Sweet Home (video Game)
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''Sweet Home'' is a
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
developed and published by
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
for the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the U ...
in 1989. It was developed alongside the horror film of the same name and tells the story of a team of five filmmakers exploring an old mansion in search of precious
fresco Fresco ( or frescoes) is a technique of mural painting executed upon freshly laid ("wet") lime plaster. Water is used as the vehicle for the dry-powder pigment to merge with the plaster, and with the setting of the plaster, the painting become ...
s hidden there. As they explore the mysterious mansion, they encounter hostile ghosts and other supernatural enemies. The player must navigate the intricately laid out mansion, battling with the enemies, and the five main characters with the limited weapons and health restorative items available. The narrative moves forward regardless of whether the characters stay alive, and leads to its five different endings. The game was directed by
Tokuro Fujiwara , sometimes credited as Professor F or Arthur King, is a Japanese video game designer, involved in the development of many classic Capcom video games. He directed early Capcom titles such as the run-and-gun shooter ''Commando'' (1985), the plat ...
, who previously worked primarily on arcade games such as ''
Ghosts 'n Goblins ''Ghosts 'n Goblins'', known in Japan as , is a series of Shoot 'em up, run-and-gun Platformer, platform video games developed and owned by Capcom. The first entry in the series was ''Ghosts 'n Goblins (video game), Ghosts 'n Goblins'', release ...
'' (1985). Fujiwara toured the film's set to gather inspiration for the game, and the film's director
Kiyoshi Kurosawa is a Japanese film director, screenwriter, film critic, author, actor, and a former professor at Tokyo University of the Arts (2005-2023). Noted for his psychological films that often focus on ambiguous narratives and on their characters' i ...
gave Fujiwara permission to take some liberties with the game's script. Both the game and film were produced by filmmaker
Juzo Itami , born , was a Japanese actor, screenwriter and film director. He directed eleven films (one short and ten features), all of which he wrote himself. He is the namesake of the Juzo Itami Award, founded in 2009 to honor his legacy. Early life ...
. ''Sweet Home'' was released in December 1989 exclusively in Japan, where it gathered generally favorable reception and was considered better than the film. The game was never localized to western markets, likely because of the game's gruesome imagery and the unpopularity of role-playing games outside Japan. In retrospect, ''Sweet Home'' is considered a landmark game and is often cited for laying the groundwork for the
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
genre. It served as the main inspiration behind ''Resident Evil'' (1996) which was a massive critical and commercial success, launching a multimedia franchise. Later games in the future continue to pull inspiration from the game through the use of
quick time event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
s, inventory management, and ghost story elements. ''Sweet Home'''s
Metroidvania Metroidvania is a sub-genre of action-adventure games and/or platformers focused on Nonlinear gameplay, nonlinear exploration and guided progression with a need to acquire key items to enter certain areas. The term is a blend word, partial blend ...
-style exploration, storytelling methods, and horror elements have been cited as precursors to key elements found in other successful games decades later.


Gameplay

''Sweet Home'' is a
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
(RPG) set within a mansion that has a cohesive, intricate layout. There are five
playable character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s who can venture solo or explore in teams of two or three. The player can switch between characters and parties at any time. The five characters each have a unique item that is necessary to complete the game: a camera, lighter, medical kit, lockpick, and vacuum cleaner. Along with these items are others that can be picked up and dropped anywhere and retrieved later by other characters. ''Sweet Home'' places an emphasis on puzzle-solving, item inventory management, and survival. The player must backtrack to previous locations in order to solve puzzles using items acquired later in the game. In this sense, the interconnected mansion is gradually explored in the style of
Metroidvania Metroidvania is a sub-genre of action-adventure games and/or platformers focused on Nonlinear gameplay, nonlinear exploration and guided progression with a need to acquire key items to enter certain areas. The term is a blend word, partial blend ...
games. Enemies are encountered randomly and the player must fight or run away through menu-based combat. The battles are presented in a first-person perspective, and there are a variety of enemies, including
zombie A zombie (Haitian French: ; ; Kikongo: ''zumbi'') is a mythological undead corporeal revenant created through the reanimation of a corpse. In modern popular culture, zombies appear in horror genre works. The term comes from Haitian folkl ...
s, ghosts and dolls. The only way to restore health is through tonics scattered across rooms in the mansion. The story is told through cinematic
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s and through optional notes such as secret messages and diary entries of past visitors scattered across the mansion, which also provide clues for solving puzzles. The game also features
quick time event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
s when the player comes across a trap that requires a quick decision to be made, or else be killed. When a character dies, they remain dead permanently for the remainder of the game. Items that serve the same purpose as the dead character can be found near their corpse. For example, should the team nurse Akiko die, the team may find pill bottles which can be used to heal ailments. Depending on how many characters remain alive after the defeat of the final boss, there are a total of five different endings the player may receive.


