History
The history of scholastic wrestling in the United States is closely related to the development of its college counterpart. The Eastern Intercollegiate Wrestling Association held its first tournament in 1905, which soon sparked many more wrestling tournaments for bothWeight classes
Scholastic wrestling is regulated by the National Federation of State High School Associations (NFHS). Each state high school association has adopted its wrestling rules, with each making some modifications. Every high school is expected to practice wrestling at two levels: varsity andSeason structure
The high school wrestling season customarily runs from October or November to March. Regular season competition begins in late October or early November and continues until February. Post-season competition usually continues from February to March (depending on, if individual wrestlers or teams qualify for a regional, sectional, or state championship). Normally, wrestling teams from two differentDual meets
Dual meets usually take place on evenings during the school week, or on Saturday mornings, afternoons, or evenings during the wrestling season and begin with weigh-ins, shoulder-to-shoulder, at a maximum of one hour before the meet begins. Wrestlers may wrestle up only one weight class above the weight class that they are placed in, with some exceptions. If a wrestler fails to make weight, he either has to forfeit or weigh-in at a higher class. If a wrestler is suspected by a referee or coach of having a communicable skin disease, the wrestler can either be disqualified or provide written documentation from a physician that the skin disease is not communicable. If a meet physician is on-site, his or her judgment would overrule such documentation. Dual meets often feature one or two pound allowances, but in order to qualify for a league championship, wrestlers are required to weigh in without the benefit of a pound allowance (at "scratch weight") a certain number of times during the dual meet season. In all cases, after weigh-ins, the referee coordinates the random draw, which determines the sequence of weight classes for the dual meet. After the random draw, the referee will call the wrestlers from each team who have been designated as captains. One of the captains will call a disk toss. The disk will then fall to the floor and determine: 1) which team has the choice of position at the start of the second period and 2) which one of the team's members is to appear first at the scorer's table when called by the referee for each weight class. The wrestler-captain who won the disk toss may choose the even or odd weight classes. That is, he may choose the weight classes, from lowest to highest, that are numbered evenly or oddly. The first weight class chosen in the random draw is odd. Thus, the rest of the weight classes are even and odd accordingly. For example, if the 120lb weight class is chosen in the random draw, then the 120lb, 132lb, 145lb, etc. weight classes would be odd, and the 126lb, 138lb, 152lb, etc. weight classes would be even. This order would work in the traditional sequence until the last even weight class of 113lb. During a dual meet, both the junior varsity and varsity squads from the two involved schools compete against each other. The format of competition is as follows: #The top junior varsity wrestler of each school compete against each other in an order determined by the random draw. The first weight class drawn starts the competition, with the following weight classes proceeding in order. For example, if the 152 lb weight class was drawn first, the matches would follow after that weight class up to the 285 lb match. The matches would then revert to 106 lb and proceed to 145 lb. The dual meet would then commence with each school's top junior varsity wrestler in the first weight class drawn. After that, the top junior varsity wrestlers then compete in the succeeding weight classes. Often if more than one junior varsity wrestler is at a certain weight class for each school, the coaches will hold an "exhibition match" which does not count towards the junior varsity team score but allows the wrestlers to gain more competitive experience. Sometimes matches are not scored for a winning team, allowing wrestlers to focus on skills and technique rather than winning. Sometimes if one school has two junior varsity wrestlers at the same weight and the other school only has one, the lone wrestler may wrestle both the other's wrestlers. It is also common for junior varsity wrestlers to compete against wrestlers one or two weight classes above or below them. #After a break, the varsity matches commence in the same fashion as the junior varsity matches. However, there are no exhibition matches at the varsity level. Freshmen wrestling matches could also begin during the same time, or before the junior varsity matches.Tournaments
