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is a 1979
fixed shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
arcade game developed and published by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
. In North America, it was distributed by Midway Games as ''Space Invaders Deluxe''. It is the sequel to ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' (1978). The player controls a laser base that must destroy formations of descending aliens, while avoiding their projectiles. New features have been added, such as aliens that split into two when shot, an increased
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in th ...
limit with the player able to save their name as initials, and short
cutscenes A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
in-between stages. It runs on the Taito 8080 arcade system.


Gameplay

''Space Invaders Part II'' is a fixed shooter with mechanics similar to its predecessor. The player controls a laser base that must eliminate all of the aliens that march down from the top of the screen, who plot to take over Earth. Aliens slowly move towards the edge of the screen and then move downward, increasing in speed as more aliens are killed. The player can protect their laser base from incoming projectiles by hiding underneath large shields, which become damaged when inflicted by projectiles fired by either the player or aliens. A UFO will occasionally appear at the top of the screen, which can be shot down for bonus points. Alongside the core ''Space Invaders'' gameplay, ''Part II'' introduces several new elements. Some aliens will split into two smaller ones when they are shot. A new type of UFO may sometimes appear that flashes as it moves towards the side of the screen, which can only be shot down when it becomes visible. In later stages, UFOs have the ability to deploy additional aliens when few remain. Completing each stage will also award the player with a short cutscene, showing an alien escaping on an UFO. Stages are indicated by the number displayed on the shields.


Development

''Space Invaders Part II'' was released in Japan by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
in November 1979, and in North America by Midway Games in January 1980. It was designed by Tomohiro Nishikado, the creator of the original ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'', and was made to clear out inventory of excess ''Space Invaders'' arcade boards. The North American release was titled ''Space Invaders Deluxe'', however the title screen still uses the ''Part II'' name, likely due to Taito's contract with Midway that only allowed them to make minor modifications to the game.


Reception

'' Cash Box'' magazine liked the game's colorful graphics and additional gameplay mechanics, saying that it would "add to the enjoyment of the most avid and skilled players." ''New Computer Express'' magazine was lukewarm towards ''Prize Space Invaders'' for its high price point, although stated that its prize mechanic made this somewhat forgivable. In a 1998 retrospective review, ''
Allgame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
'' found ''Part II'' to be "barely a sequel" for it having very little differences from the original game, although liked its challenge and blocky graphics. ''Allgame'' also criticized it for becoming boring and tedious after prolonged play. ''Space Invaders'' creator Tomohiro Nishikado prefers it over the original, citing its variety in gameplay.


Legacy

While the gameplay was largely identical to the original ''Space Invaders'', it added several new features. The
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in th ...
limit was increased to 99,990 points, compared to the original's more conservative 9,990 limit, while also allowing the player to save their name as initials next to their high score. It also introduced the use of brief comical intermission scenes between levels, where the last invader who gets shot limps off screen, a precursor to the
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
breaks that later appeared in '' Pac-Man'' (1980). A
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
version of the game was released in 1990, which featured support for the
Game Link Cable The Nintendo Game Link Cable is an accessory for the Game Boy line of handheld video game systems, allowing players to connect Game Boys of all types for multiplayer gaming. Depending on the games, a Game Link Cable can be used to link two ga ...
to enable multiplayer. A harder, redemption version of the game, ''Prize Space Invaders'', was released the same year, awarding money based on how well the player did. ''Part II'' is included in the compilations '' Space Invaders Virtual Collection'' (1995), ''Space Invaders Anniversary'' (2004), '' Taito Memories Gekan'' (2005), '' Taito Legends'' (2005), ''
Taito Legends Power-Up ''Taito Legends Power-Up'' is a compilation of classic Taito video games released for the PlayStation Portable system. Patterned after the '' Taito Memories'' series for PlayStation 2, ''Power-Up'' marks the first release of the franchise on a p ...
'' (2007), and ''Space Invaders Pocket'' (2007). It was ported to mobile phones in 2007 as part of ''Space Invaders Trilogy'', bundled with the original ''Space Invaders'' and ''Return of the Invaders''. It is also set to appear in the upcoming Nintendo Switch compilation ''Space Invaders Invincible Collection''.


Notes


References


External links


KLOV page
{{Space Invaders 1979 video games Arcade video games Midway video games Mobile games Space Invaders Video game sequels Video games developed in Japan