Plot

The story is based on that of the 1989 film of the same name, but the writers took some liberties and expanded on the film's plot.
Japanese transcriptionEnglish translationArchived
Thirty years prior to the story in 1959, famous artist Ichirō Mamiya hid several precious
fresco Fresco ( or frescoes) is a technique of mural painting executed upon freshly laid ("wet") lime plaster. Water is used as the vehicle for the dry-powder pigment to merge with the plaster, and with the setting of the plaster, the painting become ...
s in his huge mansion before he mysteriously disappeared. In the present day, a team of five documentary filmmakers seek to recover the paintings from the abandoned, dilapidated mansion. Upon entering, they are trapped inside by the ghost of an unknown woman, who threatens to kill all trespassers. The team decides to split up and find a way out, but the mansion is both in danger of collapsing and is occupied by countless monsters. The team find a projection room, where they find a projector that displays an image of a couple and their baby burning. They discover that the ghost is that of Lady Mamiya, Ichirō's wife. It is revealed that thirty years previously, Mamiya's two-year-old son had fallen in the house's incinerator and was burnt alive, and Mamiya attempted to provide playmates for her son by killing several other children. She committed suicide shortly after and her ghost, unable to forgive herself, became trapped in the mansion. The team arrives in the main chamber and confronts Mamiya in a final battle. After defeating her, a rescuer arrives to help them escape from the mansion as it crumbles.


Development and release

''Sweet Home'' was developed by
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
and directed by
Tokuro Fujiwara , sometimes credited as Professor F or Arthur King, is a Japanese video game designer, involved in the development of many classic Capcom video games. He directed early Capcom titles such as the run-and-gun shooter ''Commando'' (1985), the plat ...
. He had previously directed ''
Ghosts 'n Goblins ''Ghosts 'n Goblins'', known in Japan as , is a series of Shoot 'em up, run-and-gun Platformer, platform video games developed and owned by Capcom. The first entry in the series was ''Ghosts 'n Goblins (video game), Ghosts 'n Goblins'', release ...
'' (1985) and worked on titles such as ''Commando'' (1985), ''
Bionic Commando ''Bionic Commando'' is a series of Platformer, platform video games developed and owned by Capcom. Unique from other platformers, the player character is unable to jump, instead using a bionic arm to cross gaps and climb ledges. The player char ...
'' (1987), ''
Mega Man 2 ''Mega Man 2'' (stylized as ''Mega Man II'') is a 1988 action game, action-platformer, platform game developed and published by Capcom for the Nintendo Entertainment System. It was released in Japan in 1988 and in North America and PAL region ...
'' (1988), and ''Strider'' (1989). ''Sweet Home'' was one of his first
console game A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location connec ...
projects after working primarily on
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s. At times he was frustrated by the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(Famicom)'s graphics limitations. The game is based on the 1989 film of the same name.
Juzo Itami , born , was a Japanese actor, screenwriter and film director. He directed eleven films (one short and ten features), all of which he wrote himself. He is the namesake of the Juzo Itami Award, founded in 2009 to honor his legacy. Early life ...
, the film's executive producer, and
Kiyoshi Kurosawa is a Japanese film director, screenwriter, film critic, author, actor, and a former professor at Tokyo University of the Arts (2005-2023). Noted for his psychological films that often focus on ambiguous narratives and on their characters' i ...
, its director, served as the game's producer and supervisor respectively. Fujiwara took a tour of the film studio to gather ideas to build the game. Kurosawa told Fujiwara to not concern himself with following the movie exactly. Some of the items Fujiwara wanted to include in his game were ultimately left out because they did not match the atmosphere of the film. The game's plot ended up diverging somewhat from the film's. It was unprecedented at the time for a video game to expand on a film's narrative in this way. ''Sweet Home'' was released for the Famicom in Japan on 15 December 1989. It was promoted alongside the movie in a trailer included with the film's
VHS VHS (Video Home System) is a discontinued standard for consumer-level analog video recording on tape cassettes, introduced in 1976 by JVC. It was the dominant home video format throughout the tape media period of the 1980s and 1990s. Ma ...
and
LaserDisc LaserDisc (LD) is a home video format and the first commercial optical disc storage medium. It was developed by Philips, Pioneer Corporation, Pioneer, and the movie studio MCA Inc., MCA. The format was initially marketed in the United State ...
release. The game received generally favorable reviews, and many critics believed the game was better than the film. The reviewers in ''
Weekly Famitsu , formerly , is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special top ...
'' complimented the games unique design and that its graphics and sound effects were appropriately atmospheric for a horror-themed game. The reviewers found the gameplay might be too difficult or tedious for some players. In the 1989 ''Famitsu'' Best Hit Game Awards, ''Sweet Home'' received a critics' choice award. Critics believe the game's gruesome imagery dissuaded Nintendo's branches in the Western world from localizing the game. Also, the low popularity of RPGs at the time (at least in North America) may have had an influence on this decision. Although the game was never officially released outside Japan, fans translated ''Sweet Home'' to English and released the modified
ROM image A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory Computer chip, chip, often from a ROM cartridge, video game cartridge, or used to contain a computer's firmware, or from an arcade game's arc ...
on the internet in 2000. The translation took over a year to complete. Some hobbyists have loaded the translated ROM onto cartridges to sell through online
grey market A grey market or dark market (sometimes confused with the similar term "parallel import, parallel market") is the trade of a commodity through distribution channels that are not authorised by the original manufacturer or trademark proprietor. ...
s.


