''Super Smash Bros. Melee'' is a 2001
crossover fighting video game developed by
HAL Laboratory
formerly shortened as HALKEN, is a Japanese video game developer based in Chiyoda, Tokyo. It was founded on February 21, 1980 by Mitsuhiro Ikeda. The company started out developing games for home computers of the era, but has since establishe ...
and published by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
. It is the second installment in the ''
Super Smash Bros.'' series. It features characters from Nintendo video game franchises such as ''
Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
'', ''
The Legend of Zelda
is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', ''
Star Fox
''Star Fox'' is a rail shooter, space flight simulator, and third person action-adventure video game series created by Shigeru Miyamoto and developed and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic a ...
'', ''
Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'', and ''
Donkey Kong
is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' among others. The stages and gameplay modes reference or take designs from these franchises as well.
''Melee'' includes all playable characters from
the first game and also adds characters from additional franchises such as ''
Fire Emblem
is a Video games in Japan, Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently con ...
'', of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the ''Smash Bros.'' series, ''Melee''s gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than the depleting
health bar
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
seen in most fighting games.
''Melee'' was first released in Japan in November 2001, in the Americas in December 2001, and in Europe and Australia in May 2002. The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the
greatest video games ever made
This is a list of video games that video game journalists or magazines have considered among the best of all time. The games are included on at least six separate best-of lists from different publications (inclusive of all time periods, platfor ...
. It achieved strong sales upon its release, becoming the
GameCube's best-selling title, with over seven million copies sold by 2008. Considered one of the most competitively viable ''Smash Bros.'' games due to its fast-paced, aggressive gameplay and continuously developing
metagame
A metagame, broadly defined as "a game beyond the game", typically refers to either of two concepts: a game which revolves around a core game; or the strategies and approaches to playing a game. A metagame can serve a broad range of purposes, a ...
, ''Melee'' has been featured in many
competitive gaming
Esports (), short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams. ...
tournaments, boasting a dedicated
grassroots
A grassroots movement is one that uses the people in a given district, region or community as the basis for a political or continent movement. Grassroots movements and organizations use collective action from volunteers at the local level to imp ...
fan community which has kept its
competitive scene alive well beyond the game's original lifespan. It was followed by ''
Super Smash Bros. Brawl'' for the
Wii
The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
in 2008.
Gameplay
Like its
predecessor, ''Super Smash Bros. Melee'' is a
platform fighter
A platform fighter is a video game genre, sub-genre of fighting games that emphasizes free 2D movement, often with floating platforms that can be traversed on, similar to a platform game, platformer game. The central gameplay involves combat bet ...
that differs from traditional fighting games as the objective is to force their opponents beyond the boundaries of the stage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's
health
Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
is measured by a meter that represents damage as a percentage.
The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage, which will result in the character's death and the loss of a
stock
Stocks (also capital stock, or sometimes interchangeably, shares) consist of all the Share (finance), shares by which ownership of a corporation or company is divided. A single share of the stock means fractional ownership of the corporatio ...
, or life. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in ''Super Smash Bros. Melee'' can be accessed via one-button presses and a joystick direction. For example, by tilting the joystick to the side and pressing the "B" button, the character will use their "side special" attack. Tilting the joystick up, down, or not tilting it at all while pressing B will use the up, down, or neutral special, respectively.
During battles, items related to
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Some items are throwable (ranged items), some do melee damage (battering items), and some have an instant effect on the player (transforming items).
Most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. For example, the
Mushroom Kingdom stage is from ''Super Mario Bros'', and the Temple stage is from ''The Legend of Zelda''. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements. Some stages feature moving elements and platforms and hazards that harm players, while others lack these elements.
Single-player
Single-player
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
mode provides the player with a variety of
side-scrolling
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
fighting challenges. The applicable modes range from "Classic Mode", which involves the player battling multiple opponents and a
boss character, to the "Home Run Contest", a minigame involving the player trying to launch a sandbag as far as possible with a
Home Run Bat for ten seconds. Some of these modes are personalized for the character; for example, the "Target Test" sets out a specialized area for a character in which they aim to destroy ten targets in the least amount of time they can. These areas may include references to that particular character's past and legacy. ''Melee'' introduced "Adventure Mode", which takes the player to several predefined universes of characters in the Nintendo franchise. "All-Star Mode" is an unlockable feature that requires the player to defeat every character in the game while having only one stock and three health supplements between battles.