Often, many high schools in the United States will compete in a tournament. This allows many schools to establish their rankings, not only for individual student-wrestlers, but also for high school teams as a whole (e.g., city, county, regional, sectional, and state wrestling championships). Tournaments are often sponsored by a high school or a state high school association and are held on Friday, Saturday, Sunday, or over any two days during the weekend. Admission is often charged to cover costs and make a small profit for the host. A tournament committee usually administers the event and after individual and team entries have been verified, the officials then determine the order of the matches (called "drawing") by certain brackets (e.g., brackets of eight, 16). The tournament officials when doing this drawing take into account each wrestler's win–loss record, previous tournament placements, and other factors that indicate the wrestler's ability. With that in mind, wrestlers who are noticed as having the most superior records are bracketed so that two top-ranked superior wrestlers in each weight class do not compete against each other in an early round. This is called "seeding". A tournament begins with weigh-ins, shoulder-to-shoulder, starting two hours or less before competition begins. An allowance of one pound is granted for each subsequent day of the tournament, up to a maximum of two pounds. With the drawing and weigh-ins completed, wrestlers then compete in two brackets in each of the 14 weight classes. Often, a tournament host will field a "house team" composed of junior varsity wrestlers from competing schools when there are open slots in the brackets. Tournaments are usually either varsity or junior varsity competitions. If there are not enough wrestlers to fill up the bracket in a weight class in the first round, a "bye" will be awarded to a wrestler who does not have to compete against another wrestler in his pairing. After taking account the number of byes, the first round in each weight class then begins. Unlike most sports, where byes are awarded to the highest seeded teams or individuals, byes on a wrestling bracket are drawn randomly. Most high school wrestling tournaments are in double elimination format. The last two wrestlers in the upper (championship) bracket wrestle for first place in the finals, with the loser winning second place. In other words, a wrestler cannot place higher than third if he is knocked down to the lower (consolation) bracket by losing in the championship semifinals. This is largely the result of time constraints: one-day tournaments often last into the evening. If the winner of the consolation bracket were allowed to challenge the winner of the championship bracket in the championship, the tournament could continue well past midnight before finishing. Depending on how many places are scored, the consolation rounds would then commence, beginning among all of the wrestlers who lost to the winners of a certain round. For example, in tournaments scoring eight places, consolation rounds would begin with all of the wrestlers who lost to the winners of the first round matches. After the championship semifinals, the losers in the semifinals would be cross-bracketed into the consolation semifinals. The winner of the consolation finals would then win third place, with the loser winning fourth place. In tournaments where six places are awarded, the losers of the consolation semifinals would wrestle for fifth place, with the loser winning sixth place. If eight places are awarded, the losers of the consolation quarterfinals would wrestle for seventh place, with the loser winning eighth place, and so on. After the championships finals, the awards ceremony usually takes place with plaques, medals, trophies, or other awards given to the individual and team winners with the highest placements. Precise rules for tournaments may vary from one event to the next. For tournaments too large to properly accommodate all wrestlers, some host schools will implement a "carry-over" bracket system in order to finish a tournament within the standard time restrictions of a few days. In said tournament, a wrestler will advance into the consolation bracket only if the winning opponent successfully advances into the finals. In the first few rounds of the tournament, a single-elimination-type method is implemented. For example, if a wrestler goes to a 64-person tournament, he or she must win at least one match before losing. Upon the loss, the winning opponent will advance until he or she reaches the finals. Only those wrestlers who advance to the round before the quarter finals and those who have lost to the wrestlers of the quarter finals may have a chance at placing in the tournament. If our said wrestler wins the first match and loses the second match. The second opponent must advance an additional three rounds before our wrestler will be guaranteed another match and opportunity to place in this tournament. The carry-over system allows for more matches and a better siphoning process for large-scale tournaments by allowing only the best wrestlers to advance and giving the best of the losing opponents a chance to place in the tournament as well. However, many complain about the carry-over system, as it doesn't allow for those unseeded a fair opportunity in the tournament. Each state or geographic area features two or three "elite" tournaments every year. These events are by invitation only and are called "Invitationals". Tournament sponsors (which are usually high schools, though sometimes colleges and universities) invite the best varsity wrestlers from their area to compete against each other. Many elite tournaments last two or even three days. For this reason, elite tournaments are often scheduled during the school's winter break. One of the most elite and longest-running high school wrestling invitational in the nation is hosted byLayout of the mat
