Super Game Boy
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The is a peripheral that allows
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
cartridges to be played on a
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
console. Released in June 1994, it retailed for in the United States and in the United Kingdom. In South Korea, it is called the Super Mini Comboy and was distributed by
Hyundai Electronics SK Hynix Inc. () is a South Korean supplier of dynamic random-access memory (DRAM) chips and flash memory chips. SK Hynix is one of the world's largest semiconductor vendors. Founded as Hyundai Electronics in 1983, SK Hynix was integrated into ...
. A revised model, the Super Game Boy 2, was released in Japan in January 1998.


Functionality

The Super Game Boy is compatible with the same cartridges as the original Game Boy: original
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
cartridges, the Game Boy Camera, and dual-mode
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
cartridges (in Game Boy-mode). The unit could map the four shades of green to various colors on the screen. Later Game Boy games that were optimized to use the Super Game Boy had additional color information and could override the on-screen colors, display a graphical border around the screen, and display special background sprites, as seen in the ''
Mario's Picross ''Mario's Picross'' is a 1995 puzzle video game developed by Jupiter (company), Jupiter and Ape Inc. and published by Nintendo for the Game Boy. It is a compilation of nonogram logic puzzles. The game stars Mario who chisels away at puzzle grid ...
'' title screen. Those games would have printed a small "Super Game Boy Game Pak" logo on the box and cartridge. The adaptor could support up to 64 colors for the border, and 12 colors for the screen. Static screens could display all 10 colors. Certain games can load multiple borders depending on the player's location in the game, such as '' Dragon Warrior I & II''. It is also possible for Super Game Boy games to make use of the Super NES hardware for extra effects, as demonstrated in '' Contra: The Alien Wars'', ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'', ''
Kirby's Dream Land 2 ''Kirby's Dream Land 2'' is a 1995 action game, action-platformer, platform game developed by HAL Laboratory and published by Nintendo for the Game Boy video game console, handheld video game console. It was released in Japan on March 21, 1995, ...
'', ''
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'', '' FIFA 98: Road to World Cup'', '' Madden '97'', ''
Animaniacs ''Animaniacs'' is an American Animated series, animated Comedy television, comedy Musical film, musical television series created by Tom Ruegger and produced by Warner Bros. Television Animation. It originally aired on Fox Broadcasting Company ...
'' and ''
Toy Story ''Toy Story'' is a 1995 American animated adventure comedy film produced by Pixar Animation Studios for Walt Disney Pictures. It is the first installment in the Toy Story (franchise), ''Toy Story'' franchise and the Firsts in animation, firs ...
''; these games had expanded sound when used with the Super Game Boy. '' Wario Blast'', the Game Boy version of ''
Primal Rage ''Primal Rage'' is a fighting game developed and released by Atari Games for amusement arcade, arcades in 1994. The game takes place on a Apocalyptic and post-apocalyptic fiction, post-apocalyptic version of Earth called "Urth". Players control o ...
'', the Game Boy version of '' Killer Instinct'' and several other titles even allowed the second Super NES controller to be used for two-player action. The title screen changed to show that these games had a two-player option, rather than a connection status. Using the Super Multitap, some games even supported four players. The original Super Game Boy does not support game link multiplayer because, according to a Nintendo spokesman, a two-player configuration would interfere with the RF signal from the television. The Game Boy version of ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' allowed players to access '' Space Invaders DX'' (a Super NES version of the game) as well as a colored version of the Game Boy game. ''Space Invaders DX'' is copied into and run from the console's internal 256KiB work RAM. Some black Game Boy Color cartridge games also have Super Game Boy enhancements, although there is not any logo indicating this on the cartridge or on the front of the box as there are for original Game Boy releases. Several GBC titles do have a small Super Game Boy compatibility icon located on the back of their packaging, such as for '' Dragon Warrior Monsters 2: Cobi's Journey''.


Hardware

Because the Super NES cannot emulate the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
hardware at full speed, the Super Game Boy actually consists of the same hardware as the original handheld; inside the cartridge is a separate CPU that processes the games while the Super NES only provided means for user-input, output of graphics to the screen, and the additional coloring. The original Super Game Boy is known to play the game program and its audio 2.4% faster than other Game Boy hardware. This is due to the use of the Super NES's clock speed divided by 5, which ends up being 4.295 MHz instead of 4.194 MHz.