Multiplayer
In the
multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode, up to four players or computer-controlled characters may fight in a
free-for-all or on separate teams. The
central processing unit
A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions ...
(CPU) characters'
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
(AI) difficulty is ranked from one to nine in ascending order of difficulty. Individual players can also be handicapped; the higher the handicap, the stronger the player. Victory is determined in five ways, depending on the game type. The two most common multiplayer modes are “Time mode”, where the player or team with the most KOs and least falls wins after a predetermined amount of time, and "Stock mode", a battle in which the last player or team with lives remaining wins. This can be changed to less conventional modes like "Coin mode", which rewards the richest player as the victor. Players must collect coins created by hitting enemies and try not to lose them by falling off the stage; harder hits release higher quantities of coins. Other options are available, updating from ''Super Smash Bros.'', such as determining the number and type of items that appear during the battle.
Trophies
Trophies
A trophy is a tangible, decorative item used to remind of a specific achievement, serving as recognition or evidence of merit. Trophies are most commonly awarded for sporting events, ranging from youth sports to professional level athletics. Add ...
(known as "Figures" in the Japanese version) of various Nintendo characters and objects can be collected throughout the game. These trophies include figures of playable characters, accessories, and items associated with them as well as series and characters not otherwise playable in the game. The trophies range from the well-known to the obscure, and even characters or elements only released in Japan. ''Super Smash Bros.'' had a similar system of plush dolls; however, it only included the 12 playable characters. One trophy is exclusive to the Japanese version of the game.
Playable characters
''Super Smash Bros. Melee'' features 25 (26 if Zelda and Sheik are considered separate) characters, 13 (14 with Zelda and Sheik separate) more than its predecessor. Fourteen are available initially, while the other 11 characters require completing specific tasks to become available. Every character featured in the game is derived from a popular Nintendo franchise. All characters have a symbol that appears behind their damage meter which represents their series, such as a
Triforce
The is a fictional artifact (archaeology), artifact and icon of Nintendo's ''The Legend of Zelda'' video game franchise. It first appeared in the original ''The Legend of Zelda (video game), The Legend of Zelda'' video game (1986) and has app ...
symbol behind
Link's damage meter and a Poké Ball behind a
Pokémon species. Some characters represent popular franchises, while others were less-known at the time of the release;
Marth Marth may refer to:
* Marth, Thuringia, Germany
People with the surname
* Albert Marth (1828–1897), German astronomer
* Christophe Marth (born 1980), French rugby player
* Frank Marth (1922–2014), American actor
* Tommy Marth (1978–2012), Am ...
and
Roy represent the ''
Fire Emblem
is a Video games in Japan, Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently con ...
'' series, which was not released outside Japan at the time. The characters' appearance in ''Super Smash Bros. Melee'' led to a rise in the popularity of the series, including releasing it outside of Japan. References are made throughout the game to the relationship between characters of the same universe; in one of the events from "Event mode",
Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
must defeat his enemy
Bowser
, also known as King Bowser or King Koopa, is a Character (arts), fictional character and the Antagonist, main antagonist of Nintendo's ''Mario (franchise), Mario'' franchise."The Top 100 Videogame Villains". IGN. Retrieved October 8, 2010. ...
to rescue
Princess Peach
is a character in Nintendo's Mario (franchise), ''Mario'' franchise. She was created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' game as Princess Toadstool. She is the Queen regnant, princess regnant and hea ...
. Furthermore, each character has recognizable moves from their original series, such as
Samus's firearms from the
''Metroid'' series and Link's arsenal of weapons.
Development and release
''Super Smash Bros. Melee'' was developed by
HAL Laboratory
formerly shortened as HALKEN, is a Japanese video game developer based in Chiyoda, Tokyo. It was founded on February 21, 1980 by Mitsuhiro Ikeda. The company started out developing games for home computers of the era, but has since establishe ...