The match takes place on a thick rubber mat that is shock-absorbing to ensure safety. A large outer circle at least 28 feet in diameter that designates the wrestling area is marked on the mat. The circumference line of that circle is called the boundary line. The wrestling area is surrounded by a safety mat area (or protection area) that is at least five inches in width. The mat area is designated by the use of contrasting colors or a line, which is in bounds as of the 2011-2012 scholastic season. The wrestlers are within bounds when the supporting points (the weight-bearing points of the body, such as the feet, hands, knees, buttocks) of either wrestler are inside this boundary line. The mat can be no thicker than four inches nor thinner than a mat which has the shock-absorbing qualities of at least 1-inch (2.5 cm) PVC vinyl-covered foam. Inside the outer circle is usually an inner circle about 10 feet (3m) in diameter, designated by the use of contrasting colors or a line. Wrestlers are encouraged to stay within this inner circle or else they risk being penalized for stalling (that is, deliberately attempting to slow down the action of the match). Each wrestler begins action at a starting line inside the inner circle that is three feet long. Two one-inch lines close the ends of the starting lines and are marked red for the wrestler from the visiting team and green for the wrestler from the home team. The two starting lines are 12 inches (30 cm) from outside to outside and form a rectangle in the middle of the wrestling area. This rectangle designates the starting positions for the three periods. All mats that are in sections are secured together. Additional padding may be added under the mat to protect the wrestlers. For younger age groups, one mat may be divided into halves or quarters so that multiple matches may be staged on a single mat.Equipment
* A singlet is a one-piece wrestling garment made of spandex,The match
A match is a competition between two individual wrestlers of the same weight class. The match consists of three periods totaling 4.5 minutes at the middle school level, 6 minutes at the high school level. with anPeriod format
Pre-match
Each wrestler is called by the referee, reports to the scorer's table, steps onto the mat, and may put on a green (for the home team) or red (for the visiting team) anklet about two inches wide which the referee will use to indicate scoring. TheFirst period
The referee prepares both wrestlers for the first period by making sure each wrestler is correctly in the "neutral position". The neutral position has the two wrestlers standing opposite each other on their feet. Each wrestler starts with his lead foot on the green or red area of the starting lines, and his other foot even with or behind the lead foot. Both wrestlers then usually slightly crouch with their arms in front of them at or above waist level. In this position, neither wrestler is in control. When the referee is certain that both wrestlers are correctly in the neutral position, he blows the whistle to begin the first period (as well as whenever wrestling is resumed, such as at the beginning of the second and third periods, when contestants resume wrestling after going out of bounds, etc.). The match commences with each wrestler attempting to ''take down'' his opponent. There are various ways to accomplish this, such as taking a shot or completing a throw. The first period in high school varsity wrestling matches is two minutes long.Second period
If the match is not ended by a fall, technical fall, default, or disqualification, the referee then prepares both wrestlers to begin the second period. After the first period ends, one wrestler will have the choice of starting position in the second period. In dual meets, this is determined by the colored disk toss that took place before the meet began. In tournaments, the referee will toss a colored disk, with a green-colored side and a red-colored side, and the winner of that disk toss will have the choice of position. The wrestler could choose between the neutral position, or to begin in what is called the "referee's position" on the mat. The referee's position has both wrestlers beginning action at the center of the mat with one wrestler (in the "defensive starting position") on the bottom with his hands spread apart in front of the forward starting line and his knees spread apart behind the rear starting line with his legs held together. The other wrestler on the top (in the "offensive starting position") then kneels beside him with one arm wrapped around the bottom wrestler's waist (with the palm of his hand against the opponent's navel) and the other hand on or over the back of the opponent's near elbow for control.''Webster's Sports Dictionary'', p. 348, (Springfield, MA: G. & C. Merriam Co., 1976). The wrestler on the top must place his hand on the opponent's navel first, and then the elbow (this rule was recently instated in order to prevent the top wrestler's advantageous "slow arm" technique, where he/she can take advantage from placing his/her on the opponent's navel slowly). The wrestler starting in the offensive position is in control of his opponent, and thus does not need to gain control