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Surface computing is the use of a specialized
computer A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
GUI in which traditional GUI elements are replaced by intuitive, everyday objects. Instead of a keyboard and
mouse A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
, the user interacts with a surface. Typically the surface is a
touch-sensitive screen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often ...
, though other surface types like non-flat three-dimensional objects have been implemented as well. It has been said that this more closely replicates the familiar hands-on experience of everyday object manipulation. Early work in this area was done at the University of Toronto, Alias Research, and MIT. Surface work has included customized solutions from vendors such a
LM3LABS
or GestureTek, Applied Minds for Northrop Grumman. Major computer vendor platforms are in various stages of release: the iTable by PQLabs,
Linux MPX Multi-pointer X (MPX) is a part of X input extension and previously a modification to the existing X.Org implementation of the X Window System. MPX provides multiple independent pointers at the windowing system level. These pointers are all co ...
, the
Ideum Ideum is a company based in Corrales, New Mexico, United States that produces multitouch tables and walls, custom interactive exhibits, and custom hardware. The company was founded in 1999 by Jim Spadaccini, who created interactive exhibits for Sa ...
MT-50, interactive bar by spinTOUCH, and
Microsoft PixelSense Microsoft PixelSense (formerly called Microsoft Surface) was an interactive surface computing platform that allowed one or more people to use and touch real-world objects, and share digital content at the same time. The PixelSense platform consist ...
(formerly known as Microsoft Surface).


Surface types

Surface computing employs the use of two broad categories of surface types, flat and non-flat. The distinction is made not only due to the physical dimensions of the surfaces, but also the methods of interaction.


Flat

Flat surface types refer to two-dimensional surfaces such as tabletops. This is the most common form of surface computing in the commercial space as seen by products like Microsoft's PixelSense and iTable. The aforementioned commercial products utilize a multi-touch LCD screen as a display, but other implementations use projectors. Part of the appeal of two-dimensional surface computing is the ease and reliability of interaction. Since the advent of tablet computing, a set of intuitive gestural interactions have been developed to complement two-dimensional surfaces. However, the two-dimensional plane limits the range of interactions a user is able to perform. Furthermore, interactions are only detected when making direct contact with the surface. In order to afford the user a wider range of interaction, research has been done to augment the interaction schemes for two-dimensional surfaces. This research involves using the space above the screen as another dimension for interaction, so, for example, the height of a user's hands above the surface becomes a meaningful distinction for interaction. This particular system would qualify as a hybrid that uses a flat surface, but a three-dimensional space for interaction.


Non-flat

While most work with surface computing has been done with flat surfaces, non-flat surfaces have become an interest with researchers. The eventual goal of surface computing itself is tied to the notion of ubiquitous computing "where everyday surfaces in our environment are made interactive". These everyday surfaces are often non-flat, so researchers have begun exploring curved and three-dimensional modes. Some of these include spherical, cylindrical and parabolic surfaces. Including a third dimension to surface computing presents both benefits and challenges. One of these benefits is an extra dimension of interaction. Unlike flat surfaces, three dimensional surfaces allow for a sense of depth and are thus classified as "depth-aware" surfaces. This allows for more diverse gestural interactions. However, one of the main challenges is designing intuitive gestural actions to facilitate interaction with these non-flat surfaces. Furthermore, three-dimensional shapes such as spheres and cylinders require viewing from all angles, also known as omnidirectional displays. Designing compelling views from every angle is a difficult task, as is designing applications that make sense for these display types.


Technological components


Display

Displays for surface computing can range from
LCD A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directly but in ...
and
projection screens A projection screen is an installation consisting of a surface and a support structure used for displaying a projected image for the view of an audience. Projection screens may be permanently installed, as in a movie theater; painted on the w ...
to physical object surfaces. Alternatively, an augmented reality headset may be used to display images on real-world objects. Displays can be divided into single-viewpoint and multi-viewpoint displays. Single-viewpoints include any flat screen or surface where viewing is typically done from one angle. A multi-viewpoint display would include any three-dimensional object surface like a sphere or cylinder that allows viewing from any angle.


Projectors

If a projection screen or a physical object surface is being used, a projector is needed to superimpose the image on the display. A wide range of projectors are used including DLP, LCD, and LED. Front and rear projection techniques are also utilized. The advantage of a projector is that it can project onto any arbitrary surface. However, a user will end up casting shadows onto the display itself, making it harder to identify high detail.


Infrared cameras

Infrared or
thermographic Infrared thermography (IRT), thermal video and/or thermal imaging, is a process where a thermal camera captures and creates an image of an object by using infrared radiation emitted from the object in a process, which are examples of infrared ...
cameras are used to facilitate gestural detection. Unlike digital cameras, infrared cameras operate independently of light, instead relying on the heat signature of an object. This is beneficial because it allows for gesture detection in all lighting conditions. However, cameras are subject to occlusion by other objects that may result in a loss of gesture tracking. Infrared cameras are most common in three-dimensional implementations.


Interaction methods

Various methods of interaction exist in surface computing. The most common method of which is touch based, this includes single and
multi-touch In computing, multi-touch is technology that enables a surface (a touchpad or touchscreen) to recognize the presence of more than one somatosensory system, point of contact with the surface at the same time. The origins of multitouch began at CER ...
interactions. Other interactions exist such as freehand 3D interactions that depth-aware cameras can sense. •Two Dimensional Typically, traditional surface types are two-dimensional and only require two-dimensional touch interactions. Depending on the system, multi-touch gestures, such as
pinch to zoom In computing, multi-touch is technology that enables a surface (a touchpad or touchscreen) to recognize the presence of more than one point of contact with the surface at the same time. The origins of multitouch began at CERN, MIT, University of ...
, are supported. These gestures allow the user to manipulate what they see on the surface by physically touching it and moving their fingers across the surface. For sufficiently large surfaces, multi-touch gestures can extend to both hands, and even multiple sets of hands in multi-user applications. •Three Dimensional Using depth aware cameras it is possible to make three dimensional gestures. Such gestures allow the user to move in three dimensions of space without having to come into contact with the surface itself, such as the methods used in
Depth perception Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth perception happens primarily due to stereopsis an ...
. DepthTouch makes use of a depth-sensing camera, a projector, desktop computer, and a vertical screen for the user to interact with. Instead of physically touching the screen, the user can manipulate the objects he or she sees displayed onto it by making freehand gestures in mid-air. The depth-aware camera can then detect the user's gestures and the computer processes them to show what the user is doing on the display.


Applications

Surface computing is used in both research and commercial use. It is more widely known commercially in products such as the iPad. Although tablets like the iPad are among the most common types of surface computing other implementations exist, such as HP's Sprout computer. In research, surface computing has been used to help develop gestures for tabletop implementations. Additionally, the exploration of other surface types has been done to help bring surface computing to many other surface types, like curved and spherical surfaces.


See also

*
Surface computer A surface computer is a computer that interacts with the user through the surface of an ordinary object, rather than through a monitor, keyboard, mouse, or other physical hardware. The term "surface computer" was first adopted by Microsoft for ...
*
Multi-touch In computing, multi-touch is technology that enables a surface (a touchpad or touchscreen) to recognize the presence of more than one somatosensory system, point of contact with the surface at the same time. The origins of multitouch began at CER ...


Notes

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External links


Annotated Bibliography of References to Gestures, Touchscreens, and Pen Computing
Graphical user interfaces