, with
Masahiro Sakurai
is a Japanese video game director and game designer best known as the creator of the ''Kirby (series), Kirby'' and ''Super Smash Bros.'' series. Apart from his work on those series, he also led the design of ''Meteos'' in 2005 and directed '' ...
as the head of production. ''Mario'' creator
Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
served as co-producer. The game was one of the first games released on the
GameCube
The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
and highlighted the advancement in graphics over the
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. The project proposal/initial design document for the game was completed on July 5, 1999. Sakurai wanted to make an opening
FMV sequence to pay homage to the debut of the GameCube. HAL and Sakurai worked with three separate graphic houses in
Tokyo
Tokyo, officially the Tokyo Metropolis, is the capital of Japan, capital and List of cities in Japan, most populous city in Japan. With a population of over 14 million in the city proper in 2023, it is List of largest cities, one of the most ...
to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to
physics
Physics is the scientific study of matter, its Elementary particle, fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge whi ...
and detail in the game, with references to changes from its predecessor. The game was in development for 13 months, beginning around autumn 2000, and Sakurai called his lifestyle during this period "destructive" with no holidays and short weekends.
Unlike the experimental first ''
Super Smash Bros.'', he felt great pressure to deliver a quality sequel, claiming it was the "biggest project I had ever led up to that point". Despite the stressful development cycle, in a 2010 interview, Sakurai proudly called ''Melee'' "the sharpest game in the series... it just felt really good to play", even compared to its successor, ''
Super Smash Bros. Brawl''.
On the game's official Japanese website, Sakurai and the developers explained reasons for making particular characters playable and why some characters were not added. Initially, the development team wanted to replace Ness with
Lucas
Lucas or LUCAS may refer to:
People
* Lucas (surname)
* Lucas (given name)
Arts and entertainment
* Luca Family Singers, or the Lucas, a 19th-century African-American singing group
* Lucas, a 1960s Swedish pop group formed by Janne Lucas Perss ...
, the main character of ''
Mother 3
is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third and final entry in the Mother (video game series), ''Mother'' series. The game follows Lucas, a ...
'', but retained Ness in consideration of delays. Video game developer
Hideo Kojima
is a Japanese video game designer. Regarded as one of the pioneering auteurs of video games, he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his game ...
originally requested the inclusion of
Solid Snake
, real name David, is a fictional character and one of the protagonists of Konami's ''Metal Gear'' series, created by Hideo Kojima. He is depicted as a former United States Army Special Forces, Green Beret and highly skilled special operations so ...
to Sakurai, and
Yuji Naka
, credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the ''Sonic the Hedgehog'' series and was the president of Sonic Team at Sega until his departure in 2006.
Naka joined Sega in 1984 and w ...
of
Sonic Team
, doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''.
The initial team, formed in 1990, c ...
requested the inclusion of
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
to Sakurai, but neither characters were added as the game was too far in development. Additional development time later enabled all three characters to be included in ''Brawl''. Marth and Roy were initially intended to be playable exclusively in the Japanese version of ''Super Smash Bros. Melee'' due to ''Fire Emblems lack of representation in the West at the time; however, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version.
Sakurai stated that the development team had suggested characters from four other games to represent the Famicom/NES era, until the developers eventually chose the
Ice Climbers to fulfill this role. Additionally, Ayumi Tachibana from ''
Famicom Detective Club'' was considered as a playable character, but was ultimately relegated to a cameo role as a trophy. The developers have noted characters that have very similar moves to each other on the website; such characters have been referred to as "clones" in the media.
Shogo Sakai took over as composer of the game's opening in place of Hirokazu Ando on February 14, 2001. Voice recording also started that month, with the first sessions involving the Japanese ''Star Fox'' cast and
Masachika Ichimura, who voiced Mewtwo.
Nintendo presented the game at the
Electronic Entertainment Expo 2001 as a playable demonstration. The next major exposition of the game came in August 2001 at
Space World
was a theme park in Yahatahigashi-ku, Kitakyushu, Fukuoka, Japan, Japan. It had six roller coasters: Black Hole Scramble, Venus GP, Zaturn, Boogie-woogie Space Coaster, Titan Max, and Clipper.
In 2016, the park officially announced that it w ...
, when Nintendo displayed a playable demo that updated from the previous demo displayed at E3.
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
offered a playable tournament of the games for fans in which a GameCube and ''Super Smash Bros. Melee'' were prizes for the winner. Before the game's release, the Japanese official website included weekly updates, including screenshots and character profiles. Nintendo followed this trend with ''Super Smash Bros. Brawl'', in which there were daily updates by the game's developer, Masahiro Sakurai. Japanese gaming magazine ''
Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' reported that Nintendo advertised the game in between showings of ''
Pokémon 4Ever'' across movie theaters in Japan. In January 2003, ''Melee'' was re-released as part of the
Player's Choice program, a marketing label used by Nintendo to promote video games that have sold more than a million copies. In August 2005, Nintendo bundled the game with the GameCube for $99.99.