to score near-fall points or a pin. The wrestler could also choose the defensive (bottom) position, where he would have the opportunity to score points for a reversal or an escape and a subsequent takedown, as riding time is not calculated in high school wrestling. The wrestler could also defer his choice to the beginning of the third period. More recently, another starting position choice has been allowed, known as the "optional offensive starting position" or "optional start". After the wrestler with the choice (the offensive wrestler) indicates his intention to the referee, the referee lets the defensive wrestler adjust and begin in the defensive starting position. Next, the offensive wrestler goes to either side of the defensive wrestler or behind him, with all his weight supported by both his feet or by one or both knees. The offensive wrestler would then place both his hands on the opponent's back between the neck and the waist. When the referee starts the match by blowing the whistle, the defensive wrestler then has the opportunity to get back to his feet in a neutral position. Any of the starting positions may be used to resume action during a period when the wrestlers go off the mat, depending on the referee's judgment as to whether any or which wrestler had the advantage. The use of the optional starting position was greatly reduced by a 2007-08 rule change, which allows the offensive wrestler to choose to start from a neutral position, yielding one point for an escape to the defensive wrestler. The offensive wrestler must signal this intention to the referee before he comes set. The second period is two minutes long.Third period
If the match is not ended by a fall, technical fall, default, or disqualification, the referee then prepares both wrestlers to begin the third period. The wrestler who did not choose the starting position for the second period now chooses the starting position. The third period is also two minutes long.=Sudden victory period
= If the third period ends in a tie, a one-minute sudden victory period occurs. Both wrestlers start in the neutral position. The first wrestler to score a point wins.=Tiebreaker periods
= If no points are scored in the sudden victory period, two 30-second tiebreaker periods occur. Both wrestlers start in the referee's position. The wrestler who won a colored disk toss made by the referee has the choice of either top or bottom position, and he may NOT defer the choice to his opponent. After the wrestler makes the choice, the two contestants then wrestle. Either of the two wrestlers must try to score as many points as he can. Once one 30-second period is over, the wrestler who did not have the choice in the previous period may choose to start the new period from the top or bottom. Whoever scores the most points (or is awarded a fall, default, or disqualification) wins the match.=Ultimate tiebreaker period
= If no points were scored or the score is still tied after the two 30-second tiebreaker periods, a final ultimate tiebreaker period is used. The ultimate tiebreaker period lasts for 30 seconds. Both wrestlers also start in the referee's position. The wrestler who scored the first points in regulation (except in the case of double-stalling or simultaneous penalties) has the choice of top or bottom position, or he may defer the choice to the opponent. If no points were scored in the regulation match, the winner of a colored disk toss will have the choice of position. After the wrestler makes his choice, the two contestants then wrestle. The person in the bottom position must then escape or reverse his opponent to get the win. If the wrestler in the offensive (top) position rides the defensive (bottom) wrestler (that is, keeps the defensive wrestler under control in the position of advantage) for the entire 30 seconds, he wins the match and is awarded one point. Wrestlers may still be awarded points for near falls, and a fall terminates the bout.Post-match
After the match is completed, regardless of the victory condition, the wrestlers will return to the center of the mat (on the 10-foot inner circle) while the referee checks with the scorer's table. Upon the referee's return to the mat, the two wrestlers shake hands, and the referee declares the winner by raising the winner's hand. While not stipulated by the rules, it is customary for both contestants to then shake the hand of the opposing team's coach(es). Both contestants then return to their team benches from the mat.Match scoring
In scholastic wrestling, points are awarded mostly on the basis of control. Control occurs when a wrestler has gained restraining power over an opponent, usually, by controlling the opponent's legs and torso. When a wrestler gains control and maintains restraining power over an opponent, he is said to be in the "position of advantage". Scoring can be accomplished in the following ways: * Takedown (2 points): A wrestler is awarded two points for a takedown when, from the neutral position, he gains control by taking the other wrestler down to the mat in bounds and beyond reaction time, and the supporting point(s) of either wrestler are in bounds. This is most often accomplished by attacking the legs of the opponent, although various throws can also be used to bring a wrestler down to the mat. * Escape (1 point): A defensive wrestler who is being