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''Super Breakout'' is a sequel to the 1976 video game '' Breakout'' released in arcades in September 1978 by Atari, Inc. It was written by Ed Rotberg. The game uses the same mechanics as ''Breakout'', but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. Both the original and sequel are in black and white with monitor overlays to add color. It was distributed in Japan by
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
and Esco Trading. The arcade game was commercially successful in Japan and the United States. Atari published home versions–in color–for most of its consoles and computers, including as the pack-in game for the 1982
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ...
.


Gameplay

The fundamental gameplay—use a paddle to bounce a ball into a wall of destructible bricks—is the same as ''Breakout'', but ''Super Breakout'' contains three different game modes: Double gives the player control of two paddles at the same time—one placed above the other—with two balls in-play simultaneously. Cavity also has two paddles, but initially only one ball. Two others are contained in pockets inside the wall and can be freed. Progressive advances the entire wall downward step by step, gaining in speed the longer the ball is in play.


Development

The game was written by Ed Rotberg, who later designed '' Battlezone'' (1980) for Atari. Rotberg developed ''Super Breakout'' after hearing that Atari founder
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consum ...
wanted ''Breakout'' updated. While the original was constructed with discrete logic instead of a microprocessor, ''Super Breakout'' uses a
MOS Technology 6502 The MOS Technology 6502 (typically pronounced "sixty-five-oh-two" or "six-five-oh-two") William Mensch and the moderator both pronounce the 6502 microprocessor as ''"sixty-five-oh-two"''. is an 8-bit microprocessor that was designed by a small te ...
CPU. Like ''Breakout'', ''Super Breakout'' uses a black and white display with overlays to simulate color.


Ports

''Super Breakout'' appeared as a cartridge for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE ...
in 1979 with support for up to 8 players taking turns. A port for the Atari VCS (later renamed the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocess ...
) was available at the end of 1981, initially as a Sears exclusive release under the Tele-Games branding. An Atari branded version was then released in January of 1982. The VCS port includes two "Children's Version" games that require less skill to play. Four years after release, ''Super Breakout'' became the pack-in game for the then-new
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ...
console in 1982. Prior home versions use paddle controllers; the 5200 port uses the system's analog joysticks. An Atari ST version developed by Pardox was published by Atari UK in 1987. Majesco released ''Super Breakout'' for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same te ...
in 1998 and
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
in 1999. Both the Atari ST and Game Boy versions have sculpted bricks similar to those of the ''Breakout''-inspired ''
Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by defl ...
''. All of the home ports also include a version of the original game simply as ''Breakout''.


Reception

In Japan, it was the ninth highest-earning arcade video game of 1978. In the United States, it was the eighth highest-earning arcade video game of 1979. Atari sold a total of 4,805 ''Super Breakout'' arcade cabinets. In regard to ''Super Breakout'' being included with every Atari 5200, David H. Ahl of ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format th ...
Video & Arcade Games'', wrote in 1983:In 1995,
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications to physics. For transport ...
magazine ranked Super Breakout 93rd on their "Top 100 Video Games."


Legacy

For Kid Stuff Records, John Braden recorded a 7-in 33 RPM record telling the story of ''Super Breakout''. This
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, Paral ...
story dealt with
NASA The National Aeronautics and Space Administration (NASA ) is an independent agency of the US federal government responsible for the civil space program, aeronautics research, and space research. NASA was established in 1958, succeedi ...
astronaut Captain John Stewart Chang returning from a routine mission transporting
titanium Titanium is a chemical element with the Symbol (chemistry), symbol Ti and atomic number 22. Found in nature only as an oxide, it can be reduced to produce a lustrous transition metal with a silver color, low density, and high strength, resista ...
ore from Io to space station New California. He encounters a rainbow barrier, presumably a force of nature, that seems to have no end on either side. He has three lobbing missiles of white light that he can bounce off the hull of his shuttle, and they prove able to break through the layers of the force field. With his life support systems failing, what follows is a test of endurance turned game as he strives to break through the barrier in space.
Glu Mobile Glu Mobile LLC is an American Video game developer, developer and Video game publisher, publisher of video games for mobile phones and tablet computers. Founded in San Francisco, California, in 2004, Glu offers products to multiple platforms inc ...
released a licensed cellular phone version. In 2008, Atari released the game for the iPhone and
iPod Touch The iPod Touch (stylized as iPod touch) is a discontinued line of iOS-based mobile devices designed and marketed by Apple Inc. with a touchscreen-controlled user interface. As with other iPod models, the iPod Touch can be used as a music pl ...
via Apple's
App Store An App Store (or app marketplace) is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not include the running of the co ...
.


References


External links

*
''Super Breakout''
for the Atari 2600 at Atari Mania

for the Atari 8-bit family at Atari Mania

for the Atari 5200 at Atari Mania {{1970s Atari arcade games 1978 video games Arcade video games Atari arcade games Atari 2600 games Atari 5200 games Atari 8-bit family games Atari ST games Game Boy Color games Multiplayer and single-player video games Paddle-and-ball video games Video games developed in the United States