Music
''Super Smash Bros. Melee'' features both new and re-arranged music from many of Nintendo's popular gaming franchises. In 2002,
Enterbrain
, formerly , is a Japanese publisher and division of Kadokawa Future Publishing founded on January 30, 1987, as . Magazines published by Enterbrain are generally focused on video games and computer entertainment as well as video game and strate ...
released a soundtrack in Japan titled ''Dairantou Smash Brothers DX Orchestra Concert''. The same soundtrack was released in 2003 as ''Smashing... Live!'' as a bonus for subscribing to ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' magazine in
North America
North America is a continent in the Northern Hemisphere, Northern and Western Hemisphere, Western hemispheres. North America is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South Ameri ...
, and also as a free gift in an issue of the British ''
Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo.
Originally p ...
''. The soundtrack does not include music taken directly from the game, but features many live orchestral arrangements performed by the
New Japan Philharmonic
The is a symphony orchestra based in Tokyo, Japan.
History
It was founded in 1972 with Seiji Ozawa as honorary conductor laureate. The Philharmonic's primary concert venue is the Sumida Triphony Hall. From 2003 to 2013 its music director ...
. The game contains a number of unlockable tracks that can be obtained after making certain in-game accomplishments. On the same website, the developers have posted discussions about the game's music and voice acting between Masahiro Sakurai and the game's composers.
Reception
''Super Smash Bros. Melee'' received critical acclaim from reviewers, most of whom credited ''Melee''s expansion of gameplay features from ''Super Smash Bros''. Focusing on the additional features, ''
GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' commented that "Melee really scores big in the 'we've added tons of great extra stuff' department".
Reviewers compared the game favorably to ''Super Smash Bros.'' ''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' Fran Mirabella III stated that it was "in an entirely different league than the N64 version";
''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
s Miguel Lopez praised the game for offering a more advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience".
Despite a mixed response to the single-player modes, many reviewers expressed the game's multiplayer mode as a strong component of the game.
In their review of the game, ''GameSpy'' stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console".
''Melee''s visuals garnered a positive reaction. ''GameSpot'' lauded the game's character and background models, stating that "the character models are pleasantly full-bodied, and the quality of their textures is amazing".
''IGN''
's Fran Mirabella III praised the game's use of physics, animation and graphics, although his colleague Matt Casamassina thought that "some of the backgrounds lack the visual polish endowed upon the characters" when giving a second opinion about the game.
Critics praised the game's orchestrated soundtrack;
while ''GameSpot''
's Greg Kasavin commented that "it all sounds brilliant".
''GameSpy'' praised the music for its nostalgic effect, with soundtracks ranging from multiple Nintendo series.
Reviewers have welcomed the simplistic controls,
but its "hyper-responsiveness", with the characters easily dashing and precise movements being difficult to perform, was expressed as a serious flaw of the game by ''GameSpot''.
With a milder criticism of controls, Bryn Williams of ''GameSpy'' commented that "movement and navigation seems slightly too sensitive".
The basis of ''Melee''s gameplay system is the battles between Nintendo characters, which has been suggested as being overly hectic; ''N-Europe'' questioned whether the gameplay is "too Frantic?", even though they enjoyed the variety of modes on offer.
Similarly, ''Nintendo Spin''s Clark Nielsen stated that "Melee was too fast for its own good", and "skill was more about just being able to wrap your head around what was happening as opposed to really getting into the combat". In regards to the pace of the game, ''Edge'' commented that it even made gameplay features such as "
blocking" redundant, as the player is not given enough time to react to an attack.
Despite the new features added to the game, some reviews criticized ''Melee'' for a lack of originality and for being too similar to its predecessor, ''Super Smash Bros''. Caleb Hale from ''GameCritics.com'' noted that while it was "every bit as good as its Nintendo 64 predecessor" he also felt "the game doesn't expand much past that point". On a similar note, ''Edge'' stated that "it's not evolution; it's reproduction", in reference to a perceived lack of innovation.
The nostalgic nature of the game received a positive reaction,
as well as the accompanying stages and items that allude to past Nintendo games.
Gaming journalists have welcomed the roster of 26 Nintendo characters,
as well as the trophy system, which ''Nintendo Spin'' labeled as "a great addition to this game".
Sales
When released in Japan, it became the fastest selling GameCube game with 358,525 units sold in the week ending November 25, 2001.