controlled on the bottom is awarded one point for an escape when the defensive wrestler gains a neutral position and the offensive wrestler loses control of the opponent while the supporting point(s) of either wrestler remain in bounds. * Reversal (2 points): A defensive wrestler who is being controlled on the bottom is awarded two points for a reversal when he comes from the bottom/defensive position and gains control of the opponent either on the mat or in a rear standing position. Reversal points are awarded on the edge of the wrestling area if either wrestler's supporting point(s) or the feet of the scoring wrestler remain in bounds. * Near Fall: This is similar to the points for "exposure" or the "danger position" awarded in the international styles of wrestling, but the emphasis for near falls is on control, not risk. Near fall criteria are met when: (1) the offensive wrestler holds the defensive wrestler in a high bridge or on both elbows; (2) the offensive wrestler holds any part of both his opponent's shoulders or scapulae (shoulder blades) within four inches of the mat; or (3) the offensive wrestler controls the defensive wrestler in such a way that one of the bottom wrestler's shoulders or scapulae, or the head, is touching the mat, and the other shoulder or scapula is held at an angle of 45 degrees or less to the mat. The referee counts the seconds off. Near fall points are also known as "back points." Much of the criteria for the near fall was used in a former scoring opportunity known as ''predicament'' in scholastic wrestling. When near fall points are given after the opponent is injured, signals an injury, or bleeds excessively, it is a consequence of what is sometimes referred to as the ''scream rule''. :: (2 points) - Two points are given when near fall criteria are met for two to four seconds. Two points can also be granted in cases where a pinning combination is executed legally and a near fall is imminent, but the defensive wrestler is injured, signals an injury, or bleeds excessively before the near fall criterion is met. :: (3 points) - Three points are given when near fall criteria are met for five seconds or more. After five seconds, the referee awards three points and stops counting. When a near fall criterion is met that is between two and four seconds, and the defensive wrestler is injured, indicates an injury, or bleeds excessively, three points are also awarded. :: (4 points) - Four points are given when a criterion for a near fall is met for five seconds, and the defensive wrestler later is injured, indicates an injury, bleeds excessively. * Penalty (1 or 2 points): One or two points can be awarded by the referee to the opponent for various penalty situations. "Unsportsmanlike conduct" by the wrestler includes swearing, teasing the opponent, etc. "Unnecessary roughness" involves physical acts during the match that exceed normal aggressiveness. "Flagrant misconduct" includes actions (physical or nonphysical) that intentionally attack the opponent, the opponent's team, or others in a severe way. Illegal holds are also penalized accordingly, and potentially dangerous holds are not penalized, but the match will be stopped by the referee. Also, "technical violations" such as stalling, interlocking hands, and other minor infractions are penalized. With some situations, such as stalling, a warning is given after the first occurrence, and if there is another occurrence the penalty point is given. In other situations, there is no warning and penalty points are automatically given. In general, after a certain number of occurrences where penalty points are given, the penalized wrestler is disqualified. A fuller treatment of the situations in which penalty points are awarded in high school wrestling matches is founVictory conditions
A match can be won in the following ways: * Win by pin: The object of the entire wrestling match is to attain victory by what is known as the fall. A fall, also known as a pin, occurs when one wrestler holds any part of both of his opponent's shoulders or both of his opponent's shoulder blades in continuous contact with the mat for two seconds at the high school level and lower levels. The fall ends the match immediately, and the offensive wrestler who secured the fall is declared the winner. Falls (or pins) can be attained in many different ways. The most common way of securing the fall is through the various nelson holds, in particular, the half nelson. Other techniques used to secure falls are '' cradles'', the ''headlock'' (''head and arm''), single or double ''armbars'' (''bar arms''), the ''leg Turk'', the ''reverse body lock'', the ''guillotine'', the ''leg split'' (also known as the ''banana split'' or ''spread eagle''), the ''spladle'', the '' straight body scissors'', and the ''double grapevine'' (also called the ''Saturday night ride''). * Win by technical fall: If a fall is not secured to end the match, a wrestler can win a match simply by points. If a wrestler can secure an advantage of 15 points over an opponent, then the wrestler can win the match by " technical fall". A technical fall is very likely when one wrestler has great control over the other wrestler and is able to score near fall points repeatedly. If the 15-point advantage is gained while the offensive wrestler has his opponent in a pinning situation, the