rise of the Triad ''Rise of the Triad: Dark War'' is a first-person shooter video game, developed and published by Apogee Software (now 3D Realms) in 1995. The player can choose to play as one of five different characters, each bearing unique attributes such a ...
'' was first released as shareware in 1994 by Apogee Software, Ltd. and honed an expansive multiplayer mode that pioneered a variety of deathmatch features. *It introduced the Capture the Flag mode to the first-person-shooter genre as ''Capture the Triad''. *It was the first FPS to have an in-game scoreboard. *It was the first FPS to deliver its level of multiplayer customization through a plethora of options affecting aspects of the level played like gravity or weapon persistence. *It was the first FPS to have voice macros and the ability to talk to players via microphone. *It introduced a unique point system that awards different numbers of points for different kills (for instance, a missile kill is worth a point more than a bullet kill).


''Hexen: Beyond Heretic''

'' Hexen: Beyond Heretic'' released by
Raven Software Raven Software Corporation (trade name: Raven; formerly Raven Software, Inc.) is an American video game developer based in Middleton, Wisconsin, and part of Activision. Founded in May 1990 by brothers Brian and Steve Raffel, the company is most ...
in 1995. *The first to feature multiple character classes with their own weapons; some items also functioned differently based on the class using them.


''Quake''

*'' Quake'' released in 1996 by ID Software, was the first FPS deathmatch game to feature in-game joining. *''Quake'' was the first FPS deathmatch game to feature AI operated deathmatch players (bots), although not as a feature of the released product, but rather in the form of a community created content. *''Quake'' popularized rocket-jumping''. Notable power-ups that are featured in most consecutive games are i.a. the quad damage. Although the name and/or graphics may be different in other games the ''concept and feature'' of the power-up remains the same in other games.


''Unreal''

With the game '' Unreal'' (1998, by
Epic Epic commonly refers to: * Epic poetry, a long narrative poem celebrating heroic deeds and events significant to a culture or nation * Epic film, a genre of film defined by the spectacular presentation of human drama on a grandiose scale Epic(s) ...
), the rules were enhanced with some widely accepted improvements: * spawn protection (usually 2–4 seconds), which is a period of invulnerability after a player (re)enters combat (such as after being killed and respawning); spawn protection was automatically terminated when the player used a weapon (including non-attack usage, such as zooming the sniper rifle). Spawn protection prevents "easy frags" — killing a player which just spawned and is slightly disoriented and almost unarmed. * "suicide-cause tracking" – if a player dies by "suicide" that was caused by some other player's action, such as knocking him off the cliff or triggering a crusher or gas chamber, the player that caused such death is credited the kill and the killed player does not lose a frag (it's not counted as a suicide). This concept increases the entertainment potential of the game (as it gives players options to be "cunning"), but it at the same time adds complexity, which may be the reason why Epic's main competitor, Id software, did not implement this concept into '' Quake III Arena'' (just as they did not implement spawn protection).


''Unreal Tournament''

* "combat achievements tracking" – ''
Unreal Tournament ''Unreal Tournament'' is a 1999 first-person shooter game developed by Epic Games and Digital Extremes. The second installment in the '' Unreal'' series, it was first published by GT Interactive in 1999 for Windows, and later released on the P ...
'' (1999, by
Epic Epic commonly refers to: * Epic poetry, a long narrative poem celebrating heroic deeds and events significant to a culture or nation * Epic film, a genre of film defined by the spectacular presentation of human drama on a grandiose scale Epic(s) ...
) added statistics tracking. The range of statistics being tracked is very wide, such as: ** precision of fire with each weapon (percentage of hits to fired ammunition) ** kills with each weapon, being killed by particular weapon, and being killed when holding particular weapon. ** headshots (lethal hits of combatant heads with sniper rifles and some other powerful weapons) ** killing sprees: Killing 5, 10, 15, 20 or 25 combatants without dying is called a killing spree, each greater kill count being considered more valuable and having a unique title (respectively; Killing Spree, Rampage, Dominating, Unstoppable, Godlike). The game tracked how many times has the player achieved each of these titles. * consecutive kills: when a player kills a combatant within 5 seconds after a previous kill, a consecutive kill occurs. The timer starts ticking anew, allowing a third kill, a fourth kill etc. Alternatively, killing several enemies with a mega weapon (such as the Redeemer, which resembles a nuclear rocket) also counts as consecutive kill. The titles of these kills are: Double Kill (2), Multi kill (3), Ultra kill (4), Megakill (5), MONSTERKILL (6; 5 in the original Unreal Tournament). For comparison, id Software's "Quake III Arena" tracks double kills, but a third kill soon after results in another double kill award.


''Quake III Arena''

This game's approach to combat achievements tracking is different from ''Unreal Tournament''. In deathmatch, the player might be rewarded with awards for the following tricks: * "perfect!" – winning a round of deathmatch without getting killed * "impressive!" – hitting with two consecutive shots or hitting two enemies with one shot from the railgun (a powerful, long-range hitscan weapon with a slow rate of fire) * "humiliation!" – killing an opponent with the melee razor-like gauntlet (the killed player hears the announcement too, but the fact of being humiliated is not tracked for him). * "accuracy" – having over 50% of hits-to-shots ratio.


Last Man Standing

The Last Man Standing (LMS) version of deathmatch is fundamentally different from deathmatch. In deathmatch, it does not matter how many times the player dies, only how many times the player kills. In LMS, it is the exact opposite — the important task is "not to die". Because of this, two activities that are not specifically addressed in deathmatch have to be controlled in LMS. * "Camping", which is a recognized expression for staying in one location (usually somewhat protected or with only one access route) and eventually using long range weapons, such as a sniper rifle, from that location. In standard deathmatch, campers usually accumulate fewer frags than players who actively search for enemies, because close range combat usually generates frags faster than sniping from afar. In LMS, however, camping increases the average lifespan. ''
Unreal Tournament 2003 ''Unreal Tournament 2003'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes, and published by Infogrames under the Atari brand name. The game is part of the ''Unreal'' franchise, and is a sequel to 199 ...
'' addresses this unfairness by indicating players who are camping and providing other players with navigation to campers. * "Staying dead" – after dying, player representations lie on the ground (where applicable) and are shown the results of the game in progress. They have to perform some action, usually click the "Fire" key or button, to respawn and reenter combat. This principle prevents players who might have been forced by real world situations (be it a sudden cough or a door ring) to leave the computer from dying over and over. In standard deathmatch, a player who stays dead is not a problem, as the goal is to score the most frags, not die the least times. In LMS, however, a player that would be allowed to stay dead after being killed for the first time might wait through most of the fight and respawn when there's only one opponent remaining. Because of this, ''Unreal Tournament 2003'' automatically respawns a player immediately after being killed.


See also

*
Player versus environment Player versus environment (PvE, also known as player versus monster (PvM) and commonly misinterpreted as player versus entity) is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing ...
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Player versus player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents and is usually of ...
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Battle royale game A battle royale game is an online multiplayer video game genre that blends last-man-standing gameplay with the survival, exploration, and scavenging elements of a survival game. Battle royale games involve dozens to hundreds of players, who ...


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