Super Game Boy 2

The Super Game Boy 2 was released only in Japan in January 1998. Additions included a link port to allow a user to access two-player mode via the link cable, the green game link
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, and the red power LED indicator, and it runs at the exact speed of the Game Boy (the original model runs 2.4% faster than a Game Boy). In addition, it came with eight new default borders, which replaced those in the original model (though the old borders are still accessible via a code); however, it retained the same built-in palettes and coloring tools as on the original model. Also, this version of the SGB does not allow one to change borders in some games that have built-in borders. Some games have features only available through the Super Game Boy 2, such as a special '' Tetris DX'' border.


System menu

The system menu is accessed by pressing the L and R buttons at the same time; the menu has five options to choose from: *Color Palette: Choose from one of 32 pre-made color palettes, the Super Game Boy enhanced palette(s) (if available), or a user-created palette (if available). A few Super Game Boy games will not allow the palette to be changed. Internally, the Super Game Boy includes special palettes for several games that came out before the release of the Super Game Boy; for example, '' Alleyway'', '' Yoshi's Cookie'', '' Kirby's Pinball Land'', '' Metroid II: Return of Samus'', and '' Solar Striker'' have 1 of the 32 default colors by default. *Border: Choose from one of 9 pre-made borders, the Super Game Boy enhanced border(s) (if available), or a user-created border (if created). *Button Setting: Switches between two controller mappings. A few Super Game Boy games will not allow the controller setting to be changed. *Custom Color: Create a custom color palette and get a password to retrieve it later. If palette changes are disabled within the game, this option will also be unavailable. *Graffiti: Create a custom border by using several painting tools. If plugged into the second controller port, the Super NES Mouse could be used for this feature. Some games disable the use of changing colors, so the unavailable options are blacked out.


Predecessors and successors

The Super Game Boy is the successor to
Intelligent Systems is a Japanese video game developer best known for developing games published by Nintendo with the ''Fire Emblem'', ''Paper Mario'', ''Wario_(series)#WarioWare_series, WarioWare'', and ''Wars (series), Wars'' video game series. The company was ...
' Wide Boy (which connected to the
Famicom The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
or NES). One difference between the Wide Boy and the Super Game Boy is that the former did not use any part of the Famicom/NES other than the video memory. Even the controller (a single Famicom controller) is hardwired directly into the Wide Boy. The Wide Boy would continue running even if the reset button is held down on the Famicom/NES. The Game Boy had twice as many tiles as could fit in the Famicom/NES's video memory, so the Wide Boy had to refresh the Famicom/NES's video memory halfway down the screen. Camerica had a Game Boy to NES adaptor developed by Biederman Design Labs, which appeared similar to the Super Game Boy. The Super Game Boy was followed by the
Transfer Pak The Transfer Pak is an accessory for the Nintendo 64 (N64) controller. It features a cartridge slot compatible with Game Boy or Game Boy Color (GBC) games. When plugged into the controller's expansion port, it allows for the transfer of data bet ...
for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
, which allowed one to play the six (seven in Japan)
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
and
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
Pokémon titles in '' Pokémon Stadium'' and '' Pokémon Stadium 2'' in a Super Game Boy-like fashion, complete with the Super Game Boy enhanced borders and palettes. The games were played via the use of a software emulator on the Nintendo 64. However, the main role of the Transfer Pak was to transfer data from Game Boy Color to Nintendo 64 games, not to play games. The Wide-Boy64 was released for the N64 in two major versions, the CGB version which allowed Game Boy and Game Boy Color titles to be played on a television, and the AGB version which also allowed Game Boy Advance games to be played. It cost $1400, and like the original Wide Boy, it was only available to developers and the gaming press. These devices were used to take screenshots of Nintendo handheld video games to be in retail media. The GB Hunter is one of two Nintendo 64 items released by EMS Production Ltd., the other being the N64 Passport - a Game Boy emulator for the Nintendo 64. An N64 game is plugged into the back of the item and a Game Boy cartridge is plugged into the top. The N64 game requires a 6102 CIC. Like the Super Game Boy, it connects to the N64's cartridge slot, and makes it possible to play Game Boy games on it without the game's sound; instead, the GB Hunter's built-in theme song is looped endlessly during the game. There is also a cheating device programmed into it, called the "Golden Finger" (like the Game Shark), along with a trainer option to determine the
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values that decrement, increment, change, or stay the same. This can provide certain cheat codes to try out in the game. Holding the 'L' and 'R' buttons simultaneously will cause the game to freeze at that point and the GB Hunter Menu to appear. The game screen can be maximized or minimized from this menu, allowing the player to play the game in fullscreen. The color palette can also be changed from the menu, to view the game in a custom variation of the 3 different palettes available to the Game Boy PPU, using
RGB The RGB color model is an additive color model in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three ...
values. These palettes correspond to the background and two sprite palettes. There are also 4 preset borders to place around the game, with the added support of SGB borders. Most sellers of this item on
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, and other places such as the EMS site itself, do not mention that the Game Boy game audio is not heard while being played on the GB Hunter. Datel's GameBooster technology was sold in the west by EMS and branded as the GB Hunter. It was released for the Nintendo 64 halfway through the console's lifespan. It was not officially licensed by Nintendo as it had a slot at the back for an N64 game to override the lockout technology in the system. Datel also made a version for Sony's
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
console, which uses the Parallel I/O port on the back of the console, not found on the Series 9000 models of the system or the slimline PSone system. This version has a graphically better theme, lacks the song that is played in the N64 version, has battery save support, and has a built-in game titled ''Rebound Mission'', although the palette customizer only has one palette as opposed to three. However, it has a built-in music CD player which can be used to mimick the original Game Boy game audio. The GameBooster was also rebranded as the PowerFlash, though many differences are unknown other than the name change. On the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
, the
Game Boy Player The is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance ROM cartridge, cartridges, allowing those games to be played on a television. It connects via the high speed parallel por ...
was released in 2003, which could play Game Boy, Game Boy Color, and Game Boy Advance games. It allowed these games to be played on a full television screen. The GBP attaches to the bottom of the console and a boot disc must be running in the GameCube disc drive in order to boot it, although the disc can be removed afterwards. The Game Boy Player functions just like a Game Boy Advance, letterboxing the games' display on a standard television set. Some GBA games were programmed with consideration for the Player, including activating the vibration feature in GameCube controllers and special color palettes which accounted for a TV's brightness and resolution. However, the Game Boy Player will not activate Super Game Boy options on a Super Game Boy enhanced cartridge. Also, when playing a Game Boy or Game Boy Color game on the Game Boy Player, a black border will appear between the main border and the gameplay area; this is a carry-over from the Game Boy Advance.