This success continued as the game sold more than a million units only two months after its release, making it the first GameCube title to reach a million copies.
The game also sold well in North America, where it sold 250,000-copies in nine days. In the United States, ''Super Smash Bros. Melee'' was the 19th best-selling video game in 2001 according to the
NPD Group. By July 2006, it had sold 3.2 million copies and earned $125 million in the United States alone. ''
Next Generation'' ranked it as the fifth highest-selling game launched for the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
,
Xbox
Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
or GameCube between January 2000 and July 2006 in that country.
Approximately 4.06 million units have been sold in the country as of December 27, 2007. With a software-to-hardware ratio of 3:4 at one time,
some have attributed the increasing sales of the GameCube near the launch date to ''Melee''.
As of March 10, 2008, ''Super Smash Bros. Melee'' is the
best-selling GameCube game, with more than seven million copies sold worldwide.
It has been estimated that at one point in time 70% of all GameCube owners also owned ''Melee''.
Awards and accolades
Several publications have acknowledged ''Super Smash Bros. Melee'' in competitions and awards. In their "Best of 2001" awards, ''GameSpy'' chose it as Best Fighting GameCube Game, ''IGN''s reader choice chose it as
Game of the Year, ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' chose it as Best Multiplayer and Best GameCube Game, and ''GameSpot'' chose it as the Best GameCube Game and tenth best game of the year. During the
5th Annual Interactive Achievement Awards, the
Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
nominated ''Super Smash Bros. Melee'' for "
Console Fighting Game of the Year" and "
Outstanding Achievement in Animation", which were ultimately awarded to ''
Dead or Alive 3
is a 2001 fighting game developed by Team Ninja and published by Tecmo for the Xbox (console), Xbox console as one of its launch titles. It is the third main entry in the ''Dead or Alive (franchise), Dead or Alive'' fighting series following ...
'' and ''
Oddworld: Munch's Oddysee'', respectively. It also received a nomination in ''GameSpot''s "Best Music" and "Best Fighting Game" categories.
''
GameFAQs
GameFAQs is a video gaming website that hosts guides and other resources, as well as an active Internet forum, message board forum. It was created in November 1995 by Jeff Veasey and has been owned by Fandom (website), Fandom, Inc. since October ...
'' placed it sixth in a poll of the 100 best games ever and was in the final four of the ''"Best. Game. Ever."'' contest. In the 200th issue of ''Electronic Gaming Monthly'', the editors selected ''Melee'' as the 92nd most influential game in their "Top 200 Games of Their Time" list, defining ''Melee'' as "Billions of things to unlock, plus Yoshi pummeling Pikachu with a bat". In a similar competition, ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' named ''Super Smash Bros. Melee'' the 16th best game ever to appear on a Nintendo console, and selected it as the 2001 "Game of the Year". ''IGN'' named it the third best GameCube game of all-time in 2007 as a part of a feature reflecting on the GameCube's long lifespan, citing it as "the grand stage of fighters, much like Mario Kart is for racing fans". ''GameSpy'' chose it as fourth in a similar list, citing that it had "better graphics, better music, more characters, more gameplay modes, more secrets to discover" in comparison to its predecessor. The game was ranked 58th in ''
Official Nintendo Magazine
''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo.
Originally p ...
s "100 Greatest Nintendo Games Ever" feature. In 2019, ''Game Informer'' ranked it as the 2nd best fighting game of all time. ''Edge'' ranked the game 91st on their 100 best Video Games in 2007.
Legacy
The inclusion of Marth and Roy in ''Melee''s roster led to increased awareness of the ''
Fire Emblem
is a Video games in Japan, Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently con ...
'' series outside of Japan.
This, combined with the high sales and positive reception of ''
Advance Wars'', resulted in the next ''Fire Emblem'' title being localized.
The game, simply called ''
Fire Emblem
is a Video games in Japan, Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently con ...
'' in Western markets, is a prequel to ''
Fire Emblem: The Binding Blade'', the game from which Roy originates. All future ''Fire Emblem'' titles to date, barring ''
Fire Emblem: New Mystery of the Emblem'', have been released overseas.
Competitive scene

''Super Smash Bros. Melee'' is a widely played
competitive video game and has been featured in several high-profile tournaments.
Many consider it to be the most competitively viable game in the series.