Legacy

In retrospect, ''Sweet Home'' is considered one of the greatest horror games ever made and a landmark in the evolution of horror game design. It is often cited for laying the groundwork for the
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
genre. Allistair Pinsof of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
'' believed ''Sweet Home'' to be the single best Famicom game and dubbed it "one of the very best games ever made". He also called it one of the first games to realize the potential of a fully cohesive world as in the
Metroidvania Metroidvania is a sub-genre of action-adventure games and/or platformers focused on Nonlinear gameplay, nonlinear exploration and guided progression with a need to acquire key items to enter certain areas. The term is a blend word, partial blend ...
genre (even though ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic M ...
'' (1986) attempted it first), and one of the first to use scattered notes and diary logs to tell a story, an element later popularized by ''
BioShock ''BioShock'' is a 2007 first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 ...
'' (2007). Peter Tieryas of ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' wrote that ''Sweet Home'' successfully fused the RPG,
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
, and horror genres into a "macabre" in a way most other games rarely have. Marty Sliva of ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conte ...
'' wrote that this mixture of genres was a precursor to ''
Parasite Eve Parasite Eve may refer to: * ''Parasite Eve'' (novel), a 1995 Japanese science fiction horror novel by Hideaki Sena * ''Parasite Eve'' (film), a 1997 Japanese science fiction film based on the novel * ''Parasite Eve'' (video game), a 1998 role-p ...
'' (1998). Ben Reeves of ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' called it a cult hit and Tokuro Fujiwara's most significant contribution to the video game industry. He continued by saying the entire horror genre "owe a blood debt to this long-forgotten 8-bit game that had no right to be as good as it was." The horror elements of ''Sweet Home'' have received significant praise. Critics believe the game successfully created a haunting experience despite the limited technical capabilities of the Famicom hardware. The staff of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' called it "one of the Famicom's finest technical hours." Tieryas wrote that technical limitations created opportunities for the designers to implement clever gameplay which contributed to the sense of horror. Pinsof agreed and praised the game's structure for creating a tense atmosphere. He wrote that the mansion feels unpredictable and the game is paced well, providing items at just the right moment to maintain the tension. He also praised the innovative and gruesome cinematic imagery. Sliva believed the game had an impressive cinematic quality to it.