Peripherals

In Japan, Hori released a special Super Game Boy controller called the SGB Commander. The controller, aside from the 4 Game Boy buttons (A, B, Start and Select), also has 4 Super Game Boy specific buttons which can enable the user to mute the sound, reduce the speed of the game, change the colors and modify the display window. An additional switch is provided to alternate between Super Game Boy mode and regular Super Famicom Mode.


Guide

In 1994, shortly after the Super Game Boy release, Nintendo sent the
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
magazine subscribers the "Super Game Boy Player's Guide", a 72-page instruction book / guide to using the features of the Super Game Boy. The first 15 pages were instructional, followed by 55 pages of very brief overview style walkthrough of several games. These walkthroughs highlighted various points of the games and often pointed out color schemes to set that area's intended mood. Games included ''
Super Mario Land is a 1989 platform game developed by Nintendo Research & Development 1, Nintendo R&D1, the same team that designed the Game Boy. It was published by Nintendo as Game Boy#Launch titles, one of the first four games released for the console. I ...
'', '' Super Mario Land 2: 6 Golden Coins'', '' Wario Land: Super Mario Land 3'', the newly released ''
Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' (which had a special "Super Game Boy" border and color palette), '' Metroid II: Return of Samus'', '' The Legend of Zelda: Link's Awakening'', '' Kirby's Dream Land'', '' Kirby's Pinball Land'', ''
Tennis Tennis is a List of racket sports, racket sport that is played either individually against a single opponent (singles (tennis), singles) or between two teams of two players each (doubles (tennis), doubles). Each player uses a tennis racket st ...
'', '' Nintendo World Cup'', '' Alleyway'', '' Dr. Mario'', and '' Yoshi''.


See also

*
Game Boy Player The is a GameCube peripheral developed by Nintendo which enables it to play Game Boy, Game Boy Color, and Game Boy Advance ROM cartridge, cartridges, allowing those games to be played on a television. It connects via the high speed parallel por ...
*
Transfer Pak The Transfer Pak is an accessory for the Nintendo 64 (N64) controller. It features a cartridge slot compatible with Game Boy or Game Boy Color (GBC) games. When plugged into the controller's expansion port, it allows for the transfer of data bet ...
* List of Super Game Boy games — a list of
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
and
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
games which make use of the enhancements the Super Game Boy has to offer.


Notes


References

{{Intelligent Systems Game Boy accessories
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
Nintendo hardware Video game console add-ons Game console intercompatibility hardware Intelligent Systems Products introduced in 1994