''Melee'' version NTSC was first released on the GameCube in 2001 in Japan and later North America, Nintendo ran the first ever ''Melee'' tournament named ''Premium Fight'' most likely from August 25 to August 27, 2001.
The tournaments increased in popularity, and an echelon of competitively successful top players emerged in each region of the United States and Japan. Professional gaming organizations began to take more notice of ''Melee'' and started sponsoring players professionally. Several professional ''Melee'' players including Christopher "KillaOR" McKenzie, Isai Alvarado, and Ken were seen in the 2005 "I'm a Professional Gamer" episode of the
MTV
MTV (an initialism of Music Television) is an American cable television television channel, channel and the flagship property of the MTV Entertainment Group sub-division of the Paramount Media Networks division of Paramount Global. Launched on ...
reality series ''
True Life
''True Life'' is an American Television documentary, documentary television series that aired on MTV from March 31, 1998 to June 21, 2017. Each episode follows a particular topic, such as heroin addiction as in the first episode – "Fatal Dose". ...
''. Tournaments became larger, more televised and more professional. Increases in audience and competitor counts, as well as prize pools, were also seen. From 2004 to 2007,
Major League Gaming
Major League Gaming Corp. (MLG) was a professional esports organization based in New York City. Founded in 2002 by Sundance DiGiovanni and Mike Sepso, MLG held official video game tournaments throughout the United States and Canada. The ''Boos ...
sponsored ''Melee'' on its Pro Circuit.
Ken Hoang, also known as "The King of Smash" was considered to be the game's best player from 2003 to 2006, and has won over $50,000 from Smash tournaments.
''Melee'' was also included in the
Evolution Championship Series
The Evolution Championship Series, commonly known as Evo, is an American annual esports event that focuses exclusively on fighting games. The tournaments are completely Open (sport), open and use the Double-elimination tournament, double elimina ...
(Evo) in 2007, a fighting game tournament held in
Las Vegas
Las Vegas, colloquially referred to as Vegas, is the most populous city in the U.S. state of Nevada and the county seat of Clark County. The Las Vegas Valley metropolitan area is the largest within the greater Mojave Desert, and second-l ...
. Melee was hosted at Evo 2013 after a charity vote to decide the final game to be featured in its tournament lineup. Due to the large turnout and popularity that year, Evo again included ''Melee'' at their 2014, 2015, 2016, 2017, and 2018 events.
The competitive ''Smash'' community was featured in a 2013
crowd-funded
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance, to fund projects "withou ...
documentary called ''
The Smash Brothers''. The film detailed the history of the professional scene and profiled seven prominent ''Melee'' players including Hoang, Azen,
Jason "Mew2King" Zimmerman, Isai, PC Chris, KoreanDJ, and Evo 2013 and Evo 2014 champion,
Joseph "Mang0" Marquez. Commentary footage from a ''Melee'' tournament is the origin of the
Wombo combo internet meme
An Internet meme, or meme (, Help:Pronunciation respelling key, ''MEEM''), is a cultural item (such as an idea, behavior, or style) that spreads across the Internet, primarily through Social media, social media platforms. Internet memes manif ...
.
In 2020, Project Slippi, a fork of the
Dolphin emulator for ''Melee'' designed to introduce quality-of-life features such as replays and online play, was updated to support
rollback netcode and integrated matchmaking, allowing netplay across large distances with little latency. In the same year, an e-sports competition known as "
The Big House" was sent a
cease and desist
A cease and desist letter is a document sent by one party, often a business, to warn another party that they believe the other party is committing an unlawful act, such as copyright infringement, and that they will take legal action if the oth ...
by Nintendo, due to the usage of Slippi.
Notes
References
External links
Official website(
Wayback Machine
The Wayback Machine is a digital archive of the World Wide Web founded by Internet Archive, an American nonprofit organization based in San Francisco, California. Launched for public access in 2001, the service allows users to go "back in ...
copy)
{{Authority control
2001 video games
Fighting games
2.5D fighting games
Creatures (company) games
Crossover video games
Crossover fighting games
Esports games
HAL Laboratory games
Multiplayer and single-player video games
GameCube games
GameCube-only games
Platform fighters
Super Smash Bros.
Video games scored by Hirokazu Ando
Video games scored by Shogo Sakai
Video games scored by Tadashi Ikegami
Video games developed in Japan
Video games with 2.5D graphics
Video games directed by Masahiro Sakurai
Video games produced by Shigeru Miyamoto
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