Influence

''Sweet Home'' served as the main inspiration for Capcom's ''
Resident Evil ''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' (1996), a game which defined the survival horror genre and spawned a multimedia franchise. When development began in 1993, ''Resident Evil'' was originally intended to be a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
of ''Sweet Home.'' The game was directed by
Shinji Mikami is a Japanese video game designer, director, and video game producer, producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the Resident Evil (1996 video game), first installme ...
with Fujiwara acting as producer. Fujiwara believed the basic premise for ''Resident Evil'' was to do the things that he was unable to include in ''Sweet Home'', particularly in the sense of graphics. Since Capcom no longer had the rights to the ''Sweet Home'' license, they had to invent a new universe, but the game still adopted many elements from ''Sweet Home''. Both games placed an emphasis on survival with elements such as the management of a limited inventory and health restoratives scattered throughout the game. ''Resident Evil'' was originally intended to have a first-person perspective influenced by ''Sweet Home''s battles, before the perspective was changed during development. Some story elements borrow heavily from ''Sweet Home''. Both games are set in a mansion with an intricate layout, the story is told through the use of scattered notes, and there are
multiple endings A narrative typically ends in one set way, but certain kinds of narrative allow for multiple endings. Comics * '' The Death-Ray'' by Daniel Clowes * '' Cliff Hanger'' by Jack Edward Oliver Literature * The ''Choose Your Own Adventure'' serie ...
depending on how many characters survive. Other shared elements include the brutal imagery, door loading sequences, puzzles, backtracking, and characters with unique items such as the lockpick and lighter. ''Sweet Home'' was also an influence on ''
Otogirisō is a 1992 visual novel video game developed and published by Chunsoft for the Super Famicom. It is about an unnamed protagonist and his girlfriend Nami who are lost down a forest road. After having to make an emergency stop, they find themselv ...
'' (1992), an early
visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
game with a horror narrative. The games director,
Koichi Nakamura is a Japanese video game designer. Nakamura gained fame as a programming prodigy while still in high school; in 1982, he entered Enix's first national programming contest and claimed runner-up prize with his entry, '' Door Door''. In 1984, he fo ...
found that there were not many horror games on the market, and recalled that ''Sweet Home'' was "so scary that you didn't want to continue playing. I wanted to create an experience where the user would be too afraid to press the button to continue the story, too." ''Sweet Home'''s influence carried further into the series than just the first game. It also inspired ''
Resident Evil Zero ''Resident Evil Zero'' (or ''Resident Evil 0'') is a 2002 survival horror video game developed and published by Capcom for the GameCube. It is a prequel to ''Resident Evil'' (1996), covering the ordeals experienced in the Arklay Mountains by s ...
'' (2002) which allows the player to switch between characters at will and drop items anywhere on the map for the other character to pick up. ''Sweet Home''s quick time events are considered a precursor to those seen in ''
Resident Evil 4 ''Resident Evil 4'' is a 2005 survival horror game developed and published by Capcom for the GameCube. Players control the special agent Leon S. Kennedy on a mission to rescue the US president's daughter, Ashley Graham (Resident Evil), Ashley ...
'' (2005) and beyond. ''
Resident Evil 7 ''Resident Evil 7: Biohazard'' is a 2017 survival horror game developed and published by Capcom. The player controls Ethan Winters as he searches for his long-missing wife in a derelict plantation occupied by an infected family, solving puzzl ...
'' (2017) also shares similarities to ''Sweet Home'', including the plot of a film crew going to an abandoned house, a paranormal female presence in the house, and a tragic tale involving a family that once lived there. It also pays homage to ''Sweet Home'' in a side story told through a
VHS VHS (Video Home System) is a discontinued standard for consumer-level analog video recording on tape cassettes, introduced in 1976 by JVC. It was the dominant home video format throughout the tape media period of the 1980s and 1990s. Ma ...
tape. Peter Tieryas of ''Kotaku'' blamed the decline in critical acceptance of modern ''Resident Evil'' offerings on Capcom abandoning the basic gameplay design laid out in ''Sweet Home''.


Future

In an August 2024 interview with ''Eurogamer'', Shinji Mikami said that he wants to revisit the game through a remake.https://www.timeextension.com/news/2024/08/shinji-mikami-wants-to-remake-the-game-that-inspired-resident-evil


Notes


References


External links


''Sweet Home''
at
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{{DEFAULTSORT:Sweet Home (Video Game) 1989 video games 1980s horror video games Capcom games Japan-exclusive video games Nintendo Entertainment System games Nintendo Entertainment System-only games Horror role-playing games Role-playing video games Video games based on films Video games developed in Japan Video games featuring female protagonists Video games about zombies Video games set in abandoned buildings and structures Video games set in country houses Single-player video games