match would continue to allow the offensive wrestler to secure the fall. If the offensive wrestler is unable to secure a fall, the match ends once a near fall situation is no longer seen by the referee or when the wrestlers return to the neutral position. * Win by major decision: If no fall or technical fall occurs, a wrestler can also win simply by points. If the match concludes, and a wrestler has a margin of victory of eight or more points over an opponent, but under the 15 points needed for a technical fall, the win is known as a "major decision". * Win by decision: If the match concludes, and a wrestler has a margin of victory of less than eight points over an opponent, or wins the first point in a sudden victory period in overtime without gaining a fall, default, or a win by an opponent's disqualification, the wrestler then wins by "decision". * Win by default: If for any reason, a wrestler is unable to continue competing during the match (e.g., because of injury, illness), his opponent is awarded victory by "default". A wrestler can concede a win by default to his opponent by informing the referee himself of his inability to continue wrestling. The decision to concede the win by default can also be made by the wrestler's coach. * Win by disqualification: If a wrestler is banned from participating further in a match by virtue of acquiring penalties or for flagrant misconduct, his opponent wins by "disqualification". * Win by forfeit: A wrestler also may gain a victory by "forfeit" when the other wrestler fails to appear for the match. For a wrestler to win by forfeit however, he must appear on the mat in a wrestling uniform. The existence of the forfeit condition encourages teams to have at least one junior varsity and one varsity competitor at every weight class.Team scoring in dual meets
On the high school level in a "dual meet", the wrestler not only wins the match for himself, but also gains points for his team. The number of points awarded to a team during a dual meet depends on the victory condition. It is possible for a team to lose team points in certain infractions, such as unsportsmanlike conduct, flagrant misconduct, and unauthorized questioning of the referee by the coach.Summary of team scoring in a dual meet
In a dual meet, when all team points are totaled, the team with the most points wins the competition. In all victory cases, the junior varsity and varsity competitions are scored separately. If there is a tie between teams, the tie is broken by one team point being awarded to the winning team based on certain criteria.Team scoring in tournaments
In a tournament, most of the team points are scored for advancement. For example, a team winning a match in the championship bracket would be awarded two team advancement points; one advancement point would be awarded if a team won a match in the consolation bracket. The corresponding team points also apply if a wrestler from the team gained a bye and then won his next match in that bracket. Two additional points are for victories by fall, default, disqualification, and forfeit. One and one-half additional points are awarded for technical fall victories. One additional point is awarded for major decisions. A team could then win a certain number of placement points if its wrestlers have placed individually in the championship and consolation brackets. Thus, whole teams are awarded placements (first, second, etc.) based on their total number of victories. Individual placement points are also awarded as given minimum placements are clinched. For example, in a tournament scoring eight places, the winner of a quarterfinal in the championship bracket (where first and second places are awarded) would win three place points. The winner of a semifinal in the championship bracket would win nine place points. The winners of first and second place would then win four additional place points. In the consolation bracket (where third and fifth places are awarded), those wrestlers who reach the quarterfinal round will receive one place point. The winner of a semifinal match in the consolation bracket would receive four place points. The winners of third and fifth place would receive two additional place points. The winner of seventh place would receive one additional place point, and so on. A more detailed account of how individual and team points are awarded for tournaments is given on pages 47 to 50 of the ''2008-09 NFHS Wrestling Rules Book''.Folkstyle - age-group level
At young ages, independent tournaments are often played in theUnhealthy weight loss
Cutting weight is a common occurrence in the sport of wrestling. The process of cutting weight allows a wrestler to compete at a lower weight class, facing lighter opponents. The advantage is gained when the wrestler loses only water-weight and fat-weight, but retains lean body mass. The wrestler then re-hydrates himself after weighing-in but before competition begins. If done properly, a wrestler who does cut weight can gain a very significant strength and weight advantage over opponents who do not. Athletes can cut weight in an unhealthy way, with negative short and long-term effects.See also
* National Wrestling Hall of Fame and Museum * United States Girls' Wrestling Association * Collegiate wrestling movesNotes
References
* * * * * * * * * *Further reading
*External links