In a
synthetic environment
A synthetic environment is a computer simulation that represents activities at a high level of realism, from simulation of theaters of war to factories and manufacturing processes. These environments may be created within a single computer or a vas ...
, synthetic psychological environment (SPE) (or rules of behavior) refers to the representation (i.e.
modeling) of influences to individuals and groups as a result of
culture
Culture ( ) is a concept that encompasses the social behavior, institutions, and Social norm, norms found in human societies, as well as the knowledge, beliefs, arts, laws, Social norm, customs, capabilities, Attitude (psychology), attitudes ...
(e.g.
demography
Demography () is the statistical study of human populations: their size, composition (e.g., ethnic group, age), and how they change through the interplay of fertility (births), mortality (deaths), and migration.
Demographic analysis examine ...
,
law
Law is a set of rules that are created and are enforceable by social or governmental institutions to regulate behavior, with its precise definition a matter of longstanding debate. It has been variously described as a science and as the ar ...
,
religion
Religion is a range of social system, social-cultural systems, including designated religious behaviour, behaviors and practices, morals, beliefs, worldviews, religious text, texts, sanctified places, prophecies, ethics in religion, ethics, or ...
)).
Synonyms
SPE is known by many names including:
* Cultural factors
* Cultural modeling
*
Human terrain
* Non-kinetic effects
* Political, military, economic, social, information, and infrastructure (PMESII)
[McLarney, Ed, Everson, Paul, Snyder, Dan, Wilson, Matt, "Modeling Political, Military, Economic, Social, Information, and Infrastructure (PMESII) Factors to Support Strategic Education", 11 June 200]
/ref>
Models
A few models that represent aspects of SPE are:
* Joint non-kinetic effects model (JNEM)
* Simulation of cultural identities for prediction of reactions (SCIPR)
* Minerva model (i.e. from Minerva Project)[Weinberger, Sharon, "Pentagon’s Project Minerva Sparks New Anthro Concerns", 1 May 200]
/ref>
* Integrated gaming system (IGS)
* Synthetic Environment for Analysis and Simulations, Synthetic environment for analysis and simulations (SEAS)
See also
* Glossary of military modeling and simulation
* Human Terrain Team
* Modeling and simulation
Modeling and simulation (M&S) is the use of models (e.g., physical, mathematical, behavioral, or logical representation of a system, entity, phenomenon, or process) as a basis for simulations to develop data utilized for managerial or technica ...
References
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Military terminology
